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One Piece Treasure Cruise |OT3| Zephyr any day now...

commish

Jason Kidd murdered my dog in cold blood!
Base 3DY Luffy to fill in that spot, and an evolved Suleiman to save me leveling up the 4* one. Usoppfest/socketfest aside from that.



Sugar is good for her special, it will beat anyone under 20% health, including raid bosses.
Kumadori is a good orb manipulator, and Fukuro can be in specific cases too.
Senor Pink is a good booster.
SWS Zoro can be used on zombie teams, and Miss Wednesday can evolve into Princess Vivi, who is also good for zombie teams.
Mr. 2 is great with Garp on PSY teams for a full set of yellow orbs
Gecko Moria is great for yellow turtle times.
Helmeppo (I'm assuming cabin boy or whatever?) has a special that eliminates opponent defense for 1 turn, which is good in specific cases.
Iva I'm not sure about because I never use him/her, but is easily socketed due to having the raid boss Iva.

Some good components for specific teams, I think.

Thanks for the analysis. I don't have much so I'm sure I'll find a use for these guys somewhere. I did another pull and got Marco so I'm feeling good about my pulls overall.

Side note - had no idea Baccarat was a FN drop. Thought she was from the new story area. Ugh.
 

bjork

Member
Did a second multi. I have zero resistance to the flaming tavern icon. Dupe city including a dupe Rayleigh. This means I have dupes of WB, Bartolomeo, Ace, Boa, Doflamingo, Shanks, 2 dupe Rayleighs, and 3 dupe Mihawks. Rayleigh shop, please. I'm not going to feed or sell these.
 

MANUELF

Banned
Did a second multi. I have zero resistance to the flaming tavern icon. Dupe city including a dupe Rayleigh. This means I have dupes of WB, Bartolomeo, Ace, Boa, Doflamingo, Shanks, 2 dupe Rayleighs, and 3 dupe Mihawks. Rayleigh shop, please. I'm not going to feed or sell these.

Im afraid to ask how much you have spend in the game
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
So i have three questions:

First off, playing around with the current events it seems like newer enemies can lock your skill activation - anyway to prevent that from happening ?

Also continuing the Story Mode - can i pass Perona without having Story Croc for poisoning ? Seems like quite the roadblock without a heavy poison user.

Lastly, whats the best way to level up units nowadays....still Monday Turtles ?

Edit:

Actually one more...what are Sailor abilities ?
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
So i have three questions:

First off, playing around with the current events it seems like newer enemies can lock your skill activation - anyway to prevent that from happening ?

Also continuing the Story Mode - can i pass Perona without having Story Croc for poisoning ? Seems like quite the roadblock without a heavy poison user.

Lastly, whats the best way to level up units nowadays....still Monday Turtles ?

Edit:

Actually one more...what are Sailor abilities ?

Sailor abilities aren't out yet in Global - they're character-specific abilities that only activate when the character is a sub (as opposed to a captain).

For instance, the new RR garp's sailor ability adds 75 attack to all crew members
 
Do you know if we're able to nullify Carinas orb and ATK boost by using a 2 turn booster before entering the stage? I feel like that might open up options.

It doesn't look like it. Seems like this raid will mostly be about beatsticks with orb and type boosters being useless. Conditional boosters like Whitey Bay are fine though however far that will get you. If not that then prepare your damage reducers, healers, and delayers. This mostly applies to 60 stamina. 40 stamina should be easily doable for most players for the most part. I suspect that most people might just have to gem to get the rainbow crab.

Fortunately, Gild's unevolved form still has 5 sockets so the only reason to evolve him would be to boost his stats.
 

lucypirates

Unconfirmed Member
At around 30 bucks a multipull...

This is what I don't miss, the frightening cost as a multipull is $50 each for me. It was way more fun before scouring for iTunes cards on sale and when my Canadian dollar was a lot healthier. That being said, I still somewhat miss Sugos, they still can be exciting I find.

Is Dr Kureha a 100% drop when she appears? Just got her to appear and she dropped

She is/isn't, by that I mean you can still get the surrounding units on her appearance to drop. But if those units fail to drop, she will 100% drop the only thing is her encounter rate is extremely low though... I think she was like 3%? I can't honestly remember the number.
 
Scrapped a few more gems and pulled another multi.

