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No Man's Sky Spoiler Thread

How many galaxies has he gone through? Did he really reach the game's center, or do you have to go through multiple galaxies to reach the center of the universe? (Hence why you keep all your stuff. It's not a new game or a new game plus, you're just continuing the game moving to the next galaxy)

I think like the first galaxy, you start off with your ship crashed and you have to go get the minerals and stuff to repair it before you can leave the planet.

Same with your gun and suit.

I imagine you don't need to relearn blueprints or buy a new ship from scratch, you just have to find minerals to fix it all up again?

After that, I guess you just keep on going with iterative upgrades to everything along the way?


EDIT - he went through the starter galaxy, continued to the next galaxy and then reloaded a save in the first galaxy to keep exploring that one. Apparently it's a 1-way trip, so he wanted to keep exploring the first galaxy first before leaving it forever.
 
So people were up in arms earlier in the thread because they thought the centre of the galaxy was it in terms of progression.

If you start in a new galaxy with all your stuff after that then it sounds like that's just the next chapter.

I bet there's a tonne more to do/discover.

Obviously most people are going to stop at the end of the first galaxy. It's smart they put that in there for a 30-40 hour experience.
 
So people were up in arms earlier in the thread because they thought the centre of the galaxy was it in terms of progression.

If you start in a new galaxy with all your stuff after that then it sounds like that's just the next chapter.

I bet there's a tonne more to do/discover.

Obviously most people are going to stop at the end of the first galaxy. It's smart they put that in there for a 30-40 hour experience.

Yeah...

according to the leaker, he says there's nothing that refers to 'universe', but there doesn't need to be, especially if you're first quest involves getting to the centre of your current galaxy...I dunno. There's still alot to it..
 
Yeah...

according to the leaker, he says there's nothing that refers to 'universe', but there doesn't need to be, especially if you're first quest involves getting to the centre of your current galaxy...I dunno. There's still alot to it..

What was the name of the new galaxy? I'm interested to see if everyone goes to the same "next galaxy in line."

I said this before, but since it would take thousands of years to get to the center of the universe (if there is one) by progressing at the speed we have seen and in that sort of linear fashion, I think we will need to find special portals or something that will allow us to jump multiple galaxies at a time. Like cutting in line. Maybe something that we find and can take through the portal with us. Perhaps they could stack if you where to find more...
 
So people were up in arms earlier in the thread because they thought the centre of the galaxy was it in terms of progression.

If you start in a new galaxy with all your stuff after that then it sounds like that's just the next chapter.

I bet there's a tonne more to do/discover.

Obviously most people are going to stop at the end of the first galaxy. It's smart they put that in there for a 30-40 hour experience.


Ummmmm yeah. Hype is at a 10/10. Release now. lol

Also the soundtrack sounds so good but I am totally gonna mess with the sentinels while listening to Public Enemy because I explore in the name of Chuck D.
 
I think another bug is that the AtlasPass items are supposed to be a consumable like the Bypass Chip, but they don't disappear after use.
 
Is the game super crafting heavy? Like all those early access survival games like Ark and Rust and w/e.

I saw a little bit of gameplay before and it reminded me of that.

Is that a big part of the gameplay loop?
 
So people were up in arms earlier in the thread because they thought the centre of the galaxy was it in terms of progression.

If you start in a new galaxy with all your stuff after that then it sounds like that's just the next chapter.

I bet there's a tonne more to do/discover.

Obviously most people are going to stop at the end of the first galaxy. It's smart they put that in there for a 30-40 hour experience.

I've prattled this on constantly, but I don't think it's a good idea to gate keep content behind hours of stuff. That depends on what other pieces of content are available, but, if, say new types of missions are opening up 30 hours down the line and players don't get enough variation before that point, then I'm not sure it's the best way to handle the delivery of content.

Again, that's assuming that the content isn't just variations of the mission types and not just brand new mission types.
 
I think another bug is that the AtlasPass items are supposed to be a consumable like the Bypass Chip, but they don't disappear after use.
Yeah, it seems like they're meant to provide rewards for collecting certain materials (those needed to craft them; probably rare ones) and maybe exploring planets (finding them in ruins, crashed ships, alien outposts, etc.). If not, a patch could easily make them consumable.
 
Is the game super crafting heavy? Like all those early access survival games like Ark and Rust and w/e.

I saw a little bit of gameplay before and it reminded me of that.

