"They're delusional then." You can't possible know that.
Lol ok. Sending someone to confirm.
"You can have a monster PC but if you don't have a proper game to showcase the power under the hood, that's all you got, hardware." Exactly the same can be said of consoles.
I see no problems in the argument. Standard fare, applies to both (more so to PC than consoles, the higher-end the GPU/CPU is). So what's wrong?
Plenty of games showcase the power of PCs.
These days, for the power that's out there, very few actual games showcase the power of modern high-end GPU's. Star Citizen might perhaps be a solid showcase but still being worked on (if you wanna count game slices as a game sure - I don't)..... everything else is practically standard fare. Higher shadows, HBAO, higher resultion, some AF options etc... if your hardware can run it without regular frame drops at 60 fps, then you run it - if not you lower. Nothing has changed.
Almost all PC games have settings that just aren't possible on consoles.
No shit. You mean 4K on $400-$500 GPU... please...even with those cards you'll get framerate issues at 4k..probably because of you know what...
....has to be a spoiler cause it seems to fly over your head.
"PC gamers have to mostly deal with multiplats that simply offer options from the base offering in consoles."
Again the exact same thing is true of consoles.
The statement was said to be wrong. You're merely saying it applies to both. With the exception of TLOU:Remastered I can't recall a game that allowed you to tweak with settings on consoles as PCs. Very rare. The settings are overwhelmingly fixed - 99%.
"The games are hardly optimized for the hardware under the hood since it varies greatly."
They use these magical things called apis these days. Only people that have no clue about PC gaming don't know that.
Yes I am not aware of what DX12, Vulcan is.... GAF keeps reminding me they don't exist, threads never pop up. Not to mention, that doesn't disprove the fact that PC hardware is underutilized.
As a general rule, the higher the GPU, CPU, the less you get for your buck. It seems to me that you really are having a hard time grasping the fact that solely focusing on optimizing for set hardware is not the same as developing for base hardware and adding graphical options for higher-end hardware. The options do not improve strictly proportional with power either. They've gotten better (as anything that's iterative like API's are)...they're nowhere close yet. Ad-hominem appreciated.
" It's no rocket science." I'll give you that one but you obviously don't understand it.
Clearly.
"DICE this gen is currently playing Crytek's role for PC gamers last gen." I'd give that to the Star Citizen devs.
Not really, development hell (or whatever it's to be called) has made that game fade - as showcased in various threads.
"The dev that throws enough bones around to gush about - thus the hardcore PC gamers can't stop mentioned them."
So it's the same as the One vs Ps4 wars.
Kind off Yes. PC doesn't have a singular organization behind it...the push is decentralized. Relatively the same if you look at the end goal only.
"Still, the hardware is grossly underutilized (better wording, optimized) compared to a console." The 750ti has been proving that sentence wrong easily since release.
You mean third party developers have been proving that wrong. Cause it's definitely not first party developers. Not to mention the bigger hole in that argument. Maybe you'll figure it out one day.