• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

LTTP: Uncharted 4 | a.k.a why people can sometimes be really shitty

But its a very polarizing title, and your experience can vary dramatically upon just what aspects of the series you wanted or expected to see highlighted in the final game.

Man I guess, I just can't believe how many people didn't like this game. I thought it was incredible, and had no problems with the pacing early in the game other than I would have liked one shooting section in those first 4 chapters. I also really enjoyed the exploring parts though as I feel like there doesn't have to be a certain threshold of shooting to make it a great game. The second half of
Scotland navigating through the mountain
was one of my favorite parts of the game.

I think one mistake people made is they tried to rush through it which seems like a terrible idea in general. I would play a chapter or two at a time and I think I spanned it out over the course of a week.
 
UC4 is a very different game from all of the other UC games. I liked it, but I would have been happier with a game more in line with UC2. The TLoU-like elements of UC4 seemed to detract from the game--there weren't quite enough of those moments to make the game really memorable for them. The biggest problem I have is that, while combat is really fun, there just aren't enough scenarios. During my first playthrough, by the game's end, I still felt like I had a poor grasp on the basics. My second play through has gone much more smoothly, but I cannot help but think more regular combat set pieces would have benifited both the game's pacing and my own personal skill curve.

I think UC4 is a great game, but one that still falls behind TLoU and UC2 (which still makes it a damn good game in it's own right).

edit: Did anyone else constantly struggling against aiming? I still haven't quite gotten the sensitivity right and I never had that problem in UC1 or 2.
 

zoukka

Member
It honestly felt like they put just enough shooting sections in the game so it would still feel like an uncharted game. It seemed obvious they just wanted to tell the story and felt the combat was the weakest link in the game.
 
I've, surprisingly, already put the UC4 campaign behind me. Couldn't make it past the first half of the game on a replay so I just shelved the whole thing and have only gone back for mutliplayer. Such a huge difference compared to UC2 where I immediately started a new playthrough and began picking the game apart, returning to it at least once a year every year after that. I don't see myself playing through UC4 again, unfortunately. Even rushing through it, the way combat and higher energy scenarios feel like they exist simply to break up long stretches of low energy gameplay/storytelling is totally deflating. What I was sure would be my GOTY will end up as a footnote.
 

Sayers

Member
The game is full of action sequences, with lot's of possibilities to pull of amazing stunts with gameplay that is actually quite open and varied. Yes, there are a few chapters that focus on storytelling and exploration, but "it never does"?

While I'm sure if you actually broke it down it would be less, the game felt to me like it was about 85% linear, no stakes climbing/exploring. Looking back I can remember maybe 5 big action set pieces and none of them were as good as those found in U2.
 
edit: Did anyone else constantly struggling against aiming? I still haven't quite gotten the sensitivity right and I never had that problem in UC1 or 2.

I did and I generally have no problem in even the twitchiest of shooters.

I think it's the awful aim acceleration mixed with their wonky aim assist. No matter what settings I had, it never felt good.

I had to turn am assist off and drastically lower the aiming sensitivity.
 
Man I guess, I just can't believe how many people didn't like this game. I thought it was incredible, and had no problems with the pacing early in the game other than I would have liked one shooting section in those first 4 chapters. I also really enjoyed the exploring parts though as I feel like there doesn't have to be a certain threshold of shooting to make it a great game. The second half of
Scotland navigating through the mountain
was one of my favorite parts of the game.

I think one mistake people made is they tried to rush through it which seems like a terrible idea in general. I would play a chapter or two at a time and I think I spanned it out over the course of a week.

Don't worry, is not that many.
 
Best Uncharted game no doubt, 2nd best game this gen. U2 still had a bit bigger wow factor for me compared to this one. The neogaf spoiler dude should be found and banned for being as asshole. The mod's message should also says lol you're an asshole.

My big issues are that you can cut down 1.5 hours of walking/climbing around that amounts to another. Literally just added unncessary fat. And the last thing is spoiler around the end of the game.
No Supernatural also meant the climax wasn't as big or epic as it should have been

Sayers said:
While I'm sure if you actually broke it down it would be less, the game felt to me like it was about 85% linear, no stakes climbing/exploring. Looking back I can remember maybe 5 big action set pieces and none of them were as good as those found in U2.
What? There's one set piece in this that's better than any set piece in any action game ever made and it's not even close.
 

Servbot24

Banned
The pacing in the opening chapters is exquisite. Naughty Dog know better than the fans - can't wait for people to look back in a few years and realize it.
 
