Cabbagehead
Member
this is at the very least a feature complete game in 2019-2020 and with a few hundred backed im not willing to ride it out any longer than i already have.
Nah that's just being fickle and i don't think you were ready to ride anything out from the minute you pressed that button. There was a lot of doubt already, even though the kickstarter information page, CIG themselves and the FAQ page laid/lays out quite clear, how early this game and the studio was and is.
(That Kotaku article spells out as much)
Shit, i wonder how tech companies and startups that become the biggest deals that they are today would think of this mindset? even though they were told that a foundation had to be built first.Then think about your favorite game studios. Along with the people that invested in them early, i'm sure they hade their expectations but being realistic and hoping for the best is far better given how unpredictable software is.
How many countless times have you heard about folks that bailed out? compared to those that waited for the long hail and then something sparks. Then everyone suddenly is onboard again or at least try to get back on board. This game will most likely have a similar effect, once 3.0 comes out and SQ42 gets to a level of polish that can be deemed gold and won't have people bitching about how unfinished it may be or whatever else. This wasn't going to be in and out, give them money, now instant video game. It wasn't going be rainbows and sunshine, it was going to be hardwork and waiting. Now it looks like a lot of the hardwork and grueling roadblocks are being pushed to the waist side. Which is great to see, now it's time to start seeing these results and playing them.
So no acutal development didn't just start, it's being going on for just under 2 to 3 years with a full staff and with an engine that is now were they want it more or less. You would get justified dirty looks by saying otherwise in regards to the folks that have worked hard on this. While you sit and wait.