Forza is 60fps...all of the time? Sorry, I just don't believe that...I mean what game never falters?cooldawn, it would help if you had played Forza 5 or 6, as those games are both a locked 60fps, and the Nurburgring was entirely remade from scratch and added as a free update to Forza 5. Things have changed since Forza 4, and Turn 10 has been unwavering in their 60fps mandate.
And Mascot's original point was to wait and see before using GT's locked 60fps as justification for missing other features, siince we don't know how well it will maintain that in actual play. I'm optimistic, but you never know. All we can say for sure is that its an important target, especially with the game's vaunted VR support.
Forza is 60fps...all of the time? Sorry, I just don't believe that...I mean what game never falters?
We all know Forza is more stable than Gran Turismo but I just don't think it's a fair representation to flat-out say Forza never ever dips when all games do at some point.
As things stand, there's only so much that can be done within a highly constricted amount of render time available, and in this case it's clear that Turn 10's main priority was in maintaining a rock solid frame-rate with consistent controller response and top-tier physics, in order to deliver a stable, high-precision racing experience. And in those respects, Forza 6 totally delivers: we never see a single dropped or torn frame throughout the whole experience. From start to finish, Turn 10 achieves an unwavering 60fps - and in this sense, there is yet more refinement over its predecessor: the very rare glitches and hitches found in Forza 5 are completely excised from this sequel. Put simply, the rock-solid consistency is the icing on the cake.
I really don't link the omnipresence of Vision GT cars in every race, among normal race cars
I know this is GT and all, but I find it jarring
I'd be happier if they were showroom only, or had a class of their own
Agreed. Getting into Forza territory there with street cars in race spec races and F1, Indy cars, and LMP grouped together. NONSENSE I say!
GT Academy 2016 confirmed by Nissan, will be using GT Sport.
For this year, a total of six territories will be hosting the global event which has seen 6 million competitors since its debut last 2008. Countries included in the 2016 Nissan GT Academy include Australia, Indonesia, Mexico, North Africa (Algera, Egypt, Morocco), Philippines and Thailand.
Other regions will also be launching their own GT Academy competitions at a later date. This will coincide with the eventual release of Gran Turismo Sport on November 4, 2016.
As part of the partnership between Polyphony Digital, the developers of the Gran Turismo series, and Nissan, an early version of the upcoming Gran Turismo Sport will be playable during the live recruitment phase of the 2016 GT Academy. Nissan added that those that will participate will get to play the latest Gran Turismo game before its scheduled release.
I don't think you understand what I'm saying, so I responded to NullPointer above. Maybe that would be better reading?So I'm "flat-out lying" about FM's frame rate, with the caveat that you don't actually know what you're talking about because you abandoned FM several years ago at FM4? Digital Foundry proved that the frame rate in FM6 is utterly 100% unfaltering, and anyone with an interest in console racers would know that, whether they played the game or not. It's a pretty big deal. So, you can shove those nasty unfounded accusations about lying where the sun don't shine. And ask anyone in the Forza thread: I'm one of its harshest critics. I don't put Turn 10 on a pedestal but they work downwards from a locked frame rate and do not compromise with it, and to me, that's admirable for a sim racer. This discussion is about frame rate, which is a measurable entity. Being 'clinical' or 'indulgent' with the rest of the game matter not one jot.
His ambitions are way above any team...but that's what got GT5 in to trouble. Issues were ironed out over time and GT6 was the limp response. I'll re-post what I said before:What fucking nonsense is this? Does Kaz value 60fps or does he not value 60fps? I wish people would make their minds up, because Kaz obviously can't. Either that or his ambition far outstripped the talent of his team and the limitations of the hardware, and his ego wouldn't let him back down, even in the years between GT5 and GT6. He now seems to place a higher value on 60fps than he has done at any time in the last decade, and if that leads to something that's not 'spectacular', then so be it. And GT Sport won't be 'like other racing games' because of this. Other racing games have all sorts of features that so far appear conspicuous by their absence in GTS.
I don't know whether any of what I said here helps to explain it or shift it towards a better context....in many aspects GT5 was a landmark title for the genre but the excessive complaining meant GT6 was regressive, not progressive. GT6 was the first title I didn't feel Polyphony Digital strove to achieve something. Instead I felt it was the first title they tried to accommodate the complainers...and look how that ended up. Well done everyone.
Why is it so impossible to get a proper licensed racing series in these games? I know, licenses are expensive and all that, but man, every game has just bits and pieces.And totally unnecessary. Give them their own self-contained class and stick to it otherwise your precious FIA licence is starting to look a little... compromised.
