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Overwatch 21:9 support has arrived*!!!!!111!!1!11!!

Uiki

Member
I really don't understand all the salt people on GAF seem to exude whenever 21:9 monitors are brought up. You really care that much about what monitors people use?

In a competitive shooter damn right i do.

We all should just adopt the pro CSGO scene way of doing things, playing at 800x600 stretched on a 16:9 monitor running at like 300+ fps. It's the only way to play.

You can't do it on ow for the same reason why 21:9 is the way it is right now...
 

Caayn

Member
What are you talking about?? In Overwatch they currently *are* getting more. Same width, more height. Which is purely because of the way the FOV is set. It's up to the developers to choose who sees more. The difference is, if developers give 21:9 users more, no problem. If they give 16:9 users more, all hell breaks loose; as evident by this thread.
How did you respond when the 4:3 aspect ratio was slowly replaced by 16:9? At the time 16:9 got more as the ratio simply allowed for it, some story here with 21:9.
 

Haroon

Member
It's so silly how people here think that a having a properly supported 21:9 resolution gives the users such a big advantage that it would be game breaking. But what people fail to realize that it doesn't give a big advantage. Being able to see more of the screen does not make you better at the game. Having more hertz in a monitor is a bigger advantage than being able to view more of the screen.

Having additional hertz on your monitor (100, 120, 144, 200) pretty much makes aiming very very smooth, and easy to do. If you ever played CS:GO on a 60hz monitor, and then swapped to a 144hz monitor. You would realize the advantage it gives players who use 144hz instead of 60hz. For those that are thinking that being able to game at 21:9 gives people a bigger advantage than having very high refresh rates have not either experienced the change from 60hz to 144hz, or they simply don't want others to use 21:9 aspect ratio for playing Overwatch. And this is coming from someone who has played competitive shooters at the highest level (CS primarily) for thirteen years.
 

jotun?

Member
Am I missing something here? 16 users get less because 16 is a smaller number than 21.

I think he might be talking about the transition from 4:3 and 5:4 to 16:9. And no, people generally were not okay with games being vert- during that time
 

Yarbskoo

Member
Does the game support 1440x1080? Maybe I'll get more vertical information while still getting the same horizontal as 16:9 ratios.

Seems only fair.
 

Uiki

Member
Well that shouldn't be an issue with Overwatch then ;)

half-arsed "fix" by blizzard, I say this as someone who plays Overwatch and doesn't own a 21:9.

They seem to start thinking about treating it like one with the last ptr patch, thankfully.

Casual crowd will flock to other games as soon as they are out, they are addressing stuff that matters to the competitive portion of its player base.
 

nynt9

Member
In a competitive shooter damn right i do.

Then you must be new to competitive shooters, because literally every other competitive shooter and competitive game in general has proper 21:9 support and no one caught feelings about it before. This is just blizzard stanning as duckroll said. It's ok to like blizz and OW yet be critical of their decisions from time to time. Hell, I love blizz and have defended OW in many threads, but this time they fucked up. Doubly ironic because SC and Diablo don't have this issue.
 

mrklaw

MrArseFace
Why not just adapt the FoV so you can choose wide vs tall?

You can play at 16:9 aspect ratio on a 21:9 monitor, so why not give the option of 21:9 aspect ratio on 16:9 monitors, with letterboxing? Then there is no advantage to either shape monitor owner
 

Momentary

Banned
Wonder if Quake and Lawbreakers will support 21:9. I haven't touched this game and in a few days and it seems I still won't be playing for the foreseeable future now.
 

Plum

Member
Why not just adapt the FoV so you can choose wide vs tall?

Because apparently Blizzard "won't compromise" on the horizontal FOV so therefore they ruin the vertical space for 21:9 users and the horizontal space for 16:10 users. It's completely nonsensical, just forcing 16:9 in competitive and allowing true 21:9 in quick play would satiate me at least.
 

nynt9

Member
Wonder if Quake and Lawbreakers will support 21:9. I haven't touched this game and in a few days and it seems I still won't be playing for the foreseeable future now.

