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GT Sport E3 2016 Trailer

Jamesways

Member
It's such bullshit the way they made the game look even better as they got closer to release. Total rip-off.

(imagine this in Jimbo Jones' voice)

Game development 101. But i guess heavy discussion should be based solely on when its ugly
i still judge Driveclub on the early pre-release Gamescom build from a year before release. They didn't come close to their target. Awful stuff.

All those pics and videos since are just lies.

And similar to the gt5 and 6 were shit therefore this will be too, I do that with forza. Fm5 was a disappointment so I know 6 is no good either. No need to try it. At all.
Driveclub still wows me at times especially tweaking filters. And I never played gt5 or 6. Forza 6 is damn solid despite my lack of Motorsport rules crabbing.

More controversy, I'll take pCARS' dynamic tod and weather with an occasional fr dip then not having it. Eh, it doesn't bug me that much. I appreciate the options/variety and ambition. Plus the gt and lmp cars feel great.
road cars still feel way too twitchy with a pad though
That's one area pretty much every other game does better.
 

danowat

Banned
If it is all pointless why even bother lol. As for it getting a free pass? You made that up. It won't get a free pass, you must not be paying attention. Unless the next GT is perfection and the standard for all recers people are going to shit on it.

That's not how it works, GT has always been put on a pedestal despite its imperfections.

It won't be perfection or 'the standard'.

It'll be lacking dynamic weather, dynamic TOD and a proper single player campaign, I don't want an online / esport focused driving game to be 'the standard'

Surely we're far enough along in this gen to start expecting these things?

If FM7 doesn't have dynamic TOD or weather, I will give it a miss.
 

Coreda

Member
At first thought they'd recorded an in-game commentator with everyone's name, different positions, etc and created some remarkable new voice software and that could seamlessly blend that rat-a-tat-tat style commentary into the game/replays...

Then I saw it was just an actual IRL commentary.
 

test_account

XP-39C²
What does "free pass" actually mean? If someone doesnt think that a certain thing doesnt affect their enjoyment, why does this matter to others? Or if someone think there is a fair reason for why things are the way that they are, why cant people have that opinion? (naturally whats being defined as fair is something subjective, and people can be biased, but still, it doesnt mean that they're not acknowledge certain things).


It's not anything specific, I remember liking the PS2/PS1 games and after that I just could not get into them. It just didn't feel the same.
If you're disappointed, then there has to be something specific that you expected to be different, or something that you want to be different. Disappointment is afterall about that expectations arent met.

If there isnt anything specific, it sounds more like you've simply lost interest in this type of game. I'm kinda in the same boat. I bought GT5:p and GT5, but i skipped out on GT6. I enjoyed both GT5:p and GT5, played them for quite a bit, but it felt like i had my fill with those games. I wasnt disappointed with GT6 at all, i just didnt have much interest in it. I might buy GT Sports however.
 

ethomaz

Banned
At first thought they'd recorded an in-game commentator with everyone's name, different positions, etc and created some remarkable new voice software and that could seamlessly blend that rat-a-tat-tat style commentary into the game/replays...

Then I saw it was just an actual IRL commentary.
FIFA do that and I guess it can work with GT too... the only difference is FIFA having actual real names making the recorded names fixed.
 

bud

Member
another improvement seems to be the reflections in the garage scenes. those were running at -12fps in the previous trailer, but they look smooth(er) now.
 

cooldawn

Member
There is still something odd about the way that the cars move on the track, almost like they have no connection with the road surface, and the way the cars spin and lose momentum off track, hopefully it's just the way the cars appear in replay mode.
I noticed this too with the McLaren GT3 on the Nurburgring. It's not quite right and it does need improving...but generally Gran Turismo has always seemed to be the most natural stomping ground for it's subjects so I'm pretty confident it'll look just right come release.

The decorations and outer areas might not be great but the track itself is accurate, that's what actually matters.
I can't think of any Nordschleife that's better than Gran Turismo's on console either*. It's Nordschleife has always been stunning, through dawn to dusk come rain or shine. It's mesmerising at times. I'll be missing the latter part so much in GT Sport.

The version in Project CARS is embarrassing, for instance. It doesn't look good and it feels completely flat. Probably the worst version I've ever experienced. I'm curios as to how Assetto Corsa's version feels like, mind. That could be interesting.

