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Media Create Sales: Week 49, 2016 (Dec 05 - Dec 11)

casiopao

Member
I don't know why Miitopia is not a mobile game tbh, it looks perfect for that : it's a passive game, you don't need precise inputs, it's social-oriented. Could have been a hit.

Well, i feel Ninty wanted to get another big hit like Tomodachi there.^^ It is not like Tomodachi flop there. It sold like crazy in Europe so maybe they are preparing this series for the Europe too.^^
 

Oregano

Member
No thoughts of the Cold Steel 3 or Studio zero announcements?

Cold steel 3 being PS4 exclusive had already been thrown out there but that's going to be difficult for them, it will be interesting to see how they work with that.

As to Studio Zero I'm surprised they are ready to gear up so soon but I guess that's the benefit of being part of Sega.
 

Eolz

Member
No thoughts of the Cold Steel 3 or Studio zero announcements?

Cold steel 3 being PS4 exclusive had already been thrown out there but that's going to be difficult for them, it will be interesting to see how they work with that.

As to Studio Zero I'm surprised they are ready to gear up so soon but I guess that's the benefit of being part of Sega.

Might be to allow this team a break from Persona for S0.
Cold Steel 3 will obviously be on PC too. Don't think it still sell well in japan only anyway, right?
 

wrowa

Member
Might be to allow this team a break from Persona for S0.
Cold Steel 3 will obviously be on PC too. Don't think it still sell well in japan only anyway, right?

I thought Studio 0 is a new studio/division of Atlus? Or was that just a mistranslation? I'd think this is rather about extending Atlus's catalog of popular IPs beyond just Persona.

The Trails series is a lot more popular in Japan than outside of it as well. It seems to be decently popular in Asia, but it's barely a blip on the radar in the west. It's definitely a series that focuses primarily on the Japanese market - which is why it seems rather weird that Falcom forgoes Vita completely when past Cold Steels were successful on the platform. At the same time, PS4 is still a rather unknown quantity when it comes to bigger niche JRPGs. A rather weird move, really, and I don't really understand it. Kinda sounds like a disaster waiting to happen, but I guess they know their audience well enough...
 

Chris1964

Sales-Age Genius
I expect Ys8 PS4 to be < 50k, and CS3 PS4 to be < 150k.

Ys VIII is a late port from Vita and nothing big should be expected but for Cold Steel III that would be a big drop from II. It's a niche series with low sales and didn't start from handhelds. Maybe something closer to 200k is achievable.
 

Takao

Banned
I expect Ys8 PS4 to be < 50k, and CS3 PS4 to be < 150k.

Tokyo Xanadu sold over 150k on Vita and like 30k on PS4. Ys 8 did <100k on Vita, so ...

You expect them to sell significantly more than the Vita game (for Trails of Cold Steel III)?

The first two Cold Steel games weren't Vita exclusive. <150k would be a drop of at least 25%. As this is the first home console-only Kiseki game ever, that might be a bit optimistic.
 

Eolz

Member
I thought Studio 0 is a new studio/division of Atlus? Or was that just a mistranslation? I'd think this is rather about extending Atlus's catalog of popular IPs beyond just Persona.

It's a new division just like Persona team was one. With Hashino and Soejima there, it sounds like they might just take a well deserved break with another game. Atlus' employees seem to go from team to team regularly, so while this studio will be to expand Atlus' catalog, I doubt they will stay there a long time.
 

LordKano

Member
I don't really get why a relatively small studio would make a japanese game a PS4 exclusive in 2017. Unless they tend to sell more in the west ? I don't know these games.
 
The first two Cold Steel games weren't Vita exclusive. <150k would be a drop of at least 25%. As this is the first home console-only Kiseki game ever, that might be a bit optimistic.

479. [PSV] The Legend of Heroes: Trails of Cold Steel # <RPG> (Nihon Falcom) {2013.09.26} (¥7.140) - 120.039 (81.622 <77,33%>)
547. [PS3] The Legend of Heroes: Trails of Cold Steel # <RPG> (Nihon Falcom) {2013.09.26} (¥8.190) - 100.951 (67.718 <76,76%>)

463./071. [PSV] The Legend of Heroes: Trails of Cold Steel II # <RPG> (Nihon Falcom) {2014.09.25} (¥6.800) - 123.623 (-93%) (86.283 <71,96%>)
657./093. [PS3] The Legend of Heroes: Trails of Cold Steel II # <RPG> (Nihon Falcom) {2014.09.25} (¥7.800) - 92.508 (-96%) (65.498 <77,41%>)

+ budget versions.
 

