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Metal Gear Solid V: The Phantom Pain |OT2| [EXTREME]

I feel like one of the biggest (and one of many) missed opportunities in MGSV is the lack of a more dynamic and customizable camo system.

The camo index in MGS3 was so nuanced and fun to use (haters be damned), and in MGS4 it at least had some fun adaptability to it that made it useful.

Here you're never sure if your camo is effective against the terrain you're using it on; they all seem to have the same effect. So long as you're crouching/crawling, it works the same.

Really a crying shame.
 
I hadn't noticed previously that all the main structures at the Afghan Central Base Camp have high ladders attached to various struts, and a few connect to each other. Either it was too dark, or I was preoccupied on the enemy presence. Offers several more useful paths.
Yeah actually it's pretty cool. A lot of bases have things like that which you may find later. For me, it was things like... the small sewer in OKB Zero, the northern cliff path about the Angola supply station, or the cliff above the palace in Afghanistan to the north-west. Easy to miss that later one because you almost always approach from the south-west but it's a pretty cool place to scout from because you get as vertically high as the palace roof. The power station has those high ladders and struts too... I actually genuinely used those on my first playthrough, but I never really found a reason to use the central base ones because the base has so much open space anyhow.
I feel like one of the biggest (and one of many) missed opportunities in MGSV is the lack of a more dynamic and customizable camo system.
Yeah same... Actually I missed both the Camo but also Food and Cure menus. I know Food makes less sense when Snake Eater is suddenly a Snake Saver, and he just can just fulton drop Calorie Mates if he was hungry, but at least no Camo and Cure menus made me a bit sad -- if only for the Cure history and general 'flavour' it adds to your playthrough, your history and success, and seeing what sort of wounds you took over your playthrough.
 

J.EM1

Member
Was playing Mission 12 Hellbound last night and thought of using a chaff bombardment to help in evading Sally. It worked, but Pequod wouldn't descend. :(
 
Yeah same... Actually I missed both the Camo but also Food and Cure menus. I know Food makes less sense when Snake Eater is suddenly a Snake Saver, and he just can just fulton drop Calorie Mates if he was hungry, but at least no Camo and Cure menus made me a bit sad -- if only for the Cure history and general 'flavour' it adds to your playthrough, your history and success, and seeing what sort of wounds you took over your playthrough.

Ah yeah, totally agree. I've missed the food/hunting system from MGS3. It was an endlessly inventive and fun system to play around in, especially since Kojima applied it to the enemies as well and gave them their own stamina system (and food storage supply).

A lot of what made MGS a masterful series was stripped away after MGS3. Hell, even 4 still retains a lot of that DNA, but misses the mark in so many other ways.
 
Interesting read about a theory about OKB Zero

https://www.reddit.com/r/NeverBeGameOver/comments/4i46zb/theory_okbzero_not_a_weapons_manufacturing/

At the very least, it highlights a lot of the awesome detail in the base... level design in this game in general is pretty underappreciated IMO. So many of the guard posts and outposts have such great layout, as if they were beta tested and tweaked in a MP beta for defensive value, and a lot of the towns or stations have a surprisingly number of ways to go about them: e.g. the far north west cliff behind the palace; the northern walls about either the mountain station in Afghanistan or resupply station in Angola; the general layouts of Ghwandai and Da Walia; the sewers in OKB Zero.

finally got around to reading this. interesting stuff. maybe at some point during development they planned on having you take over OKB and use to process your own materials? when they had to rush to release in september, they scrapped the idea and just left the assets as is
 

Coreda

Member
According the mission objectives The War Economy [Extreme] should have a materials container in the hangar. After checking both hangars none were to be found. Odd. Last time I fultoned containers in that hangar was awhile back so if they needed time to respawn it would have happened by now I'd think.

RqTRxoY.jpg
 
According the mission objectives The War Economy [Extreme] should have a materials container in the hangar. After checking both hangars none were to be found. Odd. Last time I fultoned containers in that hangar was awhile back so if they needed time to respawn it would have happened by now I'd think.
The time it takes for containers to respawn was changed for SP I think... I notice that at both the central base camp and airport since quite a few months ago that it takes quite a while of in-game time for them to re-appear now. My assumption was Konami patched it because it was so easy to farm them with missions and they want to promote FOB container raiding... But I've never actually saw verification of the change. Pretty sure the rate is different though.
 

