Any new trailers for PSX?
No new trailers. We did announce that it'll get a Platinum Trophy on PSN though.
Reposting my PSX 2016 thoughts:
"Thought I'd post about my experience. Was very different than most people's experience since I was an indie exhibitor (Cosmic Star Heroine).
I live in Southern California so I drove to Anaheim the morning before. Besides giving us free booth space, Sony also gave us a free hotel room at one of the adjacent hotels - high quality stuff, much more expensive than I'd ever pay for myself (strictly motels for me). Signed in and then headed to the convention center to set up. Shane Bettenhausen (our main Playstation contact) helped me get our booth set up - there were some issues with our Vita test kit so he ended up taking it with him & then returning it the next game with our game installed.
The next day, I woke up early and got breakfast at a surprisingly good Mediterranean fast food place a couple blocks away from the convention center ($8 for an amazing omelet stuffed with veggies & some pita bread with hummus). I was able to get in the presentation without trouble - they had a separate gate for exhibitors/staff so I didn't have to wait in the huge main line. Played some Soul Hackers while I waited for it to start. Wasn't too excited about what I saw, but that's mostly me not liking mainstream stuff as much these days. I think I weirded people out when I started clapping wildly when I saw the apple dropping at the start of the Gravity Rush 2 free DLC announcement. I actually kind of enjoyed Knack 1 (on Hard mode. Got it for free from Sony), but the sequel footage didn't look like it had the major enhancements the formula needed to go from a decent game to a great one. People around me went crazy for the fighting game announcements & Last of Us 2.
Ran as fast I could from the presentation to our booth and turned everything on quickly. We had 2 PS4 units setup, plus the one Vita unit. Shane & I couldn't figure out how to use the tether cable to secure the Vita so I ended up just carrying it most of the time and handing it out to people who wanted to try it out. Most people who played the Vita version only played it for a few minutes to confirm that the performance was quality (one person brought headphones and played it for quite a while). Everyone seemed really impressed with the Vita build.
Unlike some past conventions we've been to, almost every single person who stopped at our booth seemed to like turn-based RPGs (at E3, there were a bunch of people who stopped in idle curiosity and were very confused when they found out what our game was). Lots of Chrono Trigger & Phantasy Star fans in attendance. Most of the time we were busy, but not ridiculously so - generally both PS4 units were being played & maybe a few people watching them and asking me questions. Definitely no crazy lines like you saw with the big game booths. General response was extremely positive. We had a few media members come to try out the game, but I don't think anyone from the huge sites like IGN or Kotaku.
At one point, Dan Hsu and some other Playstation staff members stopped by to see how I was doing. Among other things, he tried to convince me that we should include a Platinum Trophy in the game. That was something I didn't need convincing of so it's official, Cosmic Star Heroine will have a Platinum trophy.
I was manning the booth from the start of the day until about 8pm with only one 20 minute break for dinner so I was exhausted & felt sick by the end of the day. I said hi to a few other developers, but I didn't actually playing anything there. John Hardin stopped by and said I could try out P5 on Sunday before the convention opened (despite the row of P5 demo stations, he said the lines got really long, even up to 200 people at one point), but I was heading back home Saturday night since my partner was in charge of Sunday.
Quite a few people from here stopped by to say hi & try out the game so thanks for all the kind words! Now to go finish the game so everyone can play it.
"