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Dead Rising being remastered for PS4/XBO/PC, DR2 and OTR to PS4/XBO

pa22word

Member
The remaster isn't even announced yet. I just posted what I think. I'm sure there're many people like me so speculating is good for discussion.

Well, be prepared to be disappointed then. They can't take it out without completely redesigning the entire game from the ground up to work without it. Considering the cheevo list is exactly the same as the original and dead Rising 4 is right around the corner I highly doubt theyre remaking the game with this release.
 
I think that is a bit wishful thinking tbh. I think it's timed w10 store exclusive, with a steam port in the works.

There has been nothing to suggest anything more than that.

Did a bit of research:

Fans will be able to play 'Dead Rising 4' first on Xbox One and Windows 10 PC this December. It will remain a Windows 10 exclusive for the first 90 days and console exclusive on Xbox One for one year.
http://www.gamespot.com/articles/dead-rising-4-is-a-timed-exclusive-for-xbox-one-an/1100-6440999/
 

Creaking

He touched the black heart of a mod
Dead Rising and Dead Rising 3 have never appeared on Sony platforms. Dead Rising 4 will also start life as an XBO console exclusive.

I don't think it's unfair to say it's considered an Xbox brand in the minds of the masses.

The 360 also got Case Zero (Dead Rising 2 prologue game) and Case West (Dead Rising 2 epilogue game) exclusively, as well as the Dead Rising Collection.
 

Tizoc

Member
It depends. As far as we know, Dead Rising 3 will never come to a PlayStation or Nintendo console, but Dead Rising 4 is already a different affair. It's coming to PS4 December 2017 without any doubt. The logic behind the management of the series beats me to be honest.
They're following the trend of it originating on the 360 and as such all later games debut on xbox too
 
I've never understood the timer criticism in relation to this game. It encourages multiple playthroughs as the higher you are levelled the easier it becomes to get more side quests completed. On higher levels, completing every side quest and rescuing all the survivors is more than doable. Without the timer the game wouldn't be half as good. There's a sandbox mode available once the main game is completed.
 

pa22word

Member
I've never understood the timer criticism in relation to this game. It encourages multiple playthroughs as the higher you are levelled the easier it becomes to get more side quests completed. On higher levels, completing every side quest and rescuing all the survivors is more than doable. Without the timer the game wouldn't be half as good. There's a sandbox mode available once the main game is completed.

It's equally stupid because every dead Rising game allowed you to fail the story and keep playing anyways, so a crying about a separate sandbox mode has always seemed to me rather pointless when you can just skip the story play to the end of day 3 and hit the reset button ad infinitum.
 
It's equally stupid because every dead Rising game allowed you to fail the story and keep playing anyways, so a crying about a separate sandbox mode has always seemed to me rather pointless when you can just skip the story play to the end of day 3 and hit the reset button ad infinitum.

I understand your point but as far as I'm concerned, failing the story is just a way to get one of the alternative endings.
 

pa22word

Member
Isn't DR4 coming out on PS4 after a year? Guess Capcom wants to remind the PS4 owners that DR still exists before that one comes out lol.

Eh, it's not like they're missing much with DR3 anyways. Based on what we've seen of 4, they seem to be locking 3 in a closet and trying to forget it ever happened.

A shame because I think poor Nick deserves another go around. His baffled innocence is such a breath of fresh air in a genre filled to the brim with grim machismo.

Yeah play a different game. The whiners got their way and changed God of War fuck the whiners if they change Dead Rising.

They already won, though. DR3 and 4 are basically Dynasty Warriors with Zombies.
 
Isn't DR4 coming out on PS4 after a year? Guess Capcom wants to remind the PS4 owners that DR still exists before that one comes out lol.
If it's co-funded by MS, there's no way, similarly to how Spiderman will never see release on an MS console.

I'd be up for this, DR1 was such a cooky fun little game.
 

pa22word

Member
Choice is good.

There is no "choice" here. There's your side arguing to strip a series of its mechanical identity so they will play it, and there's the people who actually like dead rising games telling you it's better to just play something else rather than ruin the game.

Dead Rising 3 tried to split the difference and fell flat on its face in the process, learning the hard lesson that you can't design two games at once.
 

Armigr

Member
There is no "choice" here. There's your side arguing to strip a series of its mechanical identity so they will play it, and there's the people who actually like dead rising games telling you it's better to just play something else rather than ruin the game.