Busaiku

Member
The first two Cold Steel games weren't Vita exclusive. <150k would be a drop of at least 25%. As this is the first home console-only Kiseki game ever, that might be a bit optimistic.
Sure, they did a significant amount on PS3, but I don't know if the lack of 2 versions will increase sales that much for a home console release.
Like, I can see it matching the Vita game, but not that much more.
 

Oregano

Member
They will have to be careful not to increase costs too much if they're losing audience but then increasing production values is the best way to entice new audiences or convince people to upgrade.

It's a delicate situation. The game looks good in the screenshots though.
 

Fisico

Member
They will have to be careful not to increase costs too much if they're losing audience but then increasing production values is the best way to entice new audiences or convince people to upgrade.

Entice new audiences with the third episode of a trilogy hum
I mean there will be a SnK 1/2 Remaster by Summer 2017 on PS4 but that won't sell more than ~30k and amongst that there will be a lot of double dippers...
Also people who chose the PSV sku vs the PS3 sku most likely did it for convenience sake, you can upgrade the PS4 version all you want if your wish is to play on handheld and not on home console that will not change much (see the multiple PSV/PS4 games)

Rather than shiny visuals or overall scope, the nostalgia value (eg. Liberl and Crosbell content/characters) seem like a better argument for people to jump in the PS4 wagon.
 

Oregano

Member
Entice new audiences with the third episode of a trilogy hum
I mean there will be a SnK 1/2 Remaster by Summer 2017 on PS4 but that won't sell more than ~30k and amongst that there will be a lot of double dippers...
Also people who chose the PSV sku vs the PS3 sku most likely did it for convenience sake, you can upgrade the PS4 version all you want if your wish is to play on handheld and not on home console that will not change much (see the multiple PSV/PS4 games)

Rather than shiny visuals or overall scope, the nostalgia value (eg. Liberl and Crosbell content/characters) seem like a better argument for people to jump in the PS4 wagon.

True, I'm just not sure why they'd switch platforms altogether for the third game though from the point of view of audience retention. Unless it really does just come down to technical constraints.
 

Vena

Member
True, I'm just not sure why they'd switch platforms altogether for the third game though from the point of view of audience retention. Unless it really does just come down to technical constraints.

The game is impeccably flat and looks like plastic toy models so I can't think its actually because of technical reasons (and I don't know what they'd really change to break the bank from the previous titles), I think its likely just that they don't see the Vita/PS3 as healthy anymore and are probably getting back-end incentives to move to the PS4.

Sony's not exactly been shy about trying to put an ax in the Vita's zombie head.
 
Trails of Cold Steel is a pretty good seller in the West. I remember reading about it from XSEED on GAF but can't remember exactly which thread. I think Falcom expects the western PS4 audience to pick up the sales success for the ToCS series in the West. It has done well enough there.

As for Ys, I honestly doubt it will do any better in Japan. It has a good chance in the West with PC/PS4 though. I would love to get the Vita version but the added content in PS4 version makes it far more appealing unless they do the same for Vita.

Edit: Found the thread for the sales of Cold Steel.

Legend of Heroes:Trails of Cold Steel I&II have sold over 900k copies as of Sept 2016
 

Oregano

Member
Trails of Cold Steel is a pretty good seller in the West. I remember reading about it from XSEED on GAF but can't remember exactly which thread. I think Falcom expects the western PS4 audience to pick up the sales success for the ToCS series in the West. It has done well enough there.

As for Ys, I honestly doubt it will do any better in Japan. It has a good chance in the West with PC/PS4 though. I would love to get the Vita version but the added content in PS4 version makes it far more appealing unless they do the same for Vita.

Edit: Found the thread for the sales of Cold Steel.

Legend of Heroes:Trails of Cold Steel I&II have sold over 900k copies as of Sept 2016

Someone with more know-how of the business would be able to answer better but.... wouldn't Falcom make a lot less money on those western sales?

They're collecting a license fee but they don't localise or publish them.

EDIT:
The game is impeccably flat and looks like plastic toy models so I can't think its actually because of technical reasons (and I don't know what they'd really change to break the bank from the previous titles), I think its likely just that they don't see the Vita/PS3 as healthy anymore and are probably getting back-end incentives to move to the PS4.

Sony's not exactly been shy about trying to put an ax in the Vita's zombie head.

Haha I guess that's possible. I'm not sure it would be worth it for Sony to give incentives to drop Vita though. Those games will go to PS4 eventually and they're not even really blips on the radar.
 

Vena

Member
Haha I guess that's possible. I'm not sure it would be worth it for Sony to give incentives to drop Vita though. Those games will go to PS4 eventually and they're not even really blips on the radar.

Either its Sony rushing it along, or devs are. There's been a lot of these jumps as we've been discussing non-stop for months, whether they be full jumps like this or half-jumps where you throw the Vita version and its audience under the bus.

