Jimmyfenix
Member
I just read this interview. It gives more insight of how Miyazaki designs his games
Here are a few snippets
http://www.rollingstone.com/culture/news/dark-souls-creator-miyazaki-on-zelda-sequels-w443435
Here are a few snippets
Many journalists over the years have said that the Souls games, from Demon's on up through Bloodborne and Dark Souls, is what The Legend of Zelda should have evolved into. How do you feel about that comparison?
When I was a student, The Legend of Zelda was truly monumental, so to be perfectly honest, I feel deeply unworthy of the comparison. The Legend of Zelda and Dark Souls are different games belonging to different genres though, and they're guided by different concepts of game design. They don't need to aspire to the same ideals. If there are similarities, they probably stem from the fact that The Legend of Zelda became a sort of textbook for 3D action games.
Zelda producer Eiji Aounuma thinks it's "a sin" to let players get lost in a game, and that has ultimately led to the series holding players' hands throughout. Conversely, the Souls games give players very little in the way of instruction or direction. You don't even implement a map in-game. Why?
Our goal was to allow players to do what they want, define their own goals, make their own discoveries, embrace their own values, and find their own interpretations. Core to that was the importance of getting lost. This gives value and meaning to finding ones way. Also, we're just not very nimble when it comes to giving good guidance, and rather than try to overcome our own shortcomings, we decided to focus on things that we were good at.
You tell me you're a bookworm. What kind of books would I find on your shelf if I were to look right now?
First, you'd spot the manga shelf, with Devilman and Berserk lining the top. The neighboring bookshelf is packed with tabletop role-playing game rulebooks, with RuneQuest prominently displayed, alongside the board game Dragon Pass. A shelf is packed with novels old classics of fantasy and science fiction, alongside George R. R. Martin's A Song of Fire and Ice and Fevre Dream. A small library of game books shares the same shelf. At the top is Sorcery! and accompanying guides Titan and Out of the Pit. Finally, you'd find various art and reference books, including work by Umberto Eco and McNeill, and Colin Wilson's The Occult.
http://www.rollingstone.com/culture/news/dark-souls-creator-miyazaki-on-zelda-sequels-w443435