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No Man's Sky Update 1.03 Patch Details revealed (POSSIBLE SPOILERS)

Kinitari

Black Canada Mafia
They shouldn't feel pressed to wait on the patch. You review the game that you get. If the developer patches in the game later, they only have themselves to blame for a poor score #shrugemote
Hrm, the one consideration is that the review copies that would be sent out would be sent out to coincide with the day 1 patch. So they didn't get these copies from the devs, they got them by buying a broken street date copy. The vaaaast majority of people who get this game (99%) are not going to experience the same game as the game reviewed from a broken street date version.
 
But you can play the game even without patch so where is the problem?

You're playing a significantly different (or let's say lacking) game than what the "day 0" patch offers. So in essence you could even say that the retail copy is unfinished really. Yes, you can "technically" play it, but you really, really shouldn't.

It defeats the purpose of having the game on disc in the first place (aside from wanting to have a physical copy and everything that comes with it, of course).

It really sounds like NMS is designed as a more "digital" game at heart, made for today's digital gaming ecosystem. I'm thinking that Sony and Hello didn't and maybe even couldn't know things would turn up as they did, that the game would indeed be more feature complete on disc, but someone somewhere underestimated the task at hand while still needing to reach a release date (as it often happens, otherwise we wouldn't have so many day 1 patches and buggy releases), so they had to release a retail version but made compromises.

It's a broader problem for the industry, so it's a fair point to make.
 

Oneself

Member
That day one patch changes the game so much that I feel bad about my disc version and the potential fuuuuuture.
 

Munter

Member
I'm getting more and more tempted to pre-order on PC, but still going to wait for initial reviews and reactions.
 

Simo

Member
wait.. did i read this right colllision, like meeting that player on that planet? or is that something else.

Yup!

Patch sounds great! I chucked at this line. lol
Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯

Man, there are some beautiful screenshots folks have taken on the Live from Playstation section too.
 

Danlord

Member
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?

"But what does it do?"

This is really it.

The game isn't enough to get the "But what do you do?" treatment, now the patches are getting it...
 

Boke1879

Member
They shouldn't feel pressed to wait on the patch. You review the game that you get. If the developer patches in the game later, they only have themselves to blame for a poor score #shrugemote

To be fair. Review copies aren't going out until the patch is released. So anyone doing a review got a copy that broke street date in order to put out a review first. So yea that's kinda on them.
 
Anyone know how big the patch is supposed to be? I'm getting the hard copy and I don't have the fastest Internet. I'd love to play on release day.
 

BY2K

Membero Americo
This is like they printed MGS3 on the disc and then added the Subsistence stuff later via patch. It's crazy.
 
wait.. did i read this right colllision, like meeting that player on that planet? or is that something else.

Yeah, although not necessarily on planet, but just running into people in general. It's basically something Sean's talked about earlier, that the stars in the galactic map will blink when another player makes a discovery, but the patch notes also mention that you can "scan" (I guess browse?) other players' star systems, so it's somewhat easier to arrange a meeting place. Say, if you can see the name and region of the other player's discovered star system, maybe they'll add a "mark a waypoint on galactic map" so now you'll have a clear path to said planet, or something to that effect. In any case, it confirms that we can run into other players eventually, just not how technically robustly supported that encounter will be. Still, effin' awesome. :)
 

Behlel

Member
You're playing a significantly different (or let's say lacking) game than what the "day 0" patch offers. So in essence you could even say that the retail copy is unfinished really. Yes, you can "technically" play it, but you really, really shouldn't.

It defeats the purpose of having the game on disc in the first place (aside from wanting to have a physical copy and everything that comes with it, of course).

It really sounds like NMS is designed as a more "digital" game at heart, made for today's digital gaming ecosystem. I'm thinking that Sony and Hello didn't and maybe even couldn't know things would turn up as they did, that the game would indeed be more feature complete on disc, but someone somewhere underestimated the task at hand while still needing to reach a release date (as it often happens, otherwise we wouldn't have so many day 1 patches and buggy releases), so they had to release a retail version but made compromises.

It's a broader problem for the industry, so it's a fair point to make.

Did you said the same thing for TW3? Let the people choose if they wan't to play and buy a game digitally or phisically. And if i recall correct i don't remember any single game released on disk without a day one patch on this gen. What's the difference here?
 

