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Resident Evil 7 Biohazard announced (PC/XB1/PS4), Jan 2017, PS4 demo out now

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
I think this might be the game that sells me on VR. I've always thought a good first person horror game is the killer game I'd want for VR. I'm really excited about this game in general. I think the demo shows the atmosphere they're going for is great, and I really dig that they're going for a game with a horror focus yet it's still a big shakeup for the series and not simply trying to be like the old games. It remains to be seen how good the core gameplay will be but I love the tone they're going for and it seems like the perfect game for VR.
 

silva1991

Member
In recent years, the discourse around games has become such a joke. This absurd dance of fan ownership and "hot takes" that really amount to spending a lot of time framing whatever's in front of you in a thoughtleasly negative way.

A REmake replay (my fifth or so, probably) was my most recent run through an RE game. Before that, RE6 for the second time.

RE7 has:

-A single, large location as the setting.
-Enemies appear in low numbers; horror is worked up from the appearance of one zombie, mainly.
-Puzzles. Tons of seemingly disconnected items, and you figure out their use through exploration.
-Limited perspective. Derives horror from what you can't see as much as what you can.
-Mysterious characters that appear in pictures and notes, for you to piece together what's happening yourself.

RE6 had none of the above. But RE1 has all of this. And arguably these are the key elements of that game above all, with one exception: combat. And combat is in the game, just not in the demo area.

For all of this return to form, the one unfamiliar aspect is literally all that some of you are able to process. It's first person. Which really, is a clever way to return to the limited camera angles from the original RE games without also bringing back the tank control setup.

There is no trace of hide and seek gameplay. The demo is all the elements of RE1 sans combat. The primary gameplay is collecting items and solving puzzles, which is the most prominent aspect of RE1. And, again, we know combat is there in the final game.

So these rants about this being some generic indie YouTube bait, and "not RE" ring hollow to me. Its set in the same universe. And has a style that calls back to the first game in the series. And quite quickly introduces you to a zombie attack.

Literally, make it a third person game and the PewDiePie talk dies off. But I'm sure many of you would find another aspect to harp on, now that RE6 is suddenly a "true RE game" I'm everybody's minds.

None of the thing you mentioned makes this demo a RE game in the slightest

it's still not a RE game period even it it ended up 100/100 on metacritic.
 

gconsole

Member
If you find super obtuse puzzles with no hints on what you probably should be even trying to do good then sure the puzzle design is excellent. To me it is really bad puzzle design. Then there are other things that make me really not happy..

Somehow people praise PT like a second coming of Jesus with its super obtuse puzzle. The whole internet even try to help solving it.
 

TGO

Hype Train conductor. Works harder than it steams.
Someone spotted a BIG HINT that might suggest Resident Evil 7 will come with a demo of REmake 2:

e178f69d72bf24f8c9d0f59d369f0640.jpg
And that means what to rest of the world? if the EU demo has the EU code and so on, then yeah.
but this just a coincidence.
 

F0rneus

Tears in the rain
None of the thing you mentioned makes this demo a RE game in the slightest

it's still not a RE game period even it it ended up 100/100 on metacritic.

So the only thing that made RE, RE was seeing your character on screen? Is Mega Man RE?
 

gconsole

Member
None of the thing you mentioned makes this demo a RE game in the slightest

it's still not a RE game period even it it ended up 100/100 on metacritic.

Then what's RE for you? Since it's obvious that everybody who post here care enough about this series and play all the game.

I'm in two mind about the direction the series is going, but this game is a lot more RE than RE6 any day. And I don't even hate that game like other people.
 

TGO

Hype Train conductor. Works harder than it steams.
Somehow people praise PT like a second coming of Jesus with its super obtuse puzzle. The whole internet even try to help solving it.
PT had a lot mystery in a short confined space and was generally unnerving, this has none of that.
So the only thing that made RE, RE was seeing your character on screen? Is Mega Man RE?
Nope, as a fan of Resident Evil you should know what a Resident Evil game is and should know straight away that even with a 3rd person view, this isn't Resident Evil.
Perhaps the final game will have it atmosphere, but Nothing other then a picture with an Umbrella logo on it resembles Resident Evil.
 

myco666

Member
Somehow people praise PT like a second coming of Jesus with its super obtuse puzzle. The whole internet even try to help solving it.

I really doubt people praise PT because of its puzzles instead of it being really oppressive. This demo is like PT without being scary so there is barely anything thats good.
 
