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Resident Evil 7 Biohazard announced (PC/XB1/PS4), Jan 2017, PS4 demo out now

Capcom response today worry me. It shows that they are not confident in the change enough so that damage control has to be done.

I feel that it is only appropriate that they wouldn't be confident. Despite all the criticisms RE5 and 6 did go on to sell millions of copies, and action games generally do sell much better than horror games. No one really knows how much difference a change in genre like this could do to those sales.
 
D

Deleted member 30609

Unconfirmed Member
Impressive demo. The sounds and general feel reminded me of the best parts of REmake quite a bit. Excited to see where they go with the full game. Love the inventory / stupid adventure game stuff going on, I'm a sucker for that sort of thing and have missed it in recent RE games.
 
Wild speculation here, but this house kinda gives me some Lisa Trevor vibes. The environment is aesthetically similar to where you first encounter her. Her backstory has her removing her "father's" and "mother's" faces and there are portraits in the demo with their heads covered/masked, similar to Lisa herself. The man who subdues you also is missing facial features, most notably his eyes (EDIT: Looking at a youtube playthrough, he actually has glasses on. Comparing him to the fireplace photo, it appears to be the man in that picture.) She has displayed incredible resilience to physical harm and she played a pivotal role in Umbrella's experiments so maybe Umbrella is trying to track her down hence the helicopter photo?

That's about as many connections to a past RE game I can come up with, perhaps there are more? I'm definitely no expert as I have yet to finish any of the classic REs before 4 and came up short of finishing 6's campaign (stopped at Ada). Most of this is gathered from the RE wikia entry on Lisa so people more knowledgeable could probably pick this theory apart.

As for the demo itself, I'm left wanting more, and I'm hoping someone figures out what the hell the finger and axe are for. I'm getting the impression this could be something like REmake but in first person. It's pretty clear there's going to be combat since there's an "Aim Assist" option and picking up the axe tells you R2 is "Attack" not "Use Tool" or something along those lines. L2 also has you ready the axe with two hands and I'm guessing that's how you're going to aim your firearms. Item management is back with limited inventory along with varying item slot sizes. Puzzles are somewhat suggested to be back with the keys (there's definitely a key inside that finger, damn it.) and actions taken in the videotape manipulating things in the present. It could be really interesting to put an RE spin on the Amnesia/Penumbra/PT formula and I'm not getting the impression they're making a straight up clone of those games since combat is obviously suggested to be a part of it. It would be nice if the demo itself had some combat and that's still entirely possible if there is in fact a mystery to be solved.


i hope you are on to something
could ghost girl be Lisa?
...this demo wasnt so scary because it takes place mostly during the daytime. After i found out about
the ghost girl that can show up in random places at random times
the demo has become almost as scary as PT
especially the basement area
...I also think getting one of the designers who worked on PT was a genius move...PT and BH (beginning hour) feel more like a series now and there is a connection between the two biggest survival horror series...
 
Judging by the vaguely damage control-y interview Capcom gave today, I'd say the negative reception of NeoGAF has left its mark. They made a point of assuring their audience that the demo isn't part of the game and is a 'tonal' indicator only.

I'm sure I'm not the only one hoping the full game is much better.



Thank God. while I'm disappointed that the movement system from re6 is getting scrapped I'm okay with change but this demo was just boring and not scary at all.
 
Just finished the demo

why the hell is this related to Resident Evil?

first person view is one thing, but everything else was awful

it's not different from the countless and tired indie first person horror games on PC

I can't believe I'm saying this, but I'll take RE6 clone over this any time or better RE4/5

this has nothing with Resident Evil not in atmosphere, tone, point of view, setting.

this demo makes spin offs like DmC look very very very faithful to the originals.

