What platform is everyone going for? I'm going PC!
The footage of this is so good. I'm preloaded and ready to go.
"Titanfall 2 is too slow"
https://youtu.be/3x_ri07QIR4
The bunny hops are the most fun and original mechanic in a shooter since active reload.
Didn't realise reviews were coming tomorrow, I really hope this game delivers.
Only 9? Well that's not too bad considering we get a real campaign this time around. Also the DLC will be free so no big deal.Launch day map lineup:
I just can't imagine a scenario now, although I'm sure it exists, where a dev allows a sub par game to be reviewed early when they could easily hold off and capitalize on consumer ignorance.
Has that happened to any high profile games recently?
I'm already sort of sick of BF1 as I'm dying so much so I cant wait for this. Yes the release window being so close to BF1 is sort of odd but it is as different from BF1 as COD is from BF1 so I don't think the audience will overlap or at-least will know what they are in far. I don't think it will do well on PC at all though especially after being neglected during the BETA.
The Mastiff shotgun looks fucking awesome. Used the longbow in the first game, but I may need to make the switch.
PS4. A game with this level of movement would be a nightmare for me against M+KB players.
What platform is everyone going for? I'm going PC!
What platform is everyone going for? I'm going PC!
How easy (or difficult) will the Pro Pilot movement be on a controller?
What platform is everyone going for? I'm going PC!
What platform is everyone going for? I'm going PC!
The footage of this is so good. I'm preloaded and ready to go.
"Titanfall 2 is too slow"
https://youtu.be/3x_ri07QIR4
The bunny hops are the most fun and original mechanic in a shooter since active reload.
I dont know that they needed to change the game. There was no campaign and the game launched at a time when the Xbox One had a low userbase. Honestly, the worst thing you can do is alienate the fans of a game. Halo is still trying to recover from this.
I am so close to buying this game, but I can't get over how some of my matches in the Beta felt empty even though the servers were full. There were a lot of dead moments, and I'm not sure if it was because we were all new and not using our mobility to the fullest, or if the maps are just a little too barren of objects to wall-run. When the game is at it's most frantic it is unlike anything else on the market. I'm going to be keeping my eye on what guys like Omen have to say after the game is released. Until then I will just keep BF1, which has been the most impressive shooter I've played in awhile.
At launch? or as free DLC a few month down the line?Lol at you guys thinking frontier defense isn't coming back.
At launch? or as free DLC a few month down the line?
The latter I buy, TF1 post launch support was amazing and I expect the same here, but at launch? I doubt it based on what we've seen so far.
maybe excaliburps can shed some light on this if he can.
Launch day map lineup:
We're still under embargo (score, review, etc. Only thing that lifted is MP stuff this past Friday).
Game modes that are in MP:
Attrition
Amped Hardpoint
Last Titan Standing
Free for All
Bounty Hunt
Capture the Flag
Pilot vs Pilot
Coliseum
Variety
8v8 Variety
Private Match Beta
Man, that's a lot of modes already, no? Honestly, for maps and modes, I'm not that worried given Respawn has repeatedly said that all maps and modes will be free post-launch. It wouldn't surprise me if they have events or in-game stuff lined up the coming months after launch.
Bumper Jumper and Evolved control schemes allow you to do some crazy shit on controller.
Great stuff. I've got an Elite Controller, so will make the most of that for sure
Another Q for all - what time is the Review Embargo up (it is tomorrow, isn't it?)
Xbox. I'm just too used to the controller from TF1.What platform is everyone going for? I'm going PC!
The footage of this is so good. I'm preloaded and ready to go.
"Titanfall 2 is too slow"
https://youtu.be/3x_ri07QIR4
The bunny hops are the most fun and original mechanic in a shooter since active reload.
Some of those looks awfully similar to the campaign zones we have seen so far...
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This convinced me to pass on the game.
That kind of nonsense is why I won't buy.
Reminds me of marathon lightweight commando - from the same dev team that ruined call of duty.
