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Crash Bandicoot Remastered

Creaking

He touched the black heart of a mod
But they said he didn't speak... :((((

I guess "babbling" like a somehow-more-annoying Minion doesn't count as speaking. It's awful. Crash should express himself through his animations, the exclamation "whoa" and occasional cheeky laughter if and only if he's lapping you for the 2nd time in CTR. The obnoxious voice he has in the video is killing me inside.
 

Two Words

Member
Did they say this was going to be a PS4 exclusive? Because seeing the original Crash games on Xbox is going to be fucking weird. I know the shitty Crash game already came out on Xbox.
 

RoadHazard

Gold Member
The Skylanders design, while initially a bit off-putting, is really quite good. It's basically just a modern version of what I bet ND would have done back in the 90s had the hardware allowed it. Yes, Crash looks wacky and silly as hell, but that's who he is. It's certainly truer to the original than the "edgy" designs we've seen at other times.
 
I guess "babbling" like a somehow-more-annoying Minion doesn't count as speaking. It's awful. Crash should express himself through his animations, the exclamation "whoa" and occasional cheeky laughter if and only if he's lapping you for the 2nd time in CTR. The obnoxious voice he has in the video is killing me inside.

Oh man, that's terrible. :(((
 

Roo

Member
Did they say this was going to be a PS4 exclusive? Because seeing the original Crash games on Xbox is going to be fucking weird. I know the shitty Crash game already came out on Xbox.

They haven't said anything regarding going multiplatform or not but Sony still holds the rights of the original trilogy and since they're doing remasters of said games it's pretty safe to say that Sony will (at the very least) share the rights of the remasters with Activision, making it very unlikely the remasters will leave PS4 anytime soon (if ever)
 

SNURB

Member
They haven't said anything regarding going multiplatform or not but Sony still holds the rights of the original trilogy and since they're doing remasters of said games it's pretty safe to say that Sony will (at the very least) share the rights of the remasters with Activision, making it very unlikely the remasters will leave PS4 anytime soon (if ever)

Honestly, going by tweets from Sony's people, it seems as though this was Sony's idea from the start.
 

SNURB

Member
Anyone in particular you can point to?

From John T. Drake, director of Portfolio Strategy at PlayStation:
C3511F0C-A30A-4400-97A7-A68230662230_zpsaigoempf.jpeg

Sounds like Sony is funding the remakes in conjunction with Activision.
 
Honestly, going by tweets from Sony's people, it seems as though this was Sony's idea from the start.

Doesnt mean anything regarding exclusivity though.


I know in the past Sony has gone to 3rd parties with ideas of "hey this would be a good idea" and it wont matter if its mutli plat or not. If its a good game and can be brought to the platform one way or another then they will probably try get it there by at least showing the publisher data that there is demand


But given that no one, at ANY point has said the Crash remasters are exclusive its wise to assume they are not.
 

Papacheeks

Banned
Doesnt mean anything regarding exclusivity though.


I know in the past Sony has gone to 3rd parties with ideas of "hey this would be a good idea" and it wont matter if its mutli plat or not. If its a good game and can be brought to the platform one way or another then they will probably try get it there.


But given that no one, at ANY point has said the Crash remasters are exclusive its wise to assume they are not.

Eurogamer specifically calls the remasters Playstation exclusive.

Take it with salt though.
 
Doesnt mean anything regarding exclusivity though.


I know in the past Sony has gone to 3rd parties with ideas of "hey this would be a good idea" and it wont matter if its mutli plat or not. If its a good game and can be brought to the platform one way or another then they will probably try get it there by at least showing the publisher data that there is demand


But given that no one, at ANY point has said the Crash remasters are exclusive its wise to assume they are not.

Nobody has said exclusive, but Activision themselves still only referred to it as a PS4 game in their press release. Take that as you will.
 

salromano

Member
Nobody has said exclusive, but Activision themselves still only referred to it as a PS4 game in their press release. Take that as you will.

Also, if there is truth to Sony Interactive Entertainment Japan Studio working on a fourth Crash game, then exclusivity is likely the case.

Also, a quote of mine from the other thread:

I've been wondering about something.

