Again, this is sponsored content by Proudnet/Nettention. That means, that Proudnet/Nettention paid Gamasutra to run it. So expect a biased or favored view towards Proudnet/Nettention.
http://www.gamasutra.com/view/news/...nd_the_P2P_networking_of_Street_Fighter_V.php
The Licensed by Sony line makes me think SFV is only the beginning, we're going to see this company in more games.
Capcom recently released the highly-anticipated Street Fighter V to enthusiastic fans, following seven years of development. The Street Fighter franchise has evolved from head-to-head matches in the arcade to online matches that fans all over the world can enjoy, thanks to dazzling technologies.
Street Fighter V's global online multiplayer is where ProudNet comes into play. Developed by Nettention, ProudNet is a server and network engine used by Street Fighter V's online multiplayer mode. Nettention, a tools and middleware developer licensed by Sony, is now looking to push further into the console games market, as well as PC and mobile.
A console game development project was quite different in some areas compared to online PC or mobile development. The milestones were different, stages of quality control were different, and stages of code freeze, where no modification is allowed, were very distinct. But though the project seemed like it would be a long ordeal, once we started to proceed, it was not long at all.
Applying ProudNet in Street Fighter V was a great way to learn about console game development.
http://www.gamasutra.com/view/news/...nd_the_P2P_networking_of_Street_Fighter_V.php
The Licensed by Sony line makes me think SFV is only the beginning, we're going to see this company in more games.