papertoonz
Member
For the 2nd time, you mean?
actually it's the third time
For the 2nd time, you mean?
As someone that's only played Blue Storm, I am genuinely interested. Could you describe the difference of experience further?
Well, you were wrong.
actually it's the third time
I agree, miyamoto would butcher it. Everyone should just play Fast racing neo.
Yes, because even if it's bad, I can still play F-Zero GX again. So it's not like we would lose anything from it.
Bring it on. With the most metal soundtrack you can find.
Fuckin AX was better than GX though.
Come on, fuckers, I'll take you all on.
You mean Star Fox and 64 are the same or are you including 64 3D?
I agree, miyamoto would butcher it. Everyone should just play Fast racing neo.
This isn't the issue. There's a triple issue: First one being a bad game will likely lead to bad sales and kill said IP. Second one being opportunity cost, that developpement team and money could've been used for a better game. Third one being the annoyance of getting a monkey paw.
You need to retire too if you didn't notice some changes here and there...Miyamoto needs to retire. God forbid he came up with a new direction for F-Zero.
They removed the double bumper attack left or right with the shoulder buttons and replaced it with a single attack button, awkwardly placed, that makes attacking unsatisfying. It's almost as if it was an afterthought, because they had to have an attack move and couldn't remove it completely.Also *ahem*, GX > X.
Miyamoto needs to retire. God forbid he came up with a new direction for F-Zero.
Not having a new direction also never stopped them from making the same Smash and Kart games over and over
I only want a new F-Zero if Sega develop it again.
"Sega" (=Amusement vision) is busy with Yakuza games.
I want a Waverace with the most realistic water effects available now and proper physics that affect the races.Personally, I want a 1080º Snowboarding or even an improved Excite Truck more.
They removed the double bumper attack left or right with the shoulder buttons and replaced it with a single attack button, awkwardly placed, that makes attacking unsatisfying. It's almost as if it was an afterthought, because they had to have an attack move and couldn't remove it completely.
This attack was also used on the N64 version to take sharp corners by "jumping" very fast if you timed it right and it felt awesome with the shoulder buttons, it's not as good or useful in GX.
The difficulty is just ridiculous, at least on story mode. In some occasions victory is more a matter of luck or a case of "huh, i have no idea how i did it right this time, i'll save now because i won't do it again". Like that stupid tunnel mission.
Despite this, you can easily win the championship mode using the snaking exploit. X may also have it's own exploits but as far as i know, they are harder to pull off.
The music is a matter of taste, sure, but i can't stand the overly distorted guitar parts for more than 1 minute.
Honestly, there's nothing in GX that i like more than X, except for the fancy graphics and visual effects.
So these are my arguments. It's better than posting something like "ahem X > GX".
The IP is already dead and isn't likely to make any money, we're discussing the possibility of making a new entry in a dead serie, implying that Nintendo would do so even though it's not something that could make money. F-Zero GX already killed the IP, despite being the best F-Zero game.
And well, the monkey paw isn't something unlikely from Nintendo. Star Fox had four new games post-64 and every one of them was bad or decent at the very best.
You're acting as if Nintendo made sense or took decisions purely based on revenue. I suspect Nintendo just isnt interested. The IP being dead is arguable. GX didn't bombed to the point it killed the IP. It was also more than 10 years ago.
As for Star Fox, no, not everyone "one of them was bad or decent at the very best". Star Fox Adventure has a nice following and had good reviews. Star Fox Command was a handheld iteration, which also had fine reviews and was still decent. Star Fox Assault was the bad one and even then, this was arguable on some points, nothing to put the serie to bed since it was released on GC's late life and it was developped by Bamco.
Star Fox 64 3D also had nice reviews and was a faithful remake with great visuals using 3DS' strengths.
Star Fox Zero though ? It had a lot of exposure as Miyamoto's project and it failed hard, both commercially and critically.
"Dead series" arguments are pointless because Kid Icarus Uprising exists.
Btw, did they merge Smilebit with that same team too?"Sega" (=Amusement vision) is busy with Yakuza games.
Yes, we do want a new F-Zero. In response to the concerns/fears.Ok so it's no secret that a new F-ZERO on an HD console would be super fantastic, but here's the catch: are we SURE that we want one?
I especially put this question considering what Shiggy has mentioned about F-ZERO for Wii U:
Source: http://www.ign.com/articles/2013/06/20/dont-get-your-hopes-up-for-f-zero
F-ZERO GX was -- no, is -- SUPER fantastic, and the absolute best evolution the IP has ever got (imo) with the razor-sharp framerate on the GameCube and deliciously brutal challenging races. And most, if not all, of that was thanks to SEGA's Amusement Visions that also handled Super Monkey Ball.
Last time we were really wanting an IP to have a new entry was Star Fox. And we got Star Fox Zero which pretty much indicated Shiggy's mentality about innovation and design. Star Fox Zero had an easy win, it had it on the sleeve, it was a perfectly winnable situation. But THEN they thought about ~~innovating~~ the controls which was the major turn off from everyone.
I believe what Shiggy may mean from not having "a good idea for whats new" translates more to "the original formula is cool but I just must include a new thing to it whether you like it or not".
A new F-ZERO just needs to be a new F-ZERO. Just be a tough, super fast, and exciting super-charged racing game. I am afraid of what adding new ingredients to it could be. Is it really a good idea?
Do we
REALLY-REALLY
want a new F-ZERO?
I love doing this dance because no matter how big the majority of "boo this sucks!" people (most of whom haven't actually played this seriously) is that can't handle swapping their attention between two screens when needed doesn't somehow mean that this game is bad.
X was better than GX though.
Come on, fuckers, I'll take you all on.
Star Fox Assault and Command are at least as bad as Zero. Adventures is a different case, as it's not a proper Starfox game. Critics were more reliant on Assault/Adventures because they were released on Gamecube, more than ten/fifteen years ago, a time when critics were...not really professional, to say the least. It's not comparable with today.
And Commands just got a pass because it's a handled game, even though it's as trash as the others.
Most of the Starfox games are bad, and get a pass because of the nostalgia, while the only two worthwile game in the entire serie are the two first. And well, the two first games are the only one that didn't fail commercially.
I don't see how you could argue that F-Zero isn't dead though. The first one sold about three millions (which is a good score), and was the best-selling game for the IP. It only went down after this, with F-Zero X barely selling over a million, and Maximum Velocity being about the same. Then, GX came, with a significantly bigger budget and manages to sell way less than previous games.
Yeah right, so we're going to the tired argument "they weren't good games anyway" to make Star Fox Zero looks better.
For what it's worth, I imagine he personally wants to try and find a new innovation for it because F-Zero has been an increasingly hard sell and he would like to find some way to make the series more viable beyond the niche of dedicated fans. GX proved that adding in a story/mission mode wasn't enough.Why the need to innovate?
Touch up the best F-Zero, add good online play, and you have a winner.
For what it's worth, I imagine he personally wants to try and find a new innovation for it because F-Zero has been an increasingly hard sell and he would like to find some way to make the series more viable beyond the niche of dedicated fans. GX proved that adding in a story/mission mode wasn't enough.
An HD remaster of GX with a few new tracks is all I could want. Don't need any "new ideas."
But its shrewd business sense to do so, because it means you can keep IP's in a bag, ready to go when you most need them.