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Rumor: NX controller supports Wii-like motion control and force-feedback.

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But then there's the fact that the new NES Controllers coming this November use the exact same plug found on the bottom of Wii Remotes. Either the NX is gonna use a similar port or the Wii Remotes will be kept around in some way (possibly under a rebrand).

The "rebrand" being the new NES controller that you can purchases separately...

I wouldn't take the NES Classic as proof of anything NX related.
 
I expected something similar as soon as we heard the rumor that the controls can pop off of the unit. I'm glad, the Wii remote should have never been abandoned, just improved.
 

Dremark

Banned
I hope that's true. Certain games like Pikmin and Metroid Prime just play better with motion control. Just make it optional for those who want it.

A lot of games are terrible with them though. If you build it into the system people who don't want it have to pay out, if you don't, they don't get used.

It's a difficult thing to make work for everyone.
 

QaaQer

Member
Sheesh, I forgot that was a thing. Honestly, it seems kinda outdated now, what with the Vive controllers being a thing, combine that thing with the Steam Controller and make it compatible with lighthouse tracking and it'd be incredible.

Supposedly, Grifta will be useable on PC, ps4, &x1 as well as offering variable sizing for different hand sizes. It is the real 'elite' controller, assuming it gets to market. It isn't just a VR thing.
 

ggx2ac

Member
How I'm supossed to play Just Dance 2017 on the go?

You know what Ubisoft could do to make the portable mode work?

Oh... It's probably going to be touch controls.

I was thinking of having a regular rhythm game to press buttons in portable mode.
 
Should have put some more effort in getting jap 3rd party support instead of coming with a weird hybrid to counter barren release lists. :(

Still excited though for the reveal. :p
 

fossi8

Member
The problem with the motion controls on the Wii was the lack of support with regular ones ,,, I believe they will eliminate this restriction with the NX which is great dont you think?
 
This makes sense. I was wondering how (and if) Nintendo would handle backwards compatibility/Virtual Console for Wii games going forward.
 
Everything I keep hearing about this system makes it sound worse and worse. More motion functionality like a Wiimote? Fuck that.

Fuck off with the gimmicks, Nintendo.
 

AniHawk

Member
I LOVE wiimote; it was just a pity that Wii U ditched it in favour of that bulky abominable pad.

aye

really also super glad if it means having a controller piece in each hand again instead of being forced to place your hands together. the wii remote + nunchuck was so comfortable.
 

Papacheeks

Banned
yeah that was pretty much my point, that the poster I quoted wanted a supposed standard controller but that type of controller ceased to be standard after the ps3/x360 gen

Not even remotely what i meant. And your shitty drive by post didn't do anything to really push the conversation.

I wanted something more or less like the Pro-controller maybe with a 3DS style screen or maybe something new on it, but ergonomically I want it to not feel awkward in my hand like a handheld with add on controllers.
 
I like how this rumor perfectly explains how Just Dance was on a "portable" system which some were using as proof the NX not being a hybrid not too long ago
 

dtm808

Member
If its a hybrid motion controls can't be forced. How do you use motion controls in handheld mode not detaching the controllers
 

Mega

Banned
But then there's the fact that the new NES Controllers coming this November use the exact same plug found on the bottom of Wii Remotes. Either the NX is gonna use a similar port or the Wii Remotes will be kept around in some way (possibly under a rebrand).

That's not indicative of anything going forward. We're not going to be playing NX for months after that NES-style controller comes out. As I see it, this is just Nintendo using available off the shelf parts rather than building a new controller port for the one-time NES Classic Mini. With the added bonuses that people with Wii controllers lying around can use it with the Mini and gamers can use the Mini controller with their Wii/Wii U VC games.
 
D

Deleted member 752119

Unconfirmed Member
How I'm supossed to play Just Dance 2017 on the go?

Maybe the screen portion has a kickstand so you just put that on a table and pop off the detachable motion controllers?
 
What I'd do about controller support if I were Nintendo:

- While the controller halves are attached, it's a Wii U GamePad layout: two sticks, ABXY buttons, D-pad, and four shoulder buttons. Controller inputs are read using that IR patent tech so the controllers don't use any battery while attached. Gyro and accelerometer handled by main handheld unit.

- While controller halves are detached, they can function like a Wii Remote and Nunchuk. You can hold one in each hand, and you can move either controller to operate gyro/accelerometer controls. The main difference is that this time the physical buttons have parity with the Wii U GamePad/Pro Controller layout, so they can be used for that configuration as well. These controllers can also double as a Wii Remote and Nunchuk when playing Wii and Wii U games/ports.

- Wii Remote and Nunchuk are supported for games that use Wii/Wii U/motion controls and don't require more buttons than are available on those controllers. This includes Wii and Wii U games/ports.

- New analog to the Pro Controller that includes gyro and accelerometer controls. Wii U Pro Controller, Wii Classic Controller, and NES Classic Controller supported for all games that can use those layouts. (I don't care how the wired controllers hook up.)

