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Overwatch |OT3| White, White, Blue, White

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ExVicis

Member
I think I finally figured out how to play Genji. It's pretty much jump all over the place and spam shurikens right? Maybe that's not the way you play him...but it's getting me kills at least.
 

Moraizen

Member
There's been a lot of discussion recently about the console controls for this game being trash. The link below offers a good review.

https://www.reddit.com/r/Overwatch/comments/4lu9re/for_ps4_players_of_overwatch_can_we_please_talk/

I'm inclined to agree, anyone here have any thoughts on this? For me, the game's control options are great, but the feel of moving the analogue stick around just doesn't quite feel natural. Call of Duty, Destiny, Rainbow Six Siege, Halo, these games all feel better to control.

Also, the aim assist on PS4 really irritates me. It doesn't feel like it's helpful, as it never feels like slow across my target in any way when sweeping the cursor (as you do in Call of Duty, etc) however it is significant enough to drag my aim off my target when aiming at turrets or stationary targets like snipers. It's extremely irritating, and I suppose you can turn it off but then you place yourself at a disadvantage in certain scenarios, I'm sure.

They really need a rework in my opinion, both the aim assist and analogue responsiveness (specifically in regards to deadzones).

This post comes at an opportune time for me, because I was just going to question my fellow GAFfers about this very subject. A good friend of mine is loving the game on PC, and is considering double-dipping on PS4 when manage to get a copy for myself, since my gaming PC does everything but gaming -_-

Having said that, he is a bit afraid that he might dislike the controls on console, since he expects to bounce around between PC and PS4 depending on which group of friends are playing. I also share some of this doubts, because I have a hard time imagining a character like Tracer doing all the same incredible manouvers on a controller compared to the mouse and keyboard combo.

Would anyone out there who happens to have experience with both versions care to give an opinion?
 

Gator86

Member
There's been a lot of discussion recently about the console controls for this game being trash. The link below offers a good review.

https://www.reddit.com/r/Overwatch/comments/4lu9re/for_ps4_players_of_overwatch_can_we_please_talk/

I'm inclined to agree, anyone here have any thoughts on this? For me, the game's control options are great, but the feel of moving the analogue stick around just doesn't quite feel natural. Call of Duty, Destiny, Rainbow Six Siege, Halo, these games all feel better to control.

Also, the aim assist on PS4 really irritates me. It doesn't feel like it's helpful, as it never feels like slow across my target in any way when sweeping the cursor (as you do in Call of Duty, etc) however it is significant enough to drag my aim off my target when aiming at turrets or stationary targets like snipers. It's extremely irritating, and I suppose you can turn it off but then you place yourself at a disadvantage in certain scenarios, I'm sure.

They really need a rework in my opinion, both the aim assist and analogue responsiveness (specifically in regards to deadzones).

You know, I actually have to agree with this too. The aiming kind of sucks ass. It just always feels so swimmy. Halo 5 and this are two of the only FPS games where I can't just nail headshots continuously.
 
If I may ask you all, what is the proper reaction to pulling off a great use of an ultimate that should have been the thing that turned the tide of the battle for your team but instead is wasted because they don't adapt to the other team and get pushed into a corner BECAUSE THEY CAN'T DO ANYTHING!?!

Played as Genji earlier, popped my ult, got a quadrakill, we got the payload started and went on to fucking lose because none of my teammates would change heroes while I kept getting kills thinking it would help.
 

Nvzman

Member
Having said that, he is a bit afraid that he might dislike the controls on console, since he expects to bounce around between PC and PS4 depending on which group of friends are playing. I also share some of this doubts, because I have a hard time imagining a character like Tracer doing all the same incredible manouvers on a controller compared to the mouse and keyboard combo.

Would anyone out there who happens to have experience with both versions care to give an opinion?
I played the open beta on both and I own the game on PC now.

You should be aware that the game is slightly slower-paced on console, and thus some aspects of the game are re-balanced. Turrets, for example, do less damage, and some characters like Widowmaker are far less powerful due to aiming with sticks. Tracer also deals more damage (I think?) to compensate for the controls.

Overall I think it's totally enjoyable on console, the controls are just fine.
 
Okay, Wow. I just played Zarya for a few games. I'm a believer.

