Liabe Brave
Member
There's been a great deal of discussion recently around the way games render on the new PS4 Pro. Since use of the Pro's extra graphical horsepower is up to the devs, they've chosen a lot of different approaches to boosting their games.
Exactly which games use what approach is listed elsewhere on GAF and the web at large. But I thought some folks might find it helpful to have a rough guide to what each technique actually does. So I created this infographic:
I didn't attempt to be complete. There are other specific resolutions used, not to mention other methods entirely, including reconstruction by means other than checkerboard. And obviously, I only put one example of each approach. But I think it's a decent summation of the options developers have, and roughly how they compare.
All of this is based on my own understanding, so there's a chance I could be wrong on details. If there's any corrections or additions that you think necessary, I'd be happy to revise. And if there's some other related topic you think needs a similar breakdown, I could take a stab at that too.
I hope somebody can take away something useful here. Thanks!
Exactly which games use what approach is listed elsewhere on GAF and the web at large. But I thought some folks might find it helpful to have a rough guide to what each technique actually does. So I created this infographic:
I didn't attempt to be complete. There are other specific resolutions used, not to mention other methods entirely, including reconstruction by means other than checkerboard. And obviously, I only put one example of each approach. But I think it's a decent summation of the options developers have, and roughly how they compare.
All of this is based on my own understanding, so there's a chance I could be wrong on details. If there's any corrections or additions that you think necessary, I'd be happy to revise. And if there's some other related topic you think needs a similar breakdown, I could take a stab at that too.
I hope somebody can take away something useful here. Thanks!