Microtransactions are not the issue specifically in Gears, although they are a concern in general gaming.
The problem is the awful economy.
MS/343 were 'praised' for their approach in Halo 5 with REQ packs. People were apprehensive at the start, but once the game launched, people seemed pleasantly surprised. If you are going to do Microtransactions, that is the way to do it.
In Gears, the principal is similar. But execution is very different:
- Duplicates in Gears - in Halo, you could grind the smaller packs and unlock all the common items. Then, you could go for a Gold pack with an even higher chance of a high tier skin.
- Daily Req Packs/level Up Packs - Halo had these. The dailies were introduced later, but the latter was there from day one. No sign of anything in Gears.
- Points per Game - One round of Warzone or a few Arena matches and I had enough to buy a pack or 2. If I wanted a Gold pack, I'd have to save for 8-15 matches depending on the game mode. But REQ points boost cards helped. Gears? I've played 20 matches and still unable to buy the top 'free' pack.
- Content - probably the biggest reason why Halo works better. The number of skins (Helmets, Armours, Weapons) at launch was far higher than Gears. There was none of this star burst colour Swarm nonsense. The skins were actually interesting. Not just a brightly coloured Shotgun. The fact that Halo had so much good content, you always got something interesting and different. In Gears, bar the top tier, they are pretty awful.
The one thing I do like about Gears is you can break down cards into scrap to get the specific card you want. But the grind is real.
If Gears can get more decent content out there, not just a bright purple Swarm skin, then they could re balance the economy and give more to help the grind.
As it stands though, I am going to be pretty much ignoring this feature, even with the 'free' points. Which is a shame, because I loved the chase on Halo.