Conciliator
Banned
all ladder and plank puzzles
Someone didnt want to kill a doctor hehe
I'd be fine if they got rid of Listen mode. Maybe swap it out for the system from Uncharted 4, where you can mark enemies and have allies point them out to you. Both are equally unrealistic but Uncharted 4 just gelled better than your character just having sonar vision.
all ladder and plank puzzles
I somewhat agree. The Last of Us should not be a 'good time' with open combat as that would make no sense with its themes but I would like less emphasis on stealth. Those moments where shit goes wrong and you are forced to stand off with agrovated enemies are tense as fuck. It's the closest thing we have had to survival horror since the first Dead Space so I would love more of that. Even though survival horror looks to be returning any way with Resident Evil 7.I'm probably going to be eaten alive by saying this but... less of an emphasis on stealth. I get that TLOU was a stealth game and asking for the sequel to be less stealth is like asking for a Metal Gear game to be less stealth, but that is how I feel. Uncharted 4 was great in allowing you to choose to stealth or open-combat, but TLOU really didn't support that due to limited supplies and ruthless enemies. I'd love for them to balance the game to where you can actually have a good time with open-combat. It's unlikely as TLOU is a survival horror stealth series, but hey, that's what I'd like.
Creepy infected wildlife would be great. You could have a dark forest level where you are only fighting infected wildlife, that would be terrifying lol. It would add some great variety to encounter design.
Less enemies with better AI:
The first game had pretty good AI for what it was, but I remember hearing how they were constrained by the RAM of the PS3. Well, ND you got a bunch more to work with now, go crazy.
Seriously, I want an encounter with a single person to be life or death, and 5 dudes should make me want to shit my pants.
More Interesting AI.
Ah, a nemesis type system. Good call, makes sense.Some kind of nemesis system.
Make enemies feet like they have family and purpose too. Give them personality, make me feel guilt for every kill.
I can actually undestand not liking the stealthier approach. It can get tiring after a while. But I did recently watch a girl basically shotgun her way through the entire game, expressing her distaste for stealth every step of the way lol. So being extra aggressive is definitely a viable option in the first game. She actively avoided scavanging as well. She still very much enjoyed herself.I'm probably going to be eaten alive by saying this but... less of an emphasis on stealth. I get that TLOU was a stealth game and asking for the sequel to be less stealth is like asking for a Metal Gear game to be less stealth, but that is how I feel. Uncharted 4 was great in allowing you to choose to stealth or open-combat, but TLOU really didn't support that due to limited supplies and ruthless enemies. I'd love for them to balance the game to where you can actually have a good time with open-combat. It's unlikely as TLOU is a survival horror stealth series, but hey, that's what I'd like.
Did you miss the giraffe bit in the original? Or the lemur portion in Uncharted 4? Naughty Dog has an amazing reverence toward animals - I remember someone years ago mentioning there was a big Naughty Dog-sponsored shelter in San Diego (IIRC) and most impressive was that zero dollars were spent in the publicity of that charity. You will never, ever harm wildlife in a Naughty Dog game. Even in the context of the fungal outbreak, man is still the motivator of most ills in the world.
Don't count on that.
Did you miss the giraffe bit in the original? Or the lemur portion in Uncharted 4? Naughty Dog has an amazing reverence toward animals - I remember someone years ago mentioning there was a big Naughty Dog-sponsored shelter in San Diego (IIRC) and most impressive was that zero dollars were spent in the publicity of that charity. You will never, ever harm wildlife in a Naughty Dog game. Even in the context of the fungal outbreak, man is still the motivator of most ills in the world.
There was a close up of Ellie shooting a rabbit with an arrow and a section where you were hunting a deer in the first game. They showed that Ellie both loved animals but was also willing to hunt to survive. Those things aren't mutually exclusive.
No joke, I would enjoy this.a section you play when she's playing the guitar.
a section you play when she's playing the guitar.
a section you play when she's playing the guitar.
-First and most importantly, they need to, at the VERY least, double the enemy variety.
-Second most important, for the love of God, no boss battles Naughty Dog. I love you, but you are fucking garbage at them.
-If you are going to rely so much on stealth, you need to make it less bare bones. Give us more options to take enemies out quietly.
-DO NOT make the game longer than the amount of time the gameplay remains engaging just for the story's sake.
-No more crafting
-No forced slow walking
-No Quick time events
-Make it more challenging than the first one. They expressed how you need to be conservative with your resources, but there was rarely a case where you actually needed to use your bullets- most enemies were easily dispatched with stealth or straight fist.
-For friendly AI to not run around like idiots around while you are trying to be stealthy.
-No finding conveniently placed object to push somewhere to reach higher ground "puzzles"
Any specific suggestions? There's many different ways to do a stealth system, but ideally, how would you wanna see it executed this time around?