• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Resident Evil 7: Beginning Hour demo now on PC [Steam]

Spinky

Member
Performance is mostly flawless for me. GTX 1060, i7-6700HQ.

I do get a slight frame drop while running past the light in the kitchen. Might be a way to fix that, but it doesn't really bother me either way. Apart from that it's absolutely fine.
 

rtcn63

Member
Performance is mostly flawless for me. GTX 1060, i7-6700HQ.

I do get a slight frame drop while running past the light in the kitchen. Might be a way to fix that, but it doesn't really bother me either way. Apart from that it's absolutely fine.

Is your framerate set to 60fps or variable?
 

dlauv

Member
If you're using a controller, I would suggest turning acceleration to "off" and tuning sensitivity to your preference.
 
PC


PS4

Gotta say I think the ps4 looks better. It looks smoother and softer. The pc version just looks fuzzier. I did turn off Chromatic aberration though but I don't think that should matter?



Yes it does. Chromatic aberration is what makes the image softer.
 

ymgve

Member
And now the dilemma - do I get it on PC where I have better graphics quality and mouse controls, or do I get it on PS4 since I have PSVR?
 

Easy_D

never left the stone age
Is it me or does the Headphone option do the opposite of what it's supposed to?

With TV mode, audio transitions smoothly between the ears, but with Headphone mode there's an extremely jarring transition from silent to loud, I tried this out in the shower room and it's really bad.

TV mode with Virtual Surround works nice though.

Also got spooked when the piano cover slammed down, because my 360 pad vibrated so my entire table shook at the exact same time :lol.
 

Sanctuary

Member
I don't see the point in being condescending from the start, and then turn around and ask for help.

Sorry? Anyway, certain people have been trying really hard to convince everyone else that the game wasn't going to be exactly what it looked like. This demo only reinforced that it's exactly what it looked like; at least as far as the gameplay we've been able to play for ourselves is concerned, and I'm not sure why Capcom would release a demo that would be drastically different from the game they want us to purchase. That's usually not how demos are supposed to work. I suppose I could have left my initial statement out, but it's there as a reference point that despite it being exactly the kind of game I was expecting, it's not quite as dull as I was expecting. Although the duration was still too short to determine whether or not the game will be able to maintain interest for longer than other such similar games.

Thanks for your help. The only problem I had initially was that even though the first time
I reached the basement, and tried running back up the stairs, when I tried to leave, I was met with "LOL fuck you!" with the guy behind the door. There wasn't an interaction prompt initially. I thought "Oh, okay, well I guess I'm NOT supposed to go back out that way." and of course died. The second time, when I had the axe, and tried chopping the door, I didn't just stand around waiting, so the prompt to actually kick the door never appeared.

Other problem I was having was
couldn't find the damn attic key. I kept getting a prompt when I would run into the area right past the valve, but the prompt was actually to my left side as I passed the brick column, not in front of me, and the molder was always to my left, so I thought either there was something hangning on the wall to the side that I couldn't see, or it was just the evade prompt for the molder. When I finally found the damn key, the prompt location made zero sense.

Still have only been able to get two of three endings.
Tried grabbing the key while taking a hit...infected. Unloaded all twelve rounds and then used the axe until the molder "died" (I guess it just jumped into me or something)...infected. Are you supposed to actually kill this thing without being hit once? Not an issue until you have to use the axe.
 

chrislowe

Member
Not a very hardware demanding game, which I thought it was actually.

I get 140-150fps average on i5 6500 + RX480, or a steady 60fps with vsync on.

Too bad I am too old for these games.. my heart dont like them.

edit; every setting maxed out @ 1080P
 

Plum

Member
It runs really great (110-30fps on 980ti/4690k @4.2ghz) but I've noticed that there's some moments where the game practically freezes. For example, when trying to do the easter egg the bit with
you having to escape the basement with the monster
froze as soon as the initial scare happened. Anyone else having these issues or is this a problem with my computer?
 

Truant

Member
Just did a run through the demo and had 150+FPS pretty much all the time with everything maxed at 1080p. The camera sequence ran at 220+.

Got a GTX1080, i7 5820K@4.5GHz and 16GB 2666MHz RAM.