Adamm

Member
Amazing patch.

Unfortunately I've already sank about 6 hours into this game. Now I have to wipe my save :(

Not my fault I got it early!
 

Nameless

Member
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?

-fresh Universe
-technical improvements
-visual improvements
-quality of life improvements
-deeper survival systems
-considerably more variety in everything from skies to terrain to ships to life
-added depth to wildlife and the ways you can interact with it
-tools to increase the chances of running into other players
-promise of BASE BUILDING next
 

Kinitari

Black Canada Mafia
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?

A reseeded universe means a completely different experience. Caves are going to be cooler, creatures are going to be cooler (more variety and interaction options), game will have more extreme environments, which is what a lot of people have been hoping for.

Things like increasing inventory stacks and trade balancing means being focused on mining and trading is a looot more viable.

They talk about increasing variety of ships but also giving ships unique attributes - which might add a whole new layer of upgrading, I wonder if that same 'unique attributes' mechanic exists on tools.

Then you have all the technical improvements, and more features, like planet scanning, improved combat in space and on ground, hunting for player touched systems, more recipes... The list goes on.

Games like this benefit vaaaastly from features, as they completely change gameplay.
 
wait.. did i read this right colllision, like meeting that player on that planet? or is that something else.

Yup, I'm reading the same thing too. A greater chance of meeting players. Another really great thing is being able to scan from your ship. That will make a huge difference. I hope you can also scan asteroids to see what they contain. That'll be very useful for some of the available upgrades. It's currently luck of the draw.
 
Creatures are now more diverse in terms of ecology and densities on planets.

So this isn't saying creature generation itself is more varied, just that there are improvements relating to how creatures interact with the environment, and more variety in densities - maybe referring to how often we come across creatures?
 
You're playing a significantly different (or let's say lacking) game than what the "day 0" patch offers. So in essence you could even say that the retail copy is unfinished really. Yes, you can "technically" play it, but you really, really shouldn't.

It defeats the purpose of having the game on disc in the first place (aside from wanting to have a physical copy and everything that comes with it, of course).

It really sounds like NMS is designed as a more "digital" game at heart, made for today's digital gaming ecosystem. I'm thinking that Sony and Hello didn't and maybe even couldn't know things would turn up as they did, that the game would indeed be more feature complete on disc, but someone somewhere underestimated the task at hand while still needing to reach a release date (as it often happens, otherwise we wouldn't have so many day 1 patches and buggy releases), so they had to release a retail version but made compromises.

It's a broader problem for the industry, so it's a fair point to make.


I think it's also fair to point out that when people thought TH5 contained much of the content through their ridiculously sized patch, some people lost their shit. And rightfully so.

Now, NMS' patch isn't hiding the majority of their content on the patch - just some of it. And it's nowhere near as bad the buggy mess that game was. But the similarities of containing a ton of content Day 1 are there.

Did you said the same thing for TW3? Let the people choose if they wan't to play and buy a game digitally or phisically. And if i recall correct i don't remember any single game released on disk without a day one patch on this gen. What's the difference here?

TW3 changed a lot, but nothing on this scale, nor did it add as much content.

And the size of the patch is the problem, not having a Day 1 patch itself. People with data caps or shit internet would probably be fine with a 8MB patch as opposed to one that's 18GB with loads of content.
 

MattyG

Banned
I'm curious what these "paths" entail. I'm a little worried that it's going to restrict player freedom, like choosing a class in the beginning of an RPG.
 

Kinitari

Black Canada Mafia
So this isn't saying creature generation itself is more varied, just that there are improvements relating to how creatures interact with the environment, and more variety in densities - maybe referring to how often we come across creatures?
Yeah, we'll see planets where you're tripping over flying apes and shit, and maybe another planet with one small crab on it. One complaint has been that you see creatures relatively evenly spread out through a planet, regardless of how scarce they are supposed to be.

Mind you, it seems like there is some variation, it's just not high enough nor very noticeable.
 

OuterLimits

Member
Yeah, I wasn't speaking about NMS, but game releases in general. Focus on getting the game out there via digital distribution, worry about physical and retailers for later.

Yeah, this game should have just been digital only probably. I feel bad for someone who has no internet at may spend $60 thinking it isn't a big deal because it's pretty much single player and can obviously be played offline.
 

kaskade

Member
Well I definitely understand why they were disappointed people were posting impressions of the leaked copy. Can't believe it's actually going to be out in just a few days.
 