My new(ish) units:

4* Miss Valentine
4* Dream Chaser Zoro
4* Scratchmen Apoo
4* Jewelry Booney
5* Denquixote Pirates Monet

Monet is great and I know I'll use her a lot so at least I got one solid drop. Zoro looks like a poor man's Ashura Zoro which I already have so I'm guessing that he'll be pretty useless to me. Miss Valentine is whatever/meh. And lastly Bonney and Apoo seem like okay units.

All in all, I think it was an okay-ish pull. Done with this sugo for now though. I'll go back to farming fortnights and socketing characters for now.
 

GuardianE

Santa May Claus
Scrapped a few more gems and pulled another multi.

My new(ish) units:

4* Miss Valentine
4* Dream Chaser Zoro
4* Scratchmen Apoo
4* Jewelry Booney
5* Denquixote Pirates Monet

Monet is great and I know I'll use her a lot so at least I got one solid drop. Zoro looks like a poor man's Ashura Zoro which I already have so I'm guessing that he'll be pretty useless to me. Miss Valentine is whatever/meh. And lastly Bonney and Apoo seem like okay units.

All in all, I think it was an okay-ish pull. Done with this sugo for now though. I'll go back to farming fortnights and socketing characters for now.

Dream Chaser Zoro is way better than Ashura Zoro. Ashura Zoro essentially becomes a lot less useful once you get Raid Doflamingo/Raid Mihawk. Dream Chaser (or SW) Zoro guarantees up to 3 DEX orbs for a DEX team, so this can be really useful in certain fights against QCK bosses like Enel. He shares a similar function to DEX Law, but without the combo with Apoo for a full board of DEX orbs. Decent stats too. He's not amazing or anything, like 3D2Y Zoro, but he's a decent unit. Easily farmable sockets too.

Apoo is good as a combo with Law, but also as a 3X ATK booster captain for QCK turtle times.

Monet is definitely the highlight of that multi, though. She's a great, multi purpose unit.



It doesn't look like it. Seems like this raid will mostly be about beatsticks with orb and type boosters being useless. Conditional boosters like Whitey Bay are fine though however far that will get you. If not that then prepare your damage reducers, healers, and delayers. This mostly applies to 60 stamina. 40 stamina should be easily doable for most players for the most part. I suspect that most people might just have to gem to get the rainbow crab.

Fortunately, Gild's unevolved form still has 5 sockets so the only reason to evolve him would be to boost his stats.

Any particular reason why? I was watching a video of Gild Tesoro, and it doesn't look like Carina does a buff/debuff clear before using her preemptive (unlike say Arlong in the Coliseum).


Also continuing the Story Mode - can i pass Perona without having Story Croc for poisoning ? Seems like quite the roadblock without a heavy poison user.

Without a poisoner, you're likely going to just have to wait out Perona's invulnerability via delayers, healers, and damage reducers. Double Enel captain can do it.
 
Dream Chaser Zoro is way better than Ashura Zoro. Ashura Zoro essentially becomes a lot less useful once you get Raid Doflamingo/Raid Mihawk. Dream Chaser (or SW) Zoro guarantees up to 3 DEX orbs for a DEX team, so this can be really useful in certain fights against QCK bosses like Enel. He shares a similar function to DEX Law, but without the combo with Apoo for a full board of DEX orbs. Decent stats too. He's not amazing or anything, like 3D2Y Zoro, but he's a decent unit. Easily farmable sockets too.

Apoo is good as a combo with Law, but also as a 3X ATK booster captain for QCK turtle times.

Monet is definitely the highlight of that multi, though. She's a great, multi purpose unit.
But is being an orb manipulator really that big? I mean he's stats aren't that much different from Ashura and you mostly talked about his special, but does it really matter that much if you have a matching DEX orb in your slot or a different one? If so then the importance is probably lost on me since I haven't done any of the raid bosses yet.
 

GuardianE

Santa May Claus
But is being an orb manipulator really that big? I mean he's stats aren't that much different from Ashura and you mostly talked about his special, but does it really matter that much if you have a matching DEX orb in your slot or a different one? If so then the importance is probably lost on me since I haven't done any of the raid bosses yet.

Being an orb manipulator is one of the most important things in this game. More than stats most of the time. A lot of the meta in this game is about damage bursting the boss, which in most cases will require 1) an orb manipulator, 2) an orb booster, 3) a type/class booster, and 4) good ATK boosting captains. You can further supplement with potential conditional boosters (like Monet) or combo multiplier specials.