Strange. 1070/6700K user here. The game chugs a bit at 1080p maxed. Definitively not a smooth 60.

Edit: Using 376.09 drivers.
 

Plum

Member
Strange. 1070/6700K user here. The game chugs a bit at 1080p maxed. Definitively not a smooth 60.

Did you turn up resolution scaling? Because I've got the 980ti and outside of the clearly abnormal freezing I mentioned above everything is at its highest setting and I'm running it perfectly fine.
 

Spinky

Member
Sorry? Anyway, certain people have been trying really hard to convince everyone else that the game wasn't going to be exactly what it looked like. This demo only reinforced that it's exactly what it looked like; at least as far as the gameplay we've been able to play for ourselves is concerned, and I'm not sure why Capcom would release a demo that would be drastically different from the game they want us to purchase. That's usually not how demos are supposed to work. I suppose I could have left my initial statement out, but it's there as a reference point that despite it being exactly the kind of game I was expecting, it's not quite as dull as I was expecting. Although the duration was still too short to determine whether or not the game will be able to maintain interest for longer than other such similar games.

Thanks for your help. The only problem I had initially was that even though the first time
I reached the basement, and tried running back up the stairs, when I tried to leave, I was met with "LOL fuck you!" with the guy behind the door. There wasn't an interaction prompt initially. I thought "Oh, okay, well I guess I'm NOT supposed to go back out that way." and of course died. The second time, when I had the axe, and tried chopping the door, I didn't just stand around waiting, so the prompt to actually kick the door never appeared.

Other problem I was having was
couldn't find the damn attic key. I kept getting a prompt when I would run into the area right past the valve, but the prompt was actually to my left side as I passed the brick column, not in front of me, and the molder was always to my left, so I thought either there was something hangning on the wall to the side that I couldn't see, or it was just the evade prompt for the molder. When I finally found the damn key, the prompt location made zero sense.

Still have only been able to get two of three endings.
Tried grabbing the key while taking a hit...infected. Unloaded all twelve rounds and then used the axe until the molder "died" (I guess it just jumped into me or something)...infected. Are you supposed to actually kill this thing without being hit once? Not an issue until you have to use the axe.
You don't have to kill it, and it's best to just not bother. If you escape and go back into the basement, it won't be there anyway.

When you go into the basement, walk forward a little bit and then go back to the door to make Lol Fuck You Guy spawn before you've picked up anything, and before the monster has spawned. Then you can go in and get the crank and the key. The monster will spawn, try to run out of that room without being hit. Then knock it down with a body and finish getting through the door.

As far as I know this is the best way to do it. I've found it much more consistent with a controller, though.
 

Easy_D

never left the stone age
Holy shit.

I was running away from the monster (Who I thought only spawned if you tried to grab shit in the basement :() And the door wouldn't open, then it did open a tiny bit and I hear a laugh and there's fucking Family Man, holding the door shut while I die

Scared the shit out of me.
 

Truant

Member
Did you turn up resolution scaling? Because I've got the 980ti and outside of the clearly abnormal freezing I mentioned above everything is at its highest setting and I'm running it perfectly fine.

Tried turning off vsync, and the framerate stayed around 110-150. I then turned vsync back on, and enabled the 60fps limit. That evened things out.

Weird. Usually having a framerate limiter and vsync on gives me lots of stutters, but now it was perfectly smooth. No stuttering at all when turning the camera either.
 

SomTervo

Member
I'm not sure why Capcom would release a demo that would be drastically different from the game they want us to purchase.

Oddly, this is apparently precisely what they have done.

Not 'drastic' in terms of mechanics, but drastic in terms of design, based on what we've read. The full game seems to be on a larger scale, with better pacing, more areas + freedom and more puzzles. I guess they wanted to riff on P.T.'s highly sharable format for the demo.
 
Yup, even with weird stutter at moments, (my laptop is not great) I ended up with better experience on PC, with mouse controls and better FOV...
 