I'm still very much learning what to do with her in some situations, but I got 4 gold medals with her in the third game I played. Including 21 eliminations and 3:25 on the capture point. I was fighting the entire enemy team at some points and dropping them one after the other.
 

Palmer_v1

Member
After seeing this and Seagull's recent video with him as Zarya, kids will say she's OP.

Was he getting pocket healed the whole time again? His videos annoy me a bit, cause while he is definitely a good player, he always seems to have a Mercy on him. Feels disingenuous.
 
This post comes at an opportune time for me, because I was just going to question my fellow GAFfers about this very subject. A good friend of mine is loving the game on PC, and is considering double-dipping on PS4 when manage to get a copy for myself, since my gaming PC does everything but gaming -_-

Having said that, he is a bit afraid that he might dislike the controls on console, since he expects to bounce around between PC and PS4 depending on which group of friends are playing. I also share some of this doubts, because I have a hard time imagining a character like Tracer doing all the same incredible manouvers on a controller compared to the mouse and keyboard combo.

Would anyone out there who happens to have experience with both versions care to give an opinion?

I've given the PC version a go also, and it is easier to hit targets, obviously dependent on your own skill level with each input too, that's the biggest difference. It plays differently though and not in a way that is better or worse because everyone is more accurate, and characters like tracer actually feel more vulnerable.

On console, you can't react to things as quickly, or be as accurate, so that might seem like a disadvantage for tracer, but it's not. For instance, you're not going to be sniped randomly, or headshot by something like Mei's right click. It's just very unlikely, and in general it affects gameplay balance a lot. Tracer can get away with a hell of a lot more on consoles because her hard counters are less effective and players are slower to react to her teleports.

Inherently, the reduced accuracy on console makes non-accuracy dependent characters more viable as they do not suffer as much from their low damage output, benefiting more from the fact that they consistently, easily hit their targets. This makes characters like Mei and Winston more effective as console players strip their health slower (reduced accuracy) but their damage remains constant due to easy to use primary fire.

As I say, in terms of what you can actually do with each character it's not better or worse but different, and the controls, while they do feel a little bit off, it's not glaring, it's not as if the game suffers input lag or anything of that sort, it just doesn't feel as natural or as nice to play as the best the industry offers on console platforms. Hopefully if enough people complain about it, they fix that element of the controls then I'm sure the differences wouldn't be as significant. If you have seen some of the better Call of Duty players, they certainly come close to the accuracy achieved on PC, but a large part of that is that the game is designed to control really well, and it offers an appropriate level of assistance to compensate the less accurate controller.
 

rSpooky

Member
I am Mercy hog... love playing as her and try to get better each time I play , but it is so hard to play with bad teams.. not everyone seems to know that to help them they need to help me :) mercy is too squishy... though I get a good kick killing those from the other team who think they can come in for an easy kill hehe.
 

Jams775

Member
Had a decent run with genji right now until I yolo emoted after killing the enemy team on the point then got sniped.

Played Reaper for the first time and did good on this one. Widowmaker too.

These were in mystery hero mode which I prefer to play.
 
Was he getting pocket healed the whole time again? His videos annoy me a bit, cause while he is definitely a good player, he always seems to have a Mercy on him. Feels disingenuous.

He's also super low rank if you didn't notice, and the people he plays with don't seem to match his skill level, both allied and enemy.

I remember getting 20+ killstreaks quite frequently when I was rank 20 or so. But that stopped as the game sorted everyone into their skill brackets.
 
Pugs are hilarious sometimes.

I get killed by a genji early in the match and he goes "LOL Are you new to pharah?" just cause I missed a shot.

*Proceeds to get POTG, 4 golds and 46 eliminations wtih 20k damage.*

Yup, I'm new to pharah kid.
 

