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Forza Motorsport 6: Apex open beta arrives May 5 on Windows 10, system reqs revealed

deadfolk

Member
I have a 4790k, GTX 970 and 16GB RAM which all meets the recommended requirements but when I launch the game it still tells me I don't meet them and it sets me to low settings.

Does this game have performance issues?

I have a 4770k, GTX1080, 24GB and get the same message. I just went into the settings, set everything to ultra and gave it a quick go. Seemed fine.
 

fresquito

Member
Finally downloaded the thing, but can'rt play.

I have a T300RS with G27 pedals and shifter. I don't seem to be able to configure them properly (have zero problems in other games). So much for wheel implementation.

Then when I boot the game it tells me my system is too bad for the game. Yeah, my system that can run Doom at max settings at 50-60fps can't handle this game at lower settings. What a joke.
 
Finally downloaded the thing, but can'rt play.

I have a T300RS with G27 pedals and shifter. I don't seem to be able to configure them properly (have zero problems in other games). So much for wheel implementation.

Then when I boot the game it tells me my system is too bad for the game. Yeah, my system that can run Doom at max settings at 50-60fps can't handle this game at lower settings. What a joke.
At the moment only ONE input device is supported, so if you can't plug your pedals and shifter into your wheelbase (shifters aren't supported at all at the moment, except if they override flappy paddles in sequential mode). Could be that support for multiple input device for one player aren't coming.

I get the same message that my system isn't up for it, (not enough ram and my core i7 is old gen originally 3.2GHz, this game is RAM and CPU hungry, but I can get over 120 fps (with some stutter on some tracks or with too many ai players) on low settings, which still look great too me, with some AA and 16x AF. Also the game is free, so I don't expect them to completely fix the stutter... If FH3 isn't better optimized though... that would be a shame.
 
Finally downloaded the thing, but can'rt play.

I have a T300RS with G27 pedals and shifter. I don't seem to be able to configure them properly (have zero problems in other games). So much for wheel implementation.

Then when I boot the game it tells me my system is too bad for the game. Yeah, my system that can run Doom at max settings at 50-60fps can't handle this game at lower settings. What a joke.

How does your machine compare to the required specs for the game?
 
I have to sort of get the wheel going in the right direction myself manually before it wants to kick in but there does seem to be more self aligning torque coming into play in this than in the Xbox version. Even just testing the Xbox version the other day the FFB was essentially just dead as soon as I'd get into any sort of slide. That's not the case here.

Tried it with the TX again and, what you and Billy Strange said, is true. It does feel better than the Xbox version, forces feel stronger and smoother. That the damping-filter is applied after the vibrations kills the feel they are supposed to give though, but 90% of the time I didn't like the vibrations anyway, so... whatever.

But it doesn't change the fact that it's still terrible! That MS supports older wheels on windows now is praise-worthy, it really is, but let's not praise them for putting post-processing filters over their FFB to make it feel less "loose". And no, there is NO self-aligning torque, two simple things to identify that:

- put your RWD car in a slide where all 4 wheels(!) are going sideways (sideways, not talking about a 180) and let go of the wheel, it stays in position, no forces applied, doesn't want to point the front wheels into the direction the car is moving. Now this could be due to a completely overdone understeer FFB effect, but not very likely.
- change the caster angle of the car. Higher caster values should make self-centering forces at higher turn-in feel stronger. Sometimes this goes the other way around in that it keeps the turn-in forces the same because it normalizes the FFB which then in return results in very low forces close to the center (try Karts in rFactor 2 or Automobilista, 20° of caster angle - very low center feel forces, but cornering can be a workout on a powerful wheel). In Apex, you don't feel a difference between 1° and 7° caster.

I really think Apex is just telling the Thrustmaster driver to lay damping and self-centering over the wheel after the rear g-force FFB from regular console Forza was put out.
 
Christ this game is annoying. Perfect 60fps yesterday on the Rio mini circuit. Not a drop to be had in site. Fire it up today and it's struggling to stay at 50. Same setting, same everything. I hope Horizon 3 isn't like this.
 