Sorry? Anyway, certain people have been trying really hard to convince everyone else that the game wasn't going to be exactly what it looked like. This demo only reinforced that it's exactly what it looked like; at least as far as the gameplay we've been able to play for ourselves is concerned, and I'm not sure why Capcom would release a demo that would be drastically different from the game they want us to purchase. That's usually not how demos are supposed to work. I suppose I could have left my initial statement out, but it's there as a reference point that despite it being exactly the kind of game I was expecting, it's not quite as dull as I was expecting. Although the duration was still too short to determine whether or not the game will be able to maintain interest for longer than other such similar games.

Thanks for your help. The only problem I had initially was that even though the first time
I reached the basement, and tried running back up the stairs, when I tried to leave, I was met with "LOL fuck you!" with the guy behind the door. There wasn't an interaction prompt initially. I thought "Oh, okay, well I guess I'm NOT supposed to go back out that way." and of course died. The second time, when I had the axe, and tried chopping the door, I didn't just stand around waiting, so the prompt to actually kick the door never appeared.

Other problem I was having was
couldn't find the damn attic key. I kept getting a prompt when I would run into the area right past the valve, but the prompt was actually to my left side as I passed the brick column, not in front of me, and the molder was always to my left, so I thought either there was something hangning on the wall to the side that I couldn't see, or it was just the evade prompt for the molder. When I finally found the damn key, the prompt location made zero sense.

Still have only been able to get two of three endings.
Tried grabbing the key while taking a hit...infected. Unloaded all twelve rounds and then used the axe until the molder "died" (I guess it just jumped into me or something)...infected. Are you supposed to actually kill this thing without being hit once? Not an issue until you have to use the axe.

I agree the demo doesn't do much to make the game seem like the RE title we have been hearing about since the big media coverage, and it certainly took this last update to even resemble it gameplay wise.

So, as for the basement
encounter, you don't actually have to kill it. When you first go down into the room, grab the valve or try to leave immediately. Don't venture into the sideroom yet. Do the breakdown prompt twice which takes a few agonizing to appear, and bolt outta there and up the stairs.
This will
reset the spawn. Go back in, and now run down the side room and grab the KY on the righthand shelf, quick turn, and run while swerving around the Moulded. With some luck, you can do this without being hit and he'll permanently despawn now that you have the key
.

Hopefully that works out better.

Oddly, this is apparently precisely what they have done.

Not 'drastic' in terms of mechanics, but drastic in terms of design, based on what we've read. The full game seems to be on a larger scale, with better pacing, more areas + freedom and more puzzles. I guess they wanted to riff on P.T.'s highly sharable format for the demo.

Likely so, without understanding why P.Toni. worked. Yeah, it had strong horror elements to it, but those that favored a different sort than RE. Yet the big point of P.T they ignored was that it was set up to figure out the mystery of a game. Here, we already knew what it was from the go, and thus the expectations were already set.

Outside of the VHS initially and the valve stuff later on, nothing in the gameplay and presentation seems all that representative of the game, even as a tone and concept setter
 

rtcn63

Member
Tried turning off vsync, and the framerate stayed around 110-150. I then turned vsync back on, and enabled the 60fps limit. That evened things out.

Weird. Usually having a framerate limiter and vsync on gives me lots of stutters, but now it was perfectly smooth. No stuttering at all when turning the camera either.

Yeah, I originally had the framerate setting on "variable" and was getting drops when turning the camera. Put it on "60" and no issues.
 

Lister

Banned
Tried turning off vsync, and the framerate stayed around 110-150. I then turned vsync back on, and enabled the 60fps limit. That evened things out.

Weird. Usually having a framerate limiter and vsync on gives me lots of stutters, but now it was perfectly smooth. No stuttering at all when turning the camera either.

Don't know why Vsync continues to be an issue for some devs.

I usully start out with built in, but if it's dual buffered or I encounter some othe rperformance issue I try runnign in windowed mode.

If there is no support for borderless window, or there are other performance issues when running in windowed, I now go with Fast Sync in the nvidia panel and cap on RTSS (or in game if it supports it).

If I had a Gsync monitor I'd probably try that first :)
 
Downloading before I head out...minimum specs say a 760,I have a 660,everything else I am at the border line,lets see how it goes.
Hit 60fps at around medium to high settings on my 760 just fine, so if they let you crank some stuff lower (I didn't get to check), you should be good.
 