I sincerely hope this is a big ass troll and they will announce the real deal tomorrow or something

I think the VR demo isn't the final product and not even in the game. We should wait to see actual footage of the game before we make judgements.

wouldn't surprise me if DMC5 will have Shadow of Mordor combat next

tumblr_inline_mukn04FDgC1r7m485.gif


That being said I would have been more worried if DmC didn't happen. Thankfully that game send a message to Capcom and the existence of 4SE makes me think Capcom ala Itsuno is on the right path for DMC5
 

silva1991

Member
I think the VR demo isn't the final product and not even in the game. We should wait to see actual footage of the game before we make judgements.



tumblr_inline_mukn04FDgC1r7m485.gif


That being said I would have been more worried if DmC didn't happen. Thankfully that game send a message to Capcom and the existence of 4SE makes me think Capcom ala Itsuno is on the right path for DMC5

We'll see

is RE considered their biggest franchise?
 

Elios83

Member
I really liked it.
Much better than RE5 and 6 already.
Of course the teaser doesn't tell the whole story, there is certainly a lot more in terms of combat, outside world and plot connections to the mainline series than it seems in this teaser.
Btw it's normal that whenever there is a change you make some happy and others not so much.
 

Astral Dog

Member
i hope you are on to something
could ghost girl be Lisa?
...this demo wasnt so scary because it takes place mostly during the daytime. After i found out about
the ghost girl that can show up in random places at random times
the demo has become almost as scary as PT
especially the basement area
...I also think getting one of the designers who worked on PT was a genius move...PT and BH (beginning hour) feel more like a series now and there is a connection between the wetwo biggest survival horror series...
Could be, but i doubt its her, Lisa story is over and while this game is designed to replicate the first game mansion closed environment, i doubt it will have any connection to the actual story. (Beyond a little hint nod like the Trevor designed boat in Revelations)

Im thinking RE7 might have a connection with The Family mentioned on RE6, but that is just based on dialogue could just be unrelated as well.
 
Capcom response today worry me. It shows that they are not confident in the change enough so that damage control has to be done.

In what way did they show a lack of confidence?

What if they didn't say anything? Would that be seen as confidence? Because that I highly doubt and knowing this board in particular it would be likely viewed as cowardice in not owning up. They made it clear what direction they are going in, but aren't showing anything. 24 hours of responses due to confusion they themselves caused isn't going to make them suddenly pull a slice of the game out of nowhere. What is the response that is wanted/expected?

Best case scenario they will make that slice happen and get it out in a couple of months to press or stream or GameInformer will have a feature piece with some images. The marketing game is terrible, but at least we're only dealing with this nonsense for 6-7 months instead of 1-2 years.
 

Astral Dog

Member
I feel that it is only appropriate that they wouldn't be confident. Despite all the criticisms RE5 and 6 did go on to sell millions of copies, and action games generally do sell much better than horror games. No one really knows how much difference a change in genre like this could do to those sales.
Well thay had to change something, criticism was getting worse every game.

This change does not seem sales friendly imo, but its too soon to judge if we at least can get a quality RE horror game out of this then its going to be worth it.
 
I'm excited and optimistic about "Resident Evil VII: Biohazard". The main reason for this, is because when I played the original "Resident Evil" on PlayStation in 1996, I really felt as though I was experiencing it; which is kind of funny to think when looking back at how primitive the graphics were then compared to today's photo-realistic visuals.

After the "Resident Evil REmake" came out for the GameCube, I really wish I could have experienced it through my own eyes - walking through that creepy mansion, feeling and sensing the atmosphere, not knowing what was around the corner - thinking that I may have to lean around a corner first to look and see what was ahead. If they do this game right, it will focus more on atmosphere and John Carpenter-esque techniques, like something moving past you in the distance and then when you get there ... it's gone. I far prefer that style of horror over jumps-scares and cats leaping out of cupboards.

The one thing I noticed wrong with the demo were the shadows - it's cool that we see our own shadow cast on everything, but when the flashlight passes over objects, it should cast shadows of everything. Even Silent Hill 2 on Playstation 2 did this.
 

JJD

Member
Played for the first time.