And that means what to rest of the world? if the EU demo has the EU code and so on, then yeah.
but this just a coincidence.
Seriously? The random number that pops up on screen and is the exact serial number of a previous game (with announced remake coming) is a coincidence?

Say what you will about Capcom but their games are made by people who love their franchises and slip in as many Easter eggs/nods as possible for their fans. Something RE2 is coming
 

Plum

Member
Just "finished" (maybe) the demo and I got to say that I'm really loving how "disgusting" the house is. P.T.'s sink fetus and hanging blood fridge were horrid but the utter decay on sight in the demo made me physically cringe at some points.

For the final game I really hope they bring in the biohazard aspect in proper, which I think is likely since they wouldn't put "Biohazard" so prominently in the English logo if it weren't the case. A mixture of ghosts and classic Resident Evil experiments and biological abominations would be amazing.

Under Death Stranding this is the game I'm most intrigued by this E3.
 

F0rneus

Tears in the rain
PT had a lot mystery in a short confined space and was generally unnerving, this has none of that.

Nope, as a fan of Resident Evil you should know what a Resident Evil game is and should know straight away that even with a 3rd person view, this isn't Resident Evil.
Perhaps the final game will have it atmosphere, but Nothing other then a picture with an Umbrella logo on it resembles Resident Evil.

This felt 100% like RE to me, and I've been playing RE since the first game.
 

TGO

Hype Train conductor. Works harder than it steams.
Seriously? The random number that pops up on screen and is the exact serial number of a previous game (with announced remake coming) is a coincidence?

Say what you will about Capcom but their games are made by people who love their franchises and slip in as many Easter eggs/nods as possible for their fans. Something RE2 is coming
But it means nothing the rest of world, Japan where the Demo first went up wouldn't understand it, EU second place it pop up means nothing.
But an easter egg that only America will get?
You might be right and they excluded the rest of the world but I doubt it.
This felt 100% like RE to me, and I've been playing RE since the first game.
Example please and I too have been playing RE since 1996.
 

Jobbs

Banned
I played through the demo and I'm so disappointed. Nothing about it resembles Resident Evil. Why call it Resident Evil?

When I play RE I want a campy game where I shoot zombies and other monsters. I would like for it to be calibrated a bit more towards the horror side than 5 and 6, but this... This is just Outlast or a cheap PT imitation. First person, no combat, takes itself seriously, just walk around a dark house waiting for the scripting to try to scare you with some shit you have no real interaction with.

If I wanted to play Outlast, there's a game for that -- It's called Outlast, and I hate it!

My only hope is that somehow this demo doesn't much resemble the full game.
 

Alienous

Member
A segment of an iteration in a major franchise disguised as an entirely unrelated horror game (the Kitchen) AND a playable teaser released day and date with the game's announcement?

It's staggering that Capcom can come up with such great ideas.
 

Thorgal

Member
None of the thing you mentioned makes this demo a RE game in the slightest

it's still not a RE game period even it it ended up 100/100 on metacritic.

Then please , in your own words explain : What makes a Resident evil Game a Resident evil game ?


better yet , let me put that question at everyones feet .


What makes a Resident Evil Game A Resident evil Game ?
 
Judging from the demo this doesn't feel like RE to me.

But that is mostly not because it has many of the features of an RE game but that it resembles a carbon copy of games like Outlast, PT, Amnesia and every other indie horror first person pov. Puzzle solving, tense environment, and atmosphere isn't exclusive to RE. The only thing is the inventory sound that reminds me of RE6 lol. If the game wasn't called RE7, everyone and their moms would think this as another VR horror experience which we have plenty of. Sure its a "fresh" start for RE but that doesn't help it from getting out of the bargain bin first person horror vibe to me.

The first person pov may be it but I can't picture this demo in 3rd person either. For me I feel like 3rd person pov did atmosphere better since we get a bigger picture of the surroundings while first person is more tunnel vision. Sure the things are happening to "you" in first person and the lack of visibility sure builds horror but that kind of up close horror never impressed me. Its the slow build up and our minds ability to build tension by picking things apart from a larger picture made me like 3rd person horror more.

I can't imagine going through a full blown, 7-10 hrs of doing this type of horror games. That sounds exhausting and honestly quite boring. I love replaying games and RE has always met my demands bar RE6 but this turn of events just doesn't seem to entice me.

Only thing keeping me on hook is what they will show of the actual game. I am genuinely curious as to how they plan to stand out of the aforementioned games.
 

