Catalix
And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
The Last of Us Part II's story and character potential has been discussed to the moon and back, and rightfully so. It was undoubtly one of the most celebrated aspects of the first game, along with acting, graphics, and presentation. However comments about the actual gameplay were a little more mixed. Still mostly positive, but not as universally acclaimed. So ITT I want to specifically focus on the gameplay possibilities of its sequel.
What elements from original do you feel should be retained, improved upon, or scrapped all together? What entirely new features would be a good idea to introduce?
Personally I absolutely loved all the mechanics and systems of the original. I felt they nailed a number of key aspects I was looking for in a setting like that. For the sequel I really hope they preserve things like the heaviness of the playable characters, the weighty gun controls,the brutal impact when connecting a melee attack, and the way you can seemlessly go from stealth to open combat then back to stealth. The right balance of scavanging and crafting is also important to the experience.
I feel the biggest improvement could be in the A.I. department, both with enemies and friendlies. It'd be cool to see more self preservation tactics if I'm pointing a gun at an unarmed person. And partner NPCs should still be invisible to enemies, I just wish they'll do a better job of hiding that fact next time around. No more awkward situations like Tess randomly burying her face full-speed into a Clicker's crotch lol
There's more gameplay tweaks I'd like to see in Part II, but what say you? Now that Ellie is the main protagonist, how do you see it affecting certain systems or mechanics that we had gotten used to when playing as Joel?
What elements from original do you feel should be retained, improved upon, or scrapped all together? What entirely new features would be a good idea to introduce?
Personally I absolutely loved all the mechanics and systems of the original. I felt they nailed a number of key aspects I was looking for in a setting like that. For the sequel I really hope they preserve things like the heaviness of the playable characters, the weighty gun controls,the brutal impact when connecting a melee attack, and the way you can seemlessly go from stealth to open combat then back to stealth. The right balance of scavanging and crafting is also important to the experience.
I feel the biggest improvement could be in the A.I. department, both with enemies and friendlies. It'd be cool to see more self preservation tactics if I'm pointing a gun at an unarmed person. And partner NPCs should still be invisible to enemies, I just wish they'll do a better job of hiding that fact next time around. No more awkward situations like Tess randomly burying her face full-speed into a Clicker's crotch lol
There's more gameplay tweaks I'd like to see in Part II, but what say you? Now that Ellie is the main protagonist, how do you see it affecting certain systems or mechanics that we had gotten used to when playing as Joel?