I LOVED IT!!!

Man I can't understand all the complains. People have been bitching about RE for years! After RE6 it seemed like no one gave RE a fuck anymore.

Now we have a fresh take on RE, on fucking VR and people are still complaining??? Geez...

We are still getting the regular RE gameplay with RE2 Remake, I'm glad Capcom is taking chances and I'm going to pre order this right now to show then support.

This is the kind of game I want to be playing on VR.
 

RootCause

Member
Played for the first time.

I LOVED IT!!!

Man I can't understand all the complains. People have been bitching about RE for years! After RE6 it seemed like no one gave RE a fuck anymore.

Now we have a fresh take on RE, on fucking VR and people are still complaining??? Geez...

We are still getting the regular RE gameplay with RE2 Remake, I'm glad Capcom is taking chances and I'm going to pre order this right now to show then support.

This is the kind of game I want to be playing on VR.
Yep, loved it too. Also preordered it in hope it doesn't get changed back, or at least not all the way back.
 

G-Fex

Member
RE was never scary, I mean unless you take into account the time when zombies were considered scary which would be the first game and that's it. The fact that people have been asking for a scary "back to roots" RE when those roots are actually an action game has always bothered me. RE has been an action game since RE2...not RE4m as such to bunch up post RE4 fans into a group and pre RE4 fans in another like they are all the same is strange.

I won't play this game if it's a first person horror game because :
1) I don't like horror games since most of them rely far too much on either monster closet design or making you completely under-powered and under-equipped which I don't find fun. TEW is actually decent example of a horror game that does neither but the game has other problems.

2) It will be in first person.


Btw this also means RE6's amazing combat engine is now dead.


That is the saddest part.

But Ayyyyyyy first person walking engine is better
 

The Ummah

Banned
The reveal trailer was so effective. I can't get the song out of my head, and I'm just thinking about the possibilities with the story/gameplay now. Been a while since I've been this hyped!
 

liquidtmd

Banned
That is the saddest part.

But Ayyyyyyy first person walking engine is better

Look at it this way - they could have easily just taken the RE6 engine, reskinned the setting and pumped out RE7 last year

Theyve taken some time, come out with something new. REMake 2 is still on the way. I'm not surprised this is divisive but I applaud them for at least trying to subvert expectation.

Have now played the demo and agree whilst it's not as slick as P.T, it bodes well for their willingness to try new shit for the whole project

It genuinely creeped me out - a first in the series for 14 years.
 

Bl@de

Member
I don't think it's about a lack of confidence. I think they just want to be clear that the game will maintain RE-style mechanics, namely and most importantly combat mechanics. That's just being honest. I'd feel bad for people thinking that RE7 is a game like Outlast or whatever with a bunch of stealth and running around.

Well it's a drastic change so CAPCOM must be very nervous about the response of the fanbase. If you ask me, mixing Amnesia/Outlast with Classic-RE is a brilliant thing. Really excited for the final version with combat etc.. I just want so see how they explain all the crap that happened in 6 or if they are going to ignore 99% of the previous RE games (like 4 did).
 

neohwa

Junior Member
Prove me that I'm wrong:

Third person RE = You can see your character being grabbed by a zombie and get bitten violently. You feel the scare and terror caused by that scene. Mission accomplished.

First person RE = You will see the zombie biting an empty space and nothing at all, your first person camera will shake violently and screen will get blurry and reddish. Game being thrown into the toilet.

Also please explain why this game looks worse than PT, RE5 and 6. Thank you.
 

gconsole

Member
Prove me that I'm wrong:

Third person RE = You can see your character being grabbed by a zombie and get bitten violently. You feel the scare and terror caused by that scene. Mission accomplished.

First person RE = You will see the zombie biting an empty space and nothing at all, your first person camera will shake violently and screen will get blurry and reddish. Game being thrown into the toilet.

Also please explain why this game looks worse than PT, RE5 and 6. Thank you.