Huummm, ok, so I've played this beta before and uninstalled it because I forgot to change the default download path that the store install the game to. The thing is, I went to install it today and I can't, supposedly because "This app needs hardware your device doesn't have, hindering app performance". What the f*** is this? Any way around it?

EDIT: Updating Windows resolved it.
 

Afro

Member
Huummm, ok, so I've played this beta before and uninstalled it because I forgot to change the default download path that the store install the game to. The thing is, I went to install it today and I can't, supposedly because "This app needs hardware your device doesn't have, hindering app performance". What the f*** is this? Any way around it?

EDIT: Updating Windows resolved it.

Did you switch from HDD to SDD? If so, did you notice a decrease in stutter/hitching?
 
Huummm, ok, so I've played this beta before and uninstalled it because I forgot to change the default download path that the store install the game to. The thing is, I went to install it today and I can't, supposedly because "This app needs hardware your device doesn't have, hindering app performance". What the f*** is this? Any way around it?

EDIT: Updating Windows resolved it.

I'm on the latest version of windows apparently, at least that's what it says on Windows update and the download button is still grayed out...
 

dsk1210

Member
The store is still a cluster fuck they have to sort out.

I mentioned on the halo thread that nearly every game I have had problems downloading, when I have downloaded there has been other problems that I eventually resolved.

I can't resolve halo 5 forge though, just goes to boot then dissappear and I have tried with the halo app and deleted it to try it with out that app.

Looking forward to Forza Horizon 3 but I will wait to see if there is higher problems.again before buying.
 
The store is still a cluster fuck they have to sort out.

I mentioned on the halo thread that nearly every game I have had problems downloading, when I have downloaded there has been other problems that I eventually resolved.

I can't resolve halo 5 forge though, just goes to boot then dissappear and I have tried with the halo app and deleted it to try it with out that app.

Looking forward to Forza Horizon 3 but I will wait to see if there is higher problems.again before buying.

So much true.

I tried using the wheel but could never found the option. Turns out the game only updates if you have the anniversary windows update, and this update is not out in Brazil i guess. Looking for information on the store is a nightmare, everything is bare bones, no details for the things i look for.

The store should have basic information like game updates and whatnot. In my case i felt like the dumbest person until google and Neogaf help me figure out what was going on.
 
Game crashes on startup when my refresh rate is set to 165 hz which appears to be a consistent issue from my research. Switching desktop refresh rate to 120 hz before launching fixes the issue however this is the only game that I have ever experienced an issue like this. I'm guessing there is no way to set the refresh rate independent from the desktop in the settings. It is an annoying little issue that I hope doesn't carry over to Horizons.
 

MaLDo

Member
The game has hitches in the framerate here and there even after leaving beta state.

Is there some info from devs about the issue?. It's a problem no matter the graphics config or the hardware running it.
 
I really can't get on with the FFB in this. It feels exactly like Dirt Rally does on tarmac to me, which I really dislike. There's just very little correlation between what I'm feeling and what my eyes are seeing on screen. There's a very fast section on Rio with large undulations compressing the suspension massively and there's just.... nothing. The way the wheel weights up into bends feels completely unnatural and almost binary. The self-aligning torque isn't right and everything just goes light when you lose grip (something ISSR said *wasn't* happening). I just don't feel confident driving.

I think I'm going to play FH3 with a controller.


Christ this game is annoying. Perfect 60fps yesterday on the Rio mini circuit. Not a drop to be had in site. Fire it up today and it's struggling to stay at 50. Same setting, same everything. I hope Horizon 3 isn't like this.
Reboot. I bet it fixes it.
 
Played this today and all my settings, again, were reset due to an update, is there no way for the game to remember the visual settings between updates?

The worst thing though is the stuttering, I can set everything to low, medium or even high and my pc will battle for 60fps and it's all due to stutters and pauses while the game is doing something, either loading or streaming data I can't tell.

It's horrible, my pc can manage 60 but it'll keep spiking down to 55 and ruin the experiance, one of this weeks challenges with a full pack of cars makes the game nearly unplayable due to the stutter.

