The bots in Titanfall are awesome.
Titanfall without bots wouldn't be Titanfall.
The bots in Titanfall are awesome.
Call of Duty added wallrunning anyway so people that want that style with pure infantry combat can play CoD for it.
it's added on as a gimmick where as in titanfall if you're not wallrunning you're not playing the game right.The wall running in CoD is garbage, especially when compared to Titanfall.
One of them will be delayed until early next year. No way is EA going to cannibalize the sales of both games releasing them within weeks of each other. One of them will "need more time" come August or September.
The wall running in CoD is garbage, especially when compared to Titanfall.
Uh, so the background of http://www.titanfall.com/
Is that a wallrunning Titan?
EDIT: Note, colors in this image were added by afterwards. See the site for the original image.
it's added on as a gimmick where as in titanfall if you're not wallrunning you're not playing the game right.
Thank you Shinobi. Was going to riot if they dumped source.
@Jumper - something is always lost in translation.
Do you mean female pilots? The Titans don't have a gender.I hope this means he can also climb walls like Kong
Also, I hope we can have female titans
To be even more correct, ideally you are only wall bouncing in most cases.
Right, but not many people here would even know what that means really. I really hope the campaign helps people play Titanfall the way it's supposed to be played before they even hop into PvP.
The first few months of Titanfall were dreadful, gameplay wise. No one knew how to play the game. Everyone played it like COD.
I dunno I had a lot of fun with all the free kills from people who didn't know how to play.The first few months of Titanfall were dreadful, gameplay wise. No one knew how to play the game. Everyone played it like COD.
Titanfall without bots wouldn't be Titanfall.
It's really not difficult to imagine. Just look at every other FPS on the market.
Do you mean female pilots? The Titans don't have a gender.
It's really not difficult to imagine. Just look at every other FPS on the market.
Mmmmmmyeah.
Gimme that detail.
Uhm the Azure Servers arent really that great from my experience. I have a better experience with the Battlefield and Battlefront servers than i have with Azure Servers.
Titanfall without bots wouldn't be Titanfall.
Awww shucks. :-(Considering 75% of the time playing is spent running around at extremely high speeds with quick movement, there is no way VR support will ever work without being extremely nauseating. In fact, the team at Respawn tested the PC version of the first game in VR and it made them nauseous.
I'm not sure what to think of wall-running Titans. It seems like a big departure from the original, where Titans were powerful but rather clumsy. In doubt I'll trust Respawn though.
Perhaps only a small and lightweight titan can wallrun, which sacrificed power and health to do so. Seems like there is a lot of design space for different titans if you abandon the notion that titans are always clumsy. I don't even think they are, because the lightweight one in the first game was quite agile.
The serial number text on the sword is cute - something like
"MOBILE, PS4, RETURN to X1, PC"
Oh wow a CG trailer!!!!
No bots please
They added absolutely nothing to the game beyond the ability for lesser players to get their titans faster (sometimes)
Hang on, what if MOB1316 means the following:
MOB = Multiplayer Online Beta
1316 = Could we see a beta in June at E3? Reveal is 12th of June. MS conference is 13th. E3 finishes 16th.
Hang on, what if MOB1316 means the following:
MOB = Multiplayer Online Beta
1316 = Could we see a beta in June at E3? Reveal is 12th of June. MS conference is 13th. E3 finishes 16th.
Hang on, what if MOB1316 means the following:
MOB = Multiplayer Online Beta
1316 = Could we see a beta in June at E3? Reveal is 12th of June. MS conference is 13th. E3 finishes 16th.
No bots please
They added absolutely nothing to the game beyond the ability for lesser players to get their titans faster (sometimes).
Just increase the player count by two each side, and focus on map design by engagements.