Satch

Banned
so on psn apparently people can add you to groups

and last night i got added to some group called "Overwatch Champs" but i didnt look at it until i just got online a couple minutes ago and it says:

"We are a community that plays overwatch together. We try to emphasise TEAMWORK and COMMUNICATION. Remember, Overwatch is a TEAM based game. So when you play Overwatch try to communicate with your team, and your chances of achieving victory will improve."

so if any of you PS4 guys are looking for a group, i guess you can join that

this is the second one thats invited me, guess im just that good
troll.png
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Jason Oestreicher ‏@unastrike 5m5 minutes ago
So that Overwatch stream was fun... and humbling.

welcome to the grind Jason, git gud ;_;
 
If I may ask you all, what is the proper reaction to pulling off a great use of an ultimate that should have been the thing that turned the tide of the battle for your team but instead is wasted because they don't adapt to the other team and get pushed into a corner BECAUSE THEY CAN'T DO ANYTHING!?!

Played as Genji earlier, popped my ult, got a quadrakill, we got the payload started and went on to fucking lose because none of my teammates would change heroes while I kept getting kills thinking it would help.

I've realized good strategy/gameplay does nothing if the team has no capability of adapting on the fly. One match on King's Row the defense had us at a choke point and my team just kept charging in from the same direction every time. I switched to Pharah, took a long route in and destroyed the team from the back, sacrificing myself hoping it would give my team enough time to get to the payload, move it, and get past the choke point.

Instead after I revived I found my team stuck in the exact same place, fighting a lone Reinhardt that was left over and nobody had moved the payload an inch so the team set up the same defensive strategy but now we're keeping an eye on how I got in as Pharah.

I don't know if it's some sort of mentality left over from other FPSes or what, but it seems a majority of random solo queues are just "I'm going to throw myself at the exact same spot over and over again until I win" instead of exploring other options/switching strategies on the fly.
 

Savitar

Member
If I see a Mercy and I got a good shot at taking her I go for it, take her down and whoever she was healing tends to panic a bit if not try to come at you, either way it give some of your team a chance to take them down from behind.
 
I've realized good strategy/gameplay does nothing if the team has no capability of adapting on the fly. One match on King's Row the defense had us at a choke point and my team just kept charging in from the same direction every time. I switched to Pharah, took a long route in and destroyed the team from the back, sacrificing myself hoping it would give my team enough time to get to the payload, move it, and get past the choke point.

Instead after I revived I found my team stuck in the exact same place, fighting a lone Reinhardt that was left over and nobody had moved the payload an inch so the team set up the same defensive strategy but now we're keeping an eye on how I got in as Pharah.

I don't know if it's some sort of mentality left over from other FPSes or what, but it seems a majority of random solo queues are just "I'm going to throw myself at the exact same spot over and over again until I win" instead of exploring other options/switching strategies on the fly.

When people play very linear world FPS's they don't think about non-linear approaches.
 
I can't really blame people for taking the shortest route back to the obj. There's a very real feeling of pressure to return to the fray when you die, leading to silly mistakes until you step back and analyze what's happening.
Jason Oestreicher ‏@unastrike 5m5 minutes ago
So that Overwatch stream was fun... and humbling.

welcome to the grind Jason, git gud ;_;

Good stream... was Overwatch 101 for new players. A humbling, surprisingly educational experience as the enemy team systematically shuts you down.

Oh, to be level 20 again.
 

Moraizen

Member
I've given the PC version a go also, and it is easier to hit targets, obviously dependent on your own skill level with each input too, that's the biggest difference. It plays differently though and not in a way that is better or worse because everyone is more accurate, and characters like tracer actually feel more vulnerable.

On console, you can't react to things as quickly, or be as accurate, so that might seem like a disadvantage for tracer, but it's not. For instance, you're not going to be sniped randomly, or headshot by something like Mei's right click. It's just very unlikely, and in general it affects gameplay balance a lot. Tracer can get away with a hell of a lot more on consoles because her hard counters are less effective and players are slower to react to her teleports.

Inherently, the reduced accuracy on console makes non-accuracy dependent characters more viable as they do not suffer as much from their low damage output, benefiting more from the fact that they consistently, easily hit their targets. This makes characters like Mei and Winston more effective as console players strip their health slower (reduced accuracy) but their damage remains constant due to easy to use primary fire.

As I say, in terms of what you can actually do with each character it's not better or worse but different, and the controls, while they do feel a little bit off, it's not glaring, it's not as if the game suffers input lag or anything of that sort, it just doesn't feel as natural or as nice to play as the best the industry offers on console platforms. Hopefully if enough people complain about it, they fix that element of the controls then I'm sure the differences wouldn't be as significant. If you have seen some of the better Call of Duty players, they certainly come close to the accuracy achieved on PC, but a large part of that is that the game is designed to control really well, and it offers an appropriate level of assistance to compensate the less accurate controller.

