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The best traps in gaming

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Night Trap isn't it?

I should track this down and play it! looks like some B-movie fun
 

Akuun

Looking for meaning in GAF
Sen's Fortress in Dark Souls 1 is pretty much one big box full of deathtraps. I've never seen any other game level that was just so hellbent on killing you with traps.

I really like Mimics in Souls games. You're always worried that every chest might be one, until you don't bother to check just once, and then of course you get eaten.
 

Dez_

Member
Sen's Fortress in Dark Souls 1 is pretty much one big box full of deathtraps. I've never seen any other game level that was just so hellbent on killing you with traps.

I really like Mimics in Souls games. You're always worried that every chest might be one, until you don't bother to check just once, and then of course you get eaten.
Pretty much this. Sen's Fortress was a pretty memorable death trap area and mimics got me paranoid of every damn chest in the souls games.
 

Matt_C

Member
Gunslinger tripmine grenades in Destiny for us crappy players who do not know how to dodge them when an enemy tosses them right in front.
 
Mimics have to be the most ingenious one I have ever seen. Take something gamers are conditioned to regard as a reward and turn it into a nightmarish enemy.
 
The traps you get in Dishonored 2 are pretty cool combined with your powers. You can cause a lot of mayhem when pulling groups into one.
 

DrArchon

Member
Sen's Fortress in Dark Souls 1 is pretty much one big box full of deathtraps. I've never seen any other game level that was just so hellbent on killing you with traps.

The only one in Sen's that got me was the elevator with the spikes at the top. Everything else was pretty fine for the most part. The pendulums and boulders took some timing but for the most part Sen's was OK.

I got surprise-killed way more in the Tomb of the Giants.
 

KDR_11k

Member
I remember burying explosives in Terraria deep enough that they weren't visible from the daylight and wiring them to a lever on top. In multiplayer somebody is bound to come across that and wonder "what does this do?". I don't know if explosives are still instagibs but with the gear and HP we had back then they definitely were. Nothing like an unceremonious "bang".
 
Lots of great posts. First thing that came to mind for me was the damn mimics in Dark Souls, i know its been brought a few times, but it just so bloody viscous in how it comes after you. Really gave me quite the surprise the first go of it.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
I really like Mimics in Souls games. You're always worried that every chest might be one, until you don't bother to check just once, and then of course you get eaten.

Mimics have to be the most ingenious one I have ever seen. Take something gamers are conditioned to regard as a reward and turn it into a nightmarish enemy.

Not really, after the first time it just makes you paranoid and attack every chest first.
 

Gbraga

Member
Dark Souls mimics are my favorites. Hard to actually get caught by one when you know what to look for, but that's part of why they're so good. Consistent design that asks you to pay attention, instead of just working as a jumpscare.

Not really, after the first time it just makes you paranoid and attack every chest first.

But that's the beauty, you don't have to.

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I am looking for a good picture but I can't seem to find one, but I think one of the best traps I ever fell into was in Chrono Trigger.

There is a part in the sewers where you have to walk across a narrow, winding bridge. Along the way there are various objects that make noise. When you step on these objects, it alerts the creatures in the water, triggering a battle.

At the end of the bridge, there is a sparkling save tile, usually indicating there is a battle ahead. Since the player has been condition to save when they are presented with the sparkling tile, they enter it. However, Chrono Trigger has a chirping sound when the player steps into the tile. This chirping sound alerts the creatures in the water, triggering a battle.

I remember thinking this was supremely and extremely clever. This is the kind of stuff Kojima was pulling in Metal Gear games, and it was a real surprise to come across another example of it in Chrono Trigger. I only played the game for the first time in 2015. I liked that part a lot.
 

HylianTom

Banned
Might and Magic IX: the Ranger promotion quest. 9 rooms, loaded with ultra-sensitive traps. If you set-off even one, it's FAILURE.

I remember resolving to do it without using Lloyd's Beacon. Took me a while, but I was damn happy to finally succeed.
 

Fury451

Banned
The Evil Within did this so well

There are so many traps in every level, the second you drop your guard you run right into an explosive or get your head chopped off somehow

I know people really knock the game for unfair one hit KOs and such but I liked it because despite dying it feels like the devs are having fun (and it didn't really set you back that far). It helps too that you can pretty much use every trap on enemies too. The giant helicopter blade section is hilarious

This is the game I was thinking of because I'm replaying it now. I'm torn if it does it well because some of the design such as a ton of traps while simultaneously fighting/evading enemies and the ho-hum controls does push it into luck-based territory on harder difficulties, but it's certainly good at keeping you on your toes.

