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Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

A Happy Games intern crashes into the office's most private room, sweating profusely.

“Pet..., I mean, Sean. Sorry. Reddit has compiled a definitive list of all the missing features in No Man's Sky. NeoGAF has picked up on it too. I think they’re catching on.”

Peter Molyneux pulls his beautiful, bearded Sean mask back over his face. He takes off his shoes and puts on a flannel shirt.

“I told you never to bother me during my creative process. How do you expect me to create and memorize all these new lies if you keep interrupting?”

“I'm sorry. What should we do about the NeoGAF, sir?”

“Tell them the truth. Tell them that I've never lied.”

“Yes, my master.”

The intern closes the door, runs back to his computer, and logs onto NeoGAF as ‘thecouncil’:

“Sean never lied. He’s nothing like Peter Molyneux and it’s very disrespectful to say such a thing. Happy Games is very indie right now.”
 

danowat

Banned
A Happy Games intern crashes into the office's most private room, sweating profusely.

“Pet..., I mean, Sean. Sorry. Reddit has compiled a definitive list of all the missing features in No Man's Sky. NeoGAF has picked up on it too. I think they’re catching on.”

Peter Molyneux pulls his beautiful, bearded Sean mask back over his face. He takes off his shoes and puts on a flannel shirt.

“I told you never to bother me during my creative process. How do you expect me to create and memorize all these new lies if you keep interrupting?”

“I'm sorry. What should we do about the NeoGAF, sir?”

“Tell them the truth. Tell them that I've never lied.”

“Yes, my master.”

The intern closes the door, runs back to his computer, and logs onto NeoGAF as ‘thecouncil’:

This is all getting very meta, but I am intrigued to hear more.........
 
A Happy Games intern crashes into the office's most private room, sweating profusely.

“Pet..., I mean, Sean. Sorry. Reddit has compiled a definitive list of all the missing features in No Man's Sky. NeoGAF has picked up on it too. I think they’re catching on.”

Peter Molyneux pulls his beautiful, bearded Sean mask back over his face. He takes off his shoes and puts on a flannel shirt.

“I told you never to bother me during my creative process. How do you expect me to create and memorize all these new lies if you keep interrupting?”

“I'm sorry. What should we do about the NeoGAF, sir?”

“Tell them the truth. Tell them that I've never lied.”

“Yes, my master.”

The intern closes the door, runs back to his computer, and logs onto NeoGAF as ‘thecouncil’:

7/10... will tune in for next episode
 

Great story. Perfect quote from it...

It’s that silence that has angered fans more than anything else. I certainly hope the lesson for game developers here isn’t to stay quiet or lean on strict PR-controlled messages for their games. If anything, they should have the opposite takeaway. Have to cut cool features you’ve talked about in the press? Fine! Video games change. We get it. The solution isn’t to stay silent about it, but to explain to fans why they can’t, say, see one another when they’re on the same planet. Or why the No Man’s Sky described in 2014 looks so much different than the one we’re playing in 2016.

If they laid it all out on the line prior to release window it would have been much less of a disaster.
 
That's a good point. Why is it different for other forms stuff? Author promised a great sequel and it sucked? Burn that mother on the cross. New producer destroyed a serial show after he came it to make it better? The internet devours his soul. Everybody is cool with it when it's not game development it seems. ???

While it must be hard, isn't that alo something we're completely okay with in every other situation? Zack Snyder also worked hard on Batman v Superman but that never stopped critics or fans of voicing their complaints. Same with literally every other creative.

This appeal to emotions rings a bit hollow.

Exactly.

It's even more egregious when you remember that video games, unlike other media like TV and Film have a itemized feature-set, that either exists or doesn't. In the case of NMS, the feature-set that was talked about was not delivered.
 

Alebrije

Member
Do not get Indie stuff , Hello games is formed by adults or at least they are no 15 years old teens that get exited by a new trending on social media.

Sean went to tons of interviews and basically he lied systematically, that is not about being Indie or not is just about being honest and coherent.

The game crashes , has glitchs , AI is dumb , is basically like Fallout 4, still is fun but not as should be based on Sean's interviews.

Sean hurt the game , the price hurt the game but not the Indie stuff.