Very detailed and helpful post Chronospherics, I'll be sure to share it with my buddy. Thanks a lot for the feedback.
 

Luigi87

Member
It drives me nuts when you need to make a final push with the payload, and your team doesn't switch from their heroes who are clearly not working in the given situation.
 

ExVicis

Member
It's overtime, the payload is very close to getting to the destination and I'm on Defense and I pull off the typical come from nowhere Reaper Ult and murder everyone and it wins us the game.

Come to the PotG....and it's Torbjorn's turret while Torbjorn runs around kinda shooting at things and mostly missing while his turret racks up kills.

I'm not sure what I'm upset about, the bad PotG where nothing happened I witnessed or the PotG I feel I should have gotten. Get on this Blizzard! Feed my ego instead of making me watch boring Torbjorn clips!
 
I've realized good strategy/gameplay does nothing if the team has no capability of adapting on the fly. One match on King's Row the defense had us at a choke point and my team just kept charging in from the same direction every time. I switched to Pharah, took a long route in and destroyed the team from the back, sacrificing myself hoping it would give my team enough time to get to the payload, move it, and get past the choke point.

Instead after I revived I found my team stuck in the exact same place, fighting a lone Reinhardt that was left over and nobody had moved the payload an inch so the team set up the same defensive strategy but now we're keeping an eye on how I got in as Pharah.

I don't know if it's some sort of mentality left over from other FPSes or what, but it seems a majority of random solo queues are just "I'm going to throw myself at the exact same spot over and over again until I win" instead of exploring other options/switching strategies on the fly.
That kind of crap would drive me mad. How do people not think about trying something new after their current plan of attack isn't working? Ugh.
 

exfatal

Member
My god i thought you guys were over reacting when u made the OT title... but damn just started playing lv 6 and thats all i've gotten... white, white, white, blue, white... i swear in that order as well
 
it's so hard to get good barrages in pub games just because it makes you so vulnerable and your team will never, ever help you with a shield or heal

I just had a Zarya on my team when I was Pharah, and I would share when my ult was up, and then she would return the favor.

problem was she never actually used her ult, for half of the entire map of Rt 66, so I ended up just using mine near the end and got a measy double kill/death from it. :/
 

ExVicis

Member
Torb definitely needs a nerf. Either a decrease in turret range or a delay in turret lock-on speed.
Torbjorn isn't even that bad, Zarya should ruin his day or one Soldier 76 and Bastion, but we haven't gotten tot he point yet where people have learned counters so instead we'll just have Torbjorn with PotG because people keep running into his bullets.
 

R0ckman

Member
He's also super low rank if you didn't notice, and the people he plays with don't seem to match his skill level, both allied and enemy.

I remember getting 20+ killstreaks quite frequently when I was rank 20 or so. But that stopped as the game sorted everyone into their skill brackets.

Unless I group que I actually usually cant get into what I feel is my skill level. I shouldn't have to scream get on the payload for over 50% of my quick matches. I shouldn't be entering multiple matches using my ult as Zayra and be the only one shooting at a group of enemies while my team is right behind me.
 

Xeteh

Member
I need to start playing Zenyatta more, I guess. Been almost exclusively playing Brawl this week and several of my biggest kill streaks have been on Zen. I normally avoid him because of how easy he is to kill in pubs and my aim isn't great but man, I've been doing really well with him.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I wonder 2 things:

1 - how big the game actually is. Like even the FGC guys I follow on twitter for example wont shut up about it, and those guys usually only play, well, fighting games

2 - when the drop off will begind (or has it already) and where the playerbase will settle at once the hype subsides (and it will, everything does)
 

Sou Da

Member
I can't really blame people for taking the shortest route back to the obj. There's a very real feeling of pressure to return to the fray when you die, leading to silly mistakes until you step back and analyze what's happening.


Good stream... was Overwatch 101 for new players. A humbling, surprisingly educational experience as the enemy team systematically shuts you down.

Oh, to be level 20 again.

None of them seemed to understand what an explosive weapon was.
 
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