While I appreciate complexity of gameplay systems, why have this? Why have to slide and jump when regular bunny hopping without the slide was enough in R1? Why not just retain the momentum if you jump the moment your feet hit the ground without the need to hold an extra input? I'm gonna play on PC so I might do alright but I can't imagine this won't give a ton of console players cramps.
It's just so unecessary.
This convinced me to pass on the game.
It doesn't really seem difficult to pull off, but more irritating instead. The first thing that springs to mind for me is having to tap to sprint, in games like GTA.
Why have any complex or challenging mechanics in a game? Why have wallrunning in titanfall 1? Why have active reloads or wallbouncing in gears? Why have fixed weapon spawns in quake?
It's part of the gameplay design. A challenging and rewarding way to move more quickly around the map.
It's absolutely baffling to me to see people turned off by the movement mechanics. That is key to this game along with the titan gameplay.
And this is nothing like marathon lightweight commando - this requires skill to accomplish, not just perks that enhance your character abilities.
Why have any complex or challenging mechanics in a game? Why have wallrunning in titanfall 1? Why have active reloads or wallbouncing in gears? Why have fixed weapon spawns in quake?
It's part of the gameplay design. A challenging and rewarding way to move more quickly around the map.
It's absolutely baffling to me to see people turned off by the movement mechanics. That is key to this game along with the titan gameplay.
And this is nothing like marathon lightweight commando - this requires skill to accomplish, not just perks that enhance your character abilities.
Those are the people that should stick to CoD if they want a basic shooter. Bunny hopping and whatnot takes a while to master, and once you do, it feels so satisfying. Glad they implemented movement that actually requires practice to master.
From how it's described, it feels a little too convoluted to pull off. If you could just maintain your momentum on the ground for a short while before having to jump back into a wall run before losing it, that would be better.
The fact that you're having to actively having to hit the crouch button mid-air and jump button at the right time seems a little much. It makes it feel like a sloppy exploit that Respawn didn't bother fixing and ended up calling it a feature.
Ok lets clear something up real quick. Bunny hopping isn't what he is doing. He is slide hopping. Bunny hopping (quake hopping) is in the original game and could be maintained for long durations. It's been reduced in this game and replaced with slide hopping.Tinúviel;221140365 said:Guys,
First thanks for showing me FrothyOmen's channel.
Second teach me how the fuck am i going to bunny hop like that on console.It's amazing.
According to most of the veterans that have been playing (frothyomen) the changes that have been made have benefited the game tremendously. They're all confident this game is going to be loved more than the original.I find it kind of funny that everyone seems to want TF1 still. The community for TF1 fell dramatically around 5-6 months after launch didn't it?
If that is true they had to change some things right?
I don't think so. After watching all the vids it seems like they've struck a nice balance this time. A lot of people complained about the lack of variety in the first game. I also hate when a developer adds to much to the sequel. It doesn't seem like Respawn made this mistake thoughI'm worried that they've codified this too much, the beauty about tf1 was its simplicity, there were a set amount of guns, titans and abilitys, watching vids on tf2 seems they've went down the rabbit hole of cod were there's too much shit that over complicates the game.
Remember frothy is a veteran, and he's on PC. It takes time to learn to move like that.Wow. The ForthyOmen vids are really making me consider getting the game again... The tech test left me disappointed but the movement alone seems waaaaaaay better than it was when I tried it.
But it's not. People were saying that about the bunnyhop and stim eject in the first game. It's not a mistake that you can do these things. And speaking about the bunnyhop.. the original game had practically nobody doing the right bunnyhop/wall bounces, especially on console. It was hard to do the proper bunny hop with a controller. Only the better players used the movement to the fullest.From how it's described, it feels a little too convoluted to pull off. If you could just maintain your momentum on the ground for a short while before having to jump back into a wall run before losing it, that would be better.