You fight your way to the boss, and whittle down their health (if necessary) until you can burst the remaining health in one turn with all of the stacking damage bonuses. This ends up being necessary because OPTC bosses tend to do nasty things when they are at 20% (kneeling/weakened state) health. Having an orb manipulator eliminates an RNG element to this.

So, in the above example, let's just say you were putting together a DEX slasher team; SW Zoro could be your orb manipulator, Doflamingo could be your orb booster, Koza/Doublefinger/3D2YUsopp could be your type/class booster, and Mihawk could be your 2.5X ATK boosting captain.

Ashura Zoro's special just does some base AOE damage at a pretty high cooldown. It's helpful early game but really ends up being useless down the road.

Also, SW Zoro has a lot more health and RCV than Ashura Zoro. Also, that extra socket can help, especially on Slasher teams.
 
Being an orb manipulator is one of the most important things in this game. More than stats most of the time. A lot of the meta in this game is about damage bursting the boss, which in most cases will require 1) an orb manipulator, 2) an orb booster, 3) a type/class booster, and 4) good ATK boosting captains. You can further supplement with potential conditional boosters (like Monet) or combo multiplier specials.

You fight your way to the boss, and whittle down their health (if necessary) until you can burst the remaining health in one turn with all of the stacking damage bonuses. This ends up being necessary because OPTC bosses tend to do nasty things when they are at 20% (kneeling/weakened state) health. Having an orb manipulator eliminates an RNG element to this.

Wow, thanks for the break down GE. That's definitely not the way that I've been treating the bosses in the game thus far. I've always just relayed on Killer's boost ability as a captain and try to defeat bosses as fast as possible without really considering the slots and orbs and whatnot.

I'll definitely keep the stuff you said in mind when I encounter harder bosses on extra islands from now on.
 

GuardianE

Santa May Claus
Wow, thanks for the break down GE. That's definitely not the way that I've been treating the bosses in the game thus far. I've always just relayed on Killer's boost ability as a captain and try to defeat bosses as fast as possible without really considering the slots and orbs and whatnot.

I'll definitely keep the stuff you said in mind when I encounter harder bosses on extra islands from now on.

It won't be super necessary until you get further into the game, but later on, pretty much every boss should be bursted so as to not leave the boss at an under 20% health state. Some bad things, like buffs or debuffs, can happen even at 50% health remaining or higher, or they may attack outright. In many instances, leaving a boss at 20% health is game over.

A 2X boost doesn't seem like that much, but when you stack everything together, you're doing millions of damage in one turn vs. a couple hundred thousand.

Ashura Zoro still has a decent ATK stat, so he can definitely be used later as a beatstick down the road, but I think in most instances you'd replace him with SW Zoro, especially once you get Mihawk
 

RalchAC

Member
But is being an orb manipulator really that big? I mean he's stats aren't that much different from Ashura and you mostly talked about his special, but does it really matter that much if you have a matching DEX orb in your slot or a different one? If so then the importance is probably lost on me since I haven't done any of the raid bosses yet.

Yeah, orb manipulation becomes quite big in most raid bosses. Usually it's a race against time, you only have a few turns and need to bring them down ASAP.

If you want to defeat them, you'll need to combo different kinds of specials wisely: orb manipulators, orb boosters, class boosters, whatever you can to increase your damage a bit.

Reddit has some awesome guides for Global raid bosses in the subreddit wiki. You can give them a look if you want. If you have any question, feel free to ask us!
 

bjork

Member
This is what I don't miss, the frightening cost as a multipull is $50 each for me. It was way more fun before scouring for iTunes cards on sale and when my Canadian dollar was a lot healthier. That being said, I still somewhat miss Sugos, they still can be exciting I find.

She is/isn't, by that I mean you can still get the surrounding units on her appearance to drop. But if those units fail to drop, she will 100% drop the only thing is her encounter rate is extremely low though... I think she was like 3%? I can't honestly remember the number.

Lucy! What's good? Are you back in?
 

alben

Neo Member
First off, playing around with the current events it seems like newer enemies can lock your skill activation - anyway to prevent that from happening ?

I'm not sure if there is an official translation for that debuff but the popular term is Silence. There're some chars that can reduce silence, like FN Thatch
 
Yeah, orb manipulation becomes quite big in most raid bosses. Usually it's a race against time, you only have a few turns and need to bring them down ASAP.