I did and I generally have no problem in even the twitchiest of shooters.

I think it's the awful aim acceleration mixed with their wonky aim assist. No matter what settings I had, it never felt good.

I had to turn am assist off and drastically lower the aiming sensitivity.

It's definitely the acceleration. It speeds up after an odd gap. . .
 
This game really disappointed me. The pacing was absolutely dreadful. Too much focus on mindless climbing, combat is spread too thin, story wrap-up was weird, setpieces didn't utilize gameplay well, lacked humor, didn't like Sam, etc. Just felt like a watered down Uncharted.

The presentation was amazing, but I didn't have enough fun actually playing it. My second playthrough was a real struggle to finish. The complete opposite of UC2 where I enjoyed it even more on the subsequent playthrough. It's a shame because the combat mechanics are the best they've ever been.
 
Previous games were criticized for having too many gun fights and supernatural elements.

:/

Straying from that formula isn't a good way to keep the fanbase 100%, though.

edit: I say this largely being OK with the game's pacing, minus wishing there were a few more combat scenarios.
 
Previous games were criticized for having too many gun fights and supernatural elements.

:/
The more I've thought about the game, the more I think they strayed too far. They were at one extreme of too much fighting and then they went to the extreme of not enough, which was particularly exacerbated by the fighting being the best in the series.
 
I bet they're happy to have wiped their hands clean of the Uncharted series. They don't have to live up to any expectations with a new IP, and The Last of Us was already established as a title that veers in the direction Naughty Dog is headed in.
 

Arondight

Member
It's the only Uncharted I've actually managed to replay through three times so far. The beginning is slow but I appreciated it first time round though it does get hard to get through after a few runs.The opening sequence isn't really that all that interesting, TLOU and then UC2 is still way above in this regard due to greater connection and stakes involved so UC4 was a little disappointing in this regard.

I do agree with others that they could have probably cut down on the climbing only, puzzle sections and replaced it with more combat sections only because not only is the combat incredibly well done for the first time in the series, you're basically climbing and swinging during the combat sequences anyway which can wear down the player with further climbing sections with less tension and excitement involved.

I also really appreciated the journey, looking into the distance and then finally arriving there and remembering everything involved to get there,something which I didn't quite get the same feeling with the previous uncharted games.
 

Gorillaz

Member
The gameplay pacing does not hold up on multiple repeats unless you really want to see the same story beats again. Which is fine because that's where the game exceeds over many others but at the same time going through it I just had the same thought in theback of my head of "....im not playing through this again all the way unless it's months down the road"

certain sections like 20 I would love to do but not the whole package
 

Fushin

Member
I sat down for what felt like 8 hours yesterday to finish the last half of the game out of obligation. I just didn't care for the gameplay at all which is sad because the story is actually pretty compelling. Sorry you had the ending spoiled, that was a nice touch after working through the game.
 

neurosyphilis

Definitely not an STD, as I'm a pure.
The game is a 10/10 and easily my GOTY. I see what some people mean, but I just think the story was too good that it made up for it.

-d0hv
 

mokeyjoe

Member
I sat down for what felt like 8 hours yesterday to finish the last half of the game out of obligation. I just didn't care for the gameplay at all which is sad because the story is actually pretty compelling. Sorry you had the ending spoiled, that was a nice touch after working through the game.

I felt this way too. Great story and presentation, creaky gameplay.

It felt like the game had one foot in the future and one in the past. On balance I found it enjoyable.
 

Gorillaz

Member
this uncharted also had the best presentation of a treasure hunt as well. I like how slowly the Avery story went from a very promising to straight up sinister by the end.
 
I had to force myself to finish the game.
I never felt compelled to reach that next climbing plateau. The notes left strewn around were not worth the time reading. My heart was never pulsing whenever an action sequence ended and the next chapter header appeared on screen.

I also had tremendous difficulty with the camera/radial blur. Naughty Dog crammed so much damn detail into the models and lighting that input lag suffered a LOT.

All in all, I had a pretty fun time but I'm over Naughty Dog's formula. It's kinda becoming a self aware genre all to itself, much like Ubisoft games. Time for something dramatically different.
 

AEREC

Member
i don't know why GAF can't tell the truth about Uncharted 4

the game is great no doubt but honestly it doesn't feel like an action game anymore, most of the time or at least 70% of the game you just climb and explore around, Uncharted 4 to me is GOTY 2016 so far and it's also a Walking simulator, that's the truth, to be honest, ND games are always way too overrated


Huh? It's overrated but it's also your GOTY?
 

