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Miyamoto's Failure - Bosman at Home

Miyamoto's genius is historical. In the sense that it will always be a reference to videogames but also in the sense that the medium has evolved way past his abilities.

The medium has for sure, but I don't think any one person's own abilities could reckon with the whole medium's breadth and scope now.

There's really only handfuls of people out there who do anything by themselves, let alone do it well and/or in a revolutionary way. Even then many of these prodigal types can still owe much of their scope of vision and touchstones for knowledge etc to having been incubated in the medium as it's been made. It's the collective influence and incremental, standard baring achievements of everyone's predecessors and peers. He's just one man that can only live one lifetime, in the time/way that he has.
 

Ansatz

Member
Great episode. Even before SFZ I had the feeling Miyamoto was loosing his touch. It pisses me that the only reason we only got a new SF game was because he wanted to justify a gimmick. He didn't set out to make the best SF game thy could. He did it because he wanted to innovate for innovation's sale.

Also Bosman killed it in the last 3 minutes. Miyamoto never came across as a big progressive game developer and that segment shows. I've gotta ask: what was Miyamoto's involvement with Splatoon (if there was even any)?

You're confusing "not what I want" with loosing his touch. Miyamoto was heavily involved in the development of Nintendogs, the only reason why you don't see criticism leveled at the game is because is sold very well, therefore people would look stupid in the process.

Because SFZ sold horribly, this gives people who are disinterested in the game free reign to present their opinions like "make the game more like I want or it won't sell, they don't know what they're doing" which only comes across as immature.

This type of comment belongs in the same category as "Wii U is a last gen console" in terms of that it shouldn't be socially acceptable to say on a serious gaming forum but now the floodgates are open. Honestly it doesn't bother me anymore, Nintendo keeps doing what I want whether it brings success or not so I have no reason to participate in the discussion.
 

-shadow-

Member
I've been waiting for this episode ever since he first said this was going to be coming. Will watch right away!
 

MoonFrog

Member
I don't quite understand why so many people are rushing to paint Miyamoto as a 'has-been dinosaur' who needs to get out of the building, preferably quickly. Is he as 'hot' as he was in the 80s and 90s? No, but a) Nintendo and the industry have diverged so he no longer is setting industry standards and b) he has been mostly farther back from projects since the GCN era. As to his overseeing: I don't understand why people focus so hard on the times he 'flipped the tea table' and the game did not turn out as they would want. There have been plenty of stories, often posted above in this thread, of positive 'flippings.' It really boggles the mind how people zero in on Wii Music, Paper Mario Sticker Star, and now Star Fox Zero to the exclusion of all other evidence. Why?! It is a cynical, reductive take on things and I can't help but think that is precisely why it is common on the internet.

I'd also not be surprised if a lot of it is misfired criticism of Nintendo's wider software programs leveled at Miyamoto because he is the obvious mascot, especially since Iwata's passing, but striking him mostly where he's more hands-on or there is a particularly incendiary 'flipping.' I don't think Nintendo is where anyone really wants it to be, but a) it still does plenty of things right and b) even if Miyamoto has a huge role in software direction, which by all accounts he does, it is not as if he is a purely negative influence and that if he were gone it'd be all better.

Also, the most extreme posts in here that claim that this is vindication that they are right and he never was a genius...I'll give you that a lot of coming up with good ideas is right place, right time, and the right thing strikes you and that you can get ahead of that curve by building on previous 'intellectual luck' but Miyamoto has a lot of stuff to his name and if anyone in the industry is or was a genius, Miyamoto is.

...

I'm saying this as someone who was done with Paper Mario after Super Paper Mario let alone Sticker Star. I do like Star Fox Zero though, but I think it needs a couple more levels for better alternate routes in Arcade Mode.
 

Majukun

Member
Spot on. A certain part of Nintendo's fandom looks like a bunch religious fanatics who will bend and alter facts just to proof a point. Criticism on leadership is sacrilegious, Nintendo is the saviour. Shameful for us who stayed in touch with the industry.

you can apply that to really all the fanboys of any big company out there,including the other 2 competitors in the console market

and while I agree that miyamoto has seriously been out of touch in the recent past and present,it is not completely a bad thing
...and not completely a good thing.

some things of the "old years" are worth preserving and are lost in the majority of today's games...some thing though have evolved and for a good reason.
 

Village

Member
Actually, that's them at their best.

It's when they try to tell a story that it sucks. Well, outside of Monolith Soft.

But they have games with good stories.

Like... a bunch of them.... Don't know where you got that from.

A couple of them have mario in the title.
 

marmoka

Banned
Nice video. I think he expresses the situation perfectly, in a very polite way, and using constructive criticism.