People saying that the missing features do not change the core gameplay good for them but that no changes anything about what Hello games told about the game.
 

Griss

Member
Finally got the plat last night. Enjoyed it. But...

Kotaku said:
For years, Murray had declared that in the unlikely scenario that two players ran into one another on a planet, those players would see each other’s avatars. On launch day, No Man’s Sky players immediately found out that wasn’t the case. Murray has not addressed this. He didn’t respond to a request for comment on this story, and the company has not responded to several requests for clarification on this issue.

I get not responding to angry twitter questions, but when you're at the point where major gaming publications are ringing up your company multiple times and saying
"Hello, this is GameMagX, could you confirm if your game actually has multiplayer?"

And you refuse to respond whatsoever for over a week post-launch, you are official fucking up in incomprehensible ways.
 
I should have learnt by now that, as much as people call me utterly cynical and pessimistic, reality almost always manages to undercut my expectations anyway. I was completely sure this game would never live up to its promises, but even I couldn't fathom the vast, wide, thickly woven network of lies that is the fictional game they are selling to the public, and the galactic-sized gulf between that and the actual product they get.

If anyone had any doubt that this guy is a con man the likes of which would make Molyneux blush, mine are obliterated after seeing how he replied to the scandal about the promised mutiplayer:
https://twitter.com/NoMansSky/status/763270259080097792
That said, I predict a long and prosperous career for him in the field of politics.

“My reaction to the reddit post was a feeling that in some ways it was a predictable outcome, and that there’s a lesson to be learned there for developers who haven’t had the benefit of learning about PR and marketing from experienced professionals in the field,” Dowling said in an e-mail.

I believe the opposite; PR firms could stand to learn a lot from this "small team of developers".
 
Great story. Perfect quote from it...



If they laid it all out on the line prior to release window it would have been much less of a disaster.

Yup, and that first comment mirrors my sentiments pretty well,

nikudan said:
They had no problem with communication when it was selling people on all of the ideas they were going to include. They only started clamming up when those things weren’t delivered. If there’s some legal reason for this, some contractual obligation that they cannot specifically address features not included in the final product, I want to know that for certain. If they’re just not talking because they’re working on these things, I want to know that for certain.
However, if they’re not talking because they just don’t want to, well, I don’t have to know that for certain. I can just presume that’s the case because as a consumer, I’m not obligated to give them the benefit of the doubt.
 
If they laid it all out on the line prior to release window it would have been much less of a disaster.

If they had done as you suggest, the game may have sold half as much as it has. The criteria for "success" or "failure" is not the same for developers/publishers as it is for consumers, and in this case they oppose directly.
 

Rains

Member
Well after the 40th crash i am contacting sony for my digi refund missing features is one thing game crashing all the time is another on a console
 
Do not get Indie stuff , Hello games is formed by adults or at least they are no 15 years old teens that get exited by a new trending on social media.

Sean went to tons of interviews and basically he lied systematically, that is not about being Indie or not is just about being honest and coherent.

The game crashes , has glitchs , AI is dumb , is basically like Fallout 4, still is fun but not as should be based on Sean's interviews.

Sean hurt the game , the price hurt the game but not the Indie stuff.

People saying that the missing features do not change the core gameplay good for them but that no changes anything about what Hello games told about the game.

Did it really though? They sold tons of copies and are laughing all the way to the bank. Everyone at Hello Games is basically a millionaire now. From that perspective, I would say their plan worked perfectly.
 
Hell yes they do. I read that too and just nodded my head!

Also - The defense force on Kotaku is entertainingly hilarious! lol

I've put 50+ hours into the game on PC. I have enjoyed my time with the game, but come on. There's no defending the awful PR job and mishandling of communication from Happy Games. They've fucked up royally. They've clearly burnt a lot of bridges with some gamers, or at least, scared off some with whatever might be their next release. Because, how can you believe anything Sean says anymore?
 
But at the moment you have to give him the benefit of the doubt. He is a relative new face in the industry that was shoved into the spotlight, with strong ideas that should be celebrated. But instead, like gamers do, especially with hyped games, they really gone in for the kill, and i think that is really sad.

