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Resident Evil 7 Biohazard announced (PC/XB1/PS4), Jan 2017, PS4 demo out now

jooey

The Motorcycle That Wouldn't Slow Down
DarkLordMalik (2004) said:
I am going to laugh so hard when this game bombs.

Imagine fans of the series who bought RE 1-2-3, which have sold <20 million combined, and booting the game to find out a third-person survival horror with more combat and goofy Leon as protagonist. I am sure there are still many people who usually don't keep up with game trailers/news and will just see the logo having "Resident Evil 4" and pick it only to find out it being RE in all but name.
.
 

Astral

Member
Oooh Natalia would be cool but I'm having a hard time piecing together why she would be where ever this place is. I'm aching for some new info already.
 

Pachimari

Member
Gonna try out this demo tonight when it's dark. I haven't seen anything of it, other than the trailer which I can't remember, and there were some ghost picture on the last page which I quickly scrolled through.
 

Daffy Duck

Member
Is it for the drawer in the kitchen? The blue one? Where do I find the axe?

No, that's the drawer that has the axe in.

You find the axe by getting the lock pick in the videotape playback section in the gap to he right of the microwave and opening the drawer there, you then return to the kitchen in the modern day section and the axe is there.
 
Terrible comparison. Resident Evil 4 still felt like Resident Evil and had all the series' tropes and characters. This game just looks like CAPCOM ripping off PT, Outlast, and every indie horror film since the 2000s.

I see this a lot, and it makes me wonder if there was a short scene at the end with Leon making some goofy quip, everyone would magically be on board
 
I see this a lot, and it makes me wonder if there was a short scene at the end with Leon making some goofy quip, everyone would magically be on board
I would be. I don't like this game (at the moment) because as of now it has none of the series tropes and familiar elements. The game play itself looks cool.
 

MMarston

Was getting caught part of your plan?
Speaking of which, was a third CGI RE movie coming? Or am I just remembering the one from years ago
 

jooey

The Motorcycle That Wouldn't Slow Down
Terrible comparison. Resident Evil 4 still felt like Resident Evil and had all the series' tropes and characters. This game just looks like CAPCOM ripping off PT, Outlast, and every indie horror film since the 2000s.

if you really think that was trying to compare the games, read closer
 

TGO

Hype Train conductor. Works harder than it steams.
for that they still have RE2 Remake in development.
with RE7 they are trying to bring something fresh in the series.
Yeah but RE2 Remake is gonna sell loads because of what it is, its like a clear message is being sent to Capcom and they're doing everything to avoid just making a proper RE game.
I'm playing the demo over and over in denial, just hoping that I've miss something that'll change my mind, but it's another off the assembly line FPhorror thats only worked in 2 games for me, PT & Alien Isolation.
FPS horror don't work with survival horror veterans, we seen it all before with FP games they just too limited by there point of view to bring anything new to the table, VR is where these games will shine.
 

Shauni

Member
Yeah but RE2 Remake is gonna sell loads because of what it is, its like a clear message is being sent to Capcom and they're doing everything to avoid just making a proper RE game.

RE5 and 6 are the best selling games in the franchise. I don't know if the message being sent is the one you think is being sent. Either way, they seem to be ignoring it.
 
something fresh
By doing stuff we have seen hundreds of times elsewhere?
and can buy many variations of it brand new for under $15.

Hell Sony even gives games like that away on PS plus(Outlast).

If the full game is like that, other than the fact I will have a PSVR headset I see no reason to buy the game instead of just watching it.
Im over that "gameplay" within 5 minutes.
 
I feel really uneasy with the direction they are taking this series, im not entirely down on this yet seeing as how we have yet to see combat but im nervous.
 

TGO

Hype Train conductor. Works harder than it steams.
RE5 and 6 are the best selling games in the franchise. I don't know if the message being sent is the one you think is being sent. Either way, they seem to be ignoring it.
From the fans the message is clear, thats why we have this and thats what makes it worse
 

Shauni

Member
From the fans the message is clear, that why we have this and thats what makes it worse

From a vocal minority maybe, but that's definitely not the dominant voice going by cold hard sales. REMake and Zero HD did great, but no where near what 5 & 6 did.

Either way, it doesn't matter. This obviously isn't catering to either.
 
Capcom no longer has any idea what to do with their franchise. Any optimism that I had is long gone by now.

People who talk about Resident Evil having exploration and puzzles and somehow consider this aspect a trendsetter need to look back during the time Resident Evil was released. We had Alone in the Dark which was pretty much an exploration game having survival horror and puzzles and Resident Evil definitely took inspiration from it for that aspect. But what made it stand out, what made it unique, was its characters and the boss battles.

When people look back at the series, they will fondly remember the boss fights. The infected shark and the huge snake along with the Tyrant were iconic. So were the characters like Wester, Chris, Barry and Jill. This continued into Resident Evil 2-3 with each having bigger and badder version of villains. For all the hate Resident Evil 4-5-6 get, they stuck very close to this formula from the old Resident Evil games. Cheesy and crazy boss fights mixed with a cast that was loved by fans.