Sanctuary

Member
You don't have to kill it, and it's best to just not bother. If you escape and go back into the basement, it won't be there anyway.

When you go into the basement, walk forward a little bit and then go back to the door to make Lol Fuck You Guy spawn before you've picked up anything, and before the monster has spawned. Then you can go in and get the crank and the key. The monster will spawn, try to run out of that room without being hit. Then knock it down with a body and finish getting through the door.

As far as I know this is the best way to do it. I've found it much more consistent with a controller, though.

If you escape and return, it respawns unless you took a hit prior to escaping.
But then you're just infected and die anyway. I actually haven't tried getting the guy behind the door out of the way before grabbing the valve, although I had been wondering if that was something I could do. It actually doesn't matter though. Or at least for me anyway, I don't have any problems grabbing the valve and getting through the door before getting hit. I have not been able to grab the attic key without the monster hitting me though, because he does indeed respawn even after you initially make him despawn. He always respawns right next to the gurney that the valve was sitting on, and he blocks the doorway. I've tried running past him, but always get tagged no matter what, so I assumed the only way to get the good ending was to kill it.
 

Octavia

Unconfirmed Member
It runs really great (110-30fps on 980ti/4690k @4.2ghz) but I've noticed that there's some moments where the game practically freezes. For example, when trying to do the easter egg the bit with
you having to escape the basement with the monster
froze as soon as the initial scare happened. Anyone else having these issues or is this a problem with my computer?

I'm getting this too and it's happening constantly. Just 5-10 second freezes while the ambient audio tracks continue to play, then it just resumes. Getting great FPS otherwise.

Pretty annoying.
 

Spinky

Member
If you escape and return, it respawns unless you took a hit prior to escaping.
But then you're just infected and die anyway. I actually haven't tried getting the guy behind the door out of the way before grabbing the valve, although I had been wondering if that was something I could do. It actually doesn't matter though. Or at least for me anyway, I don't have any problems grabbing the valve and getting through the door before getting hit. I have not been able to grab the attic key without the monster hitting me though, because he does indeed respawn even after you initially make him despawn. He always respawns right next to the gurney that the valve was sitting on, and he blocks the doorway. I've tried running past him, but always get tagged no matter what, so I assumed the only way to get the good ending was to kill it.
I'm guessing you need to get the attic key first for it to not respawn when you go back, as the guy above me said. I must have just had it every time, because it's never reappeared for me.

Killing it is a waste of time, unless you just really wanna see it dead.

I don't really know what to tell you, I've basically just grabbed the key and winged it out of there and been fine most of the time. Usually I don't even look at him, I just get the hell out.

If you're not already running with L3/shift, you'll probably need to do that, too.
 

Corpsepyre

Banned
R9 280, Core i3 4130, 8 GB RAM

Mostly all max save for shadows, textures and mesh at high. 60 fps, but a decent amount of stutters too. VRAM issue maybe?

Anyway, I got the shit ending. Ended fairly quickly too. What do I do?
 

Schlomo

Member
If you escape and return, it respawns unless you took a hit prior to escaping.
But then you're just infected and die anyway. I actually haven't tried getting the guy behind the door out of the way before grabbing the valve, although I had been wondering if that was something I could do. It actually doesn't matter though. Or at least for me anyway, I don't have any problems grabbing the valve and getting through the door before getting hit. I have not been able to grab the attic key without the monster hitting me though, because he does indeed respawn even after you initially make him despawn. He always respawns right next to the gurney that the valve was sitting on, and he blocks the doorway. I've tried running past him, but always get tagged no matter what, so I assumed the only way to get the good ending was to kill it.

I got infected half a dozen times because it always spawned in the narrow part of the cellar. Then, out of nowhere, it suddenly spawned right next to me when I grabbed the key, so I had lots of time to escape.
 