Do u really feel scare when u see zombie bite u? For real?

First person give u less view space thus more tense feeling. That is the reason why horror games are more success to create tension this way.

And it looks like this game is gearing toward VR of that explain the graphic.
 

Trace

Banned
Prove me that I'm wrong:

Third person RE = You can see your character being grabbed by a zombie and get bitten violently. You feel the scare and terror caused by that scene. Mission accomplished.

First person RE = You will see the zombie biting an empty space and nothing at all, your first person camera will shake violently and screen will get blurry and reddish. Game being thrown into the toilet.

Also please explain why this game looks worse than PT, RE5 and 6. Thank you.

Because PT was scarier than any third person RE and it was first person. You don't need to see yourself getting bitten by shit to be scared.
 
Prove me that I'm wrong:

Third person RE = You can see your character being grabbed by a zombie and get bitten violently. You feel the scare and terror caused by that scene. Mission accomplished.

First person RE = You will see the zombie biting an empty space and nothing at all, your first person camera will shake violently and screen will get blurry and reddish. Game being thrown into the toilet.

Also please explain why this game looks worse than PT, RE5 and 6. Thank you.

I've always found first person horror games scarier because you can only see in one direction at a time. You can only see what's in front of you, so there's always that fear that something is creeping up from behind.

I'll agree that there's something really unnerving about seeing your character grabbed by a zombie. But I don't think a game stops being scary just because it doesn't have that anymore.
 

neohwa

Junior Member
Do u really feel scare when u see zombie bite u? For real?

First person give u less view space thus more tense feeling. That is the reason why horror games are more success to create tension this way.

And it looks like this game is gearing toward VR of that explain the graphic.

Many people jaws dropped when they first play RE when they see your character couldn't pull away and get bitten. In this game you won't see that.

The most successful and best selling horror games are all 3rd person, not 1st person. I think that's because top reason is that 3rd person = more horror and scary than the less view space 1st person.
 

neohwa

Junior Member
Because PT was scarier than any third person RE and it was first person. You don't need to see yourself getting bitten by shit to be scared.

I've always found first person horror games scarier because you can only see in one direction at a time. You can only see what's in front of you, so there's always that fear that something is creeping up from behind.

I'll agree that there's something really unnerving about seeing your character grabbed by a zombie. But I don't think a game stops being scary just because it doesn't have that anymore.

I think 1st person is only scary if you have good imagination. You can not see anything = scary!
 

Trace

Banned
Many people jaws dropped when they first play RE when they see your character couldn't pull away and get bitten. In this game you won't see that.

The most successful and best selling horror games are all 3rd person, not 1st person. I think that's because top reason is that 3rd person = more horror and scary than the less view space 1st person.

Last few years all the successful horror games have been first person outside of Resident Evil and those have been more action than horror.

I think 1st person is only scary if you have good imagination. You can not see anything = scary!

If you have no imagination none of these games are scary.
 

Bl@de

Member
Prove me that I'm wrong:

Third person RE = You can see your character being grabbed by a zombie and get bitten violently. You feel the scare and terror caused by that scene. Mission accomplished.

First person RE = You will see the zombie biting an empty space and nothing at all, your first person camera will shake violently and screen will get blurry and reddish. Game being thrown into the toilet.

Also please explain why this game looks worse than PT, RE5 and 6. Thank you.

Prove me that I'm wrong:

Third person RE = You can peek around corners and have a clear view of what's ahead. Game being thrown into the toilet

First person RE = Narrow field of vision, don't see what's behind you. Coupled with surround sound ... You feel the scare and terror caused by that scene. Mission accomplished.

So you see, both have their advantages and disadvantages. There is no right perspective. But Capcom wants to try something new.

It looks worse than P.T. because of the VR focus. It doesn't look worse than RE5 and 6 to me.
 

Veal

Member
Those of you saying that this game is in no way creepy or that it lacks all of the tension PT had are out of your minds.

