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Nintendo files multiple Nintendo Switch patents (controller, dock, architecture*)

brad-t

Member
Yeah I figured it would be on the left too, just to balance things out.

Probably they packed all of the core functions into the right Joy-Con so they could sell left joy-cons (see: pictured D-pad model) without having to pack in that functionality, keeping costs down.
 

KingSnake

The Birthday Skeleton
Rööööööösti, why did you put the link to the patent at the end of the huge post with hundreds of pictures to scroll through? angry.gif
 

phanphare

Banned
VR, yea some of guessed it could be possible ala smartphone type headsets. Like some have said keep expectations firmly in check if it can do VR. Expect mobile types of VR. Which isnt bad but dont expect home console or PC type.

Split screen for one Switch is nice and convenient. But damn 4 player split screen on 1 Switch?

yeah it's cool that the option exists but 4-player split screen on one Switch sounds hilarious to me
 

AgeEighty

Member
Interesting that "Portable Mode" and "Console Mode" are defined separately in their flowchart from "Turn Display On" and "Turn Display Off".

And, if the screen is indeed a touchscreen, that basically confirms that the Joy-cons have to have pointer functionality. No other way to achieve feature parity between the two modes.
 

Hoo-doo

Banned
The VR stuff is just a concept, an example.

There's no way that strapping a 720p 6 inch touch panel to your head is going to lead to a satisfactory VR experience. Let's be sensible here. It's a patent for potential future revisions or models that may or may not ever show up.
 

Roo

Member
I actually wonder how something like 8-Player Smash will work on this thing (unless it doesn't)

A (single) Joy-Con doesn't seem like a good fit for that game so a (single) person would need 2, meaning in a 8-player Smash, the Switch would have to be paired with 16 Joy-Cons simultaneously.

The patent only shows 4 so I wonder if that's the limit or they only used that to show the features and capabilities of the system without going into much detail.


Edit: actually, nvm. I completely forgot Wii Remotes work on their own, guess there's a chance lol
 

Aostia

El Capitan Todd
The VR stuff is just a concept, an example.

There's no way that strapping a 720p 6 inch touch panel to your head is going to lead to a satisfactory VR experience. Let's be sensible here. It's a patent for potential future revisions or models that may or may not ever show up.


I think that gear Vr is the most successfull headset out there? Followed by the psvr (the least capable one )
People also said wii couldnt be satisfactory home console
 

Somnid

Member
Probably they packed all of the core functions into the right Joy-Con so they could sell left joy-cons (see: pictured D-pad model) without having to pack in that functionality, keeping costs down.

Good point, the left is probably more likely to change than the right. Those Nintendo guys thought of everything.
 
I actually wonder how something like 8-Player Smash will work on this thing (unless it doesn't)

A (single) Joy-Con doesn't seem like a good fit for that game so a (single) person would need 2, meaning in a 8-player Smash, the Switch would have to be paired with 16 Joy-Cons simultaneously.

The patent only shows 4 so I wonder if that's the limit or they only used that to show the features and capabilities of the system without going into much detail.

How isn't it a good fit? You've got your analog stick, your face buttons, one shoulder for shield and the other for grab.
 

Jamix012

Member
VR might be just future proofing a future revision. I don't see VR happening with a 720p screen.

If I can get a 720p/60 (downsampled from 1080p or higher) Metroid Prime VR, I'll be fucking stoked.

Rez ran at sub 1080p on standard PS4 PSVR and people praised that. I think 720p will be okay for certain games.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
First a big shout-out to Rosti - your services are most welcome.

Glad this is all out there now.
So *rolls up sleeves*, re fig. 44 & 45, some of us had this discussion not long ago, where I was thinking aloud what would be the best M.O. for devs to handle the HH/dock switch, and whether nintendo have some guidelines/lotchecks there. Feel free to toss an opinion ; )
 

Thraktor

Member
That's an interesting question. The short answer is no, there's no reason to expect every single feature of the hardware that's being sold to be detailed by the patent. They very well could add IR ports on the sides of the Switch in order to communicate with those innards-less controller portions from the earlier patent application, and it would still be covered by the claims of this patent. Regardless of the status of the other patent document, they can choose to use that on this device.

The longer answer is that it's an interesting omission, given that this patent document does contain essentially every other feature that's been rumored. I think it's missing any discussion of an IR emitter at the top of the Switch to be used when docked, and the shape of the dock in the figures doesn't match the shape of the dock we've seen. So it's certainly possible that they've added some ideas and features since this was filed in June. But the other controller patent was filed in January of this year, so I would expect that if it were to be used then IR ports would be at the very least disclosed as alternatives to the terminals shown in this patent application.

So while there's certainly no obligation for them to include it in this patent if it's in the final device, the fact that it's missing is making me believe that it won't be featured.

Yeah, that's what I expected. It's interesting, though, as that patent was one of the first things that came to mind when I watched the reveal video, with the Switch's form-factor being seemingly perfect to accommodate the tech. The joycon grip would potentially even allow the use of the passive controllers while docked. But choosing not to include it in this patent would be an odd decision if they were actually going ahead with using the functionality in Switch.