Stuff I have checked: cpu usage is not maxing out, plenty of spare power, vram is not full, playing from a WD black HDD which is very quick in other games.
 

lucas8913

Neo Member
So much true.

I tried using the wheel but could never found the option. Turns out the game only updates if you have the anniversary windows update, and this update is not out in Brazil i guess. Looking for information on the store is a nightmare, everything is bare bones, no details for the things i look for.

The store should have basic information like game updates and whatnot. In my case i felt like the dumbest person until google and Neogaf help me figure out what was going on.

6a0120a85dcdae970b0129hadw.png


The anniversary update is out in Brazil, it even adds Cortana in pt-br.
You can try the Media Creation Tool method of forcing the update described here http://www.windowscentral.com/how-get-windows-10-anniversary-update.
 

terrible

Banned
I noticed performance dropping the longer I played, dropping the resolution did nothing. Rebooting brought the performance right back up again.

The longer I play the more likely I am to encounter the stuttering but for me it'll often start off that way too. I can hit 150+ FPS when it's working properly yet as soon as the stuttering starts it tanks into the 50s. I just hope they've fixed this for FH3. I can accept it in a free game but I paid good money for FH3 so I'll be pissed if it happens there too.
 
The longer I play the more likely I am to encounter the stuttering but for me it'll often start off that way too. I can hit 150+ FPS when it's working properly yet as soon as the stuttering starts it tanks into the 50s. I just hope they've fixed this for FH3. I can accept it in a free game but I paid good money for FH3 so I'll be pissed if it happens there too.

If they have it fixed or improved for horizon 3 I hope they carry the fixes over to apex, it's rather worrying.
 
So tonight I spent some serious time with the game and I started experiencing the stuttering and it is really exceptionally terrible. Really unfortunate. For about an hour it was not problem and then it set in and even though the framerate was reading well above 100fps, the hitches were ridiculous. I was enjoying the game until then but the stuttering goes far beyond an occasional hitch, it's non-stop stuttering once it sets in. The way it kicked in all of the sudden on the same track I was playing for like 30 minutes with no performance issues, gives me the feeling that there is something fundamentally broken.
 
I really can't get on with the FFB in this. It feels exactly like Dirt Rally does on tarmac to me, which I really dislike. There's just very little correlation between what I'm feeling and what my eyes are seeing on screen. There's a very fast section on Rio with large undulations compressing the suspension massively and there's just.... nothing. The way the wheel weights up into bends feels completely unnatural and almost binary. The self-aligning torque isn't right and everything just goes light when you lose grip (something ISSR said *wasn't* happening). I just don't feel confident driving.

I think I'm going to play FH3 with a controller.

If FH3 has FFB like the demo on XB1 has, I'm going to play it with a controller to... when it's down to ~20€! Before I tried the demo, I played FH2 for a little over an hour and the force-feedback is artificial, but it's still fun and it certainly helps me to drive better. The FFB in the FH3 demo is even far worse than FM6/Apex, there is nothing but the tiniest amount of ffb-damping around a large area around the center and then, when you reach the limit of grip (which is not exactly close to the center in an AWD super-flat, pirelli P1 trofeo tire hypercar like the first Centenario you get to drive in the demo), suddenly, it's BOOM there is strong FFB at the edge of grip... over it, there is less than nothing. It's not that bad off-road, not as good as FH2 and by far not as good as DiRT Rally though.


Ok, but what I really came here to say, I got a new CPU, more ram and a new mobo. On the lowest graphics settings, my GTX 970 did ~120fps in Apex with dips to 30-50 when my insufficient 6GB RAM caused paging. Now, with new CPU/RAM, same gpu as before, I'm getting ~230fps on average, peak at 298fps, with lows at around 120fps, every 4 laps or so, I'm still getting a frame-skip stutter that gets the fps counter down to 80, but in reality it probably skipped 5-10 frames in one big stutter and some mini stutter after that, that's my guess.
The game still looks really good even on the lowest settings for my taste, if you still have 4xAA and 8-16xAF going, wouldn't trade posh against smoothness here.