Noobcraft

Member
I'm just glad they finally let Drake have superpowers in this one.
augUBQ0.gif
 
Did you report the spoiling message? It could be considered some kind of trolling or griefing by Sony and maybe the asshole will get a ban.
 
I'm just glad they finally let Drake have superpowers in this one.
augUBQ0.gif

I mean, he gets dragged on his belly for a mile while getting riddled with bullets. Oh and a car flipping crash. He is invincible and kills a ton of people.

It's okay though. His wife gets mad at him and it really hurts his psyche.

*eyeroll*
 

Vaga

Member
Man I guess, I just can't believe how many people didn't like this game.

Compared to the amount of people that loved it, the negative reactions pale in comparison. It's clearly that ND went for a much better story and exploration and to not drown the player with too much mindless shooting. It's the perfect goodbye to the characters.
 

Kremzeek

Member
God I wanted more of the underwater salvage environment- the motion of the seaweed/grass & the gorgeous colors & all the fish and the moody lighting made me want to lick my tv- sooooo beautiful!

Makes me really wish someone would make a realistic looking underwater exploration game!
 

Javin98

Banned
Don't worry about replayablity, OP. I, too, was worried the first 4 hours would be too slow and make subsequent playthroughs a chore, but boy, was I wrong. I actually loved the game even more the second time through and it was already my GOAT on the first playthrough. As for where you are at now, you ain't seen nothing yet. :p

Enjoy this masterpiece. Definitely the best game of this generation so far. I'm actually playing the MP now and it's still a blast and not totally broken like Battlefront.
 

Melchiah

Member
So, I'm assuming the spoiling brat is a Gaf user, since he could view user profiles. Unless you haven't restricted its visibility. If we'd know his PSN ID, perhaps detective Gaf could trace his Gaf ID.
 

zoukka

Member
Previous games were criticized for having too many gun fights and supernatural elements.

:/

Actually they were criticized for the combat itself being too shallow to allow such amount of shooting segments. And they previous games were also criticized for the automated platforming which is the main focus in UC4.
 

hbkdx12

Member
Don't worry about replayablity, OP. I, too, was worried the first 4 hours would be too slow and make subsequent playthroughs a chore, but boy, was I wrong. I actually loved the game even more the second time through and it was already my GOAT on the first playthrough. As for where you are at now, you ain't seen nothing yet. :p

Enjoy this masterpiece. Definitely the best game of this generation so far. I'm actually playing the MP now and it's still a blast and not totally broken like Battlefront.

I'm the exact opposite. The game was amazing on first playthrough as you're invested in the characters and the relationships and want to see where things go and how they progress. I'm half way through a second playthrough that i started a month ago and i was bored to tears.

The pacing doesn't do the replayability any favors in my opinion. So much of my second playthrough i was longing for the good parts that seem to take ages to come and when they do they're over in a flash and then it's back to long stretches of walking and climbing.
 

Javin98

Banned
I'm the exact opposite. The game was amazing on first playthrough as you're invested in the characters and the relationships and want to see where things go and how they progress. I'm half way through a second playthrough that i started a month ago and i was bored to tears.

The pacing doesn't do the replayability any favors in my opinion. So much of my second playthrough i was longing for the good parts that seem to take ages to come and when they do they're over in a flash and then it's back to long stretches of walking and climbing.
To each his own, I guess. I don't just find the shooting parts to be the "good parts". I love the exploration and quiet moments as well.
 

caesar

Banned
I wouldn't play it on hard or above really, the combat is seriously annoying after a while. Just play on normal and enjoy the ride, its a very long game regardless.
 

Javin98

Banned
I wouldn't play it on hard or above really, the combat is seriously annoying after a while. Just play on normal and enjoy the ride, its a very long game regardless.
Or you could just 'git gud' at the combat and the game then becomes one of the best playing TPS. Seriously, I died a lot on my first playthrough, but I got much better on my second and the combat was much more fun.
 

Jito

Banned
Still don't really get why people make LTTP for games a month old, what's wrong with the OT?

And you've not even played half the game yet? It's just a LTTP for the first 4 chapters? Pretty pointless stuff.
 

caesar

Banned
Or you could just 'git gud' at the combat and the game then becomes one of the best playing TPS. Seriously, I died a lot on my first playthrough, but I got much better on my second and the combat was much more fun.