*It must be noted for fairness that I haven't played on the Nordschleife from Forza 4 onwards, but I have on pretty much every other console racing game that matters.

All this talk about the graphics and always the critics ignore this part:

The damage was disabled in the demos, many basic effects were not implemented (skidmarks, sparks, backfires, good smoke and dirt, track shadows over the cars were missing, no wind effect in the grass, etc), they have not showcased yet anything about weather effects/tracks, nothing about the night tracks, etc.
Could they go back to procedural deformation, considering tessellation? I'd rather that than the usual bends and scrapes that really don't represent anything useful.

The rest of that is all trademark Gran Turismo. I can't wait to see it firing on all cylinders, especially a Neo version.

Oh, no doubt. But are people really expecting Forza-levels of unfaltering engine performance from the non-PSVR version of GT Sport, even after the tenth patch? I just don't trust PD to be able to deliver this. They haven't even said it'll happen. They said it's a goal.

For Turn 10 it's not a goal, it's a fundamental truth around which everything else is built, and that's the only way to absolutely guarantee it. Kaz doesn't care enough about 60fps and v-synch. He proved this with GT5 & 6.
I don't think I have ever played a console game, regardless of genre, that has a 'unfaltering engine performance' from a design philosophy of it being 'a fundamental truth' unless it's pretty basic. You could just say Forza has, per game, been a more consistent experience in regards to frame-rate compared to Gran Turismo since the last generation of consoles, and be done with it. Like any metric, it depends on so many other variables.

One is more clinical, the other is more indulgent.

However, this unfaltering truth lark needs to stop. Dead. Forza 3. Twin Ring Motegi. The last chicane on to the start/finish straight. Many frames dropped...all the time. Please don't play with the truth. You can get a message across without flat-out lying.

I'll re-iterate, I haven't played Forza 4 onwards but, are you really willing to put Turn 10 on a pedestal, high above all other developers? Are you being fair with your assessment?

I dunno, maybe Kaz now cares about frame rate again. But he also told us he cared about audio.
He's always said Gran Turismo needs to be 60fps...but there's (always) more he wanted to add to the experience. Something had to give. This time you got your wish and features are being set aside in the pursuit of 60fps. Now GT Sport will be more like other racing games rather than something spectacular.

So why don't we wait and see! The would be nice. Personally I'll be happier when a fully Kazified GT7 rolls around with everything in, again.
 
cooldawn, it would help if you had played Forza 5 or 6, as those games are both a locked 60fps, and the Nurburgring was entirely remade from scratch and added as a free update to Forza 5. Things have changed since Forza 4, and Turn 10 has been unwavering in their 60fps mandate.

And Mascot's original point was to wait and see before using GT's locked 60fps as justification for missing other features, siince we don't know how well it will maintain that in actual play. I'm optimistic, but you never know. All we can say for sure is that its an important target, especially with the game's vaunted VR support.
 

Concept17

Member
This looks pretty great.

As a fan of more arcade style racers like Driveclub, seeing this game makes me super sad about Evolution Studios, especially with what they were able to achieve in not just DC, but their previous titles as well.
 

Mascot

Member
I don't think I have ever played a console game, regardless of genre, that has a 'unfaltering engine performance' from a design philosophy of it being 'a fundamental truth' unless it's pretty basic. You could just say Forza has, per game, been a more consistent experience in regards to frame-rate compared to Gran Turismo since the last generation of consoles, and be done with it. Like any metric, it depends on so many other variables.

One is more clinical, the other is more indulgent.

However, this unfaltering truth lark needs to stop. Dead. Forza 3. Twin Ring Motegi. The last chicane on to the start/finish straight. Many frames dropped...all the time. Please don't play with the truth. You can get a message across without flat-out lying.

I'll re-iterate, I haven't played Forza 4 onwards but, are you really willing to put Turn 10 on a pedestal, high above all other developers? Are you being fair with your assessment?

So I'm "flat-out lying" about FM's frame rate, with the caveat that you don't actually know what you're talking about because you abandoned FM several years ago at FM4? Digital Foundry proved that the frame rate in FM6 is utterly 100% unfaltering, and anyone with an interest in console racers would know that, whether they played the game or not. It's a pretty big deal. So, you can shove those nasty unfounded accusations about lying where the sun don't shine. And ask anyone in the Forza thread: I'm one of its harshest critics. I don't put Turn 10 on a pedestal but they work downwards from a locked frame rate and do not compromise with it, and to me, that's admirable for a sim racer. This discussion is about frame rate, which is a measurable entity. Being 'clinical' or 'indulgent' with the rest of the game matter not one jot.