I don't want to be very hard in the next lines, but I need to say it. In my opinion, Miyamoto's time is almost over. He's done. As Kyle said, he did a master job in the past, saving videogames, opening new possibilities,... But what does he do lately? Just fail all over again. He has new ideas, that's true, but unfortunately they aren't fun. When Guard and Robot were revealed, I didn't even like at all what I saw. Were those really supposed to be Miyamoto games? From the same guy who created Mario and Zelda? From the same guy who improved and introduced gameplay mechanics every generation? What the hell was happening here?

In the latest years, he has made more harm than good games. All right, he gave some ideas and suggestions to Splatoon, Pikmin 3 is a good game, and suggested a sequel to ALTTP. But beyond that? We have Wii Music, Sticker Star, Stafox Zero, Guard, the Gamepad,... All failures.

He is responsible of the main evolution in videogames, but in the latest decade, videogames have also evolved taking another path. Videogames have evolved, but not Miyamoto. It looks like he doesn't want to accept he is not the only creative in the world nowadays, and many great ideas have come out from other people. He could take advantage of those ideas, improve them and/or get inspired with them to make new revolutionary ideas that can success. But it looks like he's ignoring them. Just check his archaic rules at the end of the video.

Once again, I don't want to be hard with Miyamoto. My favorite games exist thanks to him, but I think his time is over. He should retire before it gets too late. Nobody's perfect, but considering how things are going lately, he should give up, before releasing a game that can be a huge disaster to his career.
 
I think Miyamoto's ideals are fine as a game developer. I have no problem with him putting gameplay over everything else. Not every game needs to have a story or narrative attached to it to make it good and sometimes it is all just window dressing. Not every game designer needs to be a story teller as well to legitimize their works. Miyamoto is in this camp.

But where Miyamoto has faltered in recent years has been in his crusade to try and vindicate every Nintendo "innovation" by shoving it in peoples faces when it doesn't really need to always be there. He has been addicted to this philosophy for a bit too long and needs to let go of his grip.I really hope Nintendo can wean themselves off of the innovation gimmick for the NX and just try to deliver a good console.
 

TrueBlue

Member
I was under the impression Miyamoto gently pushed the Splatoon team along with what they were doing while also offering critique. At least, that's the inpression I got from dev interviews.
 
you can apply that to really all the fanboys of any big company out there,including the other 2 competitors in the console market

and while I agree that miyamoto has seriously been out of touch in the recent past and present,it is not completely a bad thing
...and not completely a good thing.

some things of the "old years" are worth preserving and are lost in the majority of today's games...some thing though have evolved and for a good reason.
I dont agree with your argument about all fanboys being the same as i tend to find that each act differently and spout specific things:

Sony - Have the best hardware and the best 1st party games
Microsoft - Bring the best big budget games and best for social connectivity
Nintendo - Only company making 'fun' games, every other company brings out grim dark glitchy shit.

Of course since XBO was no where near the success the fanboys thought it would be they have been rather quiet but no matter what Nintendo fanboys just keep going on and on with the same old stuff, sure that their way of thinking is correct regardless of how much the market and logic disagree's with them.

Wonder where they get that from ;)
 

AniHawk

Member
I think Miyamoto's ideals are fine as a game developer. I have no problem with him putting gameplay over everything else. Not every game needs to have a story or narrative attached to it to make it good and sometimes it is all just window dressing. Not every game designer needs to be a story teller as well to legitimize their works. Miyamoto is in this camp.

But where Miyamoto has faltered in recent years has been in his crusade to try and vindicate every Nintendo "innovation" by shoving it in peoples faces when it doesn't really need to always be there. He has been addicted to this philosophy for a bit too long and needs to let go of his grip.I really hope Nintendo can wean themselves off of the innovation gimmick for the NX and just try to deliver a good console.

i think there's a desire to think outside the box and try to come up with something no one has ever thought of before. if i can have a fucking hologram display controller, i want that a thousand times more than another controller and more 'good games' because holy shit there's a fucking hologram controller. same with vr and motion controls and touch controls. let's invite new technology in and push people towards new ideas. unfortunately for nintendo, glassesless 3d was a new idea no one could actually push as an idea and a large touch screen had already been done by the time the wii u was out. what software and hardware makers need is imagination and a desire to capture it.
 
Has the time come when we can finally agree that Miyamoto is just a bumbling old man with no idea what he's doing anymore? Like yeah, he was a master at his peak but those days are long gone.

Bosman hit the nail on the head, this is the worst Nintendo have ever been since entering the video game market.
 