The Crash IP was licensed to Sony by Universal for the first three Crash games, which Sony developed and published similar to what they're doing now with Spider-Man. Basically, I would assume that Sony owns everything in regards to the first three games, no? The situation would, of course, have been different if Universal had published and overseen the game themselves, and hired a second party to make the game. But given the fact that they licensed it, then it's different, right? For example, Marvel owns Spider-Man the IP, but doesn't own Sony's Spider-Man game (only the IP it's based on). So they couldn't take the game and do whatever they wanted with it, like put it on another platform.

I was just curious as I figured if the remaster collection would be exclusive to PlayStation 4, why Sony didn't highlight as much on stage or in their press release.
 

bunkitz

Member
I would be surprised if it wasn't an exclusive, really. The fact that Sony's working on this too, or funding it, whichever, makes it unlikely for me that it'll ever go multiplatform.
From John T. Drake, director of Portfolio Strategy at PlayStation:

C3511F0C-A30A-4400-97A7-A68230662230_zpsaigoempf.jpeg

Sounds like Sony is funding the remakes in conjunction with Activision.
Ahh, this is really great. I've seen it be said elsewhere that it's a remake, but constantly seeing it reassures me. Really excited to see the game in action or simply get more info on it. Hopefully, we'll get a 2017 release.
 

SNURB

Member
I would be surprised if it wasn't an exclusive, really. The fact that Sony's working on this too, or funding it, whichever, makes it unlikely for me that it'll ever go multiplatform.

Ahh, this is really great. I've seen it be said elsewhere that it's a remake, but constantly seeing it reassures me. Really excited to see the game in action or simply get more info on it. Hopefully, we'll get a 2017 release.

A 2017 release is what they're aiming for.

But if I had to guess, I expect it around Q3 or Q4 at best.
 

bunkitz

Member
A 2017 release is what they're aiming for.

But if I had to guess, I expect it around Q3 or Q4 at best.

Oh cool. Didn't know they were aiming for that. Hopefully, it'll release at a time when there isn't any other game I intend to buy.
 
Also, if there is truth to Sony Interactive Entertainment Japan Studio working on a fourth Crash game, then exclusivity is likely the case.

Also, a quote of mine from the other thread:

Stuff like that depends on the contract.

Sony owned the lifetime publishing rights to the PS1 games and ND owned the code BUT the IP is still owned by another company and I do think think a single line of PS1 Crash code will be used in these remakes so Activsiion can easily get away with no Sony permission but given all the Sony X Crash stuff they obviously game the remake their blessing.

And Ill keep saying it. If it was exclusive it would have been mentioned.

And for example, Diablo 3 on consoles was only announced for PS3 and PS4 for like 6 months. Tekken 7 on PS4 similarly. Its a thing Sony has done in the past.
 
Stuff like that depends on the contract.

Sony owned the lifetime publishing rights to the PS1 games and ND owned the code BUT the IP is still owned by another company and I do think think a single line of PS1 Crash code will be used in these remakes so Activsiion can easily get away with no Sony permission but given all the Sony X Crash stuff they obviously game the remake their blessing.

And Ill keep saying it. If it was exclusive it would have been mentioned.

And for example, Diablo 3 on consoles was only announced for PS3 and PS4 for like 6 months. Tekken 7 on PS4 similarly. Its a thing Sony has done in the past.

Yep. Sony wouldn't be shy of saying a game is exclusive if it was.
 

SNURB

Member
Stuff like that depends on the contract.

Sony owned the lifetime publishing rights to the PS1 games and ND owned the code BUT the IP is still owned by another company and I do think think a single line of PS1 Crash code will be used in these remakes so Activsiion can easily get away with no Sony permission but given all the Sony X Crash stuff they obviously game the remake their blessing.

How can they though?

All three games were coded in GOOL, a very specific tool created by Andy Gavin and Dave Baggett that no other developers really know how to work with (and there's a lot of other technical difficulties that, for the sake of keeping it simple, I won't go into). If Vicarious Visions are going to put that much effort into it, they might as well remake the whole thing and make it look like an actual PlayStation 4 game, don't you think? Conversely, that would just be lazy. Slapping the games onto an emulator and calling it a day would just be insulting, especially considering this would make it impossible to give the games modern standards like widescreen, which is the bare minimum in this day and age. This would hardly be worthy of the name "Remastered", and I seriously doubt it's ever crossed the developers' minds.

And before you mention the Uncharted 4 thing, no. That was NOT coded in GOOL and it shows.
 

JordanN

Banned
All the new Crash games that were suppose to be multiplat were cancelled.

