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Spyro the Dragon - The Flaming Insomniac

RK128

Member
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To kick off this romp through the history of the Purple Dragon, lets start with the very beginning! Spyro is a 3D Platforming hero for the original PlayStation and with it being hemmed by the developers at Insomniac Games, a trilogy of games was formed.

Going to cover all the Spyro games but the original Spyro is very interesting title that is a 'mellow' Collect-A-Ton. And that is a great thing, which I will go into soon enough. Lets get started with the history of the development first before we move on to the gameplay!

Development:
The origins of Insomniac date back to February 28, 1994, with Ted Price founding the studio at a very young age (I believe, 17-18 years old!). Their very first project was a first person shooter called 'Disruptor' and the game was at the time, a fantastic action shooter, but it failed to sell amazingly well. In the words of many reviewers, it was "the best game that nobody ever heard of".

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So, when development on that wrapped up, Ted Price and the team looked toward their buddies right next to them, Naughty Dog. Both worked in the same building (Universal Interactive) and saw Naughty Dog develop a little game called 'Crash Bandicoot'. So, interested in shifting gears and making a cartoony action platforming adventure, they set sights on making a more open 3D Platformer compared to the linear hallways of Crash.

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Mark Cerny produced the game with Insomniac, providing a similar role he did with Crash Bandicoot.

This created the early ideas of 'Spyro' and development of the game began. Here is a part of the development history of the game featured on its Wikipedia Entree:
"The idea of a dragon was introduced by Insomniac artist Craig Stitt, while Alex Hastings developed a 3D panoramic engine containing some of the first level of detail renderers used on the PlayStation. During the development of the game, Spyro was originally going to be green, but the developers thought it was a bad idea because he would blend in with grass, so they eventually changed him to purple. There were many released demos of Spyro, which did not have many differences from each other besides music and some areas being blocked off."

Spyro released in Fall 1998, the same year Crash Bandicoot 2: Cortex Strikes Back launched. And, the game was very successful! It holds a 85% average with its reviews and people praised the game. I even have a PS Magazine that reviewed the game, giving the game a 4 out of 5. People loved it and work on Spyro 2 soon began. In many ways, Spyro 2 was the time the torch was passed from Crash to Spyro regarding Sony's major platforming icon.

Gameplay:
The gameplay here is very simple; 3D Action Platformer where you run around, exploring large maps to find Frozen Dragons, Dragon Eggs and Tons of Gems scattered all over the place.

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If this sounds fimiliar, then it should; the structure of Spyro is a more open take on Mario 64 or Banjo, with Spyro literally only having to run around and get X amount of things in each world before moving on to the next world.

But what makes Spyro so much fun to play, is how great he controls. This released with the PlayStation did NOT have analog control, so the game uses a D-Pad control set up (with no camera stick control) but Spyro still moves so natrual and smooth. Playing this with a D-Pad is just as great as playing it with a analog stick.

The game was designed with this set up in mind, but it was one of the earliest PS1 games that supported the Dual Shock Controller, so if you got that, you can play the game using analog control. Does not affect the camera though.

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Jumping is interesting, as despite having wings, Spyro can only fly in very special Raceway Stages. Normal levels only has him gliding around with his wings and they work well enough. It is tricky to land correctly though, as Spyro does not have a good 'hover' mode when getting close to a ledge. So, you might just hit a ledge but Spyro misses it by a micro second, making you have to time your jump all over again. Spyro 2 fixes this with the Flutter move.

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Spyro also has horns, so he can ram into people by holding down [] and man is it fun. He moves faster and if you run down special ramps, he speeds up quite a bit. Though during this, sometimes you can accidentally make sharp turns when trying to make a large jump.

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Spyro's main method of attacking is his charge move or his breath (used with the O button). His breath has large retch but combat gets interesting. If foes have silver armor, you cannot use your fire breath, so you use [] to ram into them and take them out that way. Makes combat encounters interesting.

The last element of Spyro's gameplay is the Speedway Stages and the Dragon Egg Collecting. The former gives you the power to fly in the sky and it controls great! Lots of freedom to move all about all the while having clear objectives to complete (kill X amount of things, fly through X amount of rings, ect. These can be hard, as you are on a timer and you get higher time the more you get the items/kill the things needed. That makes these stages replayable and very rewarding.

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The latter has you racing a little imp thing in any of the hub/main levels holding a Dragon Egg. You chase them down by Charging and when you get all the Eggs.....nothing happens. This mechanic is brought back with Spyro 3 but will touch on that when we get there.

Level Design:
The level design here is interesting, as its both something I like and something that bugs me.

What I like about it is how open the game is, with every location having so much to see and collect. This makes exploring each of the large worlds so rewarding. But.....you do the same mission for each level; Collect all the Gems, Free all the Dragons, Collect the Dragon Egg(s) if the level has them or not.