Celine

Member
Miyamoto's genius is historical. In the sense that it will always be a reference to videogames but also in the sense that the medium has evolved way past his abilities.
Miyamoto contribution to videgames will always be misguided.
Not because he didn't do anything worthwhile (because he did) but because he became from early on a figurehead of Nintendo as a whole (a PR face).
It's hard to discern his personal contribution from the rest of the team at Nintendo especially after he became more of a producer/general manager (since the late '90).
 
https://www.youtube.com/watch?v=onScwrHP2g0

In the latest episode of his series, Kyle Bosman talks about the process of Star Fox Zero/Guard. How it was unveiled through the years, how Miyamoto seemed to try to create something to justify the gamepad, how conflicting his goals and direction for the end product are (and how archaic a female character is, and how the story fails to deliver), and finally, Miyamoto's influence in general, along with how that influence is inconsistent (Sticker Star).

If he's forced to justify the gamepad and that it's a source of headache, why does he and the rest of Nintendo insist on producing gimmicky shit? Miyamoto does have input on the design of Nintendo consoles, and it seems that in the past two generation, he's said something like the above. Either he doesn't want to force waggle on consumers, or that he's trying to justify something or another.

Here's a solution: stop trying to be cute with the controller and adhere to something conventional, instead of feeding us gimmicks and creating headaches for yourself down the line.
 
Star Fox Zero doesn't fit in with the usual "easy to play yet hard to master" but its a phenomenal game and I think its the best game in the series, yet I understand why people don't like it. Having to learn a game for half an hour isn't appealing.
 
i think there's a desire to think outside the box and try to come up with something no one has ever thought of before. if i can have a fucking hologram display controller, i want that a thousand times more than another controller and more 'good games' because holy shit there's a fucking hologram controller. same with vr and motion controls and touch controls. let's invite new technology in and push people towards new ideas. unfortunately for nintendo, glassesless 3d was a new idea no one could actually push as an idea and a large touch screen had already been done by the time the wii u was out. what software and hardware makers need is imagination and a desire to capture it.

I think with the Wii-U, Nintendo was really trying to bring as much of the tablet experience to their home console as possible. In some ways it was a novel idea, especially with the streaming gamepad and the prospects of a TV-less game console. But where the gamepad really faulted was in its push for gameplay innovation like the Wii-remote. As you've said, touch screen was very old hat by the time the Wii was released, Nintendo was forcing it down peoples throats with the DS (I love the DS, BTW, but earlier releases pushed the touch screen too hard). Then they tried push the asymmetrical gameplay aspect. Not a bad idea, but it also did feel forced.

The Wii-U gamepad really isn't one of their worst ideas, but it also feels like Nintendo tried to lean too far on it as a crutch.

I think Nintendo was really onto something with the Wiimote, it does have its merits for some different types of games. But I feel like they were grasping for straws with the Wii-U pad to justify its existence. It does bring some interesting functionality to Nintendo's console but it also brought some unneeded and forced gameplay intervention.
 
Even Zelda's storytelling is incredibly simplistic. Not bad, but rarely anything special. Presentation aside, the plots and characters are paper thin with little nuance. Majora's Mask and Wind Waker are kinda exceptions.

I may be in the minority, Skyward Sword had more emotional resonance than almost any other game I played. Especially the stuff around the gate of time.
 
Here's a solution: stop trying to be cute with the controller and adhere to something conventional, instead of feeding us gimmicks and creating headaches for yourself down the line.

What is 'conventional' now was not always conventional. I would rather have failed attempts at innovation than have everything be a conventional experience.
 

AniHawk

Member
I think with the Wii-U, Nintendo was really trying to bring as much of the tablet experience to their home console as possible. In some ways it was a novel idea, especially with the streaming gamepad and the prospects of a TV-less game console. But where the gamepad really faulted was in the push to try and make it a gameplay innovation like the Wii-remote. As you've said, touch screen was very old hat by the time the Wii was released, Nintendo was forcing it down peoples throats with the DS (I love the DS, BTW, but earlier releases pushed the touch screen too hard). Then they tried push the asymmetrical gameplay aspect. Not a bad idea, but it also did feel forced.

The Wii-U gamepad really isn't one of their worst ideas, but it also feels like Nintendo tried to lean too far on it as a crutch.