All i see is a Phil Fish mark 2, Jennifer Helper, Greg Zeschuk etc happening here. Customers are owed nothing.

So wait. We owe them the benefit of the doubt, but they don't owe us nothing? Even when it's us who give money to them?

Fuck that shit and all the rationalizations you've spewed for your cognitive dissonance.
 
I've put 50+ hours into the game on PC. I have enjoyed my time with the game, but come on. There's no defending the awful PR job and mishandling of communication from Happy Games. They've fucked up royally. They've clearly burnt a lot of bridges with some gamers, or at least, scared off some with whatever might be their next release. Because, how can you believe anything Sean says anymore?

Same here on PS4. And i did enjoy my time until i hit my personal threshold of repetitiveness in assets, visuals etc.

They have fucked up. I for one will be much more reserved when it comes to future releases of all types. I might just start waiting a month or two and picking games up later for all those but my most favorite (pretty safe bet) franchises.

I personally won't believe whatever Sean says next until he's proven himself through future promises and delivering on them (read updates, patches etc.).
 

Alebrije

Member
Did it really though? They sold tons of copies and are laughing all the way to the bank. Everyone at Hello Games is basically a millionaire now. From that perspective, I would say their plan worked perfectly.

Of course, they made the right movement, that's why the Indie stuff and PR is not a justification.

They hurt the game not becuase the sales but for long term life, also pretty sure won't hear of Sean and Hello Games on a long time after this.
 

Mivey

Member
Maybe this has been mentioned here before (I'm sorry if so), but I really like this treatise on bullshit.
As such, bullshit can be neither true nor false; hence, the bullshitter is someone whose principal aim—when uttering or publishing bullshit—is to impress the listener and the reader with words that communicate an impression that something is being or has been done, words that are neither true nor false, and so obscure the facts of the matter being discussed.
This is the problem with Molyneux as well. They never clearly lie, because that would mean they now that something will never be the case and claim the opposite. Instead they are literally selling their aspiration while knowing full well, that they have nothing but their dreams to back them up. At best, you could say its arrogance (that they can do everything), at worst its utter stupidity. At any rate no great show of character.
 

This is a very good take and it really echoes my feelings on the whole situation.

I don't think Sean or anyone at HG was actively lying or trying to make a quick buck. I think promises just got out of hand and they realized they couldn't deliver, but then did a very poor job messaging how things had changed with the game. And they continue to ignore the controversy, which is making things worse by the day.

I think there is a solid foundation of a game in the current version of No Man's Sky, but not much else. I look forward to the updates they make, and I hope they get the game closer to what was promised during development or that they even go further than that.
 
If they had done as you suggest, the game may have sold half as much as it has. The criteria for "success" or "failure" is not the same for developers/publishers as it is for consumers, and in this case they oppose directly.

Perhaps. But their reputation would still be way more in tact than it is today and a lot of their former fan base would have respected them even more for being honest.

Detractors would have had much less fuel to use as fodder. At this point HG have poisoned their own well and that sucks for them because it's the one they are going to be drinking from for a long time.

Thing is that for whatever reason a lot of money centric people, investors and the like, don't take into count is long term loyal fan base because for them it's all about money right now as fast as they can have it.

Thing is that your reputation and the following that it garners are incredibly important for indies and any start up for that matter. Why? Because you will misstep. It is only a matter of time. Your loyal fan baste whom you have been honest and open with are the ones who are going to keep you afloat in that time of crisis. They are the ones who will be the first to forgive, they will be the ones who will be out there fighting for you in the trenches and they will be the ones who will be there with you on your next endeavor.

All of this is exactly what I was hoping they would avoid. I saw this coming if they stayed silent and it's the second biggest reason I joined this "movement" if you will. The first biggest being consumer rights and raising the bar/standards that the we let the industry meet for us.
 

Alebrije

Member
Perhaps. But their reputation would still be way more in tact than it is today and a lot of their former fan base would have respected them even more for being honest.

Detractors would have had much less fuel to use as fodder. At this point HG have poisoned their own well and that sucks for them because it's the one they are going to be drinking from for a long time.

