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2016 PC Screenshot Thread of No Compromises

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midhras

Member
Sure are. Praise be Jim for the hacks, and Hatti for building them into his Cinematic Tools. Now lets hope someone will be able to freeze the action.
 

Vuze

Member
Great pics, midhras.
Do you have any sort of guideline how to properly acquire the source screenshots for such vertical stitches?

I probably just suck at perspective thinking but the other day I tried to attempt this with Hattis tool and failed miserably. I simply moved the camera coordinates left/right/up/down which resulted in some sort of "object shifting" and rendered all source shots useless; so I assume there has to be some sort of camera "counter rotation" involved?

It's just a little overwhelming, maybe you have a handy document at hand that might help.
 

midhras

Member
I learned pretty much everything I know by experimentation, but there are some guides for real life panophotography on the net that give helpful pointers for camera location, field of view and with regard to the specific projections (orthographic, planar, cylindrical, stereographic, Mercator, or spherical). I haven't got any linked for you, but a thorough google session will yield you more than you can read up on in a day.

Basically what I do is find a nice location, put my camera in a position using a very high FOV so I can sort of guesstimate what the image will look like when I render it (even if warped) and then I turn FOV real low and start building my mosaic of shots (RL photographers automate this stuff using something called Gigapan, and tiledshots are built in the same way in for instance UE3). You have to be extra super careful to have enough overlap and not miss a spot or all your troubles will go to waste. Then you load all your shots in your favourite stitching software (PTGui, ICE, Kolor Autopano Giga, Hugin) and fiddle with the projection settings and zoom to have your shot look good. PTGui has a lot of options to warp the panorama, so that's my go-to piece of software. If you have a lot of pixels to work with, it'll allow for some leeway with respect to stretching. The main issue is to avoid perspective warping as much as possible. In my gate shot above, you can see I slacked off. The big colums outside the main gate are slightly bent and crooked. That's the main issue with going to pano/stitching route for shots: unless you're doing a planet, the bendy effect that is sometimes hard to avoid can be jarring as hell.

Basically, it all boils down to experience, I guess. There are some YT tutorials on how to use these programs, but I've never seen anything that tells you how to do a good shot.

Keep on keeping on!
 

Vuze

Member
I learned pretty much everything I know by experimentation, but there are some guides for real life panophotography on the net that give helpful pointers for camera location, field of view and with regard to the specific projections (orthographic, planar, cylindrical, stereographic, Mercator, or spherical). I haven't got any linked for you, but a thorough google session will yield you more than you can read up on in a day.

Basically what I do is find a nice location, put my camera in a position using a very high FOV so I can sort of guesstimate what the image will look like when I render it (even if warped) and then I turn FOV real low and start building my mosaic of shots (RL photographers automate this stuff using something called Gigapan, and tiledshots are built in the same way in for instance UE3). You have to be extra super careful to have enough overlap and not miss a spot or all your troubles will go to waste. Then you load all your shots in your favourite stitching software (PTGui, ICE, Kolor Autopano Giga, Hugin) and fiddle with the projection settings and zoom to have your shot look good. PTGui has a lot of options to warp the panorama, so that's my go-to piece of software. If you have a lot of pixels to work with, it'll allow for some leeway with respect to stretching. The main issue is to avoid perspective warping as much as possible. In my gate shot above, you can see I slacked off. The big colums outside the main gate are slightly bent and crooked. That's the main issue with going to pano/stitching route for shots: unless you're doing a planet, the bendy effect that is sometimes hard to avoid can be jarring as hell.

Basically, it all boils down to experience, I guess. There are some YT tutorials on how to use these programs, but I've never seen anything that tells you how to do a good shot.

Keep on keeping on!

Thanks a lot for your input; perhaps my FOV was set too high. That would actually make sense because while it didn't look warped to my eye, it might very well have been too much for stitching. I'll toy around with it some more.
 
Can't help but find myself more impressed with screenshots of the original Mirror's Edge more than Catalyst. I can't really describe what's off about the new one. Textures look kinda crap for one. I'm sure people will say that it's just because "beta."

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Dark Souls 3 || 2532p || Hattiwatti's injector || Cheat table compiled by Phokz || ReShade Framework || Pano (6 shots)

Probably the most perfect screenshot we'll see of that boss sans timestop. And clearly a shield is the right way to go :p
 

K-putt

Member
Can't help but find myself more impressed with screenshots of the original Mirror's Edge more than Catalyst. I can't really describe what's off about the new one.

It looks like Mirrors Edge but it doesn't feel like it. Maybe. Might be just me.
I can't really put my finger on what's wrong with it either. Robert Briscoe really should've worked on this title. He'd know what's wrong.
 

Seyavesh

Member
rDsP5n0.jpg

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has anyone gotten a good shot of the fountain area in high wall of lothric?
i can't seem to get somethin' that really encompasses the 'long dead battlefield' vibe it gives
 
Can't help but find myself more impressed with screenshots of the original Mirror's Edge more than Catalyst. I can't really describe what's off about the new one. Textures look kinda crap for one. I'm sure people will say that it's just because "beta."



Probably the most perfect screenshot we'll see of that boss sans timestop. And clearly a shield is the right way to go :p

The art direction in the first was perfect. Almost nothing I've seen in Catalyst seems to capture that.
 
Re ME, you should also check out PulseZet's stream. Guy also has an eye on how to take advantage of the geometry for his screenshots.
https://www.flickr.com/photos/107229234@N05/

The art direction in the first was perfect. Almost nothing I've seen in Catalyst seems to capture that.
Wooot.
Having seen Pulse's and K-Putt's screenshots of the game it does remind me a lot of the first one, so from an artistic pov, it can't be that different? Haven't played it, so it may indeed feel different than the first one.
 

dr_rus

Member
What's with heavy quoting lately? Can we stop this? There is no good way of looking at a big quoted image beyond saving it to disk or opening it in a separate tab. Just post them as they are.
 
What's with heavy quoting lately? Can we stop this? There is no good way of looking at a big quoted image beyond saving it to disk or opening it in a separate tab. Just post them as they are.

Well in my opinion, the best way to look at these portrait shots are in a small quote like that, or in a new tab where they are still resized. I don't like having to scroll down just to see 1 image.
 
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