Honestly you could if you wanted but later on when the game forces you into combat and you can't be stealthy, I found it a chore. The last stretch of combat in particular is ridiculous. Every enemy has a helmet, laser aim and grenade spams. If you dont have golden weaps you're pretty screwed even with headshots.
 

mitch1971

Member
The game just drags on. At points you could say its a walking (climbing) simulator. Biggest disappointment of 2016 up to now.
 

KingV

Member
Someone actually pm'd a bunch of people from here over PSN with spoilers? It's hard to imagine a human putting so much effort into being so juvenile.

Same thing I thought. Like... How long does it take to type in a bunch of names from profiles just to do something lame like that?
 

Javin98

Banned
Honestly you could if you wanted but later on when the game forces you into combat and you can't be stealthy, I found it a chore. The last stretch of combat in particular is ridiculous. Every enemy has a helmet, laser aim and grenade spams. If you dont have golden weaps you're pretty screwed even with headshots.
Only
Avery's house and ship graveyard
come to my mind when you mention this, really. Almost every other encounter allows you to go loud and re-enter stealth at will. I've found that unlike previous games, Nate can't simply "tank" grenades anymore. The blast will stun him and you will get gunned down quickly. The game encourages players to be on the move most of the time.
 

caesar

Banned
Only
Avery's house and ship graveyard
come to my mind when you mention this, really. Almost every other encounter allows you to go loud and re-enter stealth at will. I've found that unlike previous games, Nate can't simply "tank" grenades anymore. The blast will stun him and you will get gunned down quickly. The game encourages players to be on the move most of the time.
Never played the other UC games, but yeah those scenarios you mentioned are what I was thinking of. I was actually playing on hard until the latter when I turned it down, dunno if that makes me casual but I just felt the game was dragging at that point. Great game though.
 

Endo Punk

Member
The game has a lot more jumping, puzzle, walking and now driving moments in between the shootbang but really that serves me just fine. It changes things up perfectly. The first playthrough is far and away superior to past games. Haven't completed second playthrough yet but still love the game. Maybe by playthrough 5 I'll agree it needed more shootbang like past games(unlikely).
 

Noobcraft

Member
I actually wanted less shooting sequences, and dreaded them every time they came up. By the time I finished my first run (crushing difficulty) I had over 1000 kills. When it comes down to actual gameplay and pacing I greatly preferred ROTR even with its input lag problem on XB1.
 
For me Uncharted 4 was as perfect an ending as I could ever have hoped for, it was paced perfectly. If you look at the games in terms of the story it was trying to tell then a faster pace and an overload of action would have ruined that.
The slow build in the first 5-6 chapters was perfect for introducing the gameplay mechanics, characters, their past and current situations: all while allowing the player a decent amount of control. There's two prison breakouts, a boat chase in a storm, a more personal husband and wife scene, an underwater dive for lost cargo and a stealth mission at an auction in Italy. Plenty happens and is expertly written and performed in a way that made me, perhaps more than any game before it, feel like I was actually playing through a movie. I couldn't put it down.

The game has some very moving and touching moments too, and the villains are also the best the series has seen.

Combat is leagues ahead of the older uncharted games and some of the best in a third person action adventure game I've experienced.

Sure there could have been more shoot-outs, the game isn't perfect (no game ever will be) and there aren't as many wow looking set piece moments as UC2-3. But if you can look past that, and if you love the characters and a well told story with lots of varied locations, high production values, fantastic gameplay and an actual sense of pacing rather than just mindless killing from beginning to end, then this is one of the best games in the genre ever made for my money.

If you dislike narrative driven, cinematic games then you'll probably hate it though. So I can understand why some people have strong feelings against this type of game. Personally I love these games.
 

Kickz

Member
Recently got a PC rig, and I couldn't get over how the graphics for this felt like a PS3 game.
Note to people; if you like admiring graphics in your games, a high end pc will forever ruin console gaming :(
 

Harmen

Member
As I am playing the Drake collection right now, on top of some base gameplay mechanics and the new tech, I will say I do miss a few elements introduced in UC4 very much.

In particular the TLOU-style letters of characters, offering background on the events that occured in the past (which also tie-in to some hidden elements in the environment, such as
the sunken ship
in chapter 12, for example). And I also think you really get to
explore and know the lost city/treasure, and see/read what happened
. And the storytelling in UC4 is on another level, in my opinion, though I do still enjoy the upbeat, witty vibe of UC2 and U3 very much.

Still, I am very impressed how captivating UC2 and UC3 are to this day, and many environments still have me in awe due to the incredible work of the artists behind it and the use of colours.

In the end I feel it will be UC2=UC4>UC3>>>UC for me, personally.
 
Top Bottom