This video says it all: https://www.youtube.com/watch?v=Kuz3WETd4ug
I don't know about you guys, but this is kinda hard to watch.
It's cringy
This video says it all: https://www.youtube.com/watch?v=Kuz3WETd4ug
the example you quote is totally spot on. Certain things don't end up in the end product because they didn't have the time / money / manpower to do it or due to some other technical limitation.
There are things to criticise for sure. But this feels more like finding anything that sticks than having an honest discussions about it. Just my take though, and understand people feel differently. I just feel we start going down a dangerous path where if you want developer interaction, they going to record and apologise to any thing they said when it changes in fear of a backlash. That is what i meant by developer access.
There are many people, myself included, who feel they have received the game that was advertised.
...
It's not your fault, but people shouldn't be that suprised that things like this happen.
If you understand software development, then you can understand certain factors that contribute to compromises having to be made.
And if you don't understand, or simply just don't want to listen to those factors, since you're just the customer and shouldn't have to deal with that, then you should at least understand the risk with preordering and day 1 purchases.
The devs are of course not without blame, but customers should also know better.
The "foundation of the game" is being a space-explorer, which is the game I bought and the game I am playing. Yes, shit on the missing features galore as it deserves, but the base game, called No Man's Sky, with the basic gameplay loop and sense of exploration that I expected from it, is there.
I find your claim about the missing foundation to be as ridiculous as any" nuh-uh" defense.
Can we stop dismissing discussion as defending the Advertising for this game. some people are just trying to have an actual genuine discussion about game development / advertising and the industry in general, trying to explain how things end up like this (even including qualifiers to explain they aren't justifying the actions
Because maybe they felt, as the development was coming to a close (or earlier) that it wasn't an important aspect to the game and that they can simulate the important aspects of the physics without resorting to actually implementing it? Like day night cycles/ temperatureWhich in turns saves on performance and reduce bugs
He received death threats and decided to delete his own account.
Well, the core promise of procedural decent looking planets that can be visited seamlessly in a big galaxy is there, I will give you that.
But I wonder how much you have looked at the advertising (trailers) as just comparing the real game with the first trailer (which is their presentation card, most people know the game because that trailer) the difference in quality is staggering. Just the design of the creatures, their animations, their behaviors, it's all qualitatively way inferior in the real game.
Making a game that uses procedural models and animations for the creatures and then using what it seems handcrafted models and animations for the marketing videos is false marketing. Simple as that.
But it's not an explorer game it's a survival game and because of that shift the game had to be homogenized to a ridiculous degree. There are plants and basic resources on every planet to guarantee you're not gonna be stranded on a planet after not properly rationing. The inventory management mini game also goes entirely counter that idea.The "foundation of the game" is being a space-explorer, which is the game I bought and the game I am playing. Yes, shit on the missing features galore as it deserves, but the base game, called No Man's Sky, with the basic gameplay loop and sense of exploration that I expected from it, is there.
I find your claim about the missing foundation to be as ridiculous as any" nuh-uh" defense.
There really were few reasons to preorder this, unless it's the "physical copies were cheaper on Amazon/Something similiar" argument. But even with that, no one should preorder if they're not prepared to take a risk on what the final product ends up being.
It would be good if the developers could explain why something they explicitly said recently would be included, but people really need to stop taking everything that's being shown or talked about as promises, and them not being included as lies.
It's not promises, it's what developers aim for.
It's not lies when they're not included, it's compromises.
Software development will always come with risks, and releases will always be compromises.
And no one needs to be there day 1 for the game. No one.
But you don't have to put it under a microscope to see what happened. Even if things got changed and removed over the past half year or so, you need to communicate those things and stay in touch with your community when they ask you about it. Instead Murray is posting vague stuff on Twitter. Just look at the multiplayer thing, where he made conflicting statements still the day before release. And after he is talking about players meeting each other, while that isn't what happened. Even after release he is unclear about the features in his own game.Because maybe they felt, as the development was coming to a close (or earlier) that it wasn't an important aspect to the game and that they can simulate the important aspects of the physics without resorting to actually implementing it? Like day night cycles/ temperature. Which in turns saves on performance and reduce bugs.