Dead Rising 3 tried to split the difference and fell flat on its face in the process, learning the hard lesson that you can't design two games at once.

I've played Dead Rising 2 many times and I love it, but as far as I'm concerned the time mechanic just holds it back. If you could tick a box in the options to turn it off that would make me extremely happy. That's all I'm saying.

Please don't refer to me alone as "my side".
 

batfax

Member
I've played Dead Rising 2 many times and I love it, but as far as I'm concerned the time mechanic just holds it back. If you could tick a box in the options to turn it off that would make me extremely happy. That's all I'm saying.

Please don't refer to me alone as "my side".

There is an unlockable mode in the original game that gives you infinite time to play around with and disables the timer sensitive gameplay while adding it's own unique challenges. Play that instead of messing up the main mode.
 

pa22word

Member
I've played Dead Rising 2 many times and I love it, but as far as I'm concerned the time mechanic just holds it back. If you could tick a box in the options to turn it off that would make me extremely happy. That's all I'm saying.

Then play a different game if you don't want Dead Rising to be, well, Dead Rising. That's all I'm saying.

Context is important, and the timer recontextualizes everything in the game to the point where if you rip it out the entire house of cards that is the game falls down. I mean I just do not get it. There are hundreds if not thousands of zombie games out there in all different flavors and shapes. Play one of those. Dead Rising doesn't have to be butchered to satisfy you. There are other fish in the sea, after all.
 

Armigr

Member
There is an unlockable mode in the original game that gives you infinite time to play around with and disables the timer sensitive gameplay while adding it's own unique challenges. Play that instead of messing up the main mode.

What's wrong with adding a toggle to the main story, though? That doesn't detract from the experience of people who want to play the game as it was originally designed, but also lets people who want the game to be less strenuous to play the game their way.

Like I said, choice is good. I don't want to take anything away from the people that like the way Dead Rising 1 is, I just want more accessibility options to be added to the game.

Then play a different game if you don't want Dead Rising to be, well, Dead Rising. That's all I'm saying.

But I don't want to. I want to play Dead Rising but with the option to remove the parts I don't like. And Capcom is very clearly inclined to provide that experience, considering the fact that they made the time limit optional for Dead Rising 3 and seemingly removed it altogether for Dead Rising 4.

I don't see why they couldn't do it again for a Dead Rising remaster. Capcom is no stranger to going above and beyond the call of duty on remasters like this. Being this staunchly against the idea of adding a timer toggle to DR1 is like being strongly opposed to adding Vergil to DMC4:SE because you think Dante/Nero is the only way the game should ever be experienced.
 

gelf

Member
I find this odd. The series is a defato Xbox franchise now. Who wants this game that does own one?
Dead Rising almost sold me on a 360 back in the day. Then I heard all the RRoD stories and decided to wait for MS to get thier shit together. In that time the PC became vastly more appealing as a platform and the PS3 overtook it in exclusives I wanted so in the end I never ended up owning a 360. I very much look forward to finally playing DR if this is true.

It's rare to buy a system just for one series. Seems weird to me you think that everyone who wants it already has an Xbox.

Edit: Just to add that although I've never played it I'm on team keep the timer. I know the pain of a timer being removed and taking away all urgency that was there originally. Jet Set Radio Future just wasn't quite the same as the original without it.
 

Plasma

Banned
I'd play a remaster DR though I hope they add in some of the gameplay improvements from the sequels like the weapon aiming.
 

pa22word

Member
I just want more accessibility options to be added to the game.

No, you don't. Even if you don't realize it.

I've already explained why you can't just rip the timer out and call it a day. You would have to redesign the entire game from the ground up. The story is tiered, and branches in ways that doesn't, and cannot work without the timer. The level design is built around movement and tasking you to find faster paths through areas. The zombies are there not to kill, but to get in your way and slow you down. The sidequests all trigger based on time of day. An entire antagonistic faction is woven into the plot based purely on time of day. 90% of the bosses are structured around the sidequests and the game putting them in your shortest path to slow you down, forcing you to take the long way around to bypass them and lose even more time.