I also feel like the FFB seems smoother at higher framerates...? But whatever, the FFB is not really functional anyway. It 'kinda' works if you are really smooth, but if you feel like putting the hammer down early, you get no feel at all, and I'm actually better at countersteering with the FFB turned off (or zero ffb and 100 center spring, 100 damping), my brain is then on "drive by sight"-mode and I react faster to the cockpit camera movement, just "nothing", zero forces, when you have ffb-vibration turned off and you lose rear-grip is just a terrible idea. Vibration feels better on console btw, because the ffb-damping-filter is not applied after/over the vibration-effect, which feels wrong and too heavy as well.
 

Xcell Miguel

Gold Member
New update :

2.6.15.0
• Fixed an issue where raindrops did not appear correctly in certain situations
• When using a wheel during a race, mouse movements are now ignored
• Fixed an issue players using wheels set to manual clutch would occasionally start the race in neutral
• Fixed an issue where Apex would crash shortly after launch for some users
• Fixed an issue where the clutch was grinding when used, potentially damaging the transmission
• Fixed an issue where some currently supported H-Pattern shifters were not properly recognized on some wheels
For more information on wheel support and Forza Motorsport 6: Apex, see http://www.forzamotorsport.net/en-us/news/fm6a_wheel_support
 

terrible

Banned
Ctrl + F: stutter

Damn.

Where's our stability update!

edit:

If FH3 has FFB like the demo on XB1 has, I'm going to play it with a controller to... when it's down to ~20€! Before I tried the demo, I played FH2 for a little over an hour and the force-feedback is artificial, but it's still fun and it certainly helps me to drive better. The FFB in the FH3 demo is even far worse than FM6/Apex, there is nothing but the tiniest amount of ffb-damping around a large area around the center and then, when you reach the limit of grip (which is not exactly close to the center in an AWD super-flat, pirelli P1 trofeo tire hypercar like the first Centenario you get to drive in the demo), suddenly, it's BOOM there is strong FFB at the edge of grip... over it, there is less than nothing. It's not that bad off-road, not as good as FH2 and by far not as good as DiRT Rally though.


Ok, but what I really came here to say, I got a new CPU, more ram and a new mobo. On the lowest graphics settings, my GTX 970 did ~120fps in Apex with dips to 30-50 when my insufficient 6GB RAM caused paging. Now, with new CPU/RAM, same gpu as before, I'm getting ~230fps on average, peak at 298fps, with lows at around 120fps, every 4 laps or so, I'm still getting a frame-skip stutter that gets the fps counter down to 80, but in reality it probably skipped 5-10 frames in one big stutter and some mini stutter after that, that's my guess.
The game still looks really good even on the lowest settings for my taste, if you still have 4xAA and 8-16xAF going, wouldn't trade posh against smoothness here.

I also feel like the FFB seems smoother at higher framerates...? But whatever, the FFB is not really functional anyway. It 'kinda' works if you are really smooth, but if you feel like putting the hammer down early, you get no feel at all, and I'm actually better at countersteering with the FFB turned off (or zero ffb and 100 center spring, 100 damping), my brain is then on "drive by sight"-mode and I react faster to the cockpit camera movement, just "nothing", zero forces, when you have ffb-vibration turned off and you lose rear-grip is just a terrible idea. Vibration feels better on console btw, because the ffb-damping-filter is not applied after/over the vibration-effect, which feels wrong and too heavy as well.

Turn 10/Playground Games seem to have a "say nothing" policy but they've actually broken the silence on this topic. There's maybe some hope for FH3 based on this post, which you've probably already read but I'll leave here for others to see.

Hi folks,

Alongside the release of our most recent update for Forza Motorsport 6: Apex, which introduced Windows 10 wheel support, we’ve been working hard to improve steering wheel support and FFB tuning for Forza Horizon 3. Because the game features driving experiences and vehicle types that are not present in Apex, such as off-road driving in trophy trucks and buggies, this integration work requires additional tuning across the game’s diverse vehicles and terrain.

While not found in the Xbox One demo, many of these improvements will be present in the full version of Forza Horizon 3, on PC and Xbox One, when Forza Horizon 3 launches with early access on September 23. In addition, we’ll have support for additional wheels beyond the Apex wheel list that was previously announced. As we’ve said before, wheel support is an ongoing priority for the Forza team and, as we gather your feedback on wheels in both Apex and Forza Horizon 3, we will continue to improve wheel support in future content updates.