Like after you seen one solar system doing its thing, how many times are you likely to stay and watch it on every system you go to? Once, twice? After that you are just playing the game as we are now.
There isn't a massive list of features of things that are missing - there is plenty of things that can come down to interpretation and perception, and there is even confusion over the solar system construction with the patch notes (which suggest that is some degree of physics in there)
The microscope that sean and the game as been placed under as been insane, and personally unwarranted. When you compile any list it always looks damning, but when you sive through them, it really comes across as nitpicking (no butterflies! oh they are in the game) or a system doesn't work as you initially thought, the criticisms aimed at it start to become muted.
There are things to criticise for sure. But this feels more like finding anything that sticks than having an honest discussions about it. Just my take though, and understand people feel differently. I just feel we start going down a dangerous path where if you want developer interaction, they going to record and apologise to any thing they said when it changes in fear of a backlash. That is what i meant by developer access.
Diablo 3 has the biggest and arguably best Dev in the world behind it. There's a world of difference in the two situations. I expect patches to fix the crashes and maybe a few new features, but I don't expect a radical turnaround.
Living in a place I can't even get internet, the day one patch sealed the deal for me...Considering I was somewhat interested by the reveal and subsequent coverage, I sure as hell am glad that I did not buy this game.
But it's not an explorer game it's a survival game and because of that shift the game had to be homogenized to a ridiculous degree. There are plants and basic resources on every planet to guarantee you're not gonna be stranded on a planet after not properly rationing. The inventory management mini game also goes entirely counter that idea.
If that was the game they wanted to make all they had to do was to look at Minecraft, a game that has been reiterated upon enough to learn from.
See, to me, it very much is an exploration game. I can jump on my ship, fly to a planet that seems to have a fancy color, land, freely picking my landing spot, and just hop off. I can jump into a radioactive sea, scare off a few thingies that look like giant fanged tadpoles and swim into an underwater cave just to see how far it goes. Then after I've fucked around a bit, I jump back onto my ship, fly back to the orbit, take my bearings, seek out another planet and land in lush green fields with bright red trees and some space-deer leaping about. Then I climb the nearby hill to see what is on the other side.Foundation: this is not a space-explorer.
There is no universe in the game. Not in the way the universe is perceived by common knowledge or how it was marketed (remember that nice zoom out transition that got standing ovations at E3?). There is only a galaxy at one time which is actually a bunch of systems with loading screens between them. The star systems are not actually star systems, but a bunch of planets and moons thrown together in one place with no star (just a skybox and light source), no orbiting and no actual rotation.
Even the exploration part was oversold, because without grinding for resources there isn't too much of a exploration.
They definitely did drop the communication ball so damn hard it boggles the mind, and the continued radio silence isn't doing them any favors.But you don't have to put it under a microscope to see what happened. Even if things got changed and removed over the past half year or so, you need to communicate those things and stay in touch with your community when they ask you about it. Instead Murray is posting vague stuff on Twitter. Just look at the multiplayer thing, where he made conflicting statements still the day before release. And after he is talking about players meeting each other, while that isn't what happened. Even after release he is unclear about the features in his own game.
The problem to me is not that features got removed. That happens all the time. But the conflicting and vague communication about it all leaves some buyers with a feeling of being deceived or lied to. And that is very understandable.
If there would be better communication, the nitpicking wouldn't have gotten as bad as it is now. Most of this was preventable by just some clear statements from the developer.
...The problem here is that these changes were not communicated. When you advertise a feature but then remove it, you have the chance to communicate that or not. Communicating would cause some disappointment, but at least consumers would be informed and make purchases based on that. Not communicating it misleads the consumer and can lead to them paying under false premises. The onus on the customer is to be informed, but they cannot be informed about something that was never made public. At that point the onus is on the developer to be truthful and communicate...
So yes, space, and exploration. Space exploring, if you will. The game is simple as fuck, but the sense of exploration is very much there.
