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Gears of War 4's PC-exclusive features detailed

dLMN8R

Member
and probably insane computer requirements like all their windows store games,

Oh stop it. This meme is both boring and inaccurate.

Rise of the Tomb Raider: Identical system requirements and performance between Steam and UWP version

Gears Ultimate: Driver issues when it launched, works great now

Killer Instinct: Looks beautiful, runs on practically anything

Quantum Break: The one outlier performing worse than it probably should, but even then it does stuff most other PC games don't do, making it not entirely an apples-to-apples comparison

Forza Apex: Runs extremely well on any competent gaming PC
 

CrayToes

Member
Will play campaign on PC & MP on Xbox because I'm shite with KB/M. Really hope MS's PC ports are up to scratch this fall.
 
Post source please. AFAIK, stuff like Long War which require hex editing DLLs and executables are not possible with UWA.

Memory and file edits are possible, yes. DLL injection not quite yet, but what you said was in reference to "you can mod UWP" which implies any modification in general.
 

Akronis

Member
Memory and file edits are possible, yes. DLL injection not quite yet, but what you said was in reference to "you can mod UWP" which implies any modification in general.

Unauthorized mods in this case, being DLL injections and hex edits. Is there actual proof of this working? I haven't seen anything about this.

Modding UWP beyond model swaps and asset swaps is possible, but I haven't seen anything substantial at all.
 

JaggedSac

Member
Unauthorized mods in this case, being DLL injections and hex edits. Is there actual proof of this working? I haven't seen anything about this.

You defining an unauthorized mod as dll injections and hex edits is arbitrary. A model swap is unauthorized. An authorized mod is putting hooks in your game easing the mod-ability of said game.
 

Akronis

Member
You defining an unauthorized mod as dll injections and hex edits is arbitrary. A model swap is unauthorized. An authorized mod is putting hooks in your game easing the mod-ability of said game.

You're right, it is. What I'm getting at is does it current moddability at all reflect Win32's current moddability? It doesn't.

Probably should've just started with that lol, my bad.

And again, I want to see successfully memory and file edits please.
 
Please let the dynamic scaling work with a 60FPS target as well! My PC is ready!

(I just ordered a wireless receiver for the Xbone controller)
 
You're right, it is. What I'm getting at is does it current moddability at all reflect Win32's current moddability? It doesn't.

Probably should've just started with that lol, my bad.

And again, I want to see successfully memory and file edits please.

Some file edits of Forza 6 (editing car LOD settings, rain density, and the credits files) are visible in this thread here: http://www.neogaf.com/forum/showthread.php?t=1243771&highlight=

I think I was one of the few people who managed to get into the files which is why you might not have heard much about it. It's a total pain to access but works for some.
 
Will be disabled by drivers from each vendor. Probably won't ever happen.

Erm, this has already been out for months... It's a bit late for vendors to flip a switch if they wanted to. I don't really see why they would though.

Benchmarks: http://www.pcworld.com/article/3036...-and-geforce-come-together-in-directx-12.html

In fact, EMA provides better performance than SLI if you're using the same card. Obviously the cards you use and the developers implementation will vary a lot so depending on how they balance the workload you're going to see different results. In the above benchmarks a 980 + Fury X gives better performance than two 980's.

Ashes of the Singularity has it today, so if you have two DX12 cards you can give it a shot. Tomb Raider has it also I believe. Civ VI has committed to adding it as well. MS showed it working in UE4 so it could likely come to UE4 games as well if it's added into mainline.
 

Zemm

Member
Windows store exclusive kills it for me. I don't even want to look at the price they'll try charging for it in the UK.
 
I really don't get why people are still so hung up about UWP issues. They're clearly improving it and if you were a company trying to unite your core platforms why wouldn't you be using your own established ecosystem anyway? Look at all the COD games, none of the recent ones have mod tools but people will go and bitch about fucking Gears not being moddable and use Microsoft as a scapegoat because if it's not Steam then fuck it it's shit I'm not buying it. What the fuck.
 

jediyoshi

Member
Look at all the COD games, none of the recent ones have mod tools but people will go and bitch about fucking Gears not being moddable and use Microsoft as a scapegoat because if it's not Steam then fuck it it's shit I'm not buying it. What the fuck.