Thanks,
Brian
 
Turn 10/Playground Games seem to have a "say nothing" policy but they've actually broken the silence on this topic. There's maybe some hope for FH3 based on this post, which you've probably already read but I'll leave here for others to see.

No, I hadn't checked back there today, thanks. If the Ultimate Edition guys will now say the FFB in the real game is better than the demo's and as good or better than FH2's, I'll buy a day1 copy, but regarding that forum post, I'll stay cautiously optimistic. This excuse about why the FFB isn't optimized/old-version sounds exactly like the crap Yamauchi tells the press all the time. Usually Turn10 handles press different though and wouldn't comment at all, so... *fingers crossed*
 

TheBear

Member
I'm running this with an i5/1070 and 16GB of RAM and I can barely get above 25 fps. I also get a message when I open it that my system reqs are too low.

What am I missing here?

EDIT: nvm, adjusted to Ultra and it works fine. Can't seem to get over 50fps in Ultra or High, is it locked? What's this dynamic bullshit?

EDIT2: dynamic optimisation can fuck right off. Framerate unlocked I'm getting a steady 75fps with MSAA turned all the way up. That framerate locking thing is shit.
 

terrible

Banned
No, I hadn't checked back there today, thanks. If the Ultimate Edition guys will now say the FFB in the real game is better than the demo's and as good or better than FH2's, I'll buy a day1 copy, but regarding that forum post, I'll stay cautiously optimistic. This excuse about why the FFB isn't optimized/old-version sounds exactly like the crap Yamauchi tells the press all the time. Usually Turn10 handles press different though and wouldn't comment at all, so... *fingers crossed*

"I'll believe it when I see it" is the right approach here, though they don't have a history of promising things and then not delivering so there's also reason to be hopeful. They just usually ignore the issues and then never fix them hah. Acknowledging that the FFB in the demo isn't right is really cool to me, I appreciate them doing that.
 
Yesterday I downloaded Apex and ran a few events. I5-2500K + GTX 1070 + 8 GB DDR3 RAM + every setting maxed and I am hitting about 80fps if I run unlocked. I switch over to 60fps locked with vsync and everything is good.

However, every now and then I do get stutter where the game momentarily lags and catches back up. This seems to affect certain maps more than others. I am not yet sure if weather plays a part into it or not.
 
6a0120a85dcdae970b0129hadw.png


The anniversary update is out in Brazil, it even adds Cortana in pt-br.
You can try the Media Creation Tool method of forcing the update described here http://www.windowscentral.com/how-get-windows-10-anniversary-update.

Thanks, it did updated. I´m kind of disappointed, i expected a lot more from the game. FFB is really weird, and so is the handling of the cars. After so much praise i just felt a bit down on this...

I´ll wait to try more cars to see if anything changes.
 

terrible

Banned
(replying from another thread)

It's every RWD car that has an easy time to overpower its rear wheels, higher body rigidity also plays into this.

Can you share your FFB settings from Apex? I think I tried everything, but once I lose grip it's game over, it's like somebody unplugged my wheel (even inverting the FFB doesn't make it feel any more or less terible, it's a complete disconnect for me), the only workaround is to turn the outdated, game-iefied traction control on, so I almost never lose so much grip that the forces are turned off. It's better (but of course not "good") in FM6 for me and I can't really put a finger on, why that's the case. Turn 10 changed something to dial down the snap oversteer, it was in the December update, I think (or was it November?). But in April it felt worse again for me, but couldn't find anything in the patch notes. Apex must have issues in the same physics calculations.

In the TX control panel
900 degrees rotation
Overall strength of all forces: 100
Constant: 100
Periodic: 100
Spring: 10 (or 0, doesn't seem to matter)
Damper: 0
Auto-center settings: by the game

In Apex
Steering axis deadzone inside: 0
Steering axis deadzone outside: 100
Vibration scale: 50 (or whatever you want)
Vibration: on (or whatever you want)
FFB scale: 100
Invert force feedback: off
Center spring scale: 110
Wheel damper scale: 0
Steering sensitivity

All assists off with simulation steering on.