This gets at what I've been trying to say:
http://ungaming.tumblr.com/post/149102772520/i-tweeted-a-link-to-this-article-on-the-bus-about
Piss poor. Piss fucking poor.This needs to be the first post in all threads like these.
Piss poor. Piss fucking poor.
Media needs to take some heat for sure but the whole "oh well, you really can't take what devs say about their game seriously, herp to the derp" is fucking bullshit.
As a PS4 and PC dev, I know the drill. I know sometimes shit changes but absolving Hello Games for their deceptive PR campaign is bullshit.
I know too many devs in indie and they get their messaging across without a hiccup and are transparent about features. This shit isnt hard as a dev - you just simply don't make shit up and if something is in flux, you're not beholden to talk about it. Fucking simple.
Apparently not enough to stay confident that they will be able to do keep doing so for free.At least Hello Games will now have an absurd amount of money behind them to (hopefully) add a lot of improvements.
Until you've explored all the planets in a few systems. Then you've pretty much seen everything or at least all the variables and will just continue to see different iterations on all other planets you visit. Hell, after exploring one planet you'll likely see just about every type of building you'll likely see in the rest of the entire universe :/
There are many people, myself included, who feel they have received the game that was advertised. I didn't follow everything about this game, but enough to justify a purchase.
They funny thing is, two weeks ago people were asking what you did in this game, yet now we suddenly have a list of things that apparently the game was meant to be. If you went back and looked at games that are released within the last few months/year, and looked at their trailers and development videos you could draw up a list of things that didn't make the games as well.
Game development is about compromise. It is governed by technical aspects as much as it by its artistic intentions.
We are in a position where people are trawling through every single interview hoping to catch the poor bloke out. That to me suggest this is more than simple criticism, and more in line with a typical boring gamer outrage. I didn't see many people citing the criticisms in the list until someone had written it out, and now it is suddenly Hello games this, hello games that.
I don't particularly like terms such as liar, molyenuex 2, etc because it is not criticism, it's abusive. If in 3 games time Murray still has the same accusations being thrown at his games, then yes, maybe we can have this discussion.
But at the moment you have to give him the benefit of the doubt. He is a relative new face in the industry that was shoved into the spotlight, with strong ideas that should be celebrated. But instead, like gamers do, especially with hyped games, they really gone in for the kill, and i think that is really sad.
All i see is a Phil Fish mark 2, Jennifer Helper, Greg Zeschuk etc happening here. Customers are owed nothing.
It is fair to criticise the game, and there are many good posts in this page doing that, but i think there is a lot to celebrate in NMS.
There are a lot of things that Sean will learn from this, but i fall into the camp that some of the behaviour surrounding this is pretty low especially the blanket statements about Sean character, and yes i think this is blown way out of proportion.
I'm sorry, but I'm with Griss on this one. There are more things to see in this game than the first 10 planets would have you assume. Especially since those are pretty much invariably of the yellow start system variety. Visit different color star systems, you see new kind of shit to get used to. The buildings do get old very damn fast, I'll give you that, but even just seeing all the monolith encounters of each race, and getting their histories from the plaques takes a good amount of fucking around.
The been there, seen it all threshold is further out than at 10 planets visited.
Apparently not enough to stay confident that they will be able to do keep doing so for free.
They should have addressed multiplayer.
Most everything else, youre basically asking for their internal changelog. As someone in this thread said before, do you expect them to go back and address every tiny thing that may or may not have changed from previous trailers?
As a dev I would think it's ludicrous is if someone expected me to let everyone know publicly that we ended up changing how sand works or something like that.
This could just be my personal experience.
I've been to about 60 systems and through maybe 4 or 5 black holes and visited too many planets to remember. (not a ton compared to some i know but more than enough) I've personally seen things repeat far too often. I've come to know and recognize the different "planet types" and most of the flora and fauna variations. I can spot the base parts with ease and see how they're used and where/when. I've encountered each of the races and taken most of their histories and language and relations as far as they can. Most of this was accomplished within my first 4 or 5 jumps. My experience could be completely different than yours though. I could have hit the jackpot with planets and variable etc.
For me the "mile wide, inch deep" sentiment in 100% accurate. Absolutely so.