Thing is that for whatever reason a lot of money centric people, investors and the like, don't take into count is long term loyal fan base because for them it's all about money right now as fast as they can have it.

Thing is that your reputation and the following that it garners are incredibly important for indies and any start up for that matter. Why? Because you will misstep. It is only a matter of time. Your loyal fan baste whom you have been honest and open with are the ones who are going to keep you afloat in that time of crisis. They are the ones who will be the first to forgive, they will be the ones who will be out there fighting for you in the trenches and they will be the ones who will be there with you on your next endeavor.

All of this is exactly what I was hoping they would avoid. I saw this coming if they stayed silent and it's the second biggest reason I joined this "movement" if you will. The first biggest being consumer rights and raising the bar/standards that the we let the industry meet for us.

It this point it's clearly Sean choose the money instead reputation.

Now he will try to fix his reputation but once the glass is broken it can never be whole again.
 

iddqd

Member
A Happy Games intern crashes into the office's most private room, sweating profusely.

“Pet..., I mean, Sean. Sorry. Reddit has compiled a definitive list of all the missing features in No Man's Sky. NeoGAF has picked up on it too. I think they’re catching on.”

Peter Molyneux pulls his beautiful, bearded Sean mask back over his face. He takes off his shoes and puts on a flannel shirt.

“I told you never to bother me during my creative process. How do you expect me to create and memorize all these new lies if you keep interrupting?”

“I'm sorry. What should we do about the NeoGAF, sir?”

“Tell them the truth. Tell them that I've never lied.”

“Yes, my master.”

The intern closes the door, runs back to his computer, and logs onto NeoGAF as ‘thecouncil’:

1213311492882.jpg
 

Clear

CliffyB's Cock Holster
Jason doing great work as always. Very level headed article that will still get negative reactions by the HG defense force.

It really is a very good and fair article indeed, but I stand by my point that a situation where devs have to be so paranoid about what they say prior to release lest they disappoint, is completely fucked up.

The abiding lesson is to say little, promise nothing, and pretend the internet doesn't exist unless you have thicker skin than an elephant.

In short, make "product". Showing passion is going to backfire hard on you.
 

aeolist

Banned
It really is a very good and fair article indeed, but I stand by my point that a situation where devs have to be so paranoid about what they say prior to release lest they disappoint, is completely fucked up.

The abiding lesson is to say little, promise nothing, and pretend the internet doesn't exist unless you have thicker skin than an elephant.

In short, make "product". Showing passion is going to backfire hard on you.

that's completely ridiculous and schreier even addresses it in the article.

the point is if you're going to talk about your game's details you need to address it if and when they do not all come to fruition. HG wants to have it both ways by hyping features prerelease and never walking them back when they don't pan out, that's the thing that causes shit like this.
 
It really is a very good and fair article indeed, but I stand by my point that a situation where devs have to be so paranoid about what they say prior to release lest they disappoint, is completely fucked up.

The abiding lesson is to say little, promise nothing, and pretend the internet doesn't exist unless you have thicker skin than an elephant.

In short, make "product". Showing passion is going to backfire hard on you.

Not really, some of you are acting like this kind of backlash is happening constantly. No Man Sky's backlash isn't the norm, the vast majority of developers managed just fine saying what to expect in the game while being reasonable.

And even if it was wishful thinking and those features were cut you can say it. Not saying anything might be the single worst thing Hello Games could've done.
 

Gator86

Member
It really is a very good and fair article indeed, but I stand by my point that a situation where devs have to be so paranoid about what they say prior to release lest they disappoint, is completely fucked up.

The abiding lesson is to say little, promise nothing, and pretend the internet doesn't exist unless you have thicker skin than an elephant.

In short, make "product". Showing passion is going to backfire hard on you.

People need to drop this bullshit. Showing passion is not the same as deceptive marketing of a product. If you tend to get excited about something, then happen to lie about it continuously for months, that's not passion, that's you being a shit. It's also literally one of the reasons PR exists. Language matters. Don't describe stuff you haven't even tried doing in concrete terms. Don't describe stuff you haven't nailed down as central to the game. HG knew what they were doing with their marketing up to release as their work on the game diverged from the thing they were pitching. They just didn't get any PR savvy until release day when they went totally silent. Imagine that.
 