I've switched between the two games directly after each other and tried the same car/track combos and for me the difference is pretty clear. I feel pretty confident in Apex while on Xbox with Forza 6 I feel like I'm always on the verge of messing up with 900 DOR and sim steering since I have no idea what my car is doing because of the awful FFB. Apex is worth playing with a wheel I think. Forza 6 on Xbox.. not so much.

YMMV I guess, for all I know the FFB could be bugged for some people. I know when I alt-tab out of the game and go back into it my FFB sometimes goes wonky and I have to restart the game to get it back to normal.

Excuse me if I made any typos, it's 4am here lol
 
How do other wheel enabled racing games fare on the Xbox in terms of force feedback?

Is there a big difference in ffb between Xbox and PS4 versions of PCars/AC/Dirt Rally?

Is it just T10's impressions of what we should be experiencing that feels so wrong or a hardware limitation?
 
In the TX control panel
900 degrees rotation
Overall strength of all forces: 100
Constant: 100
Periodic: 100
Spring: 10 (or 0, doesn't seem to matter)
Damper: 0
Auto-center settings: by the game

In Apex
Steering axis deadzone inside: 0
Steering axis deadzone outside: 100
Vibration scale: 50 (or whatever you want)
Vibration: on (or whatever you want)
FFB scale: 100
Invert force feedback: off
Center spring scale: 110
Wheel damper scale: 0
Steering sensitivity

First of all, thanks! ...and you really didn't have to do that at 4am!

But, DUDE! You can't do that to your wheel! There is a reason why the TX defaults to 75 Overall Strength of forces and the T500 even to 60. 100 in a game and car that uses the full scale is going to break your wheel sooner or later, the option is for cars and games that feel limp with the normal settings.
I didn't dare to counter steering against that wall of force in the Aston Martin Vantage @Brands Hatch, because I feared to break something... that almost as much force as the soft-lock.
When I dialed it down again, it felt ok, but again, only if I didn't lose grip (I also prefer no-vibration and some damping to your settings, but they I liked yours too). The problem is with the game and how it portraits traction loss. Like it is now I have no confidence in the car, especially in terms of throttle control. Steering wise, I can feel how much turn-in is allowed in cars with planted front ends (most of the time), but throttle/brake wise I can't get the maximum out of it because as soon as I lose traction it's over and I make false judgments based on the non-existent FFB.

When I played FH1 on XB1 BC yesterday without any forces except some bad rumble effec, that was actually easier (some of it because of the arcady-ness, but not going from 100 to 0 forces helps me to make better countersteering/throttle decisions.

I think I'm gonna play some FM6 again, I don't remember the FFB to be that 100-0...

Edit2:
I didn't notice the change in December. I wonder if I had already switched to a controller by then. Forza 6 feels the same with a wheel now as it did when it launched based on my memory. It's a shame we can't revert back to older patches just to test stuff out.
It was a physics change, not an FFB change, that made the snap oversteer go away. Controller players (especially on simulation steering) could feel it too, some said it added understeer that made lap times on their pre-patch car setups slower.


Edit:
Is there a big difference in ffb between Xbox and PS4 versions of PCars/AC/Dirt Rally?

Is it just T10's impressions of what we should be experiencing that feels so wrong or a hardware limitation?
Those three games all use self-aligning torque as the basis for their FFB calculations, Forza and GT don't. I only played pCARS on XB1 and didn't like it, but that's mostly because of how the track surface (fidelity wise: amplitude to high, frequency too low) felt and also that most cars transition from weak FFB to super hard FFB very badly - way too harsh. You can tweak it to feel as good as on PC, but it's such a hassle, every car needs to be tweaked on its own. AC seems to be good on XB1 though (like on PC is what VVV and ISRTV said, I think).
 

crespo

Neo Member
Finally got around to downloading this (just needed to build a PC first...) - reporting rock solid 60+fps on 4k ultra settings on a gtx1080.
 

terrible

Banned
First of all, thanks! ...and you really didn't have to do that at 4am!