Yes, I totally agree that this demo doesn't touch PT. The novelty and cutting-edge creep factor of PT may be long gone and already inspired a couple of imitators along the way. But the demo for RE7 worked just fine.

Using the iphone headphones (which have very, very decent sound) and a big enough tv, I was just as sucked into the atmosphere as I was with PT. After deciding not to watch streams before downloading the demo, I went in blind and could definitely feel the tension. Jump scares were totally there, from the
baby figure dropping from the ceiling
to the
random mannequin getting in your way towards the exit door
. Hell even the character's own shadow scared the shit out of me as I approached the tv room.

tl;dr the demo is creepy enough, and playing it on VR must be fucking terrifying I can't wait to try it myself.
Objection. The iPhone headphones (both the new models and the buds) have got to be some of the worst sounding earphones I've ever heard. It's good that they didn't ruin your experience with the demo though!
 
I think 1st person is only scary if you have good imagination. You can not see anything = scary!

Well, if you lack imagination, I can't imagine you would have had much scares or fun with the horror-focused Resident Evil games. A large part of their appeal since the beginning was the suspense and fear of the unknown. The games were designed to make you wonder and fear what was possibly in the next room. Even the door animations, while technically being loading screens, actually played into this. Some of the best horror games of all time, like Amnesia, did similar things (invisible water enemies anyone? lol).

Horror games that don't require imagination are basically what RE4 and 5 were. Having a chainsaw maniac running after you can make you tense and scared, but you always KNOW when he's around - he announces his presence quite loudly. And that's just not as scary as the suspenseful kind of fear that RE1-3 focused on, which took advantage of "the unknown" to frighten the player.

And the first-person view can take advantage of the unknown just as much, if not moreso, as a third person view can. It's easier to surprise the player with hazards or scares in the environment when you're only looking in a single direction.
 

neohwa

Junior Member
Prove me that I'm wrong:

Third person RE = You can peek around corners and have a clear view of what's ahead. Game being thrown into the toilet

First person RE = Narrow field of vision, don't see what's behind you. Coupled with surround sound ... You feel the scare and terror caused by that scene. Mission accomplished.

To be fair, I was talking about the encounter with an enemy in RE. How will it look in 1st person during the "grabbed and bitten by zombie sequence" in a RE game?

Personally I found their attacks look silly in all 1st person horror games. It's like they are attacking the barrier in front of you, or maybe scratching your TV screen.
 

higemaru

Member
I've heard people say that VR is potentially the biggest jump in how we play games since 3D. If that is indeed true than of course we're going to see some franchises get shaken up like Resident Evil is. I don't think we should get all worked up over the change in gameplay because I think it's really interesting and encouraging to see big name developers using VR and experimenting with big franchises. I like it a lot especially since I missed the early days of 3D. I'm just hoping Resident Evil 7 is more of an Ocarina of Time than a Castlevania 64.
 
To be fair, I was talking about the encounter with an enemy in RE. How will it look in 1st person during the "grabbed and bitten by zombie sequence" in a RE game?

Personally I found their attacks look silly in all 1st person horror games. It's like they are attacking the barrier in front of you, or maybe scratching your TV screen.

I get what you mean on that, it's why I never found Left 4 Dead scary. The zombies look like they're just slapping the screen. Some games do it well though. Alien Isolation's androids that grabbed you by the neck to choke you were pretty convincing IMO (even moreso with the game's hidden VR mode)

I think playing in VR will help a lot here. If it actually feels like there's a zombie (assuming there even are zombies in this game) inches away from your face, it will be horrifying. But of course, not everyone will be playing it in VR. Hell, most people probably won't be.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
I hope we get some returning characters, even if not in a playable capacity.

Remember how Wesker was the badass captain who held his own while you travelled through the Spencer estate? Or Barry in Jill's game? Claire/Jake/Sherry/whoever could be like that.

There was also
the Alex Wesker tease
at the end of Rev 2...
 
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