If you want to defeat them, you'll need to combo different kinds of specials wisely: orb manipulators, orb boosters, class boosters, whatever you can to increase your damage a bit.

Reddit has some awesome guides for Global raid bosses in the subreddit wiki. You can give them a look if you want. If you have any question, feel free to ask us!
It won't be super necessary until you get further into the game, but later on, pretty much every boss should be bursted so as to not leave the boss at an under 20% health state. Some bad things, like buffs or debuffs, can happen even at 50% health remaining or higher, or they may attack outright. In many instances, leaving a boss at 20% health is game over.

A 2X boost doesn't seem like that much, but when you stack everything together, you're doing millions of damage in one turn vs. a couple hundred thousand.

Ashura Zoro still has a decent ATK stat, so he can definitely be used later as a beatstick down the road, but I think in most instances you'd replace him with SW Zoro, especially once you get Mihawk

Thanks guys. I feel like I still have a lot to learn about this game and that actually has me even more interested now. Even if I can't pull any legends for now, I think stuff like these might make me enjoy the game even more. Since bigger challenge means higher rewards and feeling of accomplishment which is something that I really like in my games :)
 
Jesus fucking christ did a 50 gems pull and got like 6 basic strawhats fuck this goddamn game enough is enough

This was my experience for the most part but I did two multis and a single. I left with like 4 Usopps and 4 Choppers along with another load of straw hats and useless crap I've had drop forever like Mr 3 and Mrs Valentine etc. I think I may have got 3D2Y Zoro and Brooke but it's hardly a silver lining. The pull rates on this game make me sad combined with the ridiculous grind to stay capable of doing any content at all.

By comparison my DBZ:DB account was rerolled around when the crossover started and now I'm capable of clearing almost everything. If I were to reroll for Law I'd still need to grind like crazy and have the luck to get anything resembling a decent team going again from the awful RR system. I've not been playing for a while now and after this I'm debating just deleting it to save room. The grind is too much for me now and the RR system just keeps getting worse.
 

Kumo

Member
This was my experience for the most part but I did two multis and a single. I left with like 4 Usopps and 4 Choppers along with another load of straw hats and useless crap I've had drop forever like Mr 3 and Mrs Valentine etc. I think I may have got 3D2Y Zoro and Brooke but it's hardly a silver lining. The pull rates on this game make me sad combined with the ridiculous grind to stay capable of doing any content at all.

By comparison my DBZ:DB account was rerolled around when the crossover started and now I'm capable of clearing almost everything. If I were to reroll for Law I'd still need to grind like crazy and have the luck to get anything resembling a decent team going again from the awful RR system. I've not been playing for a while now and after this I'm debating just deleting it to save room. The grind is too much for me now and the RR system just keeps getting worse.

I don't agree. You can clear most content in this game with fortnight characters, story characters, and raid bosses. It's not that difficult to be f2p in this game but obviously the game is still a grind as with any gacha game. You don't need every RR in the game to put up a decent team... but anything you do pull will obviously help
 
I don't agree. You can clear most content in this game with fortnight characters, story characters, and raid bosses. It's not that difficult to be f2p in this game but obviously the game is still a grind as with any gacha game. You don't need every RR in the game to put up a decent team... but anything you do pull will obviously help

For a large part yeah, but some of the end game content is so hard without maxed out specials on some pretty rare characters. Maxing supers and slots is a massive grind for each and every character. I've been stuck on even the story content for ages now since I don't have the poison/map damage slots to survive the levels based around Moria and stuff like double Doffy doesn't even help due to being struck by despair should I make it to the end. Neither of my legend units make a worthwhile lead to beat it either.

On that same note, I've never been able to beat a single raid on Master and have always had to go for the RNG drop. This is with a pool of about 100 characters and INTHawk/Whitebeard too. They just all feel useless without specials maxed since nothing lines up for where you need it in raids etc.

I'll probably keep my account and give it another shot sometime but I just feel like my account has been left in the dust with no hope of catching up outside of infinitely grinding for skill books which isn't drawing me back in. I guess I just feel like I have to invest way less time on DBZ:DB to max a character which on OPTC can take weeks or more.
 