Lawbreakers is ue4 and the way ue4 supports 21:9 is only by the same way OW does and people have been bringing this up for Epic to fix. It's a thing even in single player games with no competitive aspect so it's just that Epic hasn't addressed it yet.
 

Jebusman

Banned
In a competitive shooter damn right i do.

Except in every other competitive shooter, this has never been an issue.

There are a huge amount of games in the Esports circuit right now that support 21:9 resolutions and there's not a single complaint to be heard, or any sign of players going out of their way to use it.

Even bringing up CSGO again, you have people choosing to play at 4:3 resolutions and then just straight stretching them out on a 16:9 monitor. They actually willingly sacrifice their FOV (due to the scaling they gain little to no vertical, but lose some horizontal) to play this way.

No one who matters in a competitive sense cares. The only people who actually care ARE the casual people who play competitive, the ones who perceive any and every perceived advantage someone might have for the reason they lost. An actual pro player isn't going to make a fuss about this.

This is one of those times where people are making a huge amount of assumptions to what the competitive scene actually cares about, and a huge amount of players new to the FPS genre (Who likely transitioned over from other Blizzard titles), or just people who seem to make it personal when you insult their company of choice, who don't understand how little of a deal 21:9 actually is.
 

Uiki

Member
Then you must be new to competitive shooters, because literally every other competitive shooter and competitive game in general has proper 21:9 support and no one caught feelings about it before. This is just blizzard stanning as duckroll said. It's ok to like blizz and OW yet be critical of their decisions from time to time. Hell, I love blizz and have defended OW in many threads, but this time they fucked up. Doubly ironic because SC and Diablo don't have this issue.

Yeah, i'm the one new to competitive shooters.

Except in every other competitive shooter, this has never been an issue.

There are a huge amount of games in the Esports circuit right now that support 21:9 resolutions and there's not a single complaint to be heard, or any sign of players going out of their way to use it.

Even bringing up CSGO again, you have people choosing to play at 4:3 resolutions and then just straight stretching them out on a 16:9 monitor. They actually willingly sacrifice their FOV (due to the scaling they gain little to no vertical, but lose some horizontal) to play this way.

No one who matters in a competitive sense cares. The only people who actually care ARE the casual people who play competitive, the ones who perceive any and every perceived advantage someone might have for the reason they lost. An actual pro player isn't going to make a fuss about this.

This is one of those times where people are making a huge amount of assumptions to what the competitive scene actually cares about, and a huge amount of players new to the FPS genre (Who likely transitioned over from other Blizzard titles), or just people who seem to make it personal when you insult their company of choice, who don't understand how little of a deal 21:9 actually is.

I play cs/tf2 4:3 stretched since..well.. since my first 16:9 monitor. And go fov is 90 and locked it behind cheats protected commands for a reason.

And we are not talking about csgo here, which can be played 4:3 because the info you can get on 16:9 is pretty much useless.

We are talking about ow, they are setting a standard and that's it. It's something that it's desperatly needed for a competitive shooter, like a proper mouse or a high hz monitor. People cried for years when valve locked interp setting to a definite standard for everybody. Can i open a topic about it because my internet sucks and they should absolutely do something about it? I don't get why people whine, this isn't a single player game.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Lawbreakers is ue4 and the way ue4 supports 21:9 is only by the same way OW does and people have been bringing this up for Epic to fix. It's a thing even in single player games with no competitive aspect so it's just that Epic hasn't addressed it yet.

What?
UE4 has FoV support for however you like it.
643860c41a.png


(This is developer side, obviously)
 

nynt9

Member
What?
UE4 has FoV support for however you like it.
643860c41a.png


(This is developer side, obviously)

It's vert- and you can increase the FOV but the end result is super jarring - play around with it in a 21:9 setting and you'll see. There's no option to keep the vertical information intact unless you go to like 170 FOV which looks stupid.
 

Impulsor

Member
Why not just adapt the FoV so you can choose wide vs tall?