He's always said Gran Turismo needs to be 60fps...but there's (always) more he wanted to add to the experience. Something had to give. This time you got your wish and features are being set aside in the pursuit of 60fps. Now GT Sport will be more like other racing games rather than something spectacular.

What fucking nonsense is this? Does Kaz value 60fps or does he not value 60fps? I wish people would make their minds up, because Kaz obviously can't. Either that or his ambition far outstripped the talent of his team and the limitations of the hardware, and his ego wouldn't let him back down, even in the years between GT5 and GT6. He now seems to place a higher value on 60fps than he has done at any time in the last decade, and if that leads to something that's not 'spectacular', then so be it. And GT Sport won't be 'like other racing games' because of this. Other racing games have all sorts of features that so far appear conspicuous by their absence in GTS.

cooldawn, it would help if you had played Forza 5 or 6, as those games are both a locked 60fps, and the Nurburgring was entirely remade from scratch and added as a free update to Forza 5. Things have changed since Forza 4, and Turn 10 has been unwavering in their 60fps mandate.

And Mascot's original point was to wait and see before using GT's locked 60fps as justification for missing other features, siince we don't know how well it will maintain that in actual play. I'm optimistic, but you never know. All we can say for sure is that its an important target, especially with the game's vaunted VR support.

Thank you, sir. Some sanity..!
 

l2ounD

Member
2016-06-12.png


Hope this is playable at e3 or they reveal another track!

GTS is looking to have incredible highs and hopefully not as low lows as GT5 :)
 
2016-06-12.png


Hope this is playable at e3 or they reveal another track!

GTS is looking to have incredible highs and hopefully not as low lows as GT5 :)

That's another thing they've fixed since the initial reveal. The road surface on Willow Springs was way too smooth

vlcsnap-2016-05-21-16iexos.png
 

kyser73

Member
If this is to have a PSVR mode it can't be anything other than a locked 60fps. There is no negotiation on that when it comes to VR, and that's a generous baseline which allows for reprojection to smooth it out. Should be running at 90+reprojection.
 
Honestly I don’t get the sound stuff, guess because I’m not hardcore, but that sounds great to me!

Tks posting the trailer.

My only issue now is content...I just want more cars/more racers/more events etc...Dunno how much fun I’m gonna have with it not planning on racing against other people. Every new build just looks better and better IMO, I’m not pessimistic at all with the game now.
 

c0de

Member
How in hell they showd the game like that some weeks ago and now it looks much much better? wtf?

Well, taking the comparison images above instead of the low resolutin GIF there are changes but nothing close to what this GIF is trying to imply.
 

Servbot24

Banned
It really seems bizarre to me that Siny doesn't even mention GT at their conference. This was a premiere PS franchise, then it just seems like they suddenly didn't want it to be that anymore.
 

saladine1

Junior Member
Honestly I don’t get the sound stuff, guess because I’m not hardcore, but that sounds great to me!

Tks posting the trailer.

My only issue now is content...I just want more cars/more racers/more events etc...Dunno how much fun I’m gonna have with it not planning on racing against other people. Every new build just looks better and better IMO, I’m not pessimistic at all with the game now.

Yeah, still sounds shit.
Those upshifts and downshifts are still terrible too.
 
Yeah, still sounds shit.
Those upshifts and downshifts are still terrible too.
lol....ok..disagree

GTS coming this year, I think it will be marketed again, and have upcoming events etc....Didn’t need a new trailer in the conference IMO, it still getting the same coverage.
 
I really don't like the omnipresence of Vision GT cars in every race, among normal race cars
I know this is GT and all, but I find it jarring
I'd be happier if they were showroom only, or had a class of their own
 
My only issue now is content...I just want more cars/more racers/more events etc...

I'm right there with you. No issues with how it looks, sounds, lack of weather, etc., but no offline cups/championships is killing this for me. I was so looking forward to GT on PS4 and I don't even know if I'm going to buy it. Sucks.
 
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