GuardianE

Santa May Claus
This was my experience for the most part but I did two multis and a single. I left with like 4 Usopps and 4 Choppers along with another load of straw hats and useless crap I've had drop forever like Mr 3 and Mrs Valentine etc. I think I may have got 3D2Y Zoro and Brooke but it's hardly a silver lining. The pull rates on this game make me sad combined with the ridiculous grind to stay capable of doing any content at all.

By comparison my DBZ:DB account was rerolled around when the crossover started and now I'm capable of clearing almost everything. If I were to reroll for Law I'd still need to grind like crazy and have the luck to get anything resembling a decent team going again from the awful RR system. I've not been playing for a while now and after this I'm debating just deleting it to save room. The grind is too much for me now and the RR system just keeps getting worse.

OPTC takes work. You can't buy or reroll your way to plow through the hardest content. Even the strongest character will need some Special levels and grinding to get to where they need to be in order to complete the hardest stuff, with few exceptions. Even having a character that's absurdly powerful like Log Luffy or G3, that also makes teambuilding very simple, you still need to be able to stall efficiently, plan out your moves, and hit your Perfects.

That said, you don't need RR characters to clear anything on Global OPTC. At this point, it has been confirmed and people have shown that you can use completely FTP teams to clear pretty much everything. It takes longer, and it's not optimal, but it's definitely possible, which is more than can be said about most gatcha games.

As far as DBZ, I haven't played it, but people talk about power creep in that game as if rerolling is almost necessary, whereas in OPTC rerolling will help you, but won't carry you through the actual difficult stuff. And people tend to say that if you have powerful rerolled characters in DBZ, you can basically plow through everything. Frankly, with a balance philosophy like that, I'm always concerned that they will make content that you need to reroll for because your current godlike characters will become obsolete. Conversely, in OPTC, Whitebeard is still considered a fantastic legend that can clear 100% of content (on Global).


For a large part yeah, but some of the end game content is so hard without maxed out specials on some pretty rare characters. Maxing supers and slots is a massive grind for each and every character. I've been stuck on even the story content for ages now since I don't have the poison/map damage slots to survive the levels based around Moria and stuff like double Doffy doesn't even help due to being struck by despair should I make it to the end. Neither of my legend units make a worthwhile lead to beat it either.

On that same note, I've never been able to beat a single raid on Master and have always had to go for the RNG drop. This is with a pool of about 100 characters and INTHawk/Whitebeard too. They just all feel useless without specials maxed since nothing lines up for where you need it in raids etc.

I'll probably keep my account and give it another shot sometime but I just feel like my account has been left in the dust with no hope of catching up outside of infinitely grinding for skill books which isn't drawing me back in. I guess I just feel like I have to invest way less time on DBZ:DB to max a character which on OPTC can take weeks or more.

From my perspective, a new player shouldn't be able to clear the hardest content right away, even with a rerolled account. That's poor balance to me. Rerolling should make the early game easier, not the later content a joke. That's also why people on OPTC Japan were so concerned about Akainu as a legend being overpowered.

You don't need poison or map damage at all. I'm willing to bet that everyone in here that cleared Moria here did so without using Poison or Map Damage sockets. If you're having trouble with a section, all you need to do is ask, or research it. There are usually creative solutions to beating content. The content isn't one-size (or one-team) fits all, and that's part of why I love it.

Anyway, in terms of grinding, when we get the Japanese Special Up Rates, maybe that'll make grinding a bit more palatable for you in the end. It should make leveling up characters a lot easier overall. But in the meantime, if you're not able to clear Master Mihawk after significant play, that just means that you might not be focusing on the right units or creating optimal teams. People here would be more than happy to help you create a viable team of characters with your box.
 

chrono01

Member
did a few multis
the decent pulls were

6* doflamingo (my croc dream team is complete)

6* shanks (shanks is awesome)

dream chaser robin
Two Legends, nicely done. Congrats!

It's weird, everyone really, really wants Monet (including me, before I got her), but I almost never see her get used in any teams or have much of any desire to use her in any teams.
I got Monet during the 7/11 / FP error. What a time that was.

When is the Anniversary ? Cant be too far away now
It should be soon. I believe someone said something like January or February of next year, but I'm not entirely sure. I hope to have enough to do 4x multi-pulls, maybe more. I'm sitting on 160+ gems now, so it's possible.

Damn on reddit there is a user who did 48 (!) multis (!) and didn't get Law. Crazy...
There should be a Law against this kind of thing.

See what I did there?