The fact that you're having to actively having to hit the crouch button mid-air and jump button at the right time seems a little much. It makes it feel like a sloppy exploit that Respawn didn't bother fixing and ended up calling it a feature.
This is coming from a guy that logged way too many hours on Tribes.
Yeah, I don't get the hate for the slide mechanic being used in conjunction with jumping. It's basically advanced bunnyhopping except much cooler and understandable imo. I think the game is going to do great and a lot of the changes people questioned are already showing the reasons why, even if they don't accept them as being good for the game.
Ok lets clear something up real quick. Bunny hopping isn't what he is doing. He is slide hopping. Bunny hopping (quake hopping) is in the original game and could be maintained for long durations. It's been reduced in this game and replaced with slide hopping.
The best way to go in order to move like that on console is to get an elite controller. Makes a huge difference to have jump on a back paddle. For example, i have jump on the left back paddle, and slide on the right back. Makes it so easy
According to most of the veterans that have been playing (frothyomen) the changes that have been made have benefited the game tremendously. They're all confident this game is going to be loved more than the original.
I don't think so. After watching all the vids it seems like they've struck a nice balance this time. A lot of people complained about the lack of variety in the first game. I also hate when a developer adds to much to the sequel. It doesn't seem like Respawn made this mistake though
Remember frothy is a veteran, and he's on PC. It takes time to learn to move like that.
But it's not. People were saying that about the bunnyhop and stim eject in the first game. It's not a mistake that you can do these things. And speaking about the bunnyhop.. the original game had practically nobody doing the right bunnyhop/wall bounces, especially on console. It was hard to do the proper bunny hop with a controller. Only the better players used the movement to the fullest.
Slide hopping is actually easier to pull off as long as you have the right control scheme/elite controller.
It looks dumb and seems unnecessary. Those are my issues with it. Like I said before, if there needs to be a hopping mechanic, just have a hopping mechanic. I don't see why sliding needs to be involved.
Sliding lets you build and keep momentum. Crouching mid air lets you slide instantly when touching the ground. It looks more like a bug than a feature. Maybe it shouldn't be possible.
I don't think it's a bug, but i do agree with you. I would have been happier if they left true bunnyhopping in the game and added the slide as momentum.It looks dumb and seems unnecessary. Those are my issues with it. Like I said before, if there needs to be a hopping mechanic, just have a hopping mechanic. I don't see why sliding needs to be involved.
Sliding lets you build and keep momentum. Crouching mid air lets you slide instantly when touching the ground. It looks more like a bug than a feature. Maybe it shouldn't be possible.
it's no different with bunnyhopping. if you turn too much now you'll lose momentum or end up screwing up the next hop.The only trouble I had with slide hopping was changing direction. I felt like It was really easy to do in a straight line but turning i often lost momentum.
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Just like gears' advanced movement mechanics I detect a lot of salt from people who either don't want to or won't take the time to learn and instead get angry that other people can use these advanced methods against them in the game.
What platform is everyone going for? I'm going PC!
It looks dumb and seems unnecessary. Those are my issues with it. Like I said before, if there needs to be a hopping mechanic, just have a hopping mechanic. I don't see why sliding needs to be involved.
Sliding lets you build and keep momentum. Crouching mid air lets you slide instantly when touching the ground. It looks more like a bug than a feature. Maybe it shouldn't be possible.
It looks dumb and seems unnecessary. Those are my issues with it. Like I said before, if there needs to be a hopping mechanic, just have a hopping mechanic. I don't see why sliding needs to be involved.
Sliding lets you build and keep momentum. Crouching mid air lets you slide instantly when touching the ground. It looks more like a bug than a feature. Maybe it shouldn't be possible.
What platform is everyone going for? I'm going PC!
Holy shit at the nitpicking over the controls/mechanics. I'm starting to believe that some people just want this game to fail. I get it, the Tech test week 1 was disappointing. Get over it.
Polygon expressed concern over the Pilot centric maps, but called the mechanics near perfect. And from the gameplay videos? I'd agree with them.