Saladinoo

Member
Now it's first person? :(

Seems that they've gone too far the other way for my tastes, I don't want out and out horror like PT, I wanted the creepy atmosphere back ala RE4, but I know a lot of people wanted something super scary like the original games so fair play to them for listening
 

Bergerac

Member
Then please , in your own words explain : What makes a Resident evil Game a Resident evil game ?


better yet , let me put that question at everyones feet .


What makes a Resident Evil Game A Resident evil Game ?

Slow paced, item management focused Haunted House horror with backtracking and an aesthetic flair.

Isn't that funny? It describes both RE1 and 7. The right notes - the ones tha actually matter - have been hit so far. Only thing missing is firearms combat. It's coming.
 
Resident Evil has a distinct style and iconic characters. Both the first person view and the pretty ,,unremarkable" look of the cabin mostly make this feel like a random indie project instead of mainline RE, despite the exploration and item management. It's hard to imagine any of the old cast in the new demo, because the whole setting feels so different stylistically.
 
Combat in First person never worked for me and when speaking of it reminds me of dishonored, with its janky camera shake of a combat. And if you add guns, well add another to the first person shooter pile.
Why can't the limited ammo and resource management of classic Resident Evil be done in first person? In what ways does the shift in perspective prevent that combat pacing? Being first person and having guns doesn't mean it suddenly turns into Doom
 

Wild Card

Member
For one, those games don't have combat or shooting/guns. RE7 does

I sure do wish they would show this stuff off, right now this game looks like trash to me.

But even then, them confirming that it's all first person has completly deflated anything in me for this game, maybe I'll buy it one day, or watch a let's play, sounds like a great format to enjoy the game in.
 

Drain You

Member
Im fully open to whatever this resident evil ends up being, but I have to say Im honestly surprised with how many people are saying this felt like Re to them. If I didn't know this was Re I don't think I would have guessed it. That being said I'll be there day 1, I can't pass up on anything set in the Resident Evil universe.
 
I think they're going to do some really interesting things with the videotape narrative in this game, allowing the player to affect the present by doing things in the tapes. And also the presence of the ghost only in the tapes could indicate that the 'supernatural element' only shows up on celluloid, not 'real life'. This could mean that the scares could really ramp up in the tape sections in RE7 because they can incorporate all kinds of supernatural stuff, and then make the present day stuff about being stalked by psychos or something.

Yeah I really liked this aspect, and would be super into the full game playing with it.
 
I sure do wish they would show this stuff off, right now this game looks like trash to me.

Ditto. You can't blame people for calling this a P.T./Outlast me-too knockoff if that's all they can show us followed by some promises that aren't anything substantial at this point.

It'd be cool if they could release another demo at some point with the actual supposed gameplay intact. I'm assuming it kind of has to happen now after this goofy 'it's not the actual game' demo.

EDIT: On another note, the actual game and/or its quality aside, I can't believe anyone is still regurgitating this 'white trash American psychos' hyper cliched setting that has been trampled into the ground twice over in cinema and gaming alike since TCM came out in the early 70s. I know RE is big on American horror flick pastiche since RE1 but this setting is way too played out for me.
 
The "it's not Resident Evil" comments will never make sense to me. This is a Resident Evil game, this is what the Resident Evil people want to do. If you don't like it that's fine but nobody outside of Capcom gets to decide what is or isn't Resident Evil.
 

MMarston

Was getting caught part of your plan?
But it means nothing the rest of world, Japan where the Demo first went up wouldn't understand it, EU second place it pop up means nothing.
But an easter egg that only America will get?
You might be right and they excluded the rest of the world but I doubt it.

Example please and I too have been playing RE since 1996.

I don't think care about 90009 either.

And that means what to rest of the world? if the EU demo has the EU code and so on, then yeah.
but this just a coincidence.
This is just willful ignorance on your part.
 

TGO

Hype Train conductor. Works harder than it steams.
In recent years, the discourse around games has become such a joke. This absurd dance of fan ownership and "hot takes" that really amount to spending a lot of time framing whatever's in front of you in a thoughtleasly negative way.

A REmake replay (my fifth or so, probably) was my most recent run through an RE game. Before that, RE6 for the second time.

RE7 has:

-A single, large location as the setting.
-Enemies appear in low numbers; horror is worked up from the appearance of one zombie, mainly.
-Puzzles. Tons of seemingly disconnected items, and you figure out their use through exploration.
-Limited perspective. Derives horror from what you can't see as much as what you can.
-Mysterious characters that appear in pictures and notes, for you to piece together what's happening yourself.