It's not your fault, but people shouldn't be that suprised that things like this happen.
If you understand software development, then you can understand certain factors that contribute to compromises having to be made.
And if you don't understand, or simply just don't want to listen to those factors, since you're just the customer and shouldn't have to deal with that, then you should at least understand the risk with preordering and day 1 purchases.
The devs are of course not without blame, but customers should also know better.
Mmm, true dat. I would consider that to be part of the missing dressing, but people do have a vast variety of priorities.
CRINGE!I am not talking about Reddit posts or whatever other nonsense you want to throw into the mix. We are talking about hard VIDEO facts here and the testimony out of Sean Murray's very own mouth! I am not basing my argument off of what others said, like you are. The plain and simple fact is that he is on multiple dozens of videos lying and promising things that he knew were never possible by his team to begin with. Period. He intentionally lied and overpromised features that he knew were never going to be implemented in the game or even possible (by his team) to implement into the game. Whether it was one thing he lied about or many dozens (which is what transpired in this case.) To deny the very evidence that damns him is not only ignorant, but very foolish.
The guy has been recorded dozens and dozens of times lying, even on national television in front of MILLIONS. There is no defense to that. None of your Reddit posts can save the hours of footage of him lying.
Are we not allowed to hold folks accountable for the things that come out of their mouths anymore? Is everything so politically correct that we can not even voice displeasure off of being misled and intentionally misinformed? Sorry to make it sound so dramatic but I almost have to at this point with some of these nonsensical arguments that completely evade fact.
Yet I guarantee you will try to come up with another post that has nothing to do with the facts and videos that I was referring to...
https://www.youtube.com/watch?v=Kuz3WETd4ug
This kind of nonsense is what I do not understand...
When someone is on video over fifty times promising features that are not in the final product and then refuses to answer for his nonexistent integrity, I think it is a safe bet that that individual is a liar.
There is no argument at this point in his defense. There are too many multiple dozens of videos at this point proving this man has absolutely no positive character attributes, lol...
EDIT: The hesitation in most of his lies are what give it away. You can tell how uncomfortable he is when he says yes to questions from journalists in regards to features that are not actually even in the final game. The vagueness of his "answers" also give it away... It's almost as if he knows half of the things he stated are not even possible from his team yet he promises them anyway...
This video says it all: https://www.youtube.com/watch?v=Kuz3WETd4ug
What you wrote actually just says that the survival side of things has been made easy-mode due it being far too simple to accomplish said survival with essentially no forethought or preparation required, but that does nothing to affect whether or not it is an exploration game. Those are not mutually exclusive.
If they don't inform the consumer about those changes they'll understandably be labeled as liar by those. The dev has to decide if they rather announce features being taken out or face the backslash afterwards (or maybe don't announce features that they are uncertain about in the first place), but in the end it's all on the dev and not on the consumer.It's not your fault, but people shouldn't be that suprised that things like this happen.
If you understand software development, then you can understand certain factors that contribute to compromises having to be made.
And if you don't understand, or simply just don't want to listen to those factors, since you're just the customer and shouldn't have to deal with that, then you should at least understand the risk with preordering and day 1 purchases.
The devs are of course not without blame, but customers should also know better.
Totally fair enough - from my experience I'd call the game "mile wide, five feet deep". There's some depth there, but yeah, far from enough.
The classic problem is that it could just be luck. Your 61st planet could be something totally new and different. Obviously this isn't a justification and your experience is your experience.
Just such an awkward fucker of a game.
I have no horse in this race. I was never particularly hyped for No Man's Sky, and I'm not planning to buy it in the near future.
But I still can't help feeling like the anger is a bit unwarranted. It's exceedingly clear that Hello Games had to rush to get this thing out the door. And this is after it was delayed multiple times at the last minute. They're a small dev that took on an exceedingly ambitious project. Of course they had to cut stuff out.
Thus, I'm inclined to believe that the guy wasn't lying. He was genuinely excited about his game and a bit overly hopeful about what they could do.