Did a second multi. I have zero resistance to the flaming tavern icon. Dupe city including a dupe Rayleigh. This means I have dupes of WB, Bartolomeo, Ace, Boa, Doflamingo, Shanks, 2 dupe Rayleighs, and 3 dupe Mihawks. Rayleigh shop, please. I'm not going to feed or sell these.
Welp. :(
 

EMT0

Banned
I scrounged up gems to do one last pull. And...I got 11 dupes in a row. I can take a hint, Treasure Cruise. I can take a hint.

cat-and-car-40mph-0051.jpg
 
OPTC takes work. You can't buy or reroll your way to plow through the hardest content. Even the strongest character will need some Special levels and grinding to get to where they need to be in order to complete the hardest stuff, with few exceptions. Even having a character that's absurdly powerful like Log Luffy or G3, that also makes teambuilding very simple, you still need to be able to stall efficiently, plan out your moves, and hit your Perfects.

That said, you don't need RR characters to clear anything on Global OPTC. At this point, it has been confirmed and people have shown that you can use completely FTP teams to clear pretty much everything. It takes longer, and it's not optimal, but it's definitely possible, which is more than can be said about most gatcha games.

As far as DBZ, I haven't played it, but people talk about power creep in that game as if rerolling is almost necessary, whereas in OPTC rerolling will help you, but won't carry you through the actual difficult stuff. And people tend to say that if you have powerful rerolled characters in DBZ, you can basically plow through everything. Frankly, with a balance philosophy like that, I'm always concerned that they will make content that you need to reroll for because your current godlike characters will become obsolete. Conversely, in OPTC, Whitebeard is still considered a fantastic legend that can clear 100% of content (on Global).




From my perspective, a new player shouldn't be able to clear the hardest content right away, even with a rerolled account. That's poor balance to me. Rerolling should make the early game easier, not the later content a joke. That's also why people on OPTC Japan were so concerned about Akainu as a legend being overpowered.

You don't need poison or map damage at all. I'm willing to bet that everyone in here that cleared Moria here did so without using Poison or Map Damage sockets. If you're having trouble with a section, all you need to do is ask, or research it. There are usually creative solutions to beating content. The content isn't one-size (or one-team) fits all, and that's part of why I love it.

Anyway, in terms of grinding, when we get the Japanese Special Up Rates, maybe that'll make grinding a bit more palatable for you in the end. It should make leveling up characters a lot easier overall. But in the meantime, if you're not able to clear Master Mihawk after significant play, that just means that you might not be focusing on the right units or creating optimal teams. People here would be more than happy to help you create a viable team of characters with your box.

First off, I'm pretty surprised about WB, his leader skill seemed largely useless at first glance considering you need to be near dead to make use of him. I guess I should probably see about trying a build for him instead of leaving him sidelined. I do agree about it not being a cakewalk off the bat being a good thing, it's the thing keeping me from doing a reroll tbh.

Really surprised about being able to beat those maps without sockets. They seemed to be a massive difficulty spike compared to the previous level. I really should probably ask for some team advice next time I give the game another shot. Probably gonna save stones and hope for a decent pull first though, all those straw hats really got me fuming. Probably the worst pulls I've ever had. Generally my team usually consist of Doffy/INTHawk lead with Zoro, Croc, Brooke sometimes and a GP Usopp. I guess it's probably a bit straight forward a team. I Do have stuff like Marco/Monet but I always feel like I'm sacrificing so much by trading out too many slashers.
 

GuardianE

Santa May Claus
First off, I'm pretty surprised about WB, his leader skill seemed largely useless at first glance considering you need to be near dead to make use of him. I guess I should probably see about trying a build for him instead of leaving him sidelined. I do agree about it not being a cakewalk off the bat being a good thing, it's the thing keeping me from doing a reroll tbh.

Really surprised about being able to beat those maps without sockets. They seemed to be a massive difficulty spike compared to the previous level. I really should probably ask for some team advice next time I give the game another shot. Probably gonna save stones and hope for a decent pull first though, all those straw hats really got me fuming. Probably the worst pulls I've ever had. Generally my team usually consist of Doffy/INTHawk lead with Zoro, Croc, Brooke sometimes and a GP Usopp. I guess it's probably a bit straight forward a team. I Do have stuff like Marco/Monet but I always feel like I'm sacrificing so much by trading out too many slashers.