I think Nintendo was really onto something with the Wiimote, it does have its merits for some different types of games. But I feel like they were grasping for straws with the Wii-U pad to justify its existence. It does bring some interesting functionality to Nintendo's console but it also brought some unneeded and forced gameplay intervention.

well i'm pretty critical of the gamepad, and especially nintendo's cluelessness about it at the start (imagine if the new ip at launch was splatoon instead of nintendo land and the mario game was mario maker instead of new super mario bros. u). i think they worked out some neat uses from it, but it felt like this fairly cynical attempt to grab a mass market. the 3d in the 3ds is even worse and feels far more cynical since it's just a presentation element and not something that dramatically affects gameplay. and neither one is as cool as imagining you're holding a sword or a steering wheel or pointing a gun, like what the wii remote offered. neither tapped into the imagination the same way.

i think vr gets there. the barrier for that is more about pricing and content. there needs to be a wii sports for the machine for it to be like the ps2 or wii. it probably needs to be the focus of the platform too and not a peripheral. but there are a bunch of ideas like this. i hope nintendo has another one that interests them the same way motion controls did in 2005. i feel that's when you get interesting and unique software.
 

KingSnake

The Birthday Skeleton
i think vr gets there. the barrier for that is more about pricing and content. there needs to be a wii sports for the machine for it to be like the ps2 or wii. it probably needs to be the focus of the platform too and not a peripheral. but there are a bunch of ideas like this. i hope nintendo has another one that interests them the same way motion controls did in 2005. i feel that's when you get interesting and unique software.

I would really love to see Nintendo going for VR. The whole experience that they got with Wii could be so much better translated into VR with motion controls. Unfortunately VR is currently priced outside their comfort zone.
 

NotLiquid

Member
I don't quite understand why so many people are rushing to paint Miyamoto as a 'has-been dinosaur' who needs to get out of the building, preferably quickly. Is he as 'hot' as he was in the 80s and 90s? No, but a) Nintendo and the industry have diverged so he no longer is setting industry standards and b) he has been mostly farther back from projects since the GCN era. As to his overseeing: I don't understand why people focus so hard on the times he 'flipped the tea table' and the game did not turn out as they would want. There have been plenty of stories, often posted above in this thread, of positive 'flippings.' It really boggles the mind how people zero in on Wii Music, Paper Mario Sticker Star, and now Star Fox Zero to the exclusion of all other evidence. Why?! It is a cynical, reductive take on things and I can't help but think that is precisely why it is common on the internet.

I'd also not be surprised if a lot of it is misfired criticism of Nintendo's wider software programs leveled at Miyamoto because he is the obvious mascot, especially since Iwata's passing, but striking him mostly where he's more hands-on or there is a particularly incendiary 'flipping.' I don't think Nintendo is where anyone really wants it to be, but a) it still does plenty of things right and b) even if Miyamoto has a huge role in software direction, which by all accounts he does, it is not as if he is a purely negative influence and that if he were gone it'd be all better.

Also, the most extreme posts in here that claim that this is vindication that they are right and he never was a genius...I'll give you that a lot of coming up with good ideas is right place, right time, and the right thing strikes you and that you can get ahead of that curve by building on previous 'intellectual luck' but Miyamoto has a lot of stuff to his name and if anyone in the industry is or was a genius, Miyamoto is.

...

I'm saying this as someone who was done with Paper Mario after Super Paper Mario let alone Sticker Star. I do like Star Fox Zero though, but I think it needs a couple more levels for better alternate routes in Arcade Mode.

Yeah, I don't get it either. Star Fox Zero is an L he can arguably hold but Paper Mario was a series that didn't need Miyamoto's help to sink into a dumpster by each entry.

In that sense it's funny that people are downplaying his involvement in Splatoon because his involvement in Sticker Star was even less instrumental when it came to shaping that game. If games like Super Mario Maker and Pikmin 3 can be attained from his more involved development then he can afford to not pull off every single title perfectly and have a more divisive experience with Star Fox. This is to say nothing of how much behind-the-scenes influence he may have had on other recent games like Tropical Freeze and 3D World which rank as some of Nintendo's absolute best.

I have to admit this witch hunt-esque mentality to him as of late is fascinating to study. It manages to be scary, funny and sad all at once.
 
Really enjoyed the episode, still to play Star Fox Zero however.

'Shut up Isabelle, gameplay comes first' got a good chuckle out of me.
 
well i'm pretty critical of the gamepad, and especially nintendo's cluelessness about it at the start (imagine if the new ip at launch was splatoon instead of nintendo land and the mario game was mario maker instead of new super mario bros. u). i think they worked out some neat uses from it, but it felt like this fairly cynical attempt to grab a mass market. the 3d in the 3ds is even worse and feels far more cynical since it's just a presentation element and not something that dramatically affects gameplay. and neither one is as cool as imagining you're holding a sword or a steering wheel or pointing a gun, like what the wii remote offered. neither tapped into the imagination the same way.