Feels more coordinated than a bunch of devs simultaneously doing it at the same time out of coincidence.
 

Oregano

Member
Either its Sony rushing it along, or devs are. There's been a lot of these jumps as we've been discussing non-stop for months, whether they be full jumps like this or half-jumps where you throw the Vita version and its audience under the bus.

Feels more coordinated than a bunch of devs simultaneously doing it at the same time out of coincidence.

True enough. It is odd that no one has expressed any kind of reservations about it.
 

Nyoro SF

Member
I don't really get why a relatively small studio would make a japanese game a PS4 exclusive in 2017. Unless they tend to sell more in the west ? I don't know these games.

It was specifically stated during the meeting that they did it for the international market. The games must do well for them overseas, probably more than they anticipated to say it so publicly. In both the Asia and Western territories.

Since this is a very financially conscious company we are talking about, they must know to a very fine level if it's worth the tradeoff in development resources vs profit gained domestically. Getting your game to work on Vita and PS4 at the same time with acceptable conditions is not easy at all without alienating one market or the other, especially when you're doing a very ambitious internal project (both graphically and story-wise).

If you're not familiar with the series, Cold Steel 3 is going to be a culmination of a large number of plot threads spanning over 7 games and will require a ton of investment not just graphically but also with model construction (number of characters and structures). It's a huge call for such a small company.

Ys 8 PS4 is probably going to bomb in Japan, I call less than 25k unless there's a significant bonus tie-in with Sen 3. Late ports rarely do well, even with upgrades.
 
I expect Ys8 PS4 to be < 50k, and CS3 PS4 to be < 150k.

CS1/2 have LTDs of 200k?

That number for "western" sales was also easily dowplayed (just look at page 2), it's around 500k for Japan and the majority of the remaining 400k are definitely coming from asian sales, mind I have no idea how PSV PS3 and PS4 stand there and if it's closer to Japan or the western market.

From that thread:

Client-specific information
Sales Amounts ->
Konami Digital Entertainment ::: 694,711
Sony Computer Entertainment ::: 282,677
Marvelous USA ::: 156,151

In this situation, I believe Konami is the distributor for Falcom games in Japan, SCE is the distributor for Falcom games in Asia and Marvelous is the distributor for Falcom games in North America.

I think Europe may be lumped in under North America.

So yeah bulk of overseas sales is from Asia but the West is also a sizeable portion.
 
Those games will go to PS4 eventually and they're not even really blips on the radar.

I'm honestly not certain that's such a done deal. As much as I loathe what Sony are doing with incentivising all these devs to go away from Vita towards PS4 from a personal standpoint, from a 'keeping them in the ecosystem' standpoint, it actually makes kinda sense.

I mean, first Senran Kagura now this, there was talk of God Eater raising the production values massively for the next game, they certainly seem to have targeting some of the high-mid-range titles left in the market.
 

Mr Swine

Banned
I'm honestly not certain that's such a done deal. As much as I loathe what Sony are doing with incentivising all these devs to go away from Vita towards PS4 from a personal standpoint, from a 'keeping them in the ecosystem' standpoint, it actually makes kinda sense.

I mean, first Senran Kagura now this, there was talk of God Eater raising the production values massively for the next game, they certainly seem to have targeting some of the high-mid-range titles left in the market.

Could be they want the games to not appear on Switch hence they are making devs move Vita games to PS4?
 

sense

Member
I find it crazy and unbelievable that Sony would go out of its way to encourage devs to drop vita especially in Japan. Of course they would promote the ps4 version more when there is a vita version because that is their future.
 

Oregano

Member
Could be they want the games to not appear on Switch hence they are making devs move Vita games to PS4?

Well Sony can't make devs do anything and I think it would be difficult to convince them to completely avoid Switch if they really thought that was a viable platform for them.

I find it crazy and unbelievable that Sony would go out of its way to encourage devs to drop vita especially in Japan. Of course they would promote the ps4 version more when there is a vita version because that is their future.

Yeah, I have no doubt Sony has encouraged it when developers are already considering it.
 

Sandfox

Member
I'm honestly not certain that's such a done deal. As much as I loathe what Sony are doing with incentivising all these devs to go away from Vita towards PS4 from a personal standpoint, from a 'keeping them in the ecosystem' standpoint, it actually makes kinda sense.

I mean, first Senran Kagura now this, there was talk of God Eater raising the production values massively for the next game, they certainly seem to have targeting some of the high-mid-range titles left in the market.

It's going to be interesting when those franchises all either die or see a notable decline in sales while spending more money is spent on development because of the move.