Is that a big part of the gameplay loop?

Not in the same way. Upgrading your gear is still a bit of an enigma, there are a lot of weird things to it and maybe even a bug - there is something to do with inserting upgrades in the correct patterns/groups in your gear/ship. Something to do with colour coding, something to do with these weird numeric/icon bonuses (ie, +1 next to a fire icon) and MAYBE more - but anything beyond that is anyone's guess. I posted a few times in this thread what some of my theories are, but I really don't know.

The reality is that crafting plays an important role, but just how important and exactly what the mechanics of the upgrades are, are still a question mark.
 
I've prattled this on constantly, but I don't think it's a good idea to gate keep content behind hours of stuff. That depends on what other pieces of content are available, but, if, say new types of missions are opening up 30 hours down the line and players don't get enough variation before that point, then I'm not sure it's the best way to handle the delivery of content.

Again, that's assuming that the content isn't just variations of the mission types and not just brand new mission types.

I'm pretty sure the vast majority of content is revealed in the first 30 or 40 hours of the game. Which is plenty long enough IMO.

However there are still secrets and other things to find if you choose to play longer. As well as just the core exploration mechanic if that's still floating your boat after that time.

Also, the 'missions' are fairly organic, they aren't just given to the player like fetch quests. So like one guy found a new ship to repair so went and collected the resources to get the ship. No one's found a fighter yet, for instance, so if you want to do that you'll need to keep exploring.
 
So regarding bugs.... hrm... how do I tackle this topic.

I think bugs are bad, and I think every effort should be made to resolve and repair bugs. I think that the expectation for bugs though, changes from game to game. An open world sandboxy game, the more open and sandboxy is gets, I allow far more bugs - things like creatures being stuck in walls of a building I just built - shit happens, programming is really hard guys.

If I am playing a more linear game though, those sorts of things are almost unforgivable, often because they -break- the game utterly. As in, I can't progress. There are gradients to what is and isn't acceptable.

I think, if lets say that mining laser upgrade things turns out to be a bug instead of a confusing upgrade misunderstanding, that would be a bug that I would feel would negatively impact my experience in the game and I would insist on having fixed asap.

However, bugs like the occasionally randomly generated mob being stuck in a randomly generated small pond, or maybe collision detection not working right during ships hopping in and out of warp... that kind of stuff will have my shrugging my shoulders and thinking "if it's not too much trouble to alleviate, that would be great". I think with different games there are different expectations and minimum requirements - for a game like this, they will be wildly different than say.... Uncharted 4. Not just because of naughty dogs having higher expectations, but also because very linear controlled games have higher expectations.
 
I'm pretty sure the vast majority of content is revealed in the first 30 or 40 hours of the game. Which is plenty long enough IMO.

However there are still secrets and other things to find if you choose to play longer. As well as just the core exploration mechanic if that's still floating your boat after that time.

I'm hoping, but then you get people believing that there's a bunch more general types of content after you hit the next galaxy. Like the first part of the game is merely a tutorial and there's more content hidden after the jump.
 
There seem to be several big bugs that need fixing.

The fish spawning on land.

The mining laser.

The 'jump into the void' black hole bug.

Collision detection on attack ships.


I agree that the bugs need to be fixed ASAP. But I think on a game with this many variables Hello Games are going to be very busy for a while yet.
 
You forgot the most important bugfix: Stop the game from crashing every 2 hours.

But the fish bug should never be fixed.
 
There seem to be several big bugs that need fixing.

The fish spawning on land.

The mining laser.

The 'jump into the void' black hole bug.

Collision detection on attack ships.


I agree that the bugs need to be fixed ASAP. But I think on a game with this many variables Hello Games are going to be very busy for a while yet.

Of these -

fish spawning on land? That might be really really really hard to fix, and not worth the effort. I don't know how this algorithm works, but let's say that 10 feet below land there is a small pool of water, and the game thinks in 'pools of water, the water creatures of this planet can spawn' - then that's going to be extremely difficult to resolve - the algorithm will need to be updated to understand that before spawning, take into consideration volume of water, scale, and position of spawn. And for pretty small gains.

I still am really not sold on the mining laser thing being a bug, my heart is telling me there is a mechanic daymeeuhn has not grasped here yet.