Setsuna

Member
Stage 15 weapons possibly released in the future like holy fuck

WHO THE FUCK IS GOING TO BE ABLE TO PULL THAT BULLSHIT OFF!?!

New camo is pretty nice
 
I'm still on just FOB1 and like Grade 5 or 6 lol... despite being nearly 400 hours played. My headcanon just can't bring me to have nearly a half dozen 'Mother Bases' and 3000+ soldiers. Wish they'd add new Side-ops or free roam content rather than just more upgrade grinds. The computer FOBs and camo rewards are cool though.
 

Coreda

Member
Wish they'd add new Side-ops or free roam content rather than just more upgrade grinds.

They should just allow you to replay past side-ops, as they are only half a dozen available to replay by the end of the game with the rest being inaccessible (all the fun ones) without mods like Infinite Heaven.
 
They're going to add more FOBs aren't they? The fourth FOB (or is that 5th?) is completely ridiculous shit as it is and I still need a good deal of S+ and S++ guys to even hit 120 with a 500 staff limit.

I'm also completely burned out and sick of these events. Don't know why I'm still coming back to it.


Oh yeah, the update also lets you see just how fucked the PF battles are, especially on PC with players who either bugged or used cheat engine scripts to give themselves a shit ton of vehicles.
 
Was thinking that, too. The added space for items up to Grade 15 is crazy...

My first thought was... I wonder if they'll be adding some serious new FOB or even DLC content. It's quite the Grade expansion. But I'm guessing it's just so Konami can keep adding new weapons and resources to grind to try sell more MB Coins and that's it.

I mostly just free roam with Grade 1 weapons haha find the game more enjoyable with the weaker and less modded items. The stock AM MRS-4 and maybe a the base wood stock M2000 or Renov with a hunting scope.

And then mostly just have fun with CQC disarms and hold-ups or ground hold-ups, creative use of items/challenges (e.g. every mission with subsistence or no traces, or odd objectives for fun), or just have fun with Pequod lol rocket salvo rocket salvo. Recently trying to use items I rarely use just to what else random stuff I can find... playing with molotovs and chaff bombardments recently haha that and the NL rifle by UN because I just finished the the special Un-Demonizing deployment mission and I want to keep the small horn for a while.
 

Erigu

Member
They should just allow you to replay past side-ops, as they are only half a dozen available to replay by the end of the game with the rest being inaccessible (all the fun ones)
There's a lot more than that (96, I think?).
It's just that a lot of of them are set in the same overall area, so they can't all be available at the same time. Complete a side mission, and it will be replaced by another one in the same region.
 

Coreda

Member
There's a lot more than that (96, I think?).
It's just that a lot of of them are set in the same overall area, so they can't all be available at the same time. Complete a side mission, and it will be replaced by another one in the same region.

Yeah, I've read about the regional thing before. Yet even when completing one it only cycles within a handful for me. Perhaps it's due to leaving the wandering puppets side-ops incomplete for farming reasons, though every other side-op is complete.
 

Setsuna

Member
They should just allow you to replay past side-ops, as they are only half a dozen available to replay by the end of the game with the rest being inaccessible (all the fun ones) without mods like Infinite Heaven.

They should allow us to create missions, just let me place some enemies in a place and let me work. Its basically how they created the side missions anyway
 
They should allow us to create missions, just let me place some enemies in a place and let me work. Its basically how they created the side missions anyway

pretty sure this was planned for the game. i vividly remember an article with kojima talking about user created missions
 

Erigu

Member
Yeah, I've read about the regional thing before. Yet even when completing one it only cycles within a handful for me. Perhaps it's due to leaving the wandering puppets side-ops incomplete for farming reasons, though every other side-op is complete.
All the wandering puppets side-ops? Because there are only 16 of those "regions", and 11 of those have wandering puppets side-ops, meaning that would only leave you 5 regions available for other side-ops. You'd be blocking a lot of side-ops by doing that. You could still complete the remaining ones so it would cycle over there, but you'd only have 24 possible side-ops available, by doing it that way, if I'm not mistaken.
 