Seeing Tomb Raider 3 mentioned brings back bad memories. Tomb Raider 3's India level (i.e. THE FIRST ONE) had a slope you were force to slide down with a spike pit you had to perfectly time a jump over within the first minute of the game. Me being 10 at the time and that being my first TR, I found it similar to those impossible Mario mods.
 
Sen's Fortress in Dark Souls 1 is pretty much one big box full of deathtraps. I've never seen any other game level that was just so hellbent on killing you with traps.

I really like Mimics in Souls games. You're always worried that every chest might be one, until you don't bother to check just once, and then of course you get eaten.

Sen's Fortress is certainly filled with traps, but I'm not sure they're close to the best. It's big boulders and swinging axes. You couldn't get more cliché or by the book if you tried.
 

JC Lately

Member
Huh, this thread is becoming something of a graveyard. Didn't expect that coming in, guess thats my naïveté.

OT: Save crystal mimics from FF XII. Freaked me the f out the first time, made me nervous every save crystal since.
 

Phant

Member
In the forest area in Bloodborne, there is an area where you can set off a trap and a big log with spikes on it swings down to kill you. I dodged it and felt so proud of myself for beating the trap.

...Then the log breaks off the chain after a few swings and kills me where I thought I was safe.
 

TokiDoki

Member
Mimics in Dks games made me hit every chest first before an attempt to press "open" . Better to be safe first .
 
A Deception thread, but also a Trap Gunner thread:


Probably the conveyor belt traps that you could use to whiz people into other traps in multiple sequences.

Loved the keycode disarmament sequence, kinda like Sabin's blitz attacks in Final Fantasy 6, but closer to a proto Helldivers with it. This game needs a modern follow up with local 4 player and online multiplayer. Bomberman shmomerman.
 

Instro

Member
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As some may know this is a very difficult NES game filled with all sorts of diabolical traps amd challenges, however I'm going to talk about one in particular. In the final level, after making your way through some of the most difficult sequences the game has to offer, the player comes face to face with the main villain who promptly activates an unavoidable trap door that drops you into a new area. After exiting the new area the player will find themselves at the midpoint of the level having to redo some of the most difficult areas of the game to reach the boss again(who dies in one shot). The level actually doesnt end there either, and of course if you end up dieing during any of this you will restart the entire level having to go through the trap door sequence again.

No screenshot of the trap door in particular or I would include it.
 

llehuty

Member
Lufia 2 mimics.

2-Lufia_II_-_Rise_of_the_Sinistrals.001.png


When my brother and I discovered that they had slightly different colours it was a game changer. Getting blue chest is almost your main objective in the cave of the accients, and whenever we saw one, we had to try it. Welp, party swiped and begin again. It's part of the fun, ofc.
 

Akuun

Looking for meaning in GAF
Sen's Fortress is certainly filled with traps, but I'm not sure they're close to the best. It's big boulders and swinging axes. You couldn't get more cliché or by the book if you tried.
It's true that they are very standard traps, but I don't think that detracts from it. The cool part is how those traps are used, and how the entire level is creatively arranged to be a sort of long obstacle course full of different combinations of traps, environmental hazards and enemies. Sometimes you had to run, sometimes you had to take it slow, but you didn't know which was right your first time through. They were all standard traps, but the level design made sure that you were on your toes the whole time.

The entire level was also one big ball machine on top of all that, and I've always thought those things were cool.
 
Wow at those quick bans.

Anyway, my most recent examples are the skin changers in xcom 2. Early on, those fuckers are scary, and in rescue missions you spread the squad out already to try and save lives which makes it tougher.
 

ByWatterson

Member
Probably Blanka's from Streetfighter. Guy barely has a neck at all.

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But seriously, love the trap Sign in Witcher 3 (which I've gotten back into lately).
 
This is the game I was thinking of because I'm replaying it now. I'm torn if it does it well because some of the design and the ho-hum controls does push it into luck-based territory on harder difficulties, but it's certainly good at keeping you on your toes.
I haven't played it on anything harder than "normal" or whatever the "not easy" option was. I tried revisiting it to replay certain sections (love that you can hop in with like a bunch of weapons) but I couldn't do it. That game requires so much focus and patience that you really can't just hop in to have fun. It's too stressful, haha

I heard about remixed enemy layouts in the higher difficulties but yeaaaaaaaah no thanks
 

Thac0

Neo Member
Dungeons and Dragons Online had some great traps. They really made the rogue useful throughout the dungeons, they weren't just backstabbing machines like in many games. Though you could do that too.
 
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