If Activison didn't believe in Crash then, why would they change their minds now? It's most likely because of Sony's behest they're bringing him back.
 
How can they though?

All three games were coded in GOOL, a very specific tool created by Andy Gavin and Dave Baggett that no other developers really know how to work with (and there's a lot of other technical difficulties that, for the sake of keeping it simple, I won't go into). If Vicarious Visions are going to put that much effort into it, they might as well remake the whole thing and make it look like an actual PlayStation 4 game, don't you think? Conversely, that would just be lazy. Slapping the games onto an emulator and calling it a day would just be insulting, especially considering this would make it impossible to give the games modern standards like widescreen, which is the bare minimum in this day and age. This would hardly be worthy of the name "Remastered", and I seriously doubt it's ever crossed the developers' minds.

And before you mention the Uncharted 4 thing, no. That was NOT coded in GOOL and it shows.

I mistyped.

Of course they are not going to use any of thr old ps1 code.
 
They barely mentioned exclusivity during their E3 conference despite showing off a ton of exclusive games.

Technically, if Sony's publishing a game (what wasn't aside from Crash?), it's not really vital, though I'd be surprised if they didn't use the word in at least a PR for each game. :p

Spider-Man used the word exclusive no? Isn't Sony-publishing that?
 

Creaking

He touched the black heart of a mod
Yea Crash shouldn't talk

pls

Or babble, like he does in Skylanders (and the ill-conceived Titans games). I think the worst part is that he doesn't even do his classic "whoa!" At least when they gave him additional sounds in CTR (just laughs and cheers of excitement really) it still sounded like the classic voice doing it. This babbling sounds altogether different, and I don't like it one bit. It sounds like he's consciously trying to get on my nerves.
 

Creaking

He touched the black heart of a mod
Come to think of it, Crash didn't make a single sound in Twinsanity did he?

Probably not. The babbling only started when Radical Entertainment began working on the series (Tag Team Racing and the two Titans games). Really the last people that Vicarious Visions should be following after. If the Skylanders babbling carries over to the remakes, it might be a dealbreaker. I don't want that "Crash". I want the classic Crash that the look is trying to sell. Maybe if I can mute the character voices I'll be able to stomach it.
 

fernoca

Member
Probably not. The babbling only started when Radical Entertainment began working on the series (Tag Team Racing and the two Titans games). Really the last people that Vicarious Visions should be following after. If the Skylanders babbling carries over to the remakes, it might be a dealbreaker. I don't want that "Crash". I want the classic Crash that the look is trying to sell. Maybe if I can mute the character voices I'll be able to stomach it.
Well, Vicarious Visions did 4 Crash games before Radical's and they all lacked voices too, so who knows.

In Skylanders it makes sense. If they do it for the remasters we'll see.
 

SNURB

Member
Probably not. The babbling only started when Radical Entertainment began working on the series (Tag Team Racing and the two Titans games). Really the last people that Vicarious Visions should be following after. If the Skylanders babbling carries over to the remakes, it might be a dealbreaker. I don't want that "Crash". I want the classic Crash that the look is trying to sell. Maybe if I can mute the character voices I'll be able to stomach it.

I don't see how it can lead to a "dealbreaker"? You can always mute it if that's your choice.
 

Creaking

He touched the black heart of a mod
I don't see how it can lead to a "dealbreaker"? You can always mute it if that's your choice.

I just don't fancy playing a full game as a character who has an obnoxious voice. Especially in the face of them being remakes of games where the main character was near-silent.

More than anything I just hate nu-Crash from Tag Team Racing and the Titans games. It goes beyond just the look. I hate to see that Crash revived for this resurgence.

If they NEED to give him new voice lines and can't get whoever did the original "whoa", then they should get a decent imitator, instead of replacing his classic characterization with "check out how dumb I sound" babbling.
 

SNURB

Member
I just don't fancy playing a full game as a character who has an obnoxious voice. Especially in the face of it being a remake of a full game where the main character was near-silent.

More than anything I just hate nu-Crash from Tag Team Racing and the Titans games. It goes beyond just the look. I hate to see that Crash revived for this resurgence.

If they NEED to give him new voice lines and can't get whoever did the original "whoa", then they should get a decent imitator, instead of replacing his classic characterization with "check out how dumb I sound" babbling.

I don't have a problem with it most of the time really.