Yup, absolutely. That was one of the problems with the Wii-U at launch. It felt like Nintendo had no real plan for the console and was expecting the system to ride off the success of the Wii. Nintendo Land just wasn't a compelling enough reason to make people go out and get a Wii-U. Mini games played with a clunky touch screen pad? People were already doing that on their phones and tablets in 2012. Why would you really need this console to experience the same thing? Nintendo did figure out some good uses with the touch screen with games like Mario Maker and Splatoon (like you just said), but that was a little late in the consoles life span.

This was not like the Wii at all, where Nintendo did a 180 on the entire industry with a really strong idea and branding that really worked. The Wii was designed to bring families together and to be an inexpensive alternative to the competition, and It hit those initial goals well. Of course the one fault with the Wii was that the hardware became less and less attractive over time due to the fierce price drops and lower cost SKU releases of the 360 and the PS3.

i think vr gets there. the barrier for that is more about pricing and content. there needs to be a wii sports for the machine for it to be like the ps2 or wii. it probably needs to be the focus of the platform too and not a peripheral. but there are a bunch of ideas like this. i hope nintendo has another one that interests them the same way motion controls did in 2005. i feel that's when you get interesting and unique software.

I think pricing and hardware are the biggest problems of VR. Content is not a huge console, especially since there is a lot of software to pull from the PC side of VR gaming. But yeah, there needs to be a cheap alternative at a not so premium price that the mass market can get behind.
 

ugly

Member
I don't quite understand why so many people are rushing to paint Miyamoto as a 'has-been dinosaur' who needs to get out of the building, preferably quickly. Is he as 'hot' as he was in the 80s and 90s? No, but a) Nintendo and the industry have diverged so he no longer is setting industry standards and b) he has been mostly farther back from projects since the GCN era. As to his overseeing: I don't understand why people focus so hard on the times he 'flipped the tea table' and the game did not turn out as they would want. There have been plenty of stories, often posted above in this thread, of positive 'flippings.' It really boggles the mind how people zero in on Wii Music, Paper Mario Sticker Star, and now Star Fox Zero to the exclusion of all other evidence. Why?! It is a cynical, reductive take on things and I can't help but think that is precisely why it is common on the internet.

I'd also not be surprised if a lot of it is misfired criticism of Nintendo's wider software programs leveled at Miyamoto because he is the obvious mascot, especially since Iwata's passing, but striking him mostly where he's more hands-on or there is a particularly incendiary 'flipping.' I don't think Nintendo is where anyone really wants it to be, but a) it still does plenty of things right and b) even if Miyamoto has a huge role in software direction, which by all accounts he does, it is not as if he is a purely negative influence and that if he were gone it'd be all better.

Also, the most extreme posts in here that claim that this is vindication that they are right and he never was a genius...I'll give you that a lot of coming up with good ideas is right place, right time, and the right thing strikes you and that you can get ahead of that curve by building on previous 'intellectual luck' but Miyamoto has a lot of stuff to his name and if anyone in the industry is or was a genius, Miyamoto is.

...

I'm saying this as someone who was done with Paper Mario after Super Paper Mario let alone Sticker Star. I do like Star Fox Zero though, but I think it needs a couple more levels for better alternate routes in Arcade Mode.

Really nice post :)

Maybe Miyamoto takes the fall for these things so everyone else in the company doesnt get hurt. He smiles so genuinely when he does...
 

Celine

Member
well i'm pretty critical of the gamepad, and especially nintendo's cluelessness about it at the start (imagine if the new ip at launch was splatoon instead of nintendo land and the mario game was mario maker instead of new super mario bros. u). i think they worked out some neat uses from it, but it felt like this fairly cynical attempt to grab a mass market. the 3d in the 3ds is even worse and feels far more cynical since it's just a presentation element and not something that dramatically affects gameplay. and neither one is as cool as imagining you're holding a sword or a steering wheel or pointing a gun, like what the wii remote offered. neither tapped into the imagination the same way.

i think vr gets there. the barrier for that is more about pricing and content. there needs to be a wii sports for the machine for it to be like the ps2 or wii. it probably needs to be the focus of the platform too and not a peripheral. but there are a bunch of ideas like this. i hope nintendo has another one that interests them the same way motion controls did in 2005. i feel that's when you get interesting and unique software.
Both 3DS and WiiU were not as good as their predecessors.
I'd say though 3DS gimmick was better than WiiU because it was delivered timely.
When 3DS launched the glassless 3D was an exciting prospect even if it had little impatc on the actual gameplay (only to judge depth like in Super Mario 3D Land and Pullblox).
3DS unfortunately had hardware and software cost issues (hardware too expensive to produce and third-party software support which dried up in favor of mobile gaming).
Nintendo overestimated how much glassfree 3D would have sold the hardware by itself.

