• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Cemu (Wii U Emulator) introduces customizable graphics (increased internal res&more)

Seik

Banned
Whenever I try to run a wud file, my emulator crashes.

I'm using the proper unlock code too, don't understand how this works.

Have you set the region? IDK what you mean by unlock code.

Many games crash because the region is set to 'auto' in Cemu.
 

NEO0MJ

Member
TTT2 is an odd case where it works with AMD GPUs because of its similarity to actual Wii U hardware and is buggy on Nvidia (invisible character models).

So it works fine on AMD?! Might have to actually get in on this...
Hope I can find a copy locally.
 

nOoblet16

Member
Don't get carried away..

Yes, you'll be able to play Zelda in 1440p...even 4K if you're ambicious and have the rig for it! :)

60fps though? Unless the base game on Wii U is set to that, which most likely won't happen, you probably won't have your 60fps.

Well this isn't 1995, aside from a few exceptions (like Dark Souls 1, and even there it only affects certain animations) game logic is rarely coupled to framerate these days. It's just not an efficient way of coding, it also means the base game will get affected if the framerate drops from 30 (which it does on WiiU so far). So unless Nintey loves coding in archaic and outdated ways BoTW will have the game logic decoupled from its framerate and as such it'll have no problem going above 30FPS provided the hardware.
 

-shadow-

Member
OCjUu6K.jpg

Oh my, oh my, oh my!


DON´T DO THIS TO ME! D:
 

DXMGT

Banned
http://i.imgur.com/2KVP5R3.jpg[/img

[img]http://i.imgur.com/poxfOo7.jpg[/img

4k is pretty demanding for WWHD, guessing it has to do with all the post processing since TPHD holds up much better



Yeah, everything embedded so far[/QUOTE]

It's beautiful!
 

Piers

Member
Jesus, the detail on Bayonetta's earring chain. Not sure if that would of even been noticeable at the original resolution.
 

jediyoshi

Member
What is "demanding", exactly? Sub 20, 25 FPS? Also, running on a GTX 970, right?
Beautiful screens!

EDIT: is 1440p available?

It entirely depends on the scene, but there are areas that hit 20-25fps~. There's no specific 1440p graphic pack, but they're very simple to put together.
 

Seik

Banned
FJ6Xs22.jpg


sjaHLI7.jpg


Pikmin cleans up really well. Emphasizes all the objects casting light onto other objects and the aliasing cleanup on all the little characters.

*Screams like a 90's pre-teen girl in a Backstreet Boys show*

Just downloaded the new version, putting it on the run in a few.
 

jediyoshi

Member
What framerates are you guys getting?

@jediyoshi
@KingSnake

Posted videos in the Cemu OT

Cemu 1.7.0 released for Patreon supporters

# Cemu detailed changelog for 1.7.0
# Patreon release date: 2017-01-09

GX2: Added support for customizable graphics via 'Graphic packs' (alias graphic modding support built into the emulator)
GX2: Overhauled shader cache. Shader cache files can now be transferred between different PCs and remain compatible across future Cemu versions.
GX2: Fixed a bug where alpha-test related registers where incorrectly handled for shaders read from the shader cache

Mario Kart 8
Super Mario 3D World
New Super Mario Bros U
Captain Toad Treasure Tracker
Xenoblade Chronicles X
Bayonetta 2
 

KingSnake

The Birthday Skeleton
What framerates are you guys getting?

@jediyoshi
@KingSnake

For Pikmin 3 I'm getting some drops from 30fps to 25 fps and sometimes even to 20fps when I rotate the camera first time towards an area. Generally runs quite nicely. This is with the 4k graphical pack.
 

BHK3

Banned
So does anything run better? Performance on Tropical Freeze in it's windmill levels? Crashes gone in Smash bros?
 

jediyoshi

Member
I don't seem to get it to run with Xeno X properly. This is what I get:

I tried both 1080p and 4k settings.

When you're running the game, open the graphic pack menu back up. Under Active, do you see Yes? I think the graphic pack might just be accounting for the european version of the game. If you have the US version, open up graphicPacks\XCX_2160p\rules.txt and change the line

titleIds = 00050000101c4c00

to

titleIds = 00050000101c4c00,00050000101c4d00
 

Peterthumpa

Member
So does anything run better? Performance on Tropical Freeze in it's windmill levels? Crashes gone in Smash bros?

I'm more interested about the bananas glitch, but since the changelog is pretty barebones besides talking about the new features, I'm not holding my breath.
 
It's crazy how far Cemu has come in a relatively short amount of time. Question though, with Switch bring pretty much all Nvidia tech how long do you think it'll take before someone cracks it?
 
It's crazy how far Cemu has come in a relatively short amount of time. Question though, with Switch bring pretty much all Nvidia tech how long do you think it'll take before someone cracks it?


There are already lots of ARM emulators, and portable maxwell is straight up the same as pc hardware, just cut down.


The problem won't be in emulating hardware, but in emulating software and breaking the security of the system.

So until Switch is fully hacked, I wouldn't expect anything but theoretical emulators.
 

KingSnake

The Birthday Skeleton
When you're running the game, open the graphic pack menu back up. Under Active, do you see Yes? I think the graphic pack might just be accounting for the european version of the game. If you have the US version, open up graphicPacks\XCX_2160p\rules.txt and change the line

titleIds = 00050000101c4c00

to

titleIds = 00050000101c4c00,00050000101c4d00

The graphic pack is active and I have the European version.


I'll try tomorrow more things, I need to go to sleep now.

It seems that the MK8 dump is missing the meta data for whatever reason, so I need to get that again.
 

Seik

Banned
I'm trying to get Mario Kart 8 to run in 1080p and 4K and it doesn't seem to work.