The entire game falls apart without it. DR's world is a living, breathing environment that never slows down for you. You are a part of it, not the crux of it. Like I said before: it's akin to crying about ripping out the day system from Majora's Mask. How would that even work? How would the game structure it's world without it? You can't just stop it with a kill switch because then events that structure the world no longer spin, and thus no longer merge together with each other anymore in order to form the world.
 
It'll be amazing if this remaster actually happens.

It's optional setting for people like us who to want to play without timer and doesn't stop you playing original game. Why "no"? Does it bother you that we play in different way?
It is a bothersome complaint because not only was ignoring the timer already an option from the get-go if you just wanted to kill zombies, said mindset also lead to each sequel progressively getting worse and less distinct compared to its competition, whilst leaving the fans of the original with no valid alternatives. Never mind that additionally there's also a separate sandbox mode precisely for that crowd, but hey, more power to senseless requests.
 

mcz117chief

Member
I haven't played the other Dead Rising games beyond the first one so I don't know how they work, however, I do know that the 1st game is revolving around the time mechanic. It's not something that was added there, the timer is the cornerstone of the game and thus I have no idea whatsoever how it could work without it. For example, how would the game know when to start the relevant story events or side quests or minor events that are happening all around the mall and when to spawn which enemies/people?

It would probably be the sandbox mode with the story attached to it but I don't know if there is a way to make that work and still be good.

I understand that some people just want to chill and do stuff without feeling any pressure. Well you know what? I felt exactly the same so I completely ignored the story and just messed around for two weeks. When I leveled up and felt like I want more from the game I just restarted and did the story. So I did both, played with and without the timer and I had a ton of fun with both.
 
Dead Rising and Dead Rising 3 have never appeared on Sony platforms. Dead Rising 4 will also start life as an XBO console exclusive.

I don't think it's unfair to say it's considered an Xbox brand in the minds of the masses.




Dead Rising 1 is the only exclusive. And that is if we don't count the Wii butched port. How is it an Xbox brand ??
 

pa22word

Member
Good thing is that the DR4 devs thought the opposite :)

So yeah, nah

This is a pretty dumb post.

There's a world of difference between designing a game from the ground up without the timer, and demanding a game that's already finished have it ripped out.

Besides, Dead Rising and DR3/4 are essentially not even the same series anymore design wise. Dead Rising is about the clock while DR3/4 are about killing zombies. DR as a series fell down the same trap that sonic did where theseries slowly morphed into the marketing. Difference between Sonic and DR though is that making a game about SPEED(tm) is a lot harder than making a game about killing zombies.
 
Well, be prepared to be disappointed then. They can't take it out without completely redesigning the entire game from the ground up to work without it. Considering the cheevo list is exactly the same as the original and dead Rising 4 is right around the corner I highly doubt theyre remaking the game with this release.

The achievement list makes me wonder if this'll actually be a bare bones port, and if the Xbox One version will just end up being them enabling BC and selling DR digitally for the first time. Red Dead proves that over on that side they can showcase improved performance on Xbox One emulation by just tweaking the game a little then releasing it still as a 360 BC game, and DR could certainly do the same... then a mega-budget release for PS4.
 

batfax

Member
What's wrong with adding a toggle to the main story, though? That doesn't detract from the experience of people who want to play the game as it was originally designed, but also lets people who want the game to be less strenuous to play the game their way.

Like I said, choice is good. I don't want to take anything away from the people that like the way Dead Rising 1 is, I just want more accessibility options to be added to the game.

Because a vast majority of the gameplay is still heavily dependent on that system. What's the point of Kent's photo challenge if you're not on a time limit to get the perfect shots? Why is getting all 50 survivors something special if you can just walk around and grab them whenever? If there's no time-based events, does every sidequest that isn't adhering to the story appear all at once? Since a large part of removing the timer is to make it harder to fail, what happens if the survivors die? How would you get the alternate endings if the timer wasn't a factor? What about overtime?

Simply put, it changes the game too much. I doubt anyone who's a fan of Majora's Mask would say that the game would be improved without a timer that's central to nearly every event, quest, and character interaction in the game.

Good thing is that the DR4 devs thought the opposite :)

So yeah, nah

Good thing the DR4 devs don't need to touch this game. If they make DR4 a good game without a timer, that's great, but DR1 is built around it so removing it would be silly. If anything, just make the free mode unlocked by default and you'll get your sandbox. The 72 hour mode doesn't need tweaking.
 
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