WiiU gimmick on the other hand was the screen in the Game Pad which enabled asymmetric gameplay instances.
Unfortunately for Nintendo asymmetric gameplay (to be precise the software created for it) never really excited and attracted large portion of consumers.
Too cumbersome and not as quickly understandable to be marketed efficiently.
After this failure all was left for the Game Pad was some conveniences like managing of inventory or having a map directly on it which is nice but not a system selling feature.
Ultimately the Game Pad was seen just as an outdated also-run concept compared to Nintendo own DS and more general purpose devices like tablets and smartphones.
Didn't help Nintendo that hardware costs were an issue on WiiU too.

I have little faith on VR until it can prove to be non-intrusive to use for casual consumers.
Sure it can generate excitement but excitement alone won't guarantee its spread adoption.
 
IIRC, Kyle briefly mentioned that while other games may have justified the WiiU's existence, it doesn't change the fact that one of Starfox Zero's overlooked failures was that it had a unique job to do, and it failed at that job.

But yeah, to be fair to Miyamoto, justifying the WiiU isn't an easy job, and I'm not sure even something like Splatoon managed to do it.

Bear in mind, WiiU's path to ~13 million consoles and GamePads was basically set back in January 2014. Nintendo had the option of taking drastic action to try and save the WiiU, disconnecting the GamePad, rebranding the console with a Pro controller as "Wii Pro" (or whatever), and cutting the price in half. They could move more units faster, and secure/keep more third party support with a larger userbase, a third-party-friendly controller, and appeal to devs who were wary of PS4/Xbone dev costs and liked the idea of a PS360-style console that would be supported through 2017. And with a more successful detatched WiiU console, could they sell enough GamePad add-ons to reach ~13 million? Maybe. Now ask yourself, does Splatoon prove that this kind of change in the gameplan would really be so bad (considering that Splatoon would still be possible in a world where the GamePad was reduced to the status of an add-on)?

I think the problem is that Nintendo (Iwata, the board, the hardware department, whoever) was simply unwilling to accept that the GamePad was a fundamentally bad idea, so they scapegoated Miyamoto, because they needed someone to yell at, and (at the start) he wasn't putting his all into trying to sell the merits of the GamePad. But maybe that's because he was the most sensible man in the room.

Bingo!

Miyamoto is a legend. The Michael Jackson of game design. But his time has come and gone. What was the last great Michael Jackson? Prince? What was the last great Spielberg film? Great creative minds don't create forever, but their influence lives forever. It's okay he's not what he once was. He made a lasting impact and his failed attempts to make "One more hit" isn't going to tarnish his reputation. But if Nintendo is banking on MJ to make another Thriller, they're fooling themselves
 

Majukun

Member
I dont agree with your argument about all fanboys being the same as i tend to find that each act differently and spout specific things:

Sony - Have the best hardware and the best 1st party games
Microsoft - Bring the best big budget games and best for social connectivity
Nintendo - Only company making 'fun' games, every other company brings out grim dark glitchy shit.

Of course since XBO was no where near the success the fanboys thought it would be they have been rather quiet but no matter what Nintendo fanboys just keep going on and on with the same old stuff, sure that their way of thinking is correct regardless of how much the market and logic disagree's with them.

Wonder where they get that from ;)

arguments used might be different but this part

looks like a bunch religious fanatics who will bend and alter facts just to proof a point. Criticism on leadership is sacrilegious, X is the saviour

i can assure you adapts perfectly to pretty much any fanboy..thats' basically the definition for it

for the rest,well anyone can like whatever he/she wants really...what we are talking about here is the lacking of objectivity,but if someone likes nintendo's way of doing things,it's in their rights to do so.
 

maxcriden

Member
In regards to the Sticker Star side of the discussion. I don't understand why people are so eager to blame Miyamoto for what they don't like in the game. I don't think Nintendo PR played up his role in "fixing" the game...unless I'm misremembering one or two articles mentioned his tea table flip and then a bunch of outlets ran with it because of the reception to the game's lean story. With that said, we genuinely have no idea what IntSys's plans for the game originally were insofar as we don't know if they'd have made for a better or worse game. So Miyamoto may have helped the game to be better than it was otherwise going to be.

And as others have said, everything outside the story that Miyamoto gets blamed for, I don't recall there being any indication he was significantly involved in.

So I guess my point is, if you don't like the game, blame Nintendo/IntSys, but specifically blaming Miyamoto seems based on our not having enough information. It's like when fans blamed Marvel for the Sins Past debacle and then it came out that JMS's original plan may have been even worse.

(FWIW, I say all this as a fan of the game, but I don't think that affects the content of what I wrote.)
 