Tecnniqe

Banned
A Happy Games intern crashes into the office's most private room, sweating profusely.

“Pet..., I mean, Sean. Sorry. Reddit has compiled a definitive list of all the missing features in No Man's Sky. NeoGAF has picked up on it too. I think they’re catching on.”

Peter Molyneux pulls his beautiful, bearded Sean mask back over his face. He takes off his shoes and puts on a flannel shirt.

“I told you never to bother me during my creative process. How do you expect me to create and memorize all these new lies if you keep interrupting?”

“I'm sorry. What should we do about the NeoGAF, sir?”

“Tell them the truth. Tell them that I've never lied.”

“Yes, my master.”

The intern closes the door, runs back to his computer, and logs onto NeoGAF as ‘thecouncil’:

1uqhx9E.png
 

LostEcho

Neo Member
It really is a very good and fair article indeed, but I stand by my point that a situation where devs have to be so paranoid about what they say prior to release lest they disappoint, is completely fucked up.

The abiding lesson is to say little, promise nothing, and pretend the internet doesn't exist unless you have thicker skin than an elephant.

In short, make "product". Showing passion is going to backfire hard on you.

Showing passion is one thing and I don't think that's the problem here. A lot of developper show passion without overpromising or completely stating them as fact like it's already in the game. Like the video that is shown a lot where he's asked "Can you see other player?" his answer is flat out "yes" when instead it should have been more of a "that's something we hope to accomplish".

I think that what Jason wrote about the lesson is more on point than closing up and not showing passion which is totally the wrong lesson to get out of this.
 
It really is a very good and fair article indeed, but I stand by my point that a situation where devs have to be so paranoid about what they say prior to release lest they disappoint, is completely fucked up.

The abiding lesson is to say little, promise nothing, and pretend the internet doesn't exist unless you have thicker skin than an elephant.

In short, make "product". Showing passion is going to backfire hard on you.

Come on, this isn't complicated. It's very simple:

When you speak publicly about your game, speak openly and honestly.
 
Nice. Forrest Dowling's quote was great:
Not really.

It doesn't take a PR genius to not lie about something.

You can definitely muck up messaging but you can see as more time went on about the MP Sean tried to walk it back to "but it's just so big and would be almost impossible to see other players" bullshit.

The guy was asked about player customization and said yes. He also states the only way to know what you look like is to have someone else in the game tell you (Colbert show).

What the fuck is that?

That's not poor PR. That's flat out deceptive. MP is not something cooked up overnight and would have been a core development item day 1. It's not something you include or take out on a whim, not at this scale of the game.

Then, after the game is released he's elated two players met on the first day (Twitter). But they never did. And he never answered any inquiries as to why nothing was sync'd and they couldn't see each other.

That's not fucking up PR. Not in the fucking slightest.

As a dev, they should be fucking squirming and get no pity. I don't like wishing anything bad on fellow devs but you DO NOT do what he did. Period.

You don't have to be smart to understand lying in perpetuity about a feature that probably never existed is a bad fucking idea. No amount of PR training will can a lie. That's absolutely an absurd notion that you need PR to stop yourself from lying. It's absurd to feel for them, as well.

I'm a mini dev working on a PS4 and PC game. You don't have to hold my hand and tell me lying is bad. Plenty of devs handle their own shit just fine, regardless of their game and notoriety.
 

themadcowtipper

Smells faintly of rancid stilton.
Wait so know we have to becareful how criticize game for fear of hurting developers feelings. So that's why Sean hasn't been seen since this game has released, he has been in a corner crying?

Why does some on gaf have different standards for Sean Murray then anyone else. I sure Zack Snyder worked really hard on his movies, but have never seen one post worried about his feeling in the countless threads about him.
 
Showing passion is one thing and I don't think that's the problem here. A lot of developper show passion without overpromising or completely stating them as fact like it's already in the game. Like the video that is shown a lot where he's asked "Can you see other player?" His answer "Yes" when instead it should have been something that they hope they can accomplish.

I think that what Jason wrote about the lesson is more on point than closing up and don't show passion, which is totally the wrong lesson to get out of this.

