There is still something odd about the way that the cars move on the track, almost like they have no connection with the road surface, and the way the cars spin and lose momentum off track, hopefully it's just the way the cars appear in replay mode.
I noticed this too with the McLaren GT3 on the Nurburgring. It's not quite right and it does need improving...but generally Gran Turismo has always seemed to be the most natural stomping ground for it's subjects so I'm pretty confident it'll look just right come release.
The decorations and outer areas might not be great but the track itself is accurate, that's what actually matters.
I can't think of any Nordschleife that's better than Gran Turismo's on console either
*. It's Nordschleife has always been stunning, through dawn to dusk come rain or shine. It's mesmerising at times. I'll be missing the latter part so much in GT Sport.
The version in Project CARS is embarrassing, for instance. It doesn't look good and it feels completely flat. Probably the worst version I've ever experienced. I'm curios as to how Assetto Corsa's version feels like, mind. That could be interesting.
*It must be noted for fairness that I haven't played on the Nordschleife from Forza 4 onwards, but I have on pretty much every other console racing game that matters.
All this talk about the graphics and always the critics ignore this part:
The damage was disabled in the demos, many basic effects were not implemented (skidmarks, sparks, backfires, good smoke and dirt, track shadows over the cars were missing, no wind effect in the grass, etc), they have not showcased yet anything about weather effects/tracks, nothing about the night tracks, etc.
Could they go back to procedural deformation, considering tessellation? I'd rather that than the usual bends and scrapes that really don't represent anything useful.
The rest of that is all trademark Gran Turismo. I can't wait to see it firing on all cylinders, especially a Neo version.
Oh, no doubt. But are people really expecting Forza-levels of unfaltering engine performance from the non-PSVR version of GT Sport, even after the tenth patch? I just don't trust PD to be able to deliver this. They haven't even said it'll happen. They said it's a goal.
For Turn 10 it's not a goal, it's a fundamental truth around which everything else is built, and that's the only way to absolutely guarantee it. Kaz doesn't care enough about 60fps and v-synch. He proved this with GT5 & 6.
I don't think I have ever played a console game, regardless of genre, that has a 'unfaltering engine performance' from a design philosophy of it being 'a fundamental truth' unless it's pretty basic. You could just say Forza has, per game, been a more consistent experience in regards to frame-rate compared to Gran Turismo since the last generation of consoles, and be done with it. Like any metric, it depends on so many other variables.
One is more clinical, the other is more indulgent.
However, this unfaltering truth lark needs to stop. Dead. Forza 3. Twin Ring Motegi. The last chicane on to the start/finish straight. Many frames dropped...all the time. Please don't play with the truth. You can get a message across without flat-out lying.
I'll re-iterate, I haven't played Forza 4 onwards but, are you really willing to put Turn 10 on a pedestal, high above all other developers? Are you being fair with your assessment?
I dunno, maybe Kaz now cares about frame rate again. But he also told us he cared about audio.
He's always said Gran Turismo needs to be 60fps...but there's (always) more he wanted to add to the experience. Something had to give. This time you got your wish and features are being set aside in the pursuit of 60fps. Now GT Sport will be more like other racing games rather than something spectacular.
So why don't we wait and see! The would be nice. Personally I'll be happier when a fully Kazified GT7 rolls around with everything in, again.