Whitebeard isn't the easiest Legend to use, but his Captain Ability makes him a fantastic rainbow legend. 3X attack without any restriction as to type or class is a really powerful thing, even now. It's balanced by the health management aspect, which is admittedly difficult. People don't talk about him as much, but he's still a really strong captain.

His special is good. While it's just like Mihawk's, keep in mind that means if you're running double Whitebeard, you can also use Mihawk special as a sub, which means you'll be dealing about 66% of a boss's current health before your first burst. The fact that he has a special like Mihawks, but isn't Mihawk is actually a positive because you can run them both at the same time.

Bad pulls feel bad, definitely. They can make you feel terrible. We've all been there. But at least now dupes are future Rayleigh shop fodder, and I know that while I'd love certain characters, I can usually find creative ftp replacements to not having them. Usually.

With those types of stages, you have a few options. You can have a character with poison remover. You can try to steamroll through the stage as quickly as possible so as to not die from the poison/map. You can use a team with an enormous health pool to try to push through (though there's the issue with Despair sockets as you said... though you could wait it out and then heal via someone's special like Marco). Or you can use self healing teams, like Enel.

Enel doesn't need any special levels to be able to be effective for that type of stalling/zombie-ish gameplan, so that could definitely be an option for you.


EDIT: It's finally here. The era of legend Mugiwaras begins:
CyE32U3UUAAa3Lm.jpg
 

EMT0

Banned
I honestly didn't think we'd be getting Legends of post-TS Strawhats so quickly. I figured they'd save Legend status till something crazy goes down at their highest moment, like Law was done.
 

Adeptrain

Member
I ran out of space and used all my gems fruitlessly hunting for Law, so I can't expand my space. I made the rash and stupid decision to feed all 50 copies of Mihawk now and refarm some copies if I couldn't max his special. 7 Skill-ups later...I realized I don't have gems for stamina refills!!!! So now, I'm farming as many Mihawk copies as I can with the natural refill time...and it's soooooo slow!!!!

Sigh.......
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
what kind of broken ass stupid abilities are the timeskip strawhats going to have, given BN's recent track record


Well, if Akainu is the start of a new tier of power creep...

watch Zoro do something crazy stupid with his special like triple slasher characters' attacks for 1 turn.
 

Kyou

Member
Well, if Akainu is the start of a new tier of power creep...

watch Zoro do something crazy stupid with his special like triple slasher characters' attacks for 1 turn.
I'm expecting something like

Captain ability: 3x boost to slashers, 4x boost with matching orbs
Special: Change all orbs to matching orbs and boost slasher characters by 2x
 
I'm expecting something like

Captain ability: 3x boost to slashers, 4x boost with matching orbs
Special: Change all orbs to matching orbs and boost slasher characters by 2x

You forgot to include the 1.5x HP multiplier to make all previous legend slashers irrelevant.
 

lucypirates

Unconfirmed Member
Lucy! What's good? Are you back in?

Nay. My old account is still active and being played by a fellow OPTC friend so it's nice to know it still sees daily play. The grind looks even more gruesome though! I take solace knowing all the work I put into the account still allows for it to tackle raids, forests, etc. I think at this point I'd be really good at ship upgrades and pulling for new units. That's about it!

Otherwise I like to keep tabs on the game still, it's cool to see all the content available now. And it's fun to live vicariously through all of you.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Without a poisoner, you're likely going to just have to wait out Perona's invulnerability via delayers, healers, and damage reducers. Double Enel captain can do it.
Heh thanks man - cleared it with with Double Enel ft. Golden Pound + Halloween Zoro. Phew...talk about road block. Story Island are getting tougher and tougher.
Sailor abilities aren't out yet in Global - they're character-specific abilities that only activate when the character is a sub (as opposed to a captain).

For instance, the new RR garp's sailor ability adds 75 attack to all crew members
Interesting, sounds cool brings another layer to consider when it comes to subs.
I'm not sure if there is an official translation for that debuff but the popular term is Silence. There're some chars that can reduce silence, like FN Thatch

Thanks - i encountered the mechanic a couple of time now, seems like Bamcos way to limit the Burst potential on the boss round. Interesting.

I dont think i own any unit that can reduce Silence yet.
It should be soon. I believe someone said something like January or February of next year, but I'm not entirely sure. I hope to have enough to do 4x multi-pulls, maybe more. I'm sitting on 160+ gems now, so it's possible.
Nice, ill try to save up some Gems until then for at least one Multipull.
 