Yeah i dont understand why this is so complicated for people to wrap their heads around.

If you say (and show!) in numerous press conferences, interviews, game demos etc. that your game contains XYZ or that you can do XYZ in your game and you dont come directly out and say "no that shit's long gone bros" before release and all that stuff is gone... then the public is not wrong for expecting those things to all be in the game at release.

It's simply incomprehensible that the defense force takes the stance that "oh things change during development and they owe you nothing get over it". It seems like a simple fact now (esp. with all the video evidence) that the truth was not told.
 
Wait so know we have to becareful how criticize game for fear of hurting developers feelings. So that's why Sean hasn't been seen since this game has released, he has been in a corner crying?

Why does some on gaf have different standards for Sean Murray then anyone else. I sure Zack Snyder worked really hard on his movies, but have never seen one post worried about his feeling in the countless threads about him.

"You don't understand, he's indie and honest and genuine"

Or something like that.

Right when the embargo got announced I knew something was fishy and I share that on GAF, right after that I got called a liar (because I said that the embargo was until launch day instead of the day before), that I was yelling at clouds because I said that they were purposefully controlling the narrative pre launch with the embargo and let's not forget the disdain some of the fanbase showed people who were just asking "what are we supposed to do in the game."

I guess what I want to say is because people got too caught up in the hype/really enjoyed the game and what to validate their purchase and enjoyment.

I'm putting my tin foil hat on for this one.


2014 - No Man's Sky is debuted, and soon after (I think?) Sony gets involved and sort of takes them under it's wing.

So...in April IGN did a series of play throughs on this game. It appears to be the game everyone expected to be playing right now.

Soon after that E3 approaches and we hear rumors that the PS4 Neo which was supposed to be shown was pulled from the show.

Shortly after they delay the game.

Fast forward to launch day, everyone plays, notices things are different, missing entirely, etc.

Now, lets look at a quote from Sean Murray about PS4 Neo:



Sony involvement in the game early on, PS4 Neo reveal scrapped, NMS delayed, MU THEORY - Delayed to REMOVE features, etc. that we saw before. Releases with stuff missing, September 7th will see PS4 Neo revealed.

I am predicting that on the 7th we will see a version of NMS running on PS4 Neo available through a patch that basically turns it into the game we were shown before all to entice people to buy the Neo. Sony's involvement, Hello Games uncharacteristic silence on the matter, etc. lead me to believe this. Even if it doesnt get announced on the 7th of September, I bet within 6 months we hear something about "how much better NMS becomes when playing on Neo.

That honestly would be a stupid decision on Hello Games' part. Ruining your reputation when you get your first shine in the spotlight is just bad business, not to mention crippling an independent version of the game (PC) and the fact that Sony specifically asked developers to keep both the Neo and the original PS4 on parity content wise. Let's also add that Sony has more then enough game on their own to push like this.

So in my opinion, not happening.
 

Raven77

Member
I'm putting my tin foil hat on for this one.

catintinfoilhat.jpg


2014 - No Man's Sky is debuted, and soon after (I think?) Sony gets involved and sort of takes them under it's wing.

So...in April IGN did a series of play throughs on this game. It appears to be the game everyone expected to be playing right now.

Soon after that E3 approaches and we hear rumors that the PS4 Neo which was supposed to be shown was pulled from the show.

Shortly after they delay the game.

Fast forward to launch day, everyone plays, notices things are different, missing entirely, etc.

Now, lets look at a quote from Sean Murray about PS4 Neo:

"For our game (No Man's Sky) it’s procedurally generated. So more powerful hardware doesn’t just mean upgraded textures or a higher framerate. It means we can fundamentally change the experience...

"With more powerful hardware, we can have more trees, more leafs on those trees. The density or immersion of worlds, or new types of worlds could exist.

Sony involvement in the game early on, PS4 Neo reveal scrapped, NMS delayed, MY THEORY - Delayed to REMOVE features, etc. that we saw before. Releases with stuff missing, September 7th will see PS4 Neo revealed.