And, y'know... This is why reviews exist. It's not like he asked for Kickstarter money or anything. Everyone had the opportunity to read critical impressions before purchasing. (I'm not 100% familiar with when the review embargo was listed compared to when the game launched, but, well, this is why preorders are dumb in most cases.)
But we do have is a fully functioning game that includes all the things listed (resources, trade, factions etc) that have working systems to make a game about grinding resources to move forward. Whether that meets your expectations is a different matter , and i guess one for reviews.
I assure you, multiplayer on this scale isn't something you tack on or get rid of in the final months of development.I agree with this. But in 2016 internet cry babies rule the roost, especially on Reddit.
I am a little disappointed with NMS but caveat emptor and all that. But I am well aware that games change during development.
There are many people, myself included, who feel they have received the game that was advertised. I didn't follow everything about this game, but enough to justify a purchase.
They funny thing is, two weeks ago people were asking what you did in this game, yet now we suddenly have a list of things that apparently the game was meant to be. If you went back and looked at games that are released within the last few months/year, and looked at their trailers and development videos you could draw up a list of things that didn't make the games as well.
Game development is about compromise. It is governed by technical aspects as much as it by its artistic intentions.
We are in a position where people are trawling through every single interview hoping to catch the poor bloke out. That to me suggest this is more than simple criticism, and more in line with a typical boring gamer outrage. I didn't see many people citing the criticisms in the list until someone had written it out, and now it is suddenly Hello games this, hello games that.
I don't particularly like terms such as liar, molyenuex 2, etc because it is not criticism, it's abusive. If in 3 games time Murray still has the same accusations being thrown at his games, then yes, maybe we can have this discussion.
But at the moment you have to give him the benefit of the doubt. He is a relative new face in the industry that was shoved into the spotlight, with strong ideas that should be celebrated. But instead, like gamers do, especially with hyped games, they really gone in for the kill, and i think that is really sad.
All i see is a Phil Fish mark 2, Jennifer Helper, Greg Zeschuk etc happening here. Customers are owed nothing.
It is fair to criticise the game, and there are many good posts in this page doing that, but i think there is a lot to celebrate in NMS.
There are a lot of things that Sean will learn from this, but i fall into the camp that some of the behaviour surrounding this is pretty low especially the blanket statements about Sean character, and yes i think this is blown way out of proportion.
I enjoy the game and have spent close to 15-20h already with it.This video says it all: https://www.youtube.com/watch?v=Kuz3WETd4ug
I can't think of any other industry that gets more excuses from their consumers as video game companies do.
If they don't inform the consumer about those changes they'll understandably be labeled as liar by those. The dev has to decide if they rather announce features being taken out or face the backslash afterwards, but in the end it's all on the dev and not on the consumer.
I have no horse in this race. I was never particularly hyped for No Man's Sky, and I'm not planning to buy it in the near future.
But I still can't help feeling like the anger is a bit unwarranted. It's exceedingly clear that Hello Games had to rush to get this thing out the door. And this is after it was delayed multiple times at the last minute. They're a small dev that took on an exceedingly ambitious project. Of course they had to cut stuff out.
Thus, I'm inclined to believe that the guy wasn't lying. He was genuinely excited about his game and a bit overly hopeful about what they could do.
And, y'know... This is why reviews exist. It's not like he asked for Kickstarter money or anything. Everyone had the opportunity to read critical impressions before purchasing. (I'm not 100% familiar with when the review embargo was listed compared to when the game launched, but, well, this is why preorders are dumb in most cases.)
Molyneux delivered on his lofty goals for a long while though, even with Black and White it still wasn't all just talking out of his ass.
Murray lied a lot, and still he wom millions of dollars with the sales.
This world sucks.
I hope people do not preorder games any more. Hope people learned the lesson.
It's not even preorders. Reviewers mostly did not highlight these issues, the community did, so there really is no way of knowing without people buying the game. That's the nature of games. Reviewers don't go deep on games and many of them are borderline marketers. They generally don't like to antagonize publishers. So we can't really trust them to advocate for us like that and we can't trust them to do in depth analyses highlighting what feature was lost. They don't get paid enough to do this kind of analysis which would take dozens of hours. Why do that when they can just go on Reddit and find the post someone already did and post about it?
