This Miyamoto quote about F-zero
has led me to believe nothing more will be done with the series until something truly new can be done with it. Iteration and merely an improvement upon F-Zero GX's formula will not be enough.
enter Project Giant Robot
This has been M.I.A. for a while. Miyamoto combined Star Fox with Project Guard and the helicopter pilot + gunner project (which were shown alongside Giant Robot), and SF: Zero probably wouldn't have been made had it had a traditional control scheme and/or if it couldn't be released aside Project Guard in some fashion.
This seems like a push Miyamoto would make: have Project Giant Robot become F-Zero: Giant Robot and infuse the series with a new method of control and a new type of gameplay. Traditional F-Zero machine racing could be the second pillar of gameplay, or a separate game included with F-Zero: Giant Robot, perhaps using the NX's capacitive screen to influence the ship's movement while also controlling the robot fighting giant opponents something like the PS2 game R.A.D. except instead of controlling an on-foot person who is themselves controlling a giant robot, you would be controlling Captain Falcon who is steering is hover ship while he's also controlling a giant robot in a robot fight.
This could then be used to gauge interest in the franchise overall, possibly leading to a standalone racing title. it would justify the NX controller (if it ends up being like the patent mockups).
Smash kinda did go in a different direction after Melee...Not having a new direction also never stopped them from making the same Smash and Kart games over and over
It's worth noting that the only Mario Kart that was just the same old game again is also specifically the Mario Kart that people generally don't like.Not having a new direction also never stopped them from making the same Smash and Kart games over and over
Nope, they just never were good, from the start. I say that as someone who played through every one of them, before Zero was even announced.
Its idiocy for Miyamoto to go on about having to add some new twist to a series before being able to release a new one. But its shrewd business sense to do so, because it means you can keep IP's in a bag, ready to go when you most need them.
I just hate how Nintendo rests so much on this ideology, because so many good series are killed off by them for inordinate amounts of years.
Yeah right, Star Fox was never good. The new shtick for when Nintendo fucked up a serie.
Fuck up the controls, make the difficulty laughably easy, and add in Nintendo characters like Yoshi and MiisDidn't stop them making a Star Fox game exactly the same as 64 for the millionth time.
It's a racing game, how much can you innovate?
That's not what I said, but feel free to troll whenever you're losing an argument.
Yeah right, I'm trolling now. Says the guy who claims the Star Fox games were never good. Right I get it, press wasn't professionnal back then. So I guess it means no games were good before ? There's a consensus, there's a thing beyond the gaming community, to recognize that Star Fox, Star Fox 64, Star Fox Adventures are good. As for the rest, gaming press was there if you want to separate what was good and what wasn't.
Where exactly did I say that SF and SF64 aren't good ? I explicitely said that they were the only two good games in the serie. Read again my previous posts.
Star Fox Adventures isn't a proper Star Fox game. It's merely an action-adventure Zelda-like game that got a Star Fox skin on the characters. It's as much a Star Fox game as Zelda Twilight Princess is.
There's a consensus that nothing has been not disappointing in the serie after Starfox 64. That's why every fan is asking for a good game in the vein of Starfox 64. Because everything after it was either bad or barely decent. And well, the bad games are the major part of the serie.
Maaaan, lumping Assault and Zero together just seems dirty. I'd say Assault is at least Command tier.Right, so Star Fox Adventures isn't part of the serie, Star Fox 64 3D was bad and Command was too. (pro-tip, they weren't.)
People asked for Starfox to go back to then N64 roots, as a rail shooting game. But they didn't asked for a glorified N64 game. There's two bad Starfox games: Assault and Zero.
Maaaan, lumping Assault and Zero together just seems dirty. I'd say Assault is at least Command tier.
I'd like to hear something like this with non-stop bah-bah'sI'd love a new F-Zero but they'd probably mess it up somehow. Like replacing the electric guitar riffs with 'bah-bah's.
Right, so Star Fox Adventures isn't part of the serie, Star Fox 64 3D was bad and Command was too. (pro-tip, they weren't.)
People asked for Starfox to go back to then N64 roots, as a rail shooting game. But they didn't asked for a glorified N64 game. There's two bad Starfox games: Assault and Zero.
The initial point was : a bad game don't necessarily kill an IP, Star Fox is the living proof of it. Most of these games are bad and yet, we get new games sometimes.
SF64 3D is a remake, thanks god it's not bad, it just remade the graphics of the original.
Command was as bad as any other games. The "strategic" part of the game was awful, visually it was a mess thanks to the DS's resolution, and the described story was hilariously bad, with the art-cutscenes that are now famous for bad reasons.