- GameCube adapter for Wii U supports GameCube controllers. This could have been an all-in-one adapter for NES, SNES, N64, and GameCube controllers, with reissues that all use the same connector, but Nintendo went and fucked that up with NES Classic Edition.

Personally, I think the N64 Virtual Console experience is crap without an N64 controller, but I also think that an N64 Classic Controller would bomb hard. I'd rather see them just do HD ports that get the Ocarina of Time/Majora's Mask/Star Fox 64 3D treatment with control layouts and camera options that are suitable for modern controllers. There aren't that many big N64 games that are on the VC anyway.
 

phanphare

Banned
Not even remotely what i meant. And your shitty drive by post didn't do anything to really push the conversation.

I wanted something more or less like the Pro-controller maybe with a 3DS style screen or maybe something new on it, but ergonomically I want it to not feel awkward in my hand like a handheld with add on controllers.

you've seen the final design?
 

jmizzal

Member
Support. They didn't say it was the primary means of control input. Having the option of motion control for titles like Just Dance or the inevitable Spla2oon is a good thing. You aren't going to be walking down the street swinging a controller while playing Zelda.

Dont use logic, people are gonna overact even tho almost all gaming devices support motion controls now a days
 

ggx2ac

Member
aye

really also super glad if it means having a controller piece in each hand again instead of being forced to place your hands together. the wii remote + nunchuck was so comfortable.

This. This!

Who doesn't like resting their arms on the couch?
 

Sterok

Member
I maintain that one of the biggest flaws of the Wii U was not focusing on an upgraded Wiimote, so this seems like a step in the right direction. Hope this is true, because Nintendo abandoning non-gyro motion controls has led to several missed opportunities for many of their games.
 

Papacheeks

Banned
you've seen the final design?

No but according to how all these patents and what not that have emerged, and how the device has been described makes me believe traditional ergonomic controller may not be on the cards. Like legend of Lex stated if maybe they supported gamecube or pro-controller adapter to use would I guess be fine.

But then you have the issue of games being created with the weird mobile like controller attachments, and not lending themselves being played well with traditional style.
 
Hoping this is false, this thing sounds terrible so far.

The only thing this specific report adds is that the controllers are motion and force feedback capable.

Unless you think the premise of the portable hybrid is terrible in general, I don't see how more controller features are bad.
 
Hoping this is false, this thing sounds terrible so far.

Unless the controller pieces don't have all the buttons a Wii U GamePad does, I don't see how this could possibly be negative news. You'll still be able to use them like a standard controller, and games that aren't Just Dance will probably support standard control schemes.

No but according to how all these patents and what not that have emerged, and how the device has been described makes me believe traditional ergonomic controller may not be on the cards. Like legend of Lex stated if maybe they supported gamecube or pro-controller adapter to use would I guess be fine.

It'd be truly amazing if a system that has all the buttons needed to play Breath of the Wild didn't also have a standard controller (ideally also with gyro and accelerometer built in, because why not?) for playing Breath of the Wild.
 

Jubenhimer

Member
What I don't get is how people believe the WiiMote is somehow nothing but waggle. It's not, even with the vanilla version, the Wiimote is able to detect basic gestures on a 3 axis angle, as well as bank and pitch (or tilt). And I don't even need to bring up the pointer. Games like No More Heroes, MadWorld, etc. show the Wiimote is capable of more than random shaking.

The issue people had was that the hype of games like Red Steel led people to believe that the Wiimote was capable of 1:1 sword fights, when not only did Nintendo never promise such a thing, the technology to do so wasn't cheap back in 2005/2006. The Wiimote is great for basic gestures, titing, and pointing motions, but anything more complex than those and it has trouble. The mistake developers made early on was that they tried to combine X/Y axis gestures, with bank/pitch positions to create "pseudo" 1:1 motion controls. This was problematic, as the two functions are done by the same accelerometer, which made it very difficult to create the intended gestures. And even if you do successfully combine them, it's once again, still limited to basic movements such as lobbing a tennis ball in Wii Sports.

Motion Plus fixed this issue by having a gyroscope, which allowed the Wiimote to more appropriately capture complex gestures. As for Waggle, well that's a by product of the Wiimote's limited button layout. Combine that with developers initial lack of knowledge about the Wii Remote, and it was used as a lazy Band-Aid solution to problems with much better answers.

If the rumors are true, then NX will have none of the initial problems of the Wii since technology has progressed at a fast rate, making more advanced motion gaming very cheap to produce.
 

SummitAve

Banned
Awesome! My gf is terrible at dual analog, but good with a wiimote and nunchuck so this will hopefully allow us to play more stuff together
 

Papacheeks

Banned
hah


HAH

Both of these are great.



Yeah, the split controller setup certainly has its perks.

How am I overreacting? Guess from now On I'll not comment on NX threads as the Pro Nintendo people only mock people who may not like the control schemes that Nintendo may have planned for NX.
And for the record motion yea in in controller currently, how many fucking actually use it in gameplay? Like Dual shock 4 have the capabilities but outside of the random game using a waggle like motion to keep your flash light on in last of us, uncharted or alien:isolation i don't see hardly any developers using it.