Nothing changes and that is a shame honestly. It makes the large levels, a bit empty and outside of the Dragons, Spyro does not interact with anyone else. So it can get a bit lonely. Again, like the gliding move, this changes dramatically with Spyro 2. So, will touch on that when we get there.

Presentation:
For a 1998 PlayStation game, this looks beautiful to this day. The character models are colorful and animated, with the game having a very 'simple' look but that adding to its charm.

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The designs of each level creates this 'otherworldly' location for the games world and it is haunting to explore each location at points. The music adds to this, with this Wikipedia section covering that well:

"The game's music was composed and produced by Stewart Copeland, the former drummer of The Police. The music is primarily progressive rock-themed. Many of the pieces from the game, or music motifs from them, have made their way into other Copeland pieces, such as the theme to The Amanda Show, Look Up, and Louis Hansa. The music for the level Jacques appears on Copeland's compilation album The Stewart Copeland Anthology, referred to as Rain."

Having a musician on board helps the game a lot, as the tracks here sound fantastic.

Title Screen: https://www.youtube.com/watch?v=YvFRWKklC6c&index=1&list=PLA6ECEC231DE28F97
Sunny Flight: https://www.youtube.com/watch?v=I76GV2bTcHI&list=PLA6ECEC231DE28F97&index=4
Dark Hollow: https://www.youtube.com/watch?v=JhqNfvJLEss&list=PLA6ECEC231DE28F97&index=5
Toasty: https://www.youtube.com/watch?v=THWsz93mfLM&list=PLA6ECEC231DE28F97&index=7
Dry Canyon: https://www.youtube.com/watch?v=SnRvn-euwTY&list=PLA6ECEC231DE28F97&index=9
Ice Cavern: https://www.youtube.com/watch?v=ZoIgMfMfkgY&index=11&list=PLA6ECEC231DE28F97
Alpine Ridge: https://www.youtube.com/watch?v=JAqo0g74zUs&list=PLA6ECEC231DE28F97&index=15
Dark Passage: https://www.youtube.com/watch?v=RhtRZdbAGAg&index=34&list=PLA6ECEC231DE28F97
Icy Flight: https://www.youtube.com/watch?v=vyULYZ2Xc2c&index=37&list=PLA6ECEC231DE28F97

Overall:
This is a great first shot at making a 3D Platformer for Insomniac, as the game really does a strong job making fun core gameplay, looks great and sounds amazing.

Spyro became a gaming icon not long after this games launch and its sequel is even better. Can't wait to cover that, as I really love that game!

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Excellent thread RK128, the gameplay and music still sticks in my mind 18 years later. The first three Spyro games were amazing, and I'm experiencing some deja vu playing the Ratchet & Clank reboot. I didn't think there was anything like Spryo left.

Looking forward to the Ripto's Rage thread.

Fuck a Crash revival give me Spyro!

Indeed, Spryo was the superior late 90's PlayStation franchise. Not to mention the original dev still makes colourful platformers!
 
I played Spyro for hours with my little brother, thanks for the trip down memory lane. That music is still terrific.
 
Stewart Copeland made the first three games memorable to me, and i know he also composed for that one game that must be forgotten
enter the dragonfly
.

If Spyro is to ever return from the grave, Stewart Copeland returning as the composer would be a dream come true.
 
Of the PS1 Spyro games the original was the one I played the least, think I only beat it once, compared to 3-4 times for the sequels, but still enjoyed it from what I can remember, the first boss that was really just sheep on stilts cracked me up when I was little.
 
Played the first game recently I just got bored running around through uninteresting levels, Spyro 2 is better though but has terrible boss fights.
 
Still my all time favourite 3D platformer games. One hundred percented all three PS1 games, and had a blast with them all over again on PSN a couple of years back.

Would love a reboot, far more than a new Crash, 3D Mario or Banjo Kazooey. It's tragic what became of the character and how much of a whimper the franchise went out with.
 
Honestly. This game played far beyond what banjo was doing in controls and movement. This one was one of the closes to mario 64 than any other imo

Plays really well and looks solid in the hardware.
 
"Thank you for releasing me."


Like I said in the megathread, Spyro 2 was my first game but I loved this one too. Although IMO, I think it has aged pretty poorly for some reason. The music, however, is still fantastic.


The final "boss" is still terrible though lol.
 
What I never understood in this game while replaying it recently, is where in the hell are the dragons that Spyro is releasing going? They can't help the search and rescue? Are they just chilling back at home while a baby dragon is out there risking his life and taking on the baddie that was strong enough to petrify 50+ Dragons? Bulllllshit.

On an unrelated note, were the Legend of Spyro games any good? The ones with Elijah Wood voicing Spyro?

WHERES GNASTY GNORC

I'LL TORCH HIM!
 