So yeah, there are five proper new Star Fox games, and three of them are bad. I wouldn't say I'm good at math but I'm confident saying that it means the major part of the serie is bad.
The initial point was : a bad game don't necessarily kill an IP, Star Fox is the living proof of it. Most of these games are bad and yet, we get new games sometimes.
I think a lot of that is because Miyamoto is the guy pushing for Star Fox to be made when he wants it. It's kind of a similar thing with Pikmin.
Unfortunately, Miyamoto doesn't want to make a new F-Zero, so that's why we go without.
Except Star Fox Command's reception was better. No, it wasn't visually awful, it was up to the standards on the hardware bad then. The game had neat ideas and controlled well (as opposed to Zero). And at least, it used the system capabilities. The serie is comprised of 6 games. 3 of them are considered really good, one is considered good and 2 are considered bad/average. So yeah, you're definitely not good at math Kanozu.
Right I get your point, except that while a bad game doesn't necessarily kill an IP, your exemple doesn't stand for two reason: First, SF wont die because of quality but because Miyamoto endorsed the latest game strongly, with his terrible ideas and the game bombed. Command or Assault failing didn't matter cause at the time, the IP wasn't under the radar. This time though, it was.
X was better than GX though.
Come on, fuckers, I'll take you all on.
[Fugo];227448263 said:F-Zero GX is still an amazing game, but it's not like an unrachabke zenith of the franchise.
The game's aesthetics is superb, while the assets are outdated the art direction is so good that it still holds out nicely, expecially in HD through emulation.
Story mode was a fun addition (albeit a bit cheap compared to the races), unlocking all the characters bios/music and endings was a real feat.
What could a new F-Zero game give more?
Still a lot.
The gameplay felt better in X, as I always felt the control was more precise. I don't know what is the reason, if it was the physics or different analoh sensitivity settings. I'd gladly welcome back that handling feel.
Track selection overall was stronger in X as well, and personally I loved the "flat" tracks which were a callback to the snes original,loved Big Hand especially.
Music was strong in all the console iterations, i loved the hard rock bmg of X but GX was great too, and the Snes old-scifi sounding synth fit great too, working wery well on some tracks (I absolutely love Silence)
Oh, and while the Snes has primitive graphics compared to the sequels, it had some sort of otherworldly effect that made you really feel you were racing on different planets, that feeling wasn't as strong in the sequels despite all the improvements.
Finally, the game could up the number of racers on the map even more, get rid of the bugged techniques used both in X and GX in favour of "cleaner" driving, and obviously add a solid online, 16+ players f-zero would be soooo good
Miyamoto needs to retire. God forbid he came up with a new direction for F-Zero.
Not having a new direction also never stopped them from making the same Smash and Kart games over and over
Didn't stop them making a Star Fox game exactly the same as 64 for the millionth time.
It's a racing game, how much can you innovate?
At this point in time I don't think Miyamoto will be mucking up any new games with a needless gimmick. The transition has already started and you can bet Nintendo will be moving away front Miyamoto gimmicks. The younger guys know what we want and if we do get an FZero, it'll be the FZero we want.
They removed the double bumper attack left or right with the shoulder buttons and replaced it with a single attack button, awkwardly placed, that makes attacking unsatisfying. It's almost as if it was an afterthought, because they had to have an attack move and couldn't remove it completely.
This attack was also used on the N64 version to take sharp corners by "jumping" very fast if you timed it right and it felt awesome with the shoulder buttons, it's not as good or useful in GX.
The difficulty is just ridiculous, at least on story mode. In some occasions victory is more a matter of luck or a case of "huh, i have no idea how i did it right this time, i'll save now because i won't do it again". Like that stupid tunnel mission.
Despite this, you can easily win the championship mode using the snaking exploit. X may also have it's own exploits but as far as i know, they are harder to pull off.
Miyamoto needs to retire. God forbid he came up with a new direction for F-Zero.
Not having a new direction also never stopped them from making the same Smash and Kart games over and over
Yes I do and Miyamoto his reasoning for not greenlighting a new one is outright ridiculous. The game doesn't need a new twist, the last one is more then ten years ago! We can get two New Super Mario games in a time span of seven months however for some explicit ridiculous reason.
Mario Kart, Smash and New Super Mario games each sell at least 20 Times the amount of F-Zero. As much I would love F-Zero, Miyamoto's logic makes sense. There is no reason to invest in another f-zero unless they do something to the franchise that would draw in more sales. It's a very niche game as is.
Not if Nintendo gonna charge full price for it.
I expect it to be like £10-15, similar to Wipeout HD.
You're not wrong! Best soundtrack on the N64 yoX was better than GX though.
Come on, fuckers, I'll take you all on.