You can play at 16:9 aspect ratio on a 21:9 monitor, so why not give the option of 21:9 aspect ratio on 16:9 monitors, with letterboxing? Then there is no advantage to either shape monitor owner

You blew my mind.

Why is this not happening already?
 

Jebusman

Banned
Yeah, i'm the one new to competitive shooters.

I mean you did nothing but establish that you wanted to enter this thread and shit on people for wanting what is a widely supported option in most modern FPSs, so maybe explain yourself a little before shitposting if you don't want people making assumptions? Your first post in here was literally a driveby but I guess you turned around and decided to stay.

I don't get why people whine, this isn't a single player game.

Because again, it's not a problem in literally every other multiplayer game, and you're not going to sit here and tell me that Overwatch is such a special snowflake that they can't possibly support it.

The reasons of

1. It would make ultimates unbalanced

is wrong because ultimates aren't determined by your FOV, and

2. It gives an unfair advantage

is hypocritical at best because there are a million (exaggeration) other things Blizzard allows that gives people with more money/equipment advantages that aren't the mainstream standard.

Giving people a slightly higher horizontal view doesn't all of a sudden make them better players. A garbage player at 21:9 is still going to lose to a pro player at 16:9. If you're mad because people out there might beat you, and if you're willing to blame it on the fact that they might've had a 21:9 monitor, you probably deserved to lose in the first place.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
It's vert- and you can increase the FOV but the end result is super jarring - play around with it in a 21:9 setting and you'll see. There's no option to keep the vertical information intact unless you go to like 170 FOV which looks stupid.

There's a parameter (that's supposedly also user-settable, unless the developer locks it, that reads like:
if (vert-)
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
if (hor+)
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Developers can also set the view frustum manually, although that's a bit more intricate.
Support isn't quite out of the box, but it's not that hard to make it run properly, either.

Just tested:

2.33 FOV, 21:9
cfb4e1f25e.jpg

1.77 FOV, 16:9
8f79a6acfb.jpg

.. I need to tweak something. How did the 2.33 fov end up with more vertical space?
 
Well.... I wasn't going to get Overwatch unless they supported 21:9.

I'm still not getting Overwatch.

This "advantage" argument is just silly. Overwatch isn't a freakin eSport or anything. The advantage you get is.... really... really small. If you suck at this game, you're still going to suck with a 21:9 monitor. If you're good at this game, a 21:9 monitor won't really change much at all. Not to mention that other "competitive" games support 21:9 perfectly.
 

Uiki

Member
I mean you did nothing but establish that you wanted to enter this thread and shit on people for wanting what is a widely supported option in most modern FPSs, so maybe explain yourself a little before shitposting if you don't want people making assumptions? Your first post in here was literally a driveby but I guess you turned around and decided to stay.



Because again, it's not a problem in literally every other multiplayer game, and you're not going to sit here and tell me that Overwatch is such a special snowflake that they can't possibly support it.

The reasons of

1. It would make ultimates unbalanced

is wrong because ultimates aren't determined by your FOV, and

2. It gives an unfair advantage

is hypocritical at best because there are a million (exaggeration) other things Blizzard allows that gives people with more money/equipment advantages that aren't the mainstream standard.

Giving people a slightly higher horizontal view doesn't all of a sudden make them better players. A garbage player at 21:9 is still going to lose to a pro player at 16:9. If you're mad because people out there might beat you, and if you're willing to blame it on the fact that they might've had a 21:9 monitor, you probably deserved to lose in the first place.

And that's why I prefer a drive by, thank you for explaining it better than I could ever do.
 

Jebusman

Banned
Overwatch isn't a freakin eSport or anything.

In all fairness, there are a lot of people out there who are hellbent on it becoming one, and I'm sure that after dropping the ball multiple times (How they handled Starcraft 2, missing the MOBA train up until recently) they (Blizzard) want to get in there any way they can.

And that's why I prefer a drive by, thank you for explaining it better than I could ever do.

I'm not even sure what you're on about now, but OK?
 