Maybe my reaction is premature but they had one whole trailer along with the final release date and it showed nothing like Resident Evil is known for.

The other thing that elevated my fear was the focus on VR. No matter what Capcom says, Resident Evil VII essentially looks like a game that was designed for VR in mind. The other thing that it appears to have took inspiration from are games like Amnesia and Outlast, because apparently they are so popular among the YouTubers who love to post their overreactions over these games on YouTube.

I may be wrong about this one, maybe having full price might mean Capcom is going to make a meaty campaign which delivers the classic Resident Evil experience. Boss fights, memorable characters, cheesy story and exploration with a focus on Survival horror. Maybe they will just say fuck to all and go full Outlast and Amnesia and instead try to make an experience fit for VR. I would love to see the former being true but the E3 trailer, which showcased the game, didn't really follow this tone at all.
 
No, that's the drawer that has the axe in.

You find the axe by getting the lock pick in the videotape playback section in the gap to he right of the microwave and opening the drawer there, you then return to the kitchen in the modern day section and the axe is there.


Thank you, I'll go back and see how far I can get this time.
 

ezekial45

Banned
RE5 and 6 are the best selling games in the franchise. I don't know if the message being sent is the one you think is being sent. Either way, they seem to be ignoring it.

RE6 sold well, not reaching 5, but it was beaten pretty mercilessly by critics. And the general criticisms from press and fans was that it was too action driven and was missing the genuine horror and scares. I still enjoyed those games, I'd even say they're really fun action games. And that's the problem, they moved so far away from the roots of the series, they weren't even horror games anymore. RE4 started this movement, but it at least kept close with the atmosphere and scares. Even though there were a bunch of crazy actions set-pieces, it still had plenty of moments that were genuinely scary, even after gunning down hordes of foes and fighting big bosses.

You can't say that about the last two games. They were almost on the level of the self-parody with the series' lore and characters. It was like they were trying to emulate the movies more than staying true to the roots of the series. Which is crazy, considering that the games were once more subdued and earnest compared to the games. Now there's not much difference.

So that's why I'm personally interested in seeing what they do with this. I can't take another action game under the name of Resident Evil.
 

MMarston

Was getting caught part of your plan?
I think the best gauge for people to use of how a full blown FPS RE game will work out with most of the gameplay mechanics the first few games were known for being still intact would be playing AIien Isolation.

Encounter wise, most of the segments that dealt with tackling the android enemies in that game rather than the Alien itself gave me an RE1 vibe.
 
From a vocal minority maybe, but that's definitely not the dominant voice going by cold hard sales. REMake and Zero HD did great, but no where near what 5 & 6 did.

Either way, it doesn't matter. This obviously isn't catering to either.
Also remember that games like RE6 cost so much to make that they ended up being a financial failure despite shipping a ton of copies.

If anything this game does cater more to the "more horror crowd". On the other hand I'm not sure if it was a wise idea by Capcom to ape indie horror/PT/Outlast in one of the mainline titles rather than a spin-off. It might be too much of a change for the fanbase. Not a big fan of the first-person-only gameplay for example, especially when games like Siren: Blood Curse do such a good job of having BOTH 3rd person and 1st person that you can switch with a R3 click on the fly depending on preference and situation.

Going to have to play the demo first before making a verdict.
If anything Capcom releasing a demo right after the announcement is a good idea, just like with Ni-Oh they'll still have time to react to backlash and suggestions and might e.g. still introduce a 3rd persion view.
 
Capcom no longer has any idea what to do with their franchise. Any optimism that I had is long gone by now.

People who talk about Resident Evil having exploration and puzzles and somehow consider this aspect a trendsetter need to look back during the time Resident Evil was released. We had Alone in the Dark which was pretty much an exploration game having survival horror and puzzles and Resident Evil definitely took inspiration from it for that aspect. But what made it stand out, what made it unique, was its characters and the boss battles.

When people look back at the series, they will fondly remember the boss fights. The infected shark and the huge snake along with the Tyrant were iconic. So were the characters like Wester, Chris, Barry and Jill. This continued into Resident Evil 2-3 with each having bigger and badder version of villains. For all the hate Resident Evil 4-5-6 get, they stuck very close to this formula from the old Resident Evil games. Cheesy and crazy boss fights mixed with a cast that was loved by fans.

Maybe my reaction is premature but they had one whole trailer along with the final release date and it showed nothing like Resident Evil is known for.

The other thing that elevated my fear was the focus on VR. No matter what Capcom says, Resident Evil VII essentially looks like a game that was designed for VR in mind. The other thing that it appears to have took inspiration from are games like Amnesia and Outlast, because apparently they are so popular among the YouTubers who love to post their overreactions over these games on YouTube.