It does introduce a couple of questions, though, as there is more going on on the sides of the Switch than the patent covers. It's difficult to see in most photos, but the lighting in this photo allows you to see a few regularly spaced marks down each side of the Switch:

switchbball1.jpg


Here's a zoomed version which I've brightened a bit to make it easier to see:

switchbball2.jpg


There's clearly a lot more going on here than you can see in the patent diagram:

switchpatent1.png


Aside from the communication interface at the bottom, the only feature the patent shows along the side of the Switch is a single hole to allow the controller to lock into place. It's possible that what we're looking at is just additional grooves/holes/whatever to help guide the joycon into place and lock it there, but I don't really see the need for it.

Anyway, it'll be interesting to finally find all these things out come January.
 

Cuburt

Member
There isn't much that wasn't leaked or that I speculated might be in there but it's still really impressive that they managed to cram in so much.

I'm most impressed by everything in the Joycon; Batteries in the both and the grip, motion control in both, nfc, IR pointer, shoulder buttons inside the slide connector, etc.
 
Yeah, that's what I expected. It's interesting, though, as that patent was one of the first things that came to mind when I watched the reveal video, with the Switch's form-factor being seemingly perfect to accommodate the tech. The joycon grip would potentially even allow the use of the passive controllers while docked. But choosing not to include it in this patent would be an odd decision if they were actually going ahead with using the functionality in Switch.

It does introduce a couple of questions, though, as there is more going on on the sides of the Switch than the patent covers. It's difficult to see in most photos, but the lighting in this photo allows you to see a few regularly spaced marks down each side of the Switch:

switchbball1.jpg


Here's a zoomed version which I've brightened a bit to make it easier to see:

switchbball2.jpg


There's clearly a lot more going on here than you can see in the patent diagram:

switchpatent1.png


Aside from the communication interface at the bottom, the only feature the patent shows along the side of the Switch is a single hole to allow the controller to lock into place. It's possible that what we're looking at is just additional grooves/holes/whatever to help guide the joycon into place and lock it there, but I don't really see the need for it.

Anyway, it'll be interesting to finally find all these things out come January.

My bet is that there is something else.... something related to the ir camera... maybe a projector to enable kinect like gestures.
 
I'm getting arthritis just looking at those local multiplayer shots. Looks as cramped and uncomfortable as fuck. And I've got the hands of a small child.
 

balohna

Member
My guess is that since they know VR is possible with the thing, they patented how they'd do it. They may never do it.

Cool to hear about motion sensors, IR and joycon shoulder buttons. I still think it'll be weird having two minorly different joycon configs (lest vs. right) for joycon splitscreen, but maybe it won't matter too much. I'm also curious how accurate the motion control is without IR. Like, could you theoretically play left vs. right Wii Sports Tennis?
 

Cuburt

Member
I feel like it's just future proofing for following revisions.

But why would they make a revision that can do VR that their existing user base won't be able to take advantage of?

Either I think they have a solution to make it at least playable (see: PSVR's subpixels) or maybe this screen is 1080p.

The latter seems unlikely but it's going to be at least on-par with GearVR in terms of sensors and similar to Daydream/Move's motion control input. Considering the price could be low entry similar to smart phones, this could be one of the most supported/adopted VR devices, especially when you add Nintendo's own support and their experience with motion control development.

Could be future proofing, but I would think they wouldn't bother unless they could use it with a current Switch because all the tech would be in the Switch, not the HMD, and if they were to make a VR Switch, they could have designed a system much better suited for the HMD, similar to how the GearVR has some of the sensors needed built into the HMD.

\
Cool to hear about motion sensors, IR and joycon shoulder buttons. I still think it'll be weird having two minorly different joycon configs (lest vs. right) for joycon splitscreen, but maybe it won't matter too much. I'm also curious how accurate the motion control is without IR. Like, could you theoretically play left vs. right Wii Sports Tennis?

IR wasn't used for motion control, mainly pointing and occasionally to help calibrate to the screen position. It isn't accurate enough to get Vive/Occulus Touch levels of accuracy, or even Move levels of positioning, but they seem to have the same tech as Wii Motion Plus.
 

jmizzal

Member
So far: touch screen, IR, NFC, SD card, rumble, different layout joycons, cardboard style VR, USB C, joycon controller battery, joycon horizontal L&R buttons, four players with single joycons each, prints money and Higher fan rotation when docked?

This is gonna be a nice lil system im so hyped
 

jmizzal

Member
The VR attachment is something I was expecting, even if it won't be great. With the joycons having motion control you have the whole package in a pretty cheap form factor.

Pretty cool that the Joycons have more shoulder buttons than we thought.

You know what, I didnt think about that, you dont have to buy a controller for VR, just a headset cradle and your set.

I can see some of the VR games thats on google phones coming to Switch and some indie type games, maybe Nintendo will work on a few.
 