Crash's character and voice was straight-A obnoxious in CTTR but I didn't mind it Titans and Mind Over Mutant since Radical gave him more of a heroic personality so it helped in some areas.

If downplayed in the remakes than whatever. If they don't, I'll still buy it to support the franchise.

To each his own then.
 

SNURB

Member
Mmm... Let's hope they stay faithful to the original games and i personally hope they change that model, it doesn't convince me
...

VV were pretty faithful to the ND games, like pretty close. They even got the original artists Charles Zembillas and Joe Pearson to work with them.

Check out CNK, it's kinda clunky but the resemblance to the ND style is uncanny.
 

Sesha

Member
I'm not worried about the design or the presentation of the character very much. I'm most worried about how they will nail the movement and physics of the game. In the Skylanders footage it looks like he trots along with slow and deliberate steps, but the animation should be a lot looser and in terms of actual movement his movement speed should be slightly faster than his animations suggest.
 

Onaco

Member
VV were pretty faithful to the ND games, like pretty close. They even got the original artists Charles Zembillas and Joe Pearson to work with them.

Check out CNK, it's kinda clunky but the resemblance to the ND style is uncanny.

I was playing CNK the other night on Dolphin 5.0. Holds up well (and nothing wrong with emulating it. Looks really nice.) The major difference CNK has is the speed is too slow. I also think there is rubber-band AI for your "teammate" (Crash Nitro Kart and Crash Team Racing really should swap names...). I never noticed how detailed they were in trying to make it feel like CTR. Look at the font choices especially. Sure they use the "BANDICOOT" font that all of the entries used, but the small font for larger strings of text is almost identical to CTR. Completely unnecessary, but a nice touch to show their respects in trying to update CTR completely. I wasn't a fan of reusing track concepts, though.

There are bits and pieces of old track ideas that were brought over. Inferno Beach is Crash Cove. You have a Tiger Temple rip-off soon after with Jungle Boogie, then Polar Pass and Blizzard Bluff clones (same number of snow levels in CTR and CNK, too). The Deep Sea Driving track feels like the Dragon Mines track merged with Roo's Tubes. Clockwork Wumpa is a clone of Cortex Castle. Out of Time is Dingo Canyon. Electron Avenue has parts of N. Gin's Lab. Hot Air Skyway is Tornado Alley. I find this to be the game's downfall. By doing this, CNK caused itself to become painfully unoriginal.

It's like they played it too safe, but couldn't even compare in terms of gameplay. CTR is faster. Even though CNK has you boosting every few seconds, it never feels right. Everything is sluggish, the characters are floaty and lack any weight. The jumping is nerfed, and it feels more work went into the art than anything. (Can I also complain that the game forces a cutscene to load after pressing Start instead of just starting at the main menu?) I have tried to play this with friends, but most just prefer to go to CTR after, and I don't blame them.

Where CTR shines is it's the best-looking Crash game. It follows the idea of Crash design with a lush and organic environment. There's details everywhere in this game that most kart racers take for granted. It has very few areas where the tracks aren't adding more to the environment. The character models look and animate beautifully. The CG cutscenes are especially nice, and it would be nice to see them use a similar concept for the characters in the remake. The loading screen art shows how much love they poured into making the game, and that the team was happy to be making a follow-up to an amazing classic. I may criticize them for being too close to the original game, but I can tell the team didn't care and was gladly putting all they could into it, even if it needed to be tweaked for balancing, which I think is a result of deadlines and worrying about making five versions of the game (PS2, Xbox, GC, GBA, N-Gage).

CNK also had a cut online mode that would have been one of the first games to be playable online. It's a shame it never came through, but I could see the game being held back and losing months of progress by the mode if they needed to make a deadline of November 2003. They probably still lost months of progress when the mode was cut anyway.

Now, if we took the game at face-value and ignored CTR, then sure. It's an excellent kart racing game. Far greater than Double Dash, though that doesn't take much. If VV could have been the game more responsive and a bit more original (small things like text is fine, but not the majority of tracks), then I have confidence in them remaking the original games. They've grown since then, and I'm sure with their blatant understanding of Crash, as evident of how faithfully they brought what felt like Crash 2/3/WoC to the GBA as solid 2D side-scrolling platformers, that they can crank out a faithful recreation of the originals. However, I also fear that a majority of the team has split since their last Crash game, Crash Purple in 2004 (I feel old). If enough veterans exist from VV, then maybe their passion for Crash will still show next year.
 
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