Son Of D

Member
I dont agree with your argument about all fanboys being the same as i tend to find that each act differently and spout specific things:

Sony - Have the best hardware and the best 1st party games and OMG NAUGHTY GODS!!!!!111!!!!
Microsoft - Bring the best big budget games and best for social connectivity
Nintendo - Only company making 'fun' games, every other company brings out grim dark glitchy shit.

Of course since XBO was no where near the success the fanboys thought it would be they have been rather quiet but no matter what Nintendo fanboys just keep going on and on with the same old stuff, sure that their way of thinking is correct regardless of how much the market and logic disagree's with them.

Wonder where they get that from ;)

Added something.
 
Miyamoto is out of touch. Out of touch with the market but also out of touch with himself. He doesn't acknowledge what makes his best games so special to everyone.

And doesn't understand the way fans are attached to some IPs. The guy should leave before hurting even more his name.
 

Famassu

Member
Huh. Splatoon has an 81 average on Metacritic. Thought it'd be higher. Guess it's not as successful as I thought.
Much like DriveClub, even if the core game was quite strong there were problems with the game around the time of release that docked some points from the game in a lot of reviews and that is still reflected in its average score on Metacritic due to reviews not being updated to reflect the product of today.
 

AntMurda

Member
Despite what any fanatics might claim, Miyamoto hasn't been a game director in like 30 years. No literally, 30 years. He has been a supervising/general/senior producer for the last 10 years, and a producer for the 20 previous. With that said, he was the GM of a 500+ man R&D Division for those 30 years. Which means even though he wasn't directing games or designing levels, he had the ultimate say in what games were made, and if an underlying concept was mandated.

Miyamoto has often inhibitted or discouraged his developers from exploring storylines. He was a proponent against orchestral / red book music for a long time. He is a very conservative figure that became increasingly out of touch with much of the enthusiast gaming community.

But whether you vouch for him or not, it is seemingly a non issue as he has stepped away from his position as R&D manager.
 
I mean, it's unfair to expect Miyamoto to be the best in the business.

He grew up without video games being a significant part of his formative experience, with no formal education on game design, and with very little in terms of a body of work to study and learn from. He had to figure out most things entirely for himself.

He's competing with young people who grew up able to study and learn from the hard-earned lessons of the past, sometimes even in formal scholarship on the subject. Not only that, there's vastly more of them: there are simply entire orders of magnitude more game developers in the world than there were in Miyamoto's heyday. The law of averages alone means there are likely to be many designers with more talent and a more nurturing environment to develop that talent, and they have the technology (in terms of design) already built up for them to study and apply coming in.

Of course he's not going to be the dynamic force he was back then. It's a testament to his devotion to his craft that he can even keep up at all.
 

BGBW

Maturity, bitches.
Miyamoto was at one time the only name people knew from Nintendo. He was associated with just about everything they did and as such he was placed on a podium as the greatest person alive. As such I think reality is setting in on people with a much greater impact than it should. They've gone from the perception of a man who invented all of videogames in his sleep to the man behind Star Fox Zero.

Also Paper Mario fans have really spread that Sticker Star story around giving this weird perception that the only things Miyamoto has done recently is SF0 and killing story in Paper Mario games. There's plenty of Iwata Asks (seriously, read them) that reveal that Miyamoto has contributed positive ideas to games - recent example being helping Splatoon get off the ground. He comes across as the kind of guy who simply asks someone whether they think that's the best they can do/best path to take while leaving it up to them to decide to go from there rather than the kind of guy who comes in, rips up your work and then tells you you are wrong about everything.
 

LordRaptor

Member
I see a lot of people saying SF:0 sold terribly, but it seems to have charted in every region; has it actually sold terribly?
 

KingSnake

The Birthday Skeleton
Unfortunately the Iwata Asks for Splatoon is not opening for me now, but this fantasy that Miyamoto is the mastermind behind Splatoon should stop.

What I found instead is this:

http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/

Amano/Sakaguchi were scolded by Miyamoto in 2013 when doing the prototype who said “I don’t understand. What do you want to do? There’s no appeal to this game”.

That's the support Miyamoto gave to Splatoon. Also here:

http://www.gamesradar.com/miyamoto-didnt-splatoon-originally-2/

“[After] the prototype phase, we had all these ideas about the height, the ink, the characters, and the image of the character and the squid,” co-director Tsubasa Sakaguchi tells Edge. “But we couldn’t kind of filter it down to a final result that would result in a simple, fun game. And during this period, we were being scolded by Mr Miyamoto all the time.”
 

BGBW

Maturity, bitches.
Unfortunately the Iwata Asks for Splatoon is not opening for me now, but this fantasy that Miyamoto is the mastermind behind Splatoon should stop.

