lolI think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.
Successful IPs this gen are commercially are:
- Destiny
- No Man's Sky
- Watch_Dogs
- The Division
- Titanfall
- Splatoon
- Bloodborne
You'd have to completely ignore what they've done on the x1 to still think this.
All it takes is ONE to take off, but that just really hasn't happened. They've had some successes, sure, but nothing trend-setting or system-selling. Not yet.
How can you forget possibly one of the most successful new IP this gen? I know you know what it is.
Splatoon?
Well if you jerks would have bought Sunset Overdrive we might be getting a second one by now!!!
I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.
How can you forget possibly one of the most successful new IP this gen? I know you know what it is.
Successful IPs this gen are commercially are:
- Destiny
- No Man's Sky
- Watch_Dogs
- The Division
- Titanfall
- Splatoon
- Bloodborne
You can add TLoU there if you want to be generous about its release window, given that it came out the same year a new gen started.
Plz don't let gaf fuck up your perception it indeed was a successful new ipExcuse me No Man's Sky is definitely not a successful IP. That shit got refunded so fucking hard m8
But Sony has better and far more diverse exclusives.
First party wise?
I know that they did produce new IPs (and that they own a few of them) but they have to start building new things internally, giving 90% of the new IP projects to second party studios is not a viable strategy on the long-term.
It's been 3 generations that they are in the console market and they have "only" 3 studios working on three IPs (Halo Gears and Forza forever) + Rare.
Overwatch.
And I wouldn't call No Man's Sky a successful new IP by any stretch of the imagination. Not when it's incredibly likely that a large amount of consumers are likely to think twice about buying whatever Hello Games makes next.
I hope Scalebound is a big success for them. Looking forward to more new IPs that can then be developed into long running series, that also have a lore around them.
Still say a Fable reboot would be a good course of action for them. The series still has weight, and considering they didn't want to sell it after lionhead's closure. Does seem they still have ideas for it.
That's your opinion.
It's a very viable strategy. What changes sunset overdrive if they owned insomniac? What's different about QB or even forza horizon (they don't own playground games.)
As always owning a studio feels more like a checkoff for debate rather than it meaning anything when it comes to us getting games.
Because Remedy will no longer be making single player focused games just for Xbox platforms and Insomniac's two (big) games after Sunset Overdrive are PS4 exclusives.
Second party deals are important but they can't be a replacement for owning first party studios. Both are needed.
Because Remedy will no longer be making single player focused games just for Xbox platforms and Insomniac's two (big) games after Sunset Overdrive are PS4 exclusives.
Second party deals are important but they can't be a replacement for owning first party studios. Both are needed.
That'd be the surprise of 2017 and maybe several other years.I hope Scalebound is a big success for them.
But Splatoon was not established and sold more than Halo 5.Most people don't fuck with exclusives in the first place this gem unless they are established.
What's the pool of devs now? I can think of:The challenge with 2nd-party deals moving forward ( which won't be visible in the short-term, but I think will quickly make itself apparent in the next few years ) is imo the thinning of independent studios capable of AAA production games.
I mean, look at ReCore. That game was a huge leap from Armature's previous games ( Arkham Blackgate), but the limitations of a 50-person team is apparent in ReCore. Given development limitations, it was a game that was never going to effectively compete with 200+ developed AAA products.
I mean, in the medium term, we've already seen Ready-At-Dawn and Remedy step back from being potential 2nd-party partners as they do their own thing. That is 2 less studios for MS/Sony to fund a high-budget externally developed game from an already small-ish pool of independent devs capable of AAA.
Because Remedy will no longer be making single player focused games just for Xbox platforms and Insomniac's two (big) games after Sunset Overdrive are PS4 exclusives.
Second party deals are important but they can't be a replacement for owning first party studios. Both are needed.
I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.
I think the conventional thinking of needing new IPs at a console launch is no longer correct. Launch them at wave 2 when there is a decent install base and you have satisfied them with known IPs to get them to purchase the console. At the point the audience is bored with old IPs.
Yup. Was going to say, it's an unsustainable model.
What's the pool of devs now? I can think of:
I have noticed that this generation as well. It literally has flipped over from last gen. Last gen PS3 was in the Xbox One's position and Sony had to dig deep because 3rd parties weren't entirely on board with the PS3. This forced Sony to rely on its 1st and 2nd party studios and it's why we got so many 1st party offerings.
This gen it's sorta flipped a bit. PS4 has the CoD exclusives DLCs, the times DLCs with Destiny, the marketing deals with the Battlefronts etc but very little 1st and 2nd party output compared to last gen.
Oh yeah, I could see Obsidian as a decent fit for MS apart from I heard they had a shitty experience with them a while ago and the bridge is burned?Sumo Digital and Obsidian are up there as well imo.
Oh yeah, I could see Obsidian as a decent fit for MS apart from I heard they had a shitty experience with them a while ago and the bridge is burned?
I couldn't imagine them doing a title that didn't release on PC myself.
Wasn't Halo 5 immensely popular online despite the lack of a good single player?
I am also sure GOW will be really good when it comes judging latest previews.
MS has tried to create new IPS such as Quantum Break, Ryse, Sunset Overdrive, etc.
Problem is that most don't purchase anything that is not GOW, Halo, Or Forza when it comes to Xbox and THAT is the real problem!
They have both. There are other studios to contract. Doesn't remedy have more than one game in development? For an unannounced console?
But Killer instinct proved it worked, both time.
Forza horizon, Ratchet and Clank, second party have many sucess story, they just need to be sucess with first attempt and it will be sustainable after that.
Anyway, I think the concerning thing about Microsoft Game Studios is that over the last few years, they've really seemed to shrink quite a bit. Lionhead and Press Play were closed down, Twisted Pixel went indie again, Remedy's off doing their own thing and Insomniac's back with Sony (while doing some Oculus stuff on the side). Unless they've got a bunch of external deals we have no clue about, their potential lineup looks pretty thin these days.
You've picked three of the only strong cases for it out of dozens of failures though. It's not easy to launch a new IP so saying "they just need to be a success" doesn't really cut it.
They have 3 first party studios working exclusively on one franchise each and Rare who haven't released a non-Kinect game for almost a decade. There aren't enough first party studios and within that stable there isn't enough diversity. I was able to play Forza, Gears and Halo on my 360, I'd like to see something new.
Excuse me No Man's Sky is definitely not a successful IP. That shit got refunded so fucking hard m8
It's not easy to launch a new IP, first party or not.
A successful new IP is sustainable, first party or outsource. MS outsourcing new IP is a valid strategy.