In all fairness, there are a lot of people out there who are hellbent on it becoming one, and I'm sure that after dropping the ball multiple times (Starcraft 2, missing the MOBA train up until recently) they want to get in there any way they can.

And if they do?

Counter-strike GO is an actual Esport and that game supports 21:9 just fine. And in that game, a faster reaction time is WAY more crucial than it is in a game like Overwatch. Overwatch is not a twitch shooter. Pin point accuracy and super fast reaction times are not nearly as important.

Giving people a slightly higher horizontal view doesn't all of a sudden make them better players. A garbage player at 21:9 is still going to lose to a pro player at 16:9. If you're mad because people out there might beat you, and if you're willing to blame it on the fact that they might've had a 21:9 monitor, you probably deserved to lose in the first place.

That pretty much sums it up perfectly. A higher refresh rate is a faaaaaaaar better advantage than a slightly wider view.
 

nynt9

Member
In all fairness, there are a lot of people out there who are hellbent on it becoming one, and I'm sure that after dropping the ball multiple times (Starcraft 2, missing the MOBA train up until recently) they want to get in there any way they can.

So they should add features like proper 21:9 support like the top esport in the genre does :)
 

hodgy100

Member
It's so silly how people here think that a having a properly supported 21:9 resolution gives the users such a big advantage that it would be game breaking. But what people fail to realize that it doesn't give a big advantage. Being able to see more of the screen does not make you better at the game. Having more hertz in a monitor is a bigger advantage than being able to view more of the screen.

Having additional hertz on your monitor (100, 120, 144, 200) pretty much makes aiming very very smooth, and easy to do. If you ever played CS:GO on a 60hz monitor, and then swapped to a 144hz monitor. You would realize the advantage it gives players who use 144hz instead of 60hz. For those that are thinking that being able to game at 21:9 gives people a bigger advantage than having very high refresh rates have not either experienced the change from 60hz to 144hz, or they simply don't want others to use 21:9 aspect ratio for playing Overwatch. And this is coming from someone who has played competitive shooters at the highest level (CS primarily) for thirteen years.

Heck i can notice the difference playing at 75hz over 60 on my monitor and thats nothing compared to the much higher framerates you see now.
 

Jebusman

Banned
I mean I'm not disagreeing with anyone, I've been arguing for 21:9 support in this thread the entire time.

I'm just disagreeing with the notion that Overwatch is not an eSport. I'd say the community has put enough time into it, even if it's not on a grand scale yet, to be one. Considering they had leagues running even in the Beta.
 

Exile20

Member
Well.... I wasn't going to get Overwatch unless they supported 21:9.

I'm still not getting Overwatch.

This "advantage" argument is just silly. Overwatch isn't a freakin eSport or anything. The advantage you get is.... really... really small. If you suck at this game, you're still going to suck with a 21:9 monitor. If you're good at this game, a 21:9 monitor won't really change much at all. Not to mention that other "competitive" games support 21:9 perfectly.

You can definitely tell you never played the game with this post.
 
You can definitely tell you never played the game with this post.

Why? I mean I did play in the beta (in 16:9 of course) but even if I didn't, how would anything I said be invalid if I did not play it?

Was 21:9 supported in the beta properly (I'm pretty sure it wasn't)? Were the 21:9 users always topping the charts or something? Tell me how a slightly wider view would make a bad player into a good player?
 

Exile20

Member
Why? I mean I did play in the beta (in 16:9 of course) but even if I didn't, how would anything I said be invalid if I did not play it?

Was 21:9 supported in the beta properly (I'm pretty sure it wasn't)? Were the 21:9 users always topping the charts or something? Tell me how a slightly wider view would make a bad player into a good player?

One kill can win you the game and if that one kill was because of your extended view then yes that is a problem. This is not BF.

Killing a mercy at the right time is game changing.

Plus wouldn't Soldier 76 and McCree get an advantage?
 

hodgy100

Member
One kill can win you the game and if that one kill was because of your extended view then yes that is a problem. This is not BF.