That's not the modding people are talking about. UWP restrictions are fairly well known and discussed at this point.
 

Akronis

Member
Some file edits of Forza 6 (editing car LOD settings, rain density, and the credits files) are visible in this thread here: http://www.neogaf.com/forum/showthread.php?t=1243771&highlight=

I think I was one of the few people who managed to get into the files which is why you might not have heard much about it. It's a total pain to access but works for some.

Thank you for actually providing proof lol.

So that leaves live memory editing and injection.

Echoing what Durante has brought up in every thread, however, I don't think we'll see any improvements in regards to injection ever. Microsoft has already locked that down in the name of "security" and that'll probably be the biggest blow for a lot of games. Reshade, ENB, and anything else that relies on DLL injection will disappear.

I'd be very surprised if MS opened this back up as it would allow cheating, which I believe is one of the benefits of UWA at the moment. Live memory editing would also be used by cheats, so I don't know if that's disabled as well.

Erm, this has already been out for months... It's a bit late for vendors to flip a switch if they wanted to. I don't really see why they would though.

Yes, it's already out but it certainly isn't common by any stretch of the imagination. It would be surprising if NVIDIA, who is known for locking down this kind of stuff, doesn't bother with disabling this sort of thing when it detects another AMD GPU installed.
 
Thank you for actually providing proof lol.

So that leaves live memory editing and injection.

Echoing what Durante has brought up in every thread, however, I don't think we'll see any improvements in regards to injection ever. Microsoft has already locked that down in the name of "security" and that'll probably be the biggest blow for a lot of games. Reshade, ENB, and anything else that relies on DLL injection will disappear.

I'd be very surprised if MS opened this back up as it would allow cheating, which I believe is one of the benefits of UWA at the moment. Live memory editing would also be used by cheats, so I don't know if that's disabled as well.



Yes, it's already out but it certainly isn't common by any stretch of the imagination. It would be surprising if NVIDIA, who is known for locking down this kind of stuff, doesn't bother with disabling this sort of thing when it detects another AMD GPU installed.
Actually someone did managed to make injection work on uwps too. But it requires giving system access to the injector application/dll which is not something you'd want to do for just about any game.
 

Akronis

Member
Actually someone did managed to make injection work on uwps too. But it requires giving system access to the injector application/dll which is not something you'd want to do for just about any game.

Source please? Actually interested in this.

EDIT: Ok I just saw a huge post on a cheating forum about it :/ looks like cheating isn't going away
 
That's not the modding people are talking about. UWP restrictions are fairly well known and discussed at this point.
But are these restrictions enough for people to outright not buy a game? Aside from cheating what could you possibly gain from memory editing that anybody would care about in this game?
 

sector4

Member
Is there any indication on what sort of card (if one exists) you'll need to run this at 4K 60 fps? Would the GTX 1080 be capable?
 
The combination of supersampling, dynamic resolution and framerate targets could produce insane results. Have the best image quality/performance you can at any given moment.

Edit: Doesn't look as if framerate targets were mentioned. 2/3 still pretty good.
 

SOR5

Member
Soo they are saying whats the point of getting it on xbox then?

giphy.gif


Phil Spencer said:
whatever dude lol
 

Deadbeat

Banned
-Dynamic resolution support (any resolution will be supported with a sensible dynamic field of view - including ultra-wide).
-Increased texture resolution (up to 4K resolution for select texture groups).
-A benchmark mode.
-Full keyboard/mouse input remapping (including cover/run and roll split).
-Far more comprehensive video settings.
Some of these features. Amazing. You have sure convinced me of your support for pc gaming, microsoft.

You should be saying "basic" features. Thats what you should be saying. You are now attempting to include basic features in PC games. Except modding of course. Cause fuck that.
Modding in UWP?
200w.gif
But that guy on that forum somewhere editing something somehow, that means theres mod support.
 

pizzacat

Banned
Different engine though, and the one which is actually designed to work on modern hardware.



On lower settings? I don't see what might prevent it. I do wonder though if they'll keep UE4's D3D11 renderer in (apparent) addition of a D3D12 one - 680 have a lot of chances to perform better in D3D11.
Thanks I'm a scrub in terms of PC stuff so I need all the help I can get
 
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