Tempy

don't ask me for codes
But why would they make a revision that can do VR that their existing user base won't be able to take advantage of?

Either I think they have a solution to make it at least playable (see: PSVR's subpixels) or maybe this screen is 1080p.

It's just a patent. It does not guarantee the actual product we're getting in 2017 will be the same.
 

llehuty

Member
But why would they make a revision that can do VR that their existing user base won't be able to take advantage of?

The same way they did with DSi and new 3DS, adding new functionality for a limited amount of software? It could be doable. If not, it could be future proofing for a Switch 2 if this one sells like hotcakes. It doesn't hurt adding some extra stuff to a patent.
 
It's nice that it can support 4 joy cons but can it support 8 is the question I have now. Mostly for more advanced 4 player gaming.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
The amount of stuff that these patents portray is astounding. Even more than what I hoped for. Yes, it should be remembered that it's possible that specific aspects of the patents can miss from the final product (for example, I can see Nintendo not using the VR-like implementation for now), but this post from Matt makes me think that a good amount of what found here will be in the final product after all :D

Glad this is all out there now.

Extremely excited honestly.
 

sonto340

Member
It's nice that it can support 4 joy cons but can it support 8 is the question I have now. Mostly for more advanced 4 player gaming.
This is important. I also need to know how two switch consoles can communicate with each other. Lots of questions that still need to be answered.
Why why why aren't the joysticks and buttons centered, and the two controllers asymmetrical when they easily could have been?
Nintendo has my trust when it comes to ergonomics.
 
I don't think VR is meant for this version of the switch. Probably they will release a more powerful switch with a better screen suited for VR down the road.
 

Halabane

Member
I don't see why this would get a patent or why they would publish this. Is this a just in case kind of thing. I don't see anything really new. Detachable controllers? Must be in the abstract. Did Sony and MS do the same thing for their boxes?
 

marc^o^

Nintendo's Pro Bono PR Firm
I'm in for Switch VR if it means Virtual Boy VC at the very minimum. :D
Yes they could definitely release very simplistic arcade games in VR for cheap, nothing like Vive/Oculus experiences.

With expectations in check, it would give me another reason to like what they did there. Switch is probably the very best move Nintendo could do, their vision is easy to comprehend. Now let's see if they are as good with execution.
 

MisterHero

Super Member
Yes they could definitely release very simplistic arcade games in VR for cheap, nothing like Vive/Oculus experiences.

With expectations in check, it would give me another reason to like what they did there. Switch is probably the very best move Nintendo could do, their vision is easy to comprehend. Now let's see if they are as good with execution.
I'm almost fine with that because it could mean actual consumer-level VR, and not stuff that costs several hundred dollars and tethered to an also-expensive entertainment box.

Plus Nintendo can use their stable of IP to make exclusive experiences. VR may be the next path for Starfox, for example.
 

Metal B

Member
This is important. I also need to know how two switch consoles can communicate with each other. Lots of questions that still need to be answered.
Well, there could have a WiFi-Connection. At least the trailer showed us, that up to eight Switch can interact with each other (since there were eight players in the Splatoon tournament).
 

atbigelow

Member
Well, there could have a WiFi-Connection. At least the trailer showed us, that up to eight Switch can interact with each other (since there were eight players in the Splatoon tournament).

Nintendo has always had a way to wirelessly talk with their portables. Since DS, Nintendo has had a special wireless protocol they use for ad-hoc play. If they're modernizing so much, I personally hope they switch to using Wi-Fi Direct and standardize.
 

Mariolee

Member
With all this talk of VR being a precautionary measure and futureproofing, how much would GAF explode if Nintendo featured it in their press conference Jan 12?
 

Plum

Member
With all this talk of VR being a precautionary measure and futureproofing, how much would GAF explode if Nintendo featured it in their press conference Jan 12?

The excited posting and "720p screen? Nintendo is DOOMED" posting would both get to such great amounts that I don't think GAF would survive it.
 

z0m3le

Banned
The VR stuff is just a concept, an example.

There's no way that strapping a 720p 6 inch touch panel to your head is going to lead to a satisfactory VR experience. Let's be sensible here. It's a patent for potential future revisions or models that may or may not ever show up.

That's what the original Oculus Rift devkits were.
 

Luigison

Member
That, and I'm pretty sure you won't be able to put the Switch into the dock backwards in the first place.

Z6iEJBO.png


That small indent right above the USB C Port might be there because of the dock having a possible small protrusion, preventing you from plugging the Switch in the wrong direction.

That indent might also allow the Switch to charge while on the stand and/or allow a battery pack to be added to the back of the Switch while portable.
 

UltraJay

Member
Why why why aren't the joysticks and buttons centered, and the two controllers asymmetrical when they easily could have been?

How exactly would right joycon users reach the L and R buttons then? The asymmetry was adopted ONLY to accommodate this fact. It's why people already assumed there could be buttons hidden in there.

If the sticks were symmetrical, you'd have to hold the right one upside down.
 
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