But, DUDE! You can't do that to your wheel! There is a reason why the TX defaults to 75 Overall Strength of forces and the T500 even to 60. 100 in a game and car that uses the full scale is going to break your wheel sooner or later, the option is for cars and games that feel limp with the normal settings.

I'll have to double check tonight or tomorrow to make sure I didn't make a typo because my FFB strength is a little on the weak side if anything. I don't like my FFB to be very strong. In games like Assetto Corsa I dial it back significantly, I just need it to be 100 for Forza Apex I guess. Assuming I didn't make a typo when I posted my settings we're definitely getting totally different FFB if you're getting the regular forces to feel as strong as a soft lock lol.

With FH1 are you getting no FFB by default or are you just turning it off? There's a fix to the no FFB glitch if you're getting it. You just need to turn a controller on or off until the feeling comes back. It's annoying but it works.
 

Noobcraft

Member
Slightly off topic, but can someone here install the "Xbox (beta)" app and see if it lets you join clubs? It does on my PC but I'm also in the preview program on the Xbox.
 
Man I forgot how much harder it is to drive with a wheel compared to a controller. There seems to be a ton of forgiveness in a controller that goes away with a wheel.
 

desu

Member
Slightly off topic, but can someone here install the "Xbox (beta)" app and see if it lets you join clubs? It does on my PC but I'm also in the preview program on the Xbox.

Thank you! Was already wondering how I would get into the club as a PC user. I didn't know there was a separate beta app. Either way I can confirm that it works without being in the preview program on Xbox.

Sending out my request asap.
 

sangreal

Member
Slightly off topic, but can someone here install the "Xbox (beta)" app and see if it lets you join clubs? It does on my PC but I'm also in the preview program on the Xbox.

Where is it in the pc app? I'm in the preview but I'm looking at the pc beta app right now and don't see it

never tried it on xbox either though
 
I'll have to double check tonight or tomorrow to make sure I didn't make a typo because my FFB strength is a little on the weak side if anything. I don't like my FFB to be very strong. In games like Assetto Corsa I dial it back significantly, I just need it to be 100 for Forza Apex I guess. Assuming I didn't make a typo when I posted my settings we're definitely getting totally different FFB if you're getting the regular forces to feel as strong as a soft lock lol.

With FH1 are you getting no FFB by default or are you just turning it off? There's a fix to the no FFB glitch if you're getting it. You just need to turn a controller on or off until the feeling comes back. It's annoying but it works.

By default, it's turned to 100, but I'm just getting rumble. Now that I'm thinking about it... isn't that the same as in Apex, when you Alt-Tab out and back in? Then the FFB is turned to almost nothing.... wait... maybe that's the same thing with the Horizon 3 demo... and the off-road feel works through the same functions as the rumble that is still there...

I'm gonna try the turn Xbox One Controller on and off in addition to the whee -methodl in Forza Horizon 1 tomorrow, I'm a little muddy now after 2 hours with that horrible Apex FFB. My new method to circumvent the going-limp thing is to turn the driving line back on and just drive as that thing tells me... super conservatively, it feels more like a concentration stress test than having fun driving a car. Can't remember how many times in the last week I've told myself to just fuck Forza and never play these games again, even in Project CARS on PC I would have fewer moments anger for being BS'ed by the game, how it handles, the stutter on some tracks (even though my average framerate never dropped under 100) what it wants from you in terms of event goals, for how the guy in first on unbeatable just pulls away from the pack or got a car that is 60pi higher than the rest, how bad the brake-feel is, how wrong the tuning options and the game-ified assists that add to your score, which is now the replacement for lap times on the leaderboards... *grrr*

*shaking head in despair*...asking me to drive an LMP car without traction control in the rain with puddles that would lead to race-stoppage even in races from 50 years ago and beat a lap time while battling other cars... and I could even get a higher score if I used an H-pattern shifter with that car, how tempting... fuck

*breathes, in... and out* ...well, it's free.
(but FM6 wasn't and I actually put 150€ into that and that isn't really too different from this)
 
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