Coreda

Member
All the wandering puppets side-ops? Because there are only 16 of those "regions", and 11 of those have wandering puppets side-ops, meaning that would only leave you 5 regions available for other side-ops. You'd be blocking a lot of side-ops by doing that. You could still complete the remaining ones so it would cycle over there, but you'd only have 24 possible side-ops available, by doing it that way, if I'm not mistaken.

It's something like 5 left incomplete. The iDroid states 23 total are replayable (including the target practice at Motherbase), and I've repeated several of the same Prisoner/Extract/Eliminate side ops, so it may be due to the regional exclusions.

Thing is for side ops not occupied by Wandering Puppets there are others in the same region it could unlock but it always seems to be the same ones. Figured it was just the game but you're saying far more get cycled? I'll probably complete a few of the puppets ones since only Da Ghwandai Khar has any decent ranks.

Edit: useful table below! Cheers.
 

Erigu

Member
If I'm not mistaken, those are the repeatable side-ops that overlap, by region:

Afghanistan:
* 11, 36, 66, 67, 93, 106, 115, 122, 128, 132
* 12, 28, 130, 136
* 13, 31, 73, 80, 138
* 14, 44, 69, 100, 114, 134, 139
* 15, 35, 68, 103, 116, 137
* 16, 27, 30, 72
* 23, 33, 94, 124
* 24, 29, 95, 127, 133
* 26, 45

Africa:
* 17, 41, 71, 99, 102, 118, 126, 129
* 18, 37, 74, 81, 96, 104, 120, 125, 142
* 19, 32, 70, 78, 97, 105, 117, 123
* 20, 34, 39, 75, 79, 110, 141
* 21, 42, 46, 77, 98, 121
* 22, 40, 43, 101, 119, 140
* 25, 38, 76, 131, 135
 

J.EM1

Member
Got my first failed defense. Invader snagged 30 S rank staff from me. No worries though; have about 200 staff in the waiting room.
 
Haha yeah and I just saw last night, the new event gives something like 300 A++ staff or something =p Crazy how liberal they're handing out staff, resources, MB Coins, etc.

I wonder how easy the 'upgrade' metagame is now for a brand new 'blind' player just seeing (and receiving) all these things while just trying to play the story. Not to mention the million online menus that pop up and probably confuse the heck out of them hehe.
 

Setsuna

Member
Is there a reason as to why they are just giving away reasonably high level staff?

They have to be building towards something
 
Saw the same question elsewhere on another forum about why they would make such a lot upgrade to allow for Grade 15 weapons, too.

The most optimistic theory was that we're going to get Mission 51 and it'll require a 1000 upgraded soldiers in a massive epic battle haha

...In truth, I think it's just incentive all the FOB grinders with more carrots =p A++ soldiers are pretty much throwaways anyhow but I good way to quickly stock up a new FOB... And I'm guessing that because of the new Grade items patch, a lot of people just bought new FOBs to try unlock some content (so getting a one-time bonus of 300 average soldiers is a quick way to fill those FOBs up).
 

J.EM1

Member
Now I understand "the grind." Played a bunch of events to get S++/S+ soldiers to raise my unit level, only to find out that the online development item I want takes 7 days. lol
 

Erigu

Member
Not high enough to meet all the item requirements. I have maxed all four FOB and R&D is full of S/S+/S++ and I still only manage to get that unit to 117.
Even with around 40 S++ and the rest of S+ in one unit, I can only get it to level 130 or so. Beyond that, you'll just need a lot of S++.
 
Even with around 40 S++ and the rest of S+ in one unit, I can only get it to level 130 or so. Beyond that, you'll just need a lot of S++.

Ugh. So I should just give up. Because I'm not grinding FOB invasions to buy those troops every week. I don't understand why Konami is just so bad at everything. They're not even good at making money. Like, if they just sold a weapon DLC pack for $5 I'm sure they'd sell more than they are with MB coin nonsense.
 

Coreda

Member
It's a bit irritating that you can't fire at objects past the game's visual limits. Found a high mountain and was testing a Serval rifle and even with its range and compensating for bullet drop (tried around half a dozen elevations) the bullets don't land on a radio comm dish, as it's just within the loaded distance with the visual wavy 'haze' effect. Perfect sniping spot for the entire base, too.
 