Killing a mercy at the right time is game changing.

Plus wouldn't Soldier 76 and McCree get an advantage?

if you had read the thread you would already know that ults arent attached to screen space or fov.
 

Plum

Member
One kill can win you the game and if that one kill was because of your extended view then yes that is a problem. This is not BF.

Killing a mercy at the right time is game changing.

Plus wouldn't Soldier 76 and McCree get an advantage?

How come in CS:GO where one kill LITERALLY can win you the game (i.e. not just set a chain of events in motion that leads to a win) nobody uses 21:9?
 
Plus wouldn't Soldier 76 and McCree get an advantage?

Do they get an advantage setting the FOV to the max in-game as opposed to the minimum? If they do, then there is something wrong with how this game is balanced. They'd need to have some kind of notification next to the FOV option that says "WARNING: Setting this to anything lower than the max will make some skills not work as efficiently." But I don't believe that is the case. Blizzard can't be that dumb and those skills are most likely not tied to your view frustum.
 

Exile20

Member
if you had read the thread you would already know that ults arent attached to screen space or fov.

That is why I asked the question.

How come in CS:GO where one kill LITERALLY can win you the game (i.e. not just set a chain of events in motion that leads to a win) nobody uses 21:9?

There is an advantage obviously and Blizz doesn't want that. Every game/dev is different. In comp play, do players all have different FOV? OW is also different, losing a support is a different story than losing a player in CS. I am not a CS player but from what I watched, it is a wholely different game

Do they get an advantage setting the FOV to the max in-game as opposed to the minimum? If they do, then there is something wrong with how this game is balanced. They'd need to have some kind of notification next to the FOV option that says "WARNING: Setting this to anything lower than the max will make some skills not work as efficiently." But I don't believe that is the case. Blizzard can't be that dumb and those skills are most likely not tied to your view frustum.

I asked the question if there would be an advantage to those players, I wasn't sure. It seems the game was balanced with the FOV in mind.
 

Plum

Member
There is an advantage obviously and Blizz doesn't want that. Every game/dev is different.

Then why change the FOV for those players? Just keep the game, at least the competitive only, at 16:9 if they're so adamant. Putting a minority at a disadvantage doesn't fix anything, it only makes the situation worse.
 

Exile20

Member
Then why change the FOV for those players? Just keep the game, at least the competitive only, at 16:9 if they're so adamant. Putting a minority at a disadvantage doesn't fix anything, it only makes the situation worse.

Guess it depends on how the game was designed. I doubt blizz is out for those players for kicks.
 

Plum

Member
Guess it depends on how the game was designed. I doubt blizz is out for those players for kicks.

The thing is, if that's how it's designed why change anything at all? Come out and say "No, 21:9 will not be supported" instead of breaking the game's design in a failed attempt at appeasement. They could have implemented full 21:9 support in quick play and then limited the game to 16:9 in Competitive. They could have traded vertical space for more horizontal space on 21:9 monitors, thereby making it a sidegrade instead of an upgrade. There were so many better alternatives yet Blizzard picked the worst one.
 

Exile20

Member
The thing is, if that's how it's designed why change anything at all? Come out and say "No, 21:9 will not be supported" instead of breaking the game's design in a failed attempt at appeasement. They could have implemented full 21:9 support in quick play and then limited the game to 16:9 in Competitive. They could have traded vertical space for more horizontal space on 21:9 monitors, thereby making it a sidegrade instead of an upgrade. There were so many better alternatives yet Blizzard picked the worst one.

They already said they didn't want to support it but months and months of people complaining about it on the OW forum they finally re-enabled it.

The solution is really bad tho. They could as well continued saying no to the players wanting it if this is the only answer.
 

jotun?

Member
16:9 Stretched

21:9 "Support"

I mean honestly I don't even see the point, you're better off still just using 16:9 stretched. Sigh. What a letdown.

Well, aside from totally fucking up your perceptions of horizontal and vertical movement and distances due to the stretching
 
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