Turn 10 is Gaf's darling cooldawn, they make perfect games.All I'm suggesting is that games drop frames. All games drop frames. I don't feel Turn 10 are the only developer able to buck that trend.
I don't think you understand what I'm saying, so I responded to NullPointer above. Maybe that would be better reading?
I gave an example of so called 'locked 60fps' back when they started saying 'locked 60fps'. It dropped. Since then hardware has got better but so has calculous and the amount on display.
All I'm suggesting is that games drop frames. All games drop frames. I don't feel Turn 10 are the only developer able to buck that trend. I think that you think that I think it means it affects Forza's gameplay but, as you correctly pointed out, Turn 10 work to 60fps so they'll do better than most to try and maintain that, so it's affect is completely marginal compared to others. It's performance is better than most.
I think that's a major point here. I wasn't saying anything underhand in the slightest. It's reasonable to expect games to drop frames. I don't know why that is such a contentious issue because it's the norm
I don't think you understand what I'm saying, so I responded to NullPointer above. Maybe that would be better reading?
I gave an example of so called 'locked 60fps' back when they started saying 'locked 60fps'. It dropped. Since then hardware has got better but so has calculous and the amount on display.
All I'm suggesting is that games drop frames. All games drop frames. I don't feel Turn 10 are the only developer able to buck that trend. I think that you think that I think it means it affects Forza's gameplay but, as you correctly pointed out, Turn 10 work to 60fps so they'll do better than most to try and maintain that, so it's affect is completely marginal compared to others. It's performance is better than most.
I think that's a major point here. I wasn't saying anything underhand in the slightest. It's reasonable to expect games to drop frames. I don't know why that is such a contentious issue because it's the norm.
They gave GTS as much E3 press conference time as Yooka-Laylee and that One Piece game, which aren't even first party.
If I were an analyst, what message would I get from Sony giving Crash Bandicoot remaster stage time, but not GTS... not even in their PSVR segment???
That speaks of zero confidence to me. I mean, even if "racing simulator" would be contrary to an overall "immerse yourself in other worlds" message of my US-centric conference, I'd still give one of my biggest franchises some stage time, if only to let investors know "yea, we also still have this mega selling thing coming out".
I guess the big event a few weeks ago offsets the need to showcase it at E3, but like you I did think it would have more presence at the keynote, especially after the lukewarm initial reception and big improvements since. The latest media is very impressive indeed. GT is still Sony's biggest franchise, after all.
If it's any indication, the swag codes they distributed at the theater Playstation E3 Experience events last night have a voucher for 100,000 cr for GT Sport, so it was remembered in the process.
I'm already dreading the Cr grind lol.
the more i look at the video and those shots, the more i'm impressed: those graphics look insane.
i shouldn't have doubted them.
I really don't like the omnipresence of Vision GT cars in every race, among normal race cars
I know this is GT and all, but I find it jarring
I'd be happier if they were showroom only, or had a class of their own
And totally unnecessary. Give them their own self-contained class and stick to it otherwise your precious FIA licence is starting to look a little... compromised.
Glad to see I'm not alone. This is bullsh*t, specially in a game so called "The Real Driving Simulator".Agreed. Getting into Forza territory there with street cars in race spec races and F1, Indy cars, and LMP grouped together. NONSENSE I say!
Wait, what?!I'm right there with you. No issues with how it looks, sounds, lack of weather, etc., but no offline cups/championships is killing this for me. I was so looking forward to GT on PS4 and I don't even know if I'm going to buy it. Sucks.
Wait, what?!
Yup, the only offline aspects from what I've seen are tutorials (like licences from past GTs) and arcade mode. Pretty shitty right?
Yup, the only offline aspects from what I've seen are tutorials (like licences from past GTs) and arcade mode. Pretty shitty right?
Yup. My jaw is on the floor!the most photo-realistic racing game oO
Wonder if you can create custom races at all? Of if their arcade mode is just a set track with set cars.
How does the online part different from previous GT games in that regards?Yup, the only offline aspects from what I've seen are tutorials (like licences from past GTs) and arcade mode. Pretty shitty right?
the most photo-realistic racing game oO
There must be something else other than the bog standard arcade mode from GT6 😭
We should be able to create races / championships with every aspect configurable, rules, cars/bikes, ai, etc, shareable online
The companion app will come fully loaded with the track and event creators - believe!
How does the online part different from previous GT games in that regards?
Car sounds are much better :O
https://twitter.com/PlayStation/status/742797269062156289Coming up next on the PS LiveCast, live gameplay of Gran Turismo Sport! Tune in: http://live.playstation.com