Hana-Bi

Member
Let's wait and see if it's really necessary. After that we can plan around this. :p
Well, my Doffy will be used in my ultimate one turn burst Croc dream team:

Croc: Bind Despair Poison Map
Croc friend: Bind Despair CD Orb
Doffy: CD Orb Poison Map
Robin: Bind Despair Poison Map
Heracles: CD Poison Map
Monet: Bind Despair CD Heal (will be even better with rr Momonga)

:)

And for my Mihawk dupe: since my first IntHawk has Bind Despair Orb Heal not many other socket combinations are good or worth it to socket a dupe Mihawk, so why not give him some crazy sockets? ;)
 

RalchAC

Member
First off, I'm pretty surprised about WB, his leader skill seemed largely useless at first glance considering you need to be near dead to make use of him. I guess I should probably see about trying a build for him instead of leaving him sidelined. I do agree about it not being a cakewalk off the bat being a good thing, it's the thing keeping me from doing a reroll tbh.

Really surprised about being able to beat those maps without sockets. They seemed to be a massive difficulty spike compared to the previous level. I really should probably ask for some team advice next time I give the game another shot. Probably gonna save stones and hope for a decent pull first though, all those straw hats really got me fuming. Probably the worst pulls I've ever had. Generally my team usually consist of Doffy/INTHawk lead with Zoro, Croc, Brooke sometimes and a GP Usopp. I guess it's probably a bit straight forward a team. I Do have stuff like Marco/Monet but I always feel like I'm sacrificing so much by trading out too many slashers.

As a newbie, your priority should be getting to level 121,which is the moment when you get 80 stamina so you can get some value when gemming for a raid. The best way to do this is while doing Fortnights. I wouldn't really recommend somebody that has been playing for a short time to go past Alubarna, since the story becomes quite a bit difficult after that.

Overall, Fortnights give the best EXP/Stamina ratio for a New Player. Try to grab as many units as possible doing the highest tier you think you can reliably do. There are a lot of Fortnight units whose CD is short enough at skill level 1, so you don't really need to worry about it.

If there is a Turtle Time, try to do it. Evolve your units, leave them at level 50, move on to the next one. Ignore Coliseum, ignore most raids (be sure to grab a Mihawk and a Monster Chopper ASAP though), Be smart with stamina (you level up quite often, try to not waste stamina) and don't worry about spending a gem or two if we get half stamina fortnight.

Before you notice, you should be able to do most returning Fortnights (they ones that last a week) at 30 stamina. Ask or inform yourself about what units are the most important or which fortnight should you run. At this point, you could try to get an Enel.

By the time you get to level 121, you should be able to start doing raid bosses. If you have Monster Chopper and GP Usopp, Mihawk is a piece of cake. Once you've maxed Mihawk, you should be able to farm Monster Chopper (not really necessary), Garp, Zephyr and Ivankov (not necessary either) rather easily. Keep doing Turtle Times, once most of your units are level 50 start leveling the ones you use the most to level 70. At this point, you should be able to do most 40 stamina raids (Buster Call being the exception).

Once you are able to do 40 stamina raids and 30 stamina fortnights, it's just a matter of time before you can farm Doffy.

You don't really need sockets for most raid bosses either, since they were introduced before 4.0.
______

EMT0's diary is quite a great source of information for New Players. Since he had previously played a bit before starting with his re-rolled account, he knows what he must do to rush to the top as fast as possible.

His biggest problem is that he is weak to the shinning red tavern button. At the beginning I'd say it's better to use your gems to get more box space and refill your stamina (especially during Extra Island half stamina periods). I know it's hard to resist at first, but you must try!
 

bjork

Member
I'm not gonna lie, the trouble I had getting those last few skill ups on Doflamingo almost made me quit. It had been a long time since I'd been that frustrated with a game.

On one hand, I kinda wish I was starting fresh now so I could roll from the start with a legend and have access to all these FN units right off the bat and so many alternatives. Remember when people were pumped for Paulie? But then I consider the time I spent skill-maxing units and whatnot, and I don't think I'd ever do it a second time just for kicks.
 

Hana-Bi

Member
45 Mihawks copies and I only need one heal socket to max socket him. Will max him with normal stamina one day. My first Mihawk took me 74 copies...
 
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