What I found instead is this:

http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/

That's the support Miyamoto gave to Splatoon.

Is that's a reference to my post? I didn't call him the mastermind behind Splatoon. In fact that quote is what I'm referring to. He helped push them in the right direction. It was just meant to be an example of a positive Miyamoto story.
 

Kneefoil

Member
I think that calling Miyamoto George Lucas of video games is going a bit far, but I do sometimes get a bit concerned when I hear his involvement with some games nowadays. I think Bosman's arguments were also a bit one-sided, and focused too much on just Star Fox.

I mean, ultimately there was nothing wrong here if he only meant to point out that Miyamoto failed to justify the GamePad, but Bosman also talked about the story of StarFox, and what Miyamoto had stated about it, so I feel like this video wa more about Miyamoto in general, and not just about his involvement with StarFox, Project Guard, and the robot game. Because of this, I think he should've talked about Miyamoto a bit more broadly than this.

The jokes were funny though.

In regards to the Sticker Star side of the discussion. I don't understand why people are so eager to blame Miyamoto for what they don't like in the game. I don't think Nintendo PR played up his role in "fixing" the game...unless I'm misremembering one or two articles mentioned his tea table flip and then a bunch of outlets ran with it because of the reception to the game's lean story. With that said, we genuinely have no idea what IntSys's plans for the game originally were insofar as we don't know if they'd have made for a better or worse game. So Miyamoto may have helped the game to be better than it was otherwise going to be.

The reasons people are mad at Miyamoto for Sticker Star stem from the Iwata Asks interview. Apparently when playing the prototype, Miyamoto thought that the game was too similar to The Thousand-Year Door. Seemed like they were going to do a traditional RPG in the vein of the first two games, which really is what most fans were hoping for.

He also told Tanabe that the game was fine without a story, and that they should be using only Super Mario World characters if possible, which was also disappointing to the fans, because if you think back on the previous Paper Mario games, the most loved characters and scenarios are all original. In Sticker Star, characters and scenarios are a lot less memorable seemingly because of Miyamoto's advice.
 

KingSnake

The Birthday Skeleton
Is that's a reference to my post? I didn't call him the mastermind behind Splatoon. In fact that quote is what I'm referring to. He helped push them in the right direction. It was just meant to be an example of a positive Miyamoto story.

He helped push into the right direction by saying that their idea sucks and he sees nothing appealing to it.

It's like your boss would say that your work is stupid and you should redo it and then getting the praise that he came up with the idea.
 

geordiemp

Member
i think there's a desire to think outside the box and try to come up with something no one has ever thought of before. if i can have a fucking hologram display controller, i want that a thousand times more than another controller and more 'good games' because holy shit there's a fucking hologram controller. same with vr and motion controls and touch controls. let's invite new technology in and push people towards new ideas. unfortunately for nintendo, glassesless 3d was a new idea no one could actually push as an idea and a large touch screen had already been done by the time the wii u was out. what software and hardware makers need is imagination and a desire to capture it.

There is no problem having innovators and ideamen in companies, they are needed.

However, when the idea is novel but not so good, someone needs to be able to pull them back and say 5/10 for that one, next.

Maybe its Japanese culture but maybe he is too big / high to be criticised and told no that is not great idea, only your strongest followers would like that.
 
Miyamoto was at one time the only name people knew from Nintendo. He was associated with just about everything they did and as such he was placed on a podium as the greatest person alive. As such I think reality is setting in on people with a much greater impact than it should. They've gone from the perception of a man who invented all of videogames in his sleep to the man behind Star Fox Zero.

Also Paper Mario fans have really spread that Sticker Star story around giving this weird perception that the only things Miyamoto has done recently is SF0 and killing story in Paper Mario games. There's plenty of Iwata Asks (seriously, read them) that reveal that Miyamoto has contributed positive ideas to games - recent example being helping Splatoon get off the ground. He comes across as the kind of guy who simply asks someone whether they think that's the best they can do/best path to take while leaving it up to them to decide to go from there rather than the kind of guy who comes in, rips up your work and then tells you you are wrong about everything.


It was Miyamoto's asking for Sticker Star to complete it as much as possible with bland NPCs.

It was Miyamoto who wanted Rosalina out of SMG, and remove all the stories.

He's more than the guy asking question.
 
And the bonus bit was just pathetic by Bosman standards.

The sexism part. Just wow. Long cranky mess indeed.
So was Bosman wrong about the gender issues or is the idea of anyone complaining about the terrible representation of most female characters in Nintendo games just too much for you?
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
And the bonus bit was just pathetic by Bosman standards.

The sexism part. Just wow. Long cranky mess indeed.

I thought it was great and justified.
 
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