I totally forgot to ask this in the old demonthread so I'll do it here. What are the controls when playing in PSVR? Is it full dual stick movement like normal? Does your head control the turn of the character when he moves forward? Is aiming the gun done with the sticks?
 

dlauv

Member
If you escape and return, it respawns unless you took a hit prior to escaping.
But then you're just infected and die anyway. I actually haven't tried getting the guy behind the door out of the way before grabbing the valve, although I had been wondering if that was something I could do. It actually doesn't matter though. Or at least for me anyway, I don't have any problems grabbing the valve and getting through the door before getting hit. I have not been able to grab the attic key without the monster hitting me though, because he does indeed respawn even after you initially make him despawn. He always respawns right next to the gurney that the valve was sitting on, and he blocks the doorway. I've tried running past him, but always get tagged no matter what, so I assumed the only way to get the good ending was to kill it.

After you grab the
valve and knock down the door, the monster will despawn as you leave the room. When you enter, you can grab the attic key. The monster will spawn again like you said, but if you're quick enough, you have enough time to run past him.
It's about that cut & dry. I failed my first time, but I've done it about 6 times in a row since then without fail.

it's about $40 over at Gamesplanet

$33 at CDkeys.
 

Tain

Member
I totally forgot to ask this in the old demonthread so I'll do it here. What are the controls when playing in PSVR? Is it full dual stick movement like normal? Does your head control the turn of the character when he moves forward? Is aiming the gun done with the sticks?

It's dual-stick with notched rotation (which can instead be set to free rotation). There are a lot of options, so you can change how big the rotation intervals are. You also get FOV-shrinking when you move (which can be turned off) and a capped walking speed (which can be turned off). It's a really nice set of options, all told.

One thing I really like about it that I haven't seen in another game is that the notched rotation isn't an instantaneous transition, but instead a REALLY FAST one. So you can mentally register how you rotated, but you don't feel sick from it because it's clearly too fast to feel real.
 
After you grab the
valve and knock down the door, the monster will despawn as you leave the room. When you enter, you can grab the attic key. The monster will spawn again like you said, but if you're quick enough, you have enough time to run past him.



$33 at CDkeys.

yeah...that too

CDKeys doesn't mention the pre-order bonus though so if that's a dealbreaker for anyone then Gamesplanet would seem to be the next cheapest option
 
It's dual-stick with notched rotation (which can instead be set to free rotation). There are a lot of options, so you can change how big the rotation intervals are. You also get FOV-shrinking when you move (which can be turned off) and a capped walking speed (which can be turned off). It's a really nice set of options, all told.

One thing I really like about it that I haven't seen in another game is that the notched rotation isn't an instantaneous transition, but instead a REALLY FAST one. So you can mentally register how you rotated, but you don't feel sick from it because it's clearly too fast to feel real.

Good stuff. I hate teleportation so much, I hope this works and devs can get away from that garbage
 

Zeneric

Member
it ran beautifully on my pc, no fps dips, maxed settings, res scaling at 1, variable (got 60 fps limited by riva tuner) and vsync off (used nvidia driver's vsync).

6600k @ 4.5, gtx 970, 16gb ddr4, and win 10.

the demo was too damn short to judge and i didn't feel scared from it so not sold on the game. will wait for reviews/impressions.
 
So what's the performance like on PC? Good port?

Pretty good but could do with some work, although Capcom said they're not done with optimizations yet. If you think you can run it you probably can, it's not close to a Dishonored 2 sort of thing where you should be able to run it easily and performance could be super spotty.
 

Sou Da

Member
Good stuff. I hate teleportation so much, I hope this works and devs can get away from that garbage

image.php
 

Nerrel

Member

MetalGearSilly

Neo Member
it ran beautifully on my pc, no fps dips, maxed settings, res scaling at 1, variable (got 60 fps limited by riva tuner) and vsync off (used nvidia driver's vsync).

6600k @ 4.5, gtx 970, 16gb ddr4, and win 10.

the demo was too damn short to judge and i didn't feel scared from it so not sold on the game. will wait for reviews/impressions.

Just tried it on my i7 2600, gtx 970, 16gb ram.

It was pretty bad. At first I turned everything up, thinking this will run with no problems as it's all indoors (not open world with tons of things going on). I was very wrong...turning to look the other way slowed things downs significantly.

Kept turning things off gradually but in the end I had to use medium settings for a smooth experience..with a lot of extra effect off.
 
Top Bottom