PeakPointMatrix said:
]Originally Posted by PeakPointMatrix
Sounds like basura.
I don't really game on dedicated handhelds anymore. In the rare times I do, it's usually at home anyway. So now I'm stuck with a handheld that isn't quite a handheld, and isn't quite a powerful console. Why are they trying to solve a problem that doesn't exist? Were people dying to connect their handhelds to the screen? Did people really want console experiences on the go with them?
The Vita tried both and failed. It was proof that people don't necessarily need or want that. Unless there's a hidden gpu in that base station, trash confirmed. I would love to be wrong.
I just want a console that at least reaches the power of the X1, and play a 3D Mario on THAT. It seems more and more like a pipedream.
The problem their trying to solve isn't a consumer one, but rather the though position they are in.
They have little appeal to mainstream core gamers who want realistic art styles and genres like FPS, Sports, Action games, GTA/AssCreed type games etc. that are the biggest part of the console gaming market by far.
Putting out a powerful console probably won't get many of those ports long term as those types of games just won't sell all that well. The base for those games is already on other platforms as we're in the middle of a generation, and only a minority have any interest in the types of games Nintendo makes. Add in that most Nintendo diehards (I.e. Those who only buy their hardware) actively dislike those types of games and avoid the competitor consoles for that reason, and there's just not a big market there.
As such, their hardware is now pretty much machines you only buy if you love Nintendo games and the niche Japanese stuff (most of the indies are available elsewhere). There problem on that front is they've had that market split in two between handheld and portable for every which has upped development costs and limited the potential attach rates. This has gotten worse by the east/west market divide with consoles declining dramatically in Asia (especially Japan) and handhelds declining dramatically in the west (especially the US).
Thus a hybrid machine lets them attempt to bridge that market gap they have. It's reduces development costs as they don't have to develop two Mario Karts per gen etc. anymore. They can make one and sell it and DLC to both their portable and console fans (as well as those who play both ways). Attach rates will be upped by everyone who owns the platform being able to buy it, while in the past their titles weren't all available to the handheld only or console only crowds.
If they can pull it off where it works decent as a console when docked (at least close to X1) and as a portable (decent battery life with reduced resolution etc. compared to when docked) and price it right ($250ish ideally) it could be a best of both worlds scenario.
Console only gamers can rarely undock it. Portable only can rarely dock it. And those who like both can grab and go as they please. All while all three types of gamers can buy every game Nintendo publlishes and every piece of DLC for relevant titles.