Someone said that even though PS4 GPU has 32 ROPs (Render output units), that 1.84 TFlops is really not enough to take advantage of them. At least with PS4K / NEO, assuming its GPU has the same amount of ROPs, the icompute performance won't be lacking. Current PS4 games that run at a solid 30fps, to potentially run at 60fps, assuming no resolution or graphic fidelity increases. That is, IF some devs offer updates for certain games -given that it would never automatically happen with already-released PS4 games.