Well I've put the game a way for a while. I have two missions to finish at some point (Code Talker and Sahelanthropus [EXTREME]) but I think I finally got burned out. I loved it for what it was, but I can't continue to just grind for levels and soldiers. If I can get enough MB coins, I'll probably start a second FOB, but even now I still have my first to finish fully upgrading.
 
It's a bit irritating that you can't fire at objects past the game's visual limits. Found a high mountain and was testing a Serval rifle and even with its range and compensating for bullet drop (tried around half a dozen elevations) the bullets don't land on a radio comm dish, as it's just within the loaded distance with the visual wavy 'haze' effect. Perfect sniping spot for the entire base, too.
Yeah there's a hard limit about 350 meters where the bullets despawn.

I made a bunch of test videos where I found the sort of exact point where I could still see bullets 'hit' at around 340-350 and then suddenly 355 or 360, just disappear completely. Never got around to editing or uploading them but there's a definitely limit where the bullets despawn.
 

Coreda

Member
Discovered this 'faux grab/fall' clipping glitch that transports the player to out of bounds locations elsewhere on the map, as seen used in Big Saru's recent videos and I believe found by Hikari MGS originally.

You place a neutralized person on the edge of a ledge then carefully tip-toe to the furthest edge of the surface possible without falling off, then hold the grab button long enough to register the 'grab' function and just before it triggers fall off the ledge (needs to be frame perfect). Depending on the area this will trigger a player warp the next time they climb onto something.

Used on Motherbase with the chopper it makes for some surreal Michel Gondry type scenes.


http://webm.land/media/oZUT.webm
 
Played through Ground Zeroes. Ready for Phantom Pain. New PS4 owner here so needed to catch up.

Question: any disadvantage of purchasing preplayed? Like is MGO locked out unless paid for? Any gameplay related?
 
If i play this offline, am i missing the full experience? I read that your base can be invaded if you play online, which sounds annoying. I just got quiet btw so its still early on. Im on ps3
 

J.EM1

Member
Question: any disadvantage of purchasing preplayed? Like is MGO locked out unless paid for? Any gameplay related?
No disadvantages. MGO is still accessible even if the game was bought pre-owned.

If i play this offline, am i missing the full experience? I read that your base can be invaded if you play online, which sounds annoying. I just got quiet btw so its still early on. Im on ps3
You can still get the full experience while offline.
 

davepoobond

you can't put a price on sparks
got to chapter 2 and im wading into the FOB stuff now. i'm really only bothering to focus on the events, though, but there's sparse info about it.

do i keep things i fulton if i fail, or i HAVE TO get to the core to keep it all? its hard to figure out, i'm guessing i don't keep any of it
 
I have over 1300 MB coins now and I have just the Medical Platform to do on the last FOB then I think I'm going to really try to stop playing, I don't play it much as it is but I'm on it everyday just for the rewards and sometimes the annoying FOB events. I think it's really time to pull away.
 
Just started ch.2. Is it worth it to keep playing? Rehash missions is lame. Ch.1 is amazing to me but i've heard nothing but bad things about the end. Of course no spoilers pls
 

Foxxsoxx

Member
Just started ch.2. Is it worth it to keep playing? Rehash missions is lame. Ch.1 is amazing to me but i've heard nothing but bad things about the end. Of course no spoilers pls

I didn't regret it at all, but to each his own. I just did a decent amount of side ops and the cutscenes unlocked quickly.
 

SJRB

Gold Member
Just started ch.2. Is it worth it to keep playing? Rehash missions is lame. Ch.1 is amazing to me but i've heard nothing but bad things about the end. Of course no spoilers pls

You've come this far, might as well finish it.

Chapter 2 only has a handful of new missions, just plough through the garbage.
 

BadWolf

Member
Just started ch.2. Is it worth it to keep playing? Rehash missions is lame. Ch.1 is amazing to me but i've heard nothing but bad things about the end. Of course no spoilers pls

Of course, it has a lot of the best moments in the series and the tapes you get after it are amazing.
 
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