This could just be my personal experience.
I've been to about 60 systems and through maybe 4 or 5 black holes and visited too many planets to remember. (not a ton compared to some i know but more than enough) I've personally seen things repeat far too often. I've come to know and recognize the different "planet types" and most of the flora and fauna variations. I can spot the base parts with ease and see how they're used and where/when. I've encountered each of the races and taken most of their histories and language and relations as far as they can. Most of this was accomplished within my first 4 or 5 jumps. My experience could be completely different than yours though. I could have hit the jackpot with planets and variable etc.
For me the "mile wide, inch deep" sentiment in 100% accurate. Absolutely so.
I personally found it to be more about using the upgrades to shift the focus from survival more toward the exploration, whereas early on the survival is more of a hassle. With maxed upgraded shit and a few helpful formulas, the survival part is a minor distraction at worst, even in the most hostile environments. but this is definitely a thing very dependent on the players tastes and views.You are right saying it's not an explorer game was wrong, being survival first detracts majorly from the explorer side though imo.
And I agree with what you say. I just found the statement of the whole foundation missing to be tad hyperbolic.and that's fine. i'm happy for people who like what the game is and are satisfied with the product they bought, it's cool that they have a fun new game to play.
but those people dismissing the concerns and complaints of people who wanted the other half of what was promised just because they don't care about that part are being shitty. you can like a game and still be critical of it, or listen to criticism without getting personally defensive.
i understand that some people are being too vitriolic and that sucks. it's never ok to harass or abuse anyone, even and especially developers who have disappointed you. however you also can't just come into threads like this and make blanket statements against witch hunting or mobbing when the vast majority of what's happening here is people who bought the game trying to figure out what's in it.
these are reasonable complaints and it's no more excusable than any misleading AAA game's advertising. sean murray doesn't get a pass because he's the head of a small team or a nice guy. he doesn't get a pass because everyone else does it too. he made multiple affirmative statements about the kind of game this is as recently as a few months ago when he had to have known that certain features and ideas were not making the cut.
And now this here is just plain silly. Molyneux was talking such an amount of plain bullshit about B&W that you could drown the entire NMS starter galaxy in it.Molyneux delivered on his lofty goals for a long while though, even with Black and White it still wasn't all just talking out of his ass.
This video says it all: https://www.youtube.com/watch?v=Kuz3WETd4ug
Up until Fable Molyneux had a good track record between his ammount of bs and what was delivered, Bullfrog's output is proof enough of that. Black & White idea of a learning AI was delivered upon.He absolutely didn't, lmao! This is like an opposite world post.
Black and White and Fable were like being presented with a single slice of salami when he promised a 16" pizza. With No Man's Sky, we got the 16" pizza. It just only had tomato sauce on it.
Not really, he did went on what they could potentially achieve, which was pure dreamy (bullshit), but what they delivered it was solid albeit with compromises.And now this here is just plain silly. Molyneux was talking such an amount of plain bullshit about B&W that you could drown the entire NMS starter galaxy in it.
I can't think of any other industry that gets more excuses from their consumers as video game companies do. These devs repeatedly show and discuss a game that isn't real in the end and walk off with money. It's immoral and unjust.
You got everything ranging from a 5 to a 10 in reviews, so calling it all a joke is a bit strange: http://www.metacritic.com/game/playstation-4/no-mans-sky/critic-reviewsthis is i think a huge issue.
whenever a game comes out that does this, the community is the one that finds everything.
game journalism is a joke
See, to me, it very much is an exploration game. I can jump on my ship, fly to a planet that seems to have a fancy color, land, freely picking my landing spot, and just hop off. I can jump into a radioactive sea, scare off a few thingies that look like giant fanged tadpoles and swim into an underwater cave just to see how far it goes. Then after I've fucked around a bit, I jump back onto my ship, fly back to the orbit, take my bearings, seek out another planet and land in lush green fields with bright red trees and some space-deer leaping about. Then I climb the nearby hill to see what is on the other side.