RE6 had none of the above. But RE1 has all of this. And arguably these are the key elements of that game above all, with one exception: combat. And combat is in the game, just not in the demo area.

For all of this return to form, the one unfamiliar aspect is literally all that some of you are able to process. It's first person. Which really, is a clever way to return to the limited camera angles from the original RE games without also bringing back the tank control setup.

There is no trace of hide and seek gameplay. The demo is all the elements of RE1 sans combat. The primary gameplay is collecting items and solving puzzles, which is the most prominent aspect of RE1. And, again, we know combat is there in the final game.

So these rants about this being some generic indie YouTube bait, and "not RE" ring hollow to me. Its set in the same universe. And has a style that calls back to the first game in the series. And quite quickly introduces you to a zombie attack.

Literally, make it a third person game and the PewDiePie talk dies off. But I'm sure many of you would find another aspect to harp on, now that RE6 is suddenly a "true RE game" I'm everybody's minds.

For some reason I'm not seeing being trapped in a Mansion because of whats outside is hunting me while I seach for a missing team only to find what inside is worse as I find my team mates being pick off one by one by undead as I unravel the Mansions history and connections to a large corporation conspiracy who are experimenting biological weapons that has created a virus outbreak within mansion and eventually the city with biological experiments lose on the grounds and in the Mansion.
Working out puzzles to unlock areas of the house to find my team mates and a way out, managing my ammo supplies, looking at the mansions layout for safe ways to move to avoid the monsters in the house as I've only got 10 bullets, confronting those monsters only for them to comeback or be replaced by something worse.

I do see crazy people how are scripted to kill me if I don't do things in a certain order while trying to escape as I've seen the footage of what happened to the last person and I have a shitty touch with limited viability instead of a Camera in a mental hospital like some other game.


I don't see anything that resembles Resident Evil 1
 

Drain You

Member
The "it's not Resident Evil" comments will never make sense to me. This is a Resident Evil game, this is what the Resident Evil people want to do. If you don't like it that's fine but nobody outside of Capcom gets to decide what is or isn't Resident Evil.

I think it's mostly this game not fitting my pre conceived notions of what a Re "should" be. Agree with you though. If this is what the dev team wants from Re than who am I to say otherwise.
 

Wild Card

Member
The "it's not Resident Evil" comments will never make sense to me. This is a Resident Evil game, this is what the Resident Evil people want to do. If you don't like it that's fine but nobody outside of Capcom gets to decide what is or isn't Resident Evil.

If that's the case, then there is no point in really discussing anything, since RE is so nebulous. Another of Capcom's IP's they tried to reboot is DMC, and not to reenact an old meme, but that literally seemed to be Capcom shooting themselves in the foot with the franchise.

Honestly I don't know what the thought process is, but I'f they had just stuck with the formula they mad in RE4, and scale it back from the nutiness of RE6, I would be far happier.
 

Mindman

Member
I just finished and this is the most classic Resident Evil since Code Veronica. This is AMAZING!

Agreed. I loved it. Spooky and atmospheric.

It does need some throwbacks to previous RE games, like healing with herbs and safe/save rooms with soothing music. Those would still fit perfectly and pay homage to previous games.
 

Javier23

Banned
I just don't get the people claiming RE7 is not a RE game. What's a RE game supposed to be like? There's already a huge difference between the original RE and something like RE4 or RE6. I for one hate the direction the series took with RE4 and I see this as a return to its survival horror roots. I love it.
 

dan2026

Member
I just don't get the people claiming RE7 is not a RE game. What's a RE game supposed to be like? There's already a huge difference between the original RE and something like RE4 or RE6.

Idiots are just bitching because they hate change.

Which is stupid because Resident Evil was stale as as hell and desperately needed change.
 

TGO

Hype Train conductor. Works harder than it steams.
This is just willful ignorance on your part.
How is fucking ignorance on my part? Because I recognize that it means nothing to 70% of the world?
ignorance would be what people are doing thinking it's a easter egg just for America, Wow unbelievable.
 
Agreed. I loved it. Spooky and atmospheric.

It does need some throwbacks to previous RE games, like healing with herbs and safe/save rooms with soothing music. Those would still fit perfectly and pay homage to previous games.

I think it will, the inventory is already like the classics one. And there was even the "You got the item you needed to solve the puzzle so prepare for the worse now" moment.
 
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