I am predicting that on the 7th we will see a version of NMS running on PS4 Neo available through a patch that basically turns it into the game we were shown before all to entice people to buy the Neo. Sony's involvement, Hello Games uncharacteristic silence on the matter, etc. lead me to believe this. Even if it doesnt get announced on the 7th of September, I bet within 6 months we hear something about "how much better NMS becomes when playing on Neo.
 

TimFL

Member
I'm putting my tin foil hat on for this one.
...

2014 - No Man's Sky is debuted, and soon after (I think?) Sony gets involved and sort of takes them under it's wing.

So...in April IGN did a series of play throughs on this game. It appears to be the game everyone expected to be playing right now.

Soon after that E3 approaches and we hear rumors that the PS4 Neo which was supposed to be shown was pulled from the show.

Shortly after they delay the game.

Fast forward to launch day, everyone plays, notices things are different, missing entirely, etc.

Now, lets look at a quote from Sean Murray about PS4 Neo:



Sony involvement in the game early on, PS4 Neo reveal scrapped, NMS delayed, MU THEORY - Delayed to REMOVE features, etc. that we saw before. Releases with stuff missing, September 7th will see PS4 Neo revealed.

I am predicting that on the 7th we will see a version of NMS running on PS4 Neo available through a patch that basically turns it into the game we were shown before all to entice people to buy the Neo. Sony's involvement, Hello Games uncharacteristic silence on the matter, etc. lead me to believe this. Even if it doesnt get announced on the 7th of September, I bet within 6 months we hear something about "how much better NMS becomes when playing on Neo.

Half-Life 3 confirmed.
 

Baalzebup

Member
I'm putting my tin foil hat on for this one.

catintinfoilhat.jpg


2014 - No Man's Sky is debuted, and soon after (I think?) Sony gets involved and sort of takes them under it's wing.

So...in April IGN did a series of play throughs on this game. It appears to be the game everyone expected to be playing right now.

Soon after that E3 approaches and we hear rumors that the PS4 Neo which was supposed to be shown was pulled from the show.

Shortly after they delay the game.

Fast forward to launch day, everyone plays, notices things are different, missing entirely, etc.

Now, lets look at a quote from Sean Murray about PS4 Neo:



Sony involvement in the game early on, PS4 Neo reveal scrapped, NMS delayed, MU THEORY - Delayed to REMOVE features, etc. that we saw before. Releases with stuff missing, September 7th will see PS4 Neo revealed.

I am predicting that on the 7th we will see a version of NMS running on PS4 Neo available through a patch that basically turns it into the game we were shown before all to entice people to buy the Neo. Sony's involvement, Hello Games uncharacteristic silence on the matter, etc. lead me to believe this. Even if it doesnt get announced on the 7th of September, I bet within 6 months we hear something about "how much better NMS becomes when playing on Neo.

Considering everything pointing on Sony demanding that the Neo mode stuff should never include exclusive features that are not present in the vanilla PS4 games, that would be a colossal blunder for both HG and Sony. The internet would go absolutely nuclear on them, and for good reasons.

It sounds very, very unlikely. So a good tinfoil-theory, I guess.
 

themadcowtipper

Smells faintly of rancid stilton.
Sean: "Lol who promised multiplayer?"
I wouldn't hold by waiting for features to be added. Remember they are a small indie team, sure they will be busy fixing there game for awhile, if at all. To me this guy has zero credibility.I really do hope that they at least fix the crashes
I for one am not taking Sean word for it.
 

Gator86

Member
Wait so know we have to becareful how criticize game for fear of hurting developers feelings. So that's why Sean hasn't been seen since this game has released, he has been in a corner crying?

Why does some on gaf have different standards for Sean Murray then anyone else. I sure Zack Snyder worked really hard on his movies, but have never seen one post worried about his feeling in the countless threads about him.

If I went into the lab and had to come up with the perfect conduit to channel PR bullshit to gamers, it would be Sean Murray. A slightly awkward, "humble," bearded, white, hipster dude playing the manic pixie dream dev role for an overachieving, big-dreaming indie studio. He was the perfect tool for the job here.
 
I was just over in off-topic reading how Ryan Lochte lied about being robbed at the Rio Olympics. Some think he should face jail time.

Long story short, do you think we can get Sean Murray arrested?

Are there any lawyers here?
 
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