What I never understood in this game while replaying it recently, is where in the hell are the dragons that Spyro is releasing going? They can't help the search and rescue? Are they just chilling back at home while a baby dragon is out there risking his life and taking on the baddie that was strong enough to petrify 50+ Dragons? Bulllllshit.

Lol I asked that same question myself when the game first came out.
 
Fuck a Crash revival give me Spyro!

The difference is that a traditional Crash revival is much more likely due to the franchise being inactive for so long, making it easier for someone (Sony for example) to come in and take over the IP. Spyro is tied up in the Skylanders license/IP, so it's hard to believe we'll get a traditional Spyro game any time soon at all, and even then it'd be Activision developing it.
 
I remember playing it for the first time and accidently hitting the open button on the PSX and freaking out only to find out that you could eject the game from the console and still play whatever level you were on and it blowing my mind, I thought it was voodoo.

Game was pretty cool for the time, the art style never grabbed me though, but it ran well and gliding around was a good enough time.
 
Great game. Music is simply amazing.

Also, the last Dragon in Haunted Towers drove me insane........

I'm sure someone knows what i'm talking about.
 
The enemies in Dream Weavers freaked me the hell out when I was a kid. Still images do not do it justice. When you get near them they begin babbling incoherent freakish noises, not to mention their disturbed movement. Truly one of the more haunting encounters on the PSX for me.

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This guy can go to hell too:

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Great game. Music is simply amazing.

Also, the last Dragon in Haunted Towers drove me insane........

I'm sure someone knows what i'm talking about.

Yep, that and TreeTops can kiss my fucking ass.
 
I really like how the game looks visually. The character animations are great, the draw distance is pretty amazing for a PS1 game, and everything's just so damn colorful.
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Spyro on ePSXe looks soooooooooooooo good with GTE accuracy and no warbling.

So good. The gems look magical at high-def with emulated z-buffering.

One of the absolute best titles on the PlayStation, bar none.
 
2 & 3 will always be close to my heart. With Insomniac's success with R&C, I hope Activision hits them up for a Spyro game. I mean, Skylandeders is taking a slow downfall since it has a tougher competition with Disney Infinity and Lego dimensions. Activision is in good position where they have an older audience who knew Spyro from the ps1 days and the younger ones with skylanders. If they let Insomniac make a Spyro game back to his original self, its gonna cause quite the attraction (if they do it right).
 
I loved 1 and 2 back in the day. I tried replaying the original earlier this year and it felt a little more empty than I remember. Also kind of made me motion sick, which 90% of platformers don't don't.

I have the trilogy all on my PS3. Will probably play through them again (first time for 3) when the mood strikes me.
 

I remember seeing these guys for the first time (like a couple of years ago) cracked me up.



Great retrospective!
This one didn't age well at all imo, but it's probably the best of the trilogy music-wise.
Year of the Dragon is still the best, there's so much stuff in that one, even if a couple of the sidekicks' levels could get a little weary...
 
I've never beat Spyro 1 because I was never able to beat Gnasty Gnorc or whatever the final bosses name was. To this day I still can't and don't know how to
 
I've never beat Spyro 1 because I was never able to beat Gnasty Gnorc or whatever the final bosses name was. To this day I still can't and don't know how to

I'm pretty sure its just catching the thieves and then chasing Gnorc afterwards and that's it
 
I'm pretty sure its just catching the thieves and then chasing Gnorc afterwards and that's it

I remember being stuck for quite some time on the last part with the retracting platforms and the lava. The
bonus level
is worth it though.
 
I played through this again a few months ago and was surprised how quickly it took me to beat it 100%.

It's my least favorite of the original trilogy, but still so good.

Love original Spiro games to this day. I remember being creeped out by the blue egg snatcher guys lol
Fuck that taunting sound.
 
Never played the sequels, but I bought the first Spyro along with Heart of Darkness and Parasite Eve with my first real paycheck from Boston Market as a teenager. What a haul... Spyro's demo was great, and the game was awesome. PS1 classic, easy.
 
But what makes Spyro so much fun to play, is how great he controls. This released with the PlayStation did NOT have analog control, so the game uses a D-Pad control set up (with no camera stick control) but Spyro still moves so natrual and smooth. Playing this with a D-Pad is just as great as playing it with a analog stick.
It supports left stick analog movement with the dualshock. The right stick does nothing like you said though; L2 and R2 move the camera.

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One of my first PS1 games as well. The nostalgia is real. Those egg thieves were just.. so.. annoying. I can still hear their voices echoing in my mind.
 
Happy you all are enjoying the Retrospective! Sadly, going to stop making these for a few days/a week. Need to focus on other things right now and I want to really sit down with the upcoming retrospective games (MM Battle Network, Spyro 2, Ratchet Deadlocked, MM4&5, MMX4) before I cover them.

Hope you all understand and keep on enjoying my Retrospectives!
 
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