Jump into the void blackhole bug - this is a bug I feel like is a reasonable thing to resolve -IF the goal is to make it harder for people to get to the center. What if, however, 10 centers deep is when things start getting 'really weird' and 100 centers deep it gets even weirder? To be honest though, I think that might be my biggest reach, and the reality is this mechanic just wasn't thought through, or like someone mentioned, it was supposed to not be as easy (like the atlas key card being reusable instead of consumable).

collision detection with ships seemed to mostly work, and if there are little things with ships just coming out of jumps or the occasional no-clip, I think the amount of work that would be required to resolve something like this would be pretty high - that being said, maybe worth the effort?
 
Can we get bugs like this?

tumblr_na9xzmCyQK1qz5q5lo5_500.gif
 
My threshold for bugs is pretty high, except for fucking hard crashes. The thought of losing progress makes me irritable.

Yeah really, these sorts of things are past my limit. If something literally crashes the game, or lets say breaks my experience entirely (can't progress or can progress way too easy) this is the kind of bug that I think needs effort put into resolving.
 
Do we know if everyone starts in the same galaxy? Given the scale of the game it seems nonsensical that everyone would start in the same place, but it seems everyone starts in Euclid? Is it possible that whatever ipgalaxy you start in is called Euclid?
 
Do we know if everyone starts in the same galaxy? Given the scale of the game it seems nonsensical that everyone would start in the same place, but it seems everyone starts in Euclid? Is it possible that whatever ipgalaxy you start in is called Euclid?

Everyone starts in the same galaxy. No one knows exactly how many stars there are in the galaxy, but your chance of seeing anything named by another player in the first few hours is small.
 
I'm pretty sure the vast majority of content is revealed in the first 30 or 40 hours of the game. Which is plenty long enough IMO.

However there are still secrets and other things to find if you choose to play longer. As well as just the core exploration mechanic if that's still floating your boat after that time.

Also, the 'missions' are fairly organic, they aren't just given to the player like fetch quests. So like one guy found a new ship to repair so went and collected the resources to get the ship. No one's found a fighter yet, for instance, so if you want to do that you'll need to keep exploring.


I think the benefits of siding with a particular race and raising your standing are the main unknowns.
Maybe that's even a clue to getting the fighter ships?

I was trying to say the other day, people think spending 30hrs traveling to the Centre is the way to uncover everything, but 30 hrs sucking up to the Korvax could provide interesting new things.
 
Everyone starts in the same galaxy. No one knows exactly how many stars there are in the galaxy, but your chance of seeing anything named by another player in the first few hours is small.

Aren't there like billions of galaxies? If everyone gets warped to the next galaxy once you reach the middle then by design 99.99% of all galaxies will never be seen by a soul. That doesn't make sense. There has to be done way took eventually warp to different galaxies from a map of the universe eventually.
 
I think the benefits of siding with a particular race and raising your standing are the main unknowns.
Maybe that's even a clue to getting the fighter ships?

I was trying to say the other day, people think spending 30hrs traveling to the Centre is the way to uncover everything, but 30 hrs sucking up to the Korvax could provide interesting new things.

Yeah well, Daymeeuhn got to the centre pretty fast (exploit?) and only after that started unlocking ships and is still figuring out some of the mechanics after he went back to explore. And he still hasn't found a portal yet. Rather than rushing to the centre, exploration seems to be the way to discover things.

The centre seems to be the climax of the lore/story side with a big reveal, and the route to new galaxies, but everything else comes from poking around in the galaxy.

Aren't there like billions of galaxies? If everyone gets warped to the next galaxy once you reach the middle then by design 99.99% of all galaxies will never be seen by a soul. That doesn't make sense. There has to be done way took eventually warp to different galaxies from a map of the universe eventually.

I mean the next galaxy could be randomly selected, or it could be some kind of branching path. Nobody knows yet as only one person has got there.
 
That water planet that leaker dude went to in his "review" video is why I'm here. I cannot fucking wait to play this goddamn game.
 
Anyone discovered any trippy, colourful planets so far? I've only seen sort of 'wasteland' looking planets on streams/videos, although I'm sure it's not the best way to describe it.
 
Something just occured to me. It doesn't seem as though players need specific suit upgrades to survive certain hazardous conditions. I guess HG changed their minds on that
 
I was about to preorder the game but I decided to hold off until reviews come in. To be honest, I'm still looking forward to the game but my hype has deflated a little. I'm still cautiously optimistic on how it will turn out but the reports of crashing, bugs and broken game systems has definitely left me worried.
 
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