That number for "western" sales was also easily dowplayed (just look at page 2), it's around 500k for Japan and the majority of the remaining 400k are definitely coming from asian sales, mind I have no idea how PSV PS3 and PS4 stand there and if it's closer to Japan or the western market.
Trails of Cold Steel 3 will/would also, do worse than those games. Trails in the Sky FC did really well on Steam in the west, but I think that's about it.
 

Datschge

Member
True, I'm just not sure why they'd switch platforms altogether for the third game though from the point of view of audience retention.
Maybe (big maybe) they replace Vita with Switch as their new portable target, and that just not being announced before the January event (or later, fall 2017 is still far away).
 

MacTag

Banned
Maybe (big maybe) they replace Vita with Switch as their new portable target, and that just not being announced before the January event (or later, fall 2017 is still far away).
I get the impression Falcom would drop consoles entirely before moving to Nintendo. Kondo's not exactly a fan from what I've heard.
 
&#332;kami;226826620 said:
  1. [3DS] Yo-kai Watch 3: Sukiyaki - 411
  2. [3DS] Super Mario Maker for Nintendo 3DS - 192
  3. [3DS] Pokemon Sun - 161
  4. [3DS] Pokemon Moon - 149
  5. [PSV] SaGa: Scarlet Grace - 116
  6. [PS4] Yakuza 6: The Song of Life - 81
  7. [3DS] Miitopia - 52
  8. [3DS] Jikkyou Powerful Pro Baseball Heroes - 44
  9. [PS4] Final Fantasy XV - 34
  10. [WIU] Minecraft: Wii U Edition - 24
  11. [PSV] Minecraft: PlayStation Vita Edition - 21
  12. [3DS] Sumikko Gurashi: Mura o Tsukurundesu - 19
  13. [3DS] Mario Party: Star Rush - 19
  14. [3DS] Animal Crossing: New Leaf - Welcome amiibo - 19
  15. [PS4] Watch Dogs 2 - 18
  16. [PS4] The Last Guardian - 14
  17. [PS4] The Elder Scrolls V: Skyrim - Special Edition - 12
  18. [3DS] Yo-Kai Watch 3: Tempura - 12
  19. [3DS] Beyblade Burst - 11
  20. [PS4] Dragon Ball: Xenoverse 2 - 11
Used Games
[PS4] Final Fantasy XV - 13
[3DS] Pokémon Sun - 8
[PS4] Yakuza 6 - 7

Preorders
[3DS] Monster Hunter XX - 289
[PS4] Resident Evil 7: biohazard - 76
[PS4] Gran Turismo Sport - 60
[3DS] Momotaro Dentetsu 2017 - 59
[PS4] Kingdom Hearts HD II.8 - 48
[3DS] Osomatsu-san Matsumatsuri - 37
[PSV] Danganrompa V3 - 31
[PS4] Super Robot Wars V - 26
[PS4] Gravity Rush 2 - 20
[PSV] Super Robot Wars V - 18
[PS4] Valryria: Azure Revolution - 14
[PS4] Danganrompa V3 - 10
This is a higher number than I was expecting. O_O

Is this higher than the YW3 S/T launch sales?
 

Vena

Member
Hey wiseguy, at least there are more than 2.5 million Vitas sold in Japan. You know how many Switch units are in circulation now? ZERO. That's right, BOMBA!

But what if told you that there'd be more than zero in a few months? Eh?
 

Sandfox

Member
Hey wiseguy, at least there are more than 2.5 million Vitas sold in Japan. You know how many Switch units are in circulation now? ZERO. That's right, BOMBA!
This isn't fair because you need to take the devkits into consideration.

How has the reception been for the game so far?

Well yeah if you combine Sushi and Tempura COMG launch day. At least it's not the low low number I saw people were expecting. :/
That's a terrible number for YW IMO.
 

Ōkami

Member
SaGa seems to actually be doing well on user reviews, the millions of Vita owners are enjoying it, turns out that making a game by paying the developers with ramen cups works out.

It even has a perfect 5 star average on PSN
the 200 people that rated it say so
 

Alrus

Member
That's a terrible number for YW IMO.

Compared to Shin-Ushi of course it's going to look terrible. (Honestly for a third version released during the same year as the original ones the numbers it managed to sell are just insane).

But it should pull decent numbers imo (aka around 500-600k LTD), which would be decent considering YW 3 was overshipped and only released a couple months ago.
 

horuhe

Member
Well yeah if you combine Sushi and Tempura COMG launch day. At least it's not the low low number I saw people were expecting. :/

It will do really bad compared to Shin Uchi. Sukiyaki should be around 250k FW.

There are two important things, though. One is that it seems the game is sold-out at some stores, and even at online retailers as Rakuten or Amazon, they don't have stock. So, the other one (maybe, positive) is that the game sold better than Level-5 (or retailers) expected.
 
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