Afrodium

Banned
That's a HUGE update. If future patches are like this I might want to wait 6 months until a couple major updates have been implemented before buying.
 

OmegaX06

Member
Wasn't Sean worried about spoilers ruining the players experience? Then he goes and posts patch notes with some large spoilers. I don't get it.
 

Behlel

Member
I think it's also fair to point out that when people thought TH5 contained much of the content through their ridiculously sized patch, some people lost their shit. And rightfully so.

Now, NMS' patch isn't hiding the majority of their content on the patch - just some of it. And it's nowhere near as bad the buggy mess that game was. But the similarities of containing a ton of content Day 1 are there.



TW3 changed a lot, but nothing on this scale, nor did it add as much content.

And the size of the patch is the problem, not having a Day 1 patch itself. People with data caps or shit internet would probably be fine with a 8MB patch as opposed to one that's 18GB with loads of content.

The game is a little more the 6GB so do you expect a patch that is way bigger then the game itself? And no TW3 isn't the same because they've even changed a lot of animation, balanced the game itself other then gfx upgrade.
 

Rainmaker

Banned
I'm guessing the animal/creature "pet" thing doesn't mean that animal can leave the planet with you and follow you around forever, right?

I'm really worried I won't be able to play this on release because of the patch. I live in a small town and my internet is horrid.
 

DeepEnigma

Gold Member
Wasn't Sean worried about spoilers ruining the players experience? Then he goes and posts patch notes with some large spoilers. I don't get it.

Just like not having to read spoilers, you do not have to read patch notes. And they are not 'that' 'spoilery', unless you were very anal and want to be completely in the dark. Then you would not even click this thread.

I'm guessing the animal/creature "pet" thing doesn't mean that animal can leave the planet with you and follow you around forever, right?

That would be so rad. Space pets!!!
 
I'm curious what these "paths" entail. I'm a little worried that it's going to restrict player freedom, like choosing a class in the beginning of an RPG.

If it's like it is now, you don't have to follow the recommended path. It's up to you. The game will let you decide to follow it or not. Without going into spoilers and unless it changes there's good reason to follow the path, at least when you start out.
 

abundant

Member
Wasn't Sean worried about spoilers ruining the players experience? Then he goes and posts patch notes with some large spoilers. I don't get it.

They basically had to release these patch notes just to get a head of the early pre-patched reviews.
 

Tecnniqe

Banned
i don't get what's so "omfg" in these notes to warrant the reactions on the first page?

Neither do I as most of this is core gameplay features that should be on the disc. But each to their own, NMS have been in hype heaven for a long time.
 

Aselith

Member
To be fair. Review copies aren't going out until the patch is released. So anyone doing a review got a copy that broke street date in order to put out a review first. So yea that's kinda on them.

And to be fair the other way, it doesn't seem like this was communicated until way late.
 

S0cc3rpunk

Unconfirmed Member
Yup!

Patch sounds great! I chucked at this line. lol


Man, there are some beautiful screenshots folks have taken on the Live from Playstation section too.

i cant wait :D

Yeah, although not necessarily on planet, but just running into people in general. It's basically something Sean's talked about earlier, that the stars in the galactic map will blink when another player makes a discovery, but the patch notes also mention that you can "scan" (I guess browse?) other players' star systems, so it's somewhat easier to arrange a meeting place. Say, if you can see the name and region of the other player's discovered star system, maybe they'll add a "mark a waypoint on galactic map" so now you'll have a clear path to said planet, or something to that effect. In any case, it confirms that we can run into other players eventually, just not how technically robustly supported that encounter will be. Still, effin' awesome. :)

this is going to be awesome, i really can't wait for this game D:
 

OuterLimits

Member
So, they should delay disc printing etc... to have the patch on it and when the game hits stores with 1.03 patch include they may have a 1.10 patch... What's your solution? delay the game to the infinite or stop working on patches?

Some of these patches seem to fix or change some major issues/aspects with the game, not merely just add cool features that enhance the game.

So yes, I would prefer a company release a game they feel confident is good enough on disc. That doesn't seem to be the case here since he the developer doesn't even want reviews without a day 1 patch.
 
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