I may be wrong about this one, maybe having full price might mean Capcom is going to make a meaty campaign which delivers the classic Resident Evil experience. Boss fights, memorable characters, cheesy story and exploration with a focus on Survival horror. Maybe they will just say fuck to all and go full Outlast and Amnesia and instead try to make an experience fit for VR. I would love to see the former being true but the E3 trailer, which showcased the game, didn't really follow this tone at all.

I've seen you complaining on multiple pages of this thread since last night. We get it. You don't like it, and thats fine but lets just give this a chance, and see where it goes.
 
You can't say that about the last two games. They were almost on the level of the self-parody with the series' lore and characters.

Bullshit. 5 and 6 weren't anymore over-the-top than Code Veronica was. CV was where the series fully jumped the shark, but there was plenty of silliness in the original trilogy as well.
 

Bergerac

Member
I hate it.

First person view?

Now. The franchise is dead for me.

I don't understand this obsession with perspective in RE at all. I never have. Sure the 2D backdrops in the earlier games were a nice framing, but gameplay is more important. Free aim > choice of perspective. First person changes nothing of the free aim that was standard in the last few games.

First Person does not change the genre of a game. REmake, if paced correctly, would still be REmake with over the shoulder. RE4 would still be RE4 as a light gun game.

I don't remember all these people that ditched Mario when it became 3D.
 
I just beat the demo. Really short 10 minute thing that I'm not amazed by, but I still liked it. Pretty cool and I'm in for the full game.

From a vocal minority maybe, but that's definitely not the dominant voice going by cold hard sales. REMake and Zero HD did great, but no where near what 5 & 6 did.

Either way, it doesn't matter. This obviously isn't catering to either.

Obviously REmake and Zero HD sales aren't as high as 5 & 6 and it isn't because they're more horror oriented, it's because they're re-releases that weren't marketed anywhere near as much.
 

Shauni

Member
Obviously REmake and Zero HD sales aren't as high as 5 & 6 and it isn't because they're more horror oriented, it's because they're re-releases that weren't marketed anywhere near as much.

Of course, obviously if those had been marketed differently, they would've sold at least 20 million units, easily trumping the sales of 5 & 6 that we all know don't matter because reasons.

Whatever, not getting roped into this old argument again. It matters less now than ever, because Capcom has gone with a different direction than either.
 

TGO

Hype Train conductor. Works harder than it steams.
Got the Axe and guy didn't get me after the phone call but got me on the second floor coming down, the Axe must be a trigger for after the phone call so theres something needed to get back downstairs without being captured, sadly I've had enough already.
Game is too dark too.
 
Of course, obviously if those had been marketed differently, they would've sold at least 20 million units, easily trumping the sales of 5 & 6 that we all know don't matter because reasons.

Whatever, not getting roped into this old argument again. It matters less now than ever, because Capcom has gone with a different direction than either.

Jesus, 20 million. But I was saying RE-releases and not a new mainline title and they didn't have massive marketing.

I just beat the demo. Really short 10 minute thing that I'm not amazed by, but I still liked it. Pretty cool and I'm in for the full game.



Obviously REmake and Zero HD sales aren't as high as 5 & 6 and it isn't because they're more horror oriented, it's because they're re-releases that weren't marketed anywhere near as much.

.
 

Gandalf

Member
It was short, probably missed some bits, even though I tried to explore everywhere.

Really digging the atmosphere. Playing with headphones on really helps, obviously. Like, you can tell at all times someone or something is in the house with you, which makes you feel uneasy. The PT comparisons are fair I guess.

I will buy, and I will be playing this in VR.
 
I don't understand this obsession with perspective in RE at all. I never have. Sure the 2D backdrops in the earlier games were a nice framing, but gameplay is more important. Free aim > choice of perspective. First person changes nothing of the free aim that was standard in the last few games.

First Person does not change the genre of a game. REmake, if paced correctly, would still be REmake with over the shoulder. RE4 would still be RE4 as a light gun game.

I don't remember all these people that ditched Mario when it became 3D.

First person turns the whole franchise upside down.

You weren't playing as yourself, you were playing as iconic RE characters. But now this will change. There are enough Horror games with first person out there already. No need for RE to rehash that now.

Also for people with motion sickness it's stupid. Not everyone is able to play a first person game without getting headaches unless its total comic style like Borderlands,
 

Shauni

Member

Of course, obviously if those had been marketed differently, they would've sold at least 20 million units, easily trumping the sales of 5 & 6 that we all know don't matter because reasons.

Whatever, not getting roped into this old argument again. It matters less now than ever, because Capcom has gone with a different direction than either.

Since we're quoting ourselves and everything.
 

dracula_x

Member
By doing stuff we have seen hundreds of times elsewhere?
and can buy many variations of it brand new for under $15.

Hell Sony even gives games like that away on PS plus(Outlast).

If the full game is like that, other than the fact I will have a PSVR headset I see no reason to buy the game instead of just watching it.
Im over that "gameplay" within 5 minutes.

But only P.T. demo and Alien Isolation did it properly. Other games, imo, are average at best.
 
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