I go in Graphic Packs and check one or the other and it changes nothing to the resolution.

EDIT: Tried Mario 3D World, same results.

When you're running the game, open the graphic pack menu back up. Under Active, do you see Yes? I think the graphic pack might just be accounting for the european version of the game. If you have the US version, open up graphicPacks\XCX_2160p\rules.txt and change the line

titleIds = 00050000101c4c00

to

titleIds = 00050000101c4c00,00050000101c4d00

In my case, no, looks like this.

packdcs1c.png
 

mcmmaster

Member
Wow just played Mario Kart 8 in 4K and it is stunning.

I'd post some screenshots but GeForce nor Fraps want to work with Cemu, for me at least.
 

Teletraan1

Banned
It seems that the MK8 dump is missing the meta data for whatever reason, so I need to get that again.

if you used ddd you have to either hit the home button after the dump is done so it can capture a bit more if the game is a disc or usb HDD. If the game resides on the NAND you have to idle at the system menu for 30s after exiting the game so it can capture it.
 

Lord Error

Insane For Sony
For Pikmin 3 I'm getting some drops from 30fps to 25 fps and sometimes even to 20fps when I rotate the camera first time towards an area. Generally runs quite nicely. This is with the 4k graphical pack.
This is due to shaders being compiled just-in-time as you play the game. They are then cached, so the next time you play the game you shouldn't see those hiccups anymore. Even better, it will be possible to download cached shader libraries from people who already played through the game, so you won't even see them the first time around if you do so.
 

Seik

Banned
if you used ddd you have to either hit the home button after the dump is done so it can capture a bit more if the game is a disc or usb HDD. If the game resides on the NAND you have to idle at the system menu for 30s after exiting the game so it can capture it.

Would that be why it the graphic packs doesn't work in my case?

If yes...shit...I discovered that later on, most of the first games I ripped I quit right after seeing the title screen popping up, but I didn't re-rip because the only difference I saw is that I didn't have the background pictures of X game on my game selector in the homebrew channel.

Welp, if that's it, I shall buckle up for another 2:30 hours of ripping the game. -_-
 

KingSnake

The Birthday Skeleton
if you used ddd you have to either hit the home button after the dump is done so it can capture a bit more if the game is a disc or usb HDD. If the game resides on the NAND you have to idle at the system menu for 30s after exiting the game so it can capture it.

It just didn't trigger for MK8 when hitting the home button (or triggered partially as I had the folder Meta?), I dumped XCX and PK3 and it was OK. I just ran the dump one more time for MK8 and it worked.

Welp, if that's it, I shall buckle up for another 2:30 hours of ripping the game. -_-

If you rip to the same folder it skips over the files that are already ripped (same name and size I think).
 

Lord Error

Insane For Sony
Would that be why it the graphic packs doesn't work in my case?

If yes...shit...I discovered that later on, most of the first games I ripped I quit right after seeing the title screen popping up, but I didn't re-rip because the only difference I saw is that I didn't have the background pictures of X game on my game selector in the homebrew channel.

Welp, if that's it, I shall buckle up for another 2:30 hours of ripping the game. -_-
You need that Meta folder, I think. That's how emulator can identify what game it's running.
 

charpunk

Member
I've gotten my rips of Mario 3d world and Mario Kart 8 working with the 4k mod, but for some reason my Xenoblade rip doesn't work correctly. I've changed the title id to reflect my US copy, and it says active in the graphic pack menu. However, the menus are sharp but none of the textures have changed.
 

Alo81

Low Poly Gynecologist
Any hot tips for getting saves off of a Wii U and into Cemu? I'm half way through Super Mario 3D World and would much rather play it in 4K on my beef daddy PC.
 

Seik

Banned
Yep, thanks for the tips guys.

I didn't have to re-rip the whole thing, it saw that every files were still there so it only took a minute...AND IT WORKS.

HOLY SHIT IT LOOKS GOOD! :D
 

Teletraan1

Banned
Does Lego City Undercover work? I am ripping it now. These take forever haha. That game could be impressive with higher resolution. I notice the first load of some games seems to take a while a few games I thought crashed. The subsequent times were almost instant. I hope this could actually fix the load times which were bad on the actual system.

One thing that was kind of neat to observe was leaving Super Mario 3D World on its menu. The characters on the screen do a bunch of Mario shit and that seems to slowly build up that shader cache. At first it is a stuttery mess, then you can see it get smoother as it encounters less and less things it hasn't yet. The menu cycles through all kind of environments. I let it cycle until it was pretty much holding a rock solid 60 with very few stutters. You could see stutters when the time of day or weather would change. I played the game for a bit after this and actually got pretty smooth and would just stutter briefly again when you encounter something you hadn't yet.
 

jediyoshi

Member
Does Lego City Undercover work? I am ripping it now. These take forever haha. That game could be impressive with higher resolution. I notice the first load of some games seems to take a while a few games I thought crashed. The subsequent times were almost instant. I hope this could actually fix the load times which were bad on the actual system.

One thing that was kind of neat to observe was leaving Super Mario 3D World on its menu. The characters on the screen do a bunch of Mario shit and that seems to slowly build up that shader cache. At first it is a stuttery mess, then you can see it get smoother as it encounters less and less things it hasn't yet. The menu cycles through all kind of environments. I let it cycle until it was pretty much holding a rock solid 60 with very few stutters. You could see stutters when the time of day or weather would change. I played the game for a bit after this and actually got pretty smooth and would just stutter briefly again when you encounter something you hadn't yet.

I believe it partially works with AMD hardware but I haven't checked up on it, definitely not on Nvidia.

Good point about the rolling demos on SM3DW. I do this with Mario Kart 8 as well.
 
Top Bottom