How many developers have utilized the steam controller and really pushed it on games? It's there for people to use, but it's totally optional.
Nintendo has a tenancy in making weird control schemes that ultimately don't need them.
Case in point i was fine playing pikmin 1+2 with a gamecube controller.


Seriously dude wtf is your deal? I gave a little opinion and you were an asshat.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Dont use logic, people are gonna overact even tho almost all gaming devices support motion controls now a days
Some people doing their best to get extremely offended by every rumor we get lol... Gotta justify the "WTF Nintendo posts" by any means necessary.

Just hope we get the unveiling next month... It's getting crazy.
 

JoeM86

Member
Everything I keep hearing about this system makes it sound worse and worse. More motion functionality like a Wiimote? Fuck that.

Fuck off with the gimmicks, Nintendo.

You know that PS4 has motion functionality, right? And VR is dependant on it.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
"MORE control options? I'm furious!" -- GAF

Seriously, the report nowhere says motion controls are "required." It says "supports." HUGE difference.

Again, the Wii U ALREADY allows for multiple control options. Wiimotes, tablet controller, Pro controllers, Classic controllers, etc. There's no way they limit the new console to only motion controls. It isn't happening.
 
Not even remotely what i meant. And your shitty drive by post didn't do anything to really push the conversation.

I wanted something more or less like the Pro-controller maybe with a 3DS style screen or maybe something new on it, but ergonomically I want it to not feel awkward in my hand like a handheld with add on controllers.

Nothing in either of these reports suggests anything about the ergonomics, and even if they did discuss the ergonomics they are only reporting on the devkit, not the final device so we know absolutely nothing about the final design and ergonomics.

So complaints about the ergonomics make no sense here, especially when this brings up the possibility of a split wiimote style control scheme which is frankly the most comfortable control scheme I've ever used. Assuming the NX can play BotW in a split control scheme then I'm very excited because that indicates that it will be both very comfortable and capable of supporting all standard control inputs.

It has the potential to be the best control scheme ever made.
 

NateDrake

Member
"MORE control options? I'm furious!" -- GAF

Seriously, the report nowhere says motion controls are "required." It says "supports." HUGE difference.

Again, the Wii U ALREADY allows for multiple control options. Wiimotes, tablet controller, Pro controllers, Classic controllers, etc. There's no way they limit the new console to only motion controls. It isn't happening.

I said as much earlier. People saw "Wii....motion controls..." and their eyes turned red and ignored everything else.
 

phanphare

Banned
Seriously dude wtf is your deal? I gave a little opinion and you were an asshat.

haha I think you're projecting a bit

I'm just pointing out some flaws with your opinion, no need to get riled. first that standard controllers are a thing of the past as far as the main controller is concerned. I'm sure there will be one sold separately for people who want it. second that you're complaining about an assumption. that's all. carry on sir, no harm meant.
 

Mokujin

Member
Between the 2 wiimotes prototype and the detachable controllers I think a lot of people already had that in mind, can´t picture how force feedback can be integrated though.

Can't wait for the reveal because between all the rumours I can´t picture something that is not an uncomfortable frankestein-like system and while Nintendo does always a great work ergonomic wise with their products I can't really figure out how are they are going to do it if all the rumours are true.
 
How am I overreacting? Guess from now On I'll not comment on NX threads as the Pro Nintendo people only mock people who may not like the control schemes that Nintendo may have planned for NX.
And for the record motion yea in in controller currently, how many fucking actually use it in gameplay? Like Dual shock 4 have the capabilities but outside of the random game using a waggle like motion to keep your flash light on in last of us, uncharted or alien:isolation i don't see hardly any developers using it.

How many developers have utilized the steam controller and really pushed it on games? It's there for people to use, but it's totally optional.
Nintendo has a tenancy in making weird control schemes that ultimately don't need them.
Case in point i was fine playing pikmin 1+2 with a gamecube controller.

To be fair, I was more chuckling at his response than at you. But with motion controls and non-standard stuff, it's because third party developers are fucking lazy and try to take the path of least resistance wherever possible, and if expected to utilise a specific feature they will generally make a token effort. But that's more of a problem with devs not putting any effort into "non-standard" controller features. You can easily tell which devs give a shit about the control options they could use - From Software's use of the Steam Controller's right pad as a menu as well as for camera and lock-on was a brilliant way to make sure you'd never need the face buttons ever again and thus eliminate thumb travel time.

As for ergonomics, if the split controllers both take after the Wii numchuck in terms of erognomics, I can't say I'd complain, because that thing was really nice to hold and the two shoulder buttons being really close together made actually using one, the other or both with a single finger a lot more practical, the travel time between buttons is almost nonexistent.
 

orioto

Good Art™
"Using the old wiimotes to play multiplayer titles". Nintendoomed

Stop telling people they can use your new system with parts of the old ones... For christ sake Nintendo! Come on! Grow some marketing degree..
 
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