If FH3 has FFB like the demo on XB1 has, I'm going to play it with a controller to... when it's down to ~20! Before I tried the demo, I played FH2 for a little over an hour and the force-feedback is artificial, but it's still fun and it certainly helps me to drive better. The FFB in the FH3 demo is even far worse than FM6/Apex, there is nothing but the tiniest amount of ffb-damping around a large area around the center and then, when you reach the limit of grip (which is not exactly close to the center in an AWD super-flat, pirelli P1 trofeo tire hypercar like the first Centenario you get to drive in the demo), suddenly, it's BOOM there is strong FFB at the edge of grip... over it, there is less than nothing. It's not that bad off-road, not as good as FH2 and by far not as good as DiRT Rally though.
Ok, but what I really came here to say, I got a new CPU, more ram and a new mobo. On the lowest graphics settings, my GTX 970 did ~120fps in Apex with dips to 30-50 when my insufficient 6GB RAM caused paging. Now, with new CPU/RAM, same gpu as before, I'm getting ~230fps on average, peak at 298fps, with lows at around 120fps, every 4 laps or so, I'm still getting a frame-skip stutter that gets the fps counter down to 80, but in reality it probably skipped 5-10 frames in one big stutter and some mini stutter after that, that's my guess.
The game still looks really good even on the lowest settings for my taste, if you still have 4xAA and 8-16xAF going, wouldn't trade posh against smoothness here.
I also feel like the FFB seems smoother at higher framerates...? But whatever, the FFB is not really functional anyway. It 'kinda' works if you are really smooth, but if you feel like putting the hammer down early, you get no feel at all, and I'm actually better at countersteering with the FFB turned off (or zero ffb and 100 center spring, 100 damping), my brain is then on "drive by sight"-mode and I react faster to the cockpit camera movement, just "nothing", zero forces, when you have ffb-vibration turned off and you lose rear-grip is just a terrible idea. Vibration feels better on console btw, because the ffb-damping-filter is not applied after/over the vibration-effect, which feels wrong and too heavy as well.