Daniel Jackson
Member
Has anyone tried all the special chip SNES games yet ?
Snes VC does not support any special chips. It's a licensing issue apparently. Nintendo did not design those chips, and even emulating them would require a license.
Has anyone tried all the special chip SNES games yet ?
You're doing it wrong. SNES and GBA games are best played as VC injections. They run flawlessly.
Cool, I'll give that a shot.The GBA Pokemon games don't work completely right either (you need to patch them and even then there seems to be some issues with the bit after beating the Elite 4).
But yeah apart from those very few things the VC is definitely the best way to do things.
Cool, I'll give that a shot.
I was hesitant because the guide I found online for that mentioned that the GBA emulation was crappy, but if it's only a few games that have issues then I think I'll be OK with that.
Has anyone tried all the special chip SNES games yet ?
You couldn't be more wrong. First, a bunch of special chip games have been released on 3DS's SNES VC. Out of the top of my head, Super Mario Kart, Pilotwings, Megaman X2, Megaman X3 and Street Fighter Alpha 2 all use special chips and have been released on 3DS. Also, a lot of these chips were in fact created by Nintendo themselves, like the DSP1 that Mario Kart and Pilotwings use and the S-DD1 chip used by SFA2. On the other hand, Megaman X2 and X3 use an enhancement chip created by Capcom called Cx4. In any case, it doesn't matter who made what chip since a license is not needed for emulating hardware. For example, those Megaman collections released on Gamecube and Playstation 2 featured games that had originally been released on SNES and Playstation (and in the case of the SNES games, you can even access the chip's self-test screen), and the Rare Collection game emulates the N64.Snes VC does not support any special chips. It's a licensing issue apparently. Nintendo did not design those chips, and even emulating them would require a license.
YesAfter an hour of tinkering, I finally managed to install homebrew on my N3DS thanks to 3ds.guide. I did however use a rather small SD card. How do I upgrade, just copy all content from the old SD card to the new one and make sure it's formatted properly?
You couldn't be more wrong. First, a bunch of special chip games have been released on 3DS's SNES VC. Out of the top of my head, Super Mario Kart, Pilotwings, Megaman X2, Megaman X3 and Street Fighter Alpha 2 all use special chips and have been released on 3DS. Also, a lot of these chips were in fact created by Nintendo themselves, like the DSP1 that Mario Kart and Pilotwings use and the S-DD1 chip used by SFA2. On the other hand, Megaman X2 and X3 use an enhancement chip created by Capcom called Cx4. In any case, it doesn't matter who made what chip since a license is not needed for emulating hardware. For example, those Megaman collections released on Gamecube and Playstation 2 featured games that had originally been released on SNES and Playstation (and in the case of the SNES games, you can even access the chip's self-test screen), and the Rare Collection game emulates the N64.
I don't mean to sound like an ass so please do not take this the wrong way, but please don't rush to reply to someone's question when you're not sure you know what you're talking about. It will end up doing more harm than good.
Okay, so 'does not supporting any special chips' was wrong. Thanks for clarifying.
I was mostly thinking about the super fx. The story I always heard about that one was licensing issues. I thought that was the reason for Nintendo to release the gba-version on Wii U instead of the original.
Well I finally took the plunge and updated Reinand to arm9 with Luma3DS. Everything seemed to go as planned, my NNID is there along with all my custom (now empty) folders that I created.
The one (big) issue I have is that none of my 40+ games that I had installed on the SD card are showing up. I think I made the mistake of copying everything over to my PC and then starting the upgrade with a fresh formatted card and maybe should have used the existing card as it was. I've since copied everything back to the SD with the new files and no luck.
Any suggestions on how to get all that stuff back instead of having to download everything again from the eShop? As it is now, I think I also lost all my saves...
Ok guys, as I was saying in the last page I'm using MenuHax and I'm on (Sys) 9.2.0-20U / Emu 10.7.0-32U
I'm looking to update my hack to arm9loaderhax.
Am I right in thinking that all the steps in the well know tutorial are applied when in sysnand mode ?
Shouldn't have you uninstalled menuhax before starting? I'm not sure if it's any different in emunand, but a couple steps in the guide ask you to delete the folder that has your menu settings anyway. It's better to rely only on soundhax for this, even if you already have other entrypoints.
You're probably not there yet, but a couple of steps ask you to delete a sub folder inside "Nintendo 3DS" which contains theme data.
But yeah you should probably get rid of menuhax altogether before resuming the guide.
Thanks. It ended up being something having to do with copying the files back over incorrectly. I went back to a previous backup of the Nintendo3DS folder I made during the guide and then copied over just one specific folder which contained everything I had and it worked. I'm good to go now, all games and saves are restored.It sounds like you either a) didn't restore the EmuNAND you were using to SysNand (unlkely if folders are present) or b) used a CTRNand replacement to get off 2.1 rather than restoring your SysNand then EmuNAND meaning you're missing your tickets (you're out of luck here unless you backed up your tickets or EmuNAND and have to reinstall). If you do have a backup of your EmuNAND from just before you started changing to arm9 you should be able to just restore that in Decrypt9 but use the keep a9lh option obviously.
How do I do that ? Looks like Menuhax has several files on multiple locations. Is there a homebrew to use in order to get rid of menuhax ?
Ok, I tried it the dirty way by removing the files related to menuhax I saw at the root and the thing now boots normally.
Edit - All good, the 3ds hack is up do date and the thing seemingly works as intended.
Just a matter of outdated files on my SD but when I tried to only keep the files listed in the guide the 3ds didn't boot.
So if I own Ace Attorney Investigations 2 and fire emblem new mystery of the emblem on cart i don't need a flash card to apply the fan translations right? I just put the retail carts in and apply the translations somehow through cfw right since it makes the 3ds region free?
New Emblem at least is a DS game. Last I checked the Patch assumed you dumped the cart and then applied the patch to the dump, then put that on a Flash Cart. Don't think anyone came up with a dynamic patcher for the DS. It is possible to play a patched dump without a flash card now , the method is new and doesn't work for all games and may not support saving for any given game.
The best way to play patched DS games is still a DS flash cart.
Thank you for the answer.
Darn I was hoping flash carts were only for people who just didn't want to carry multiple DS carts or something.
For the current CFW we are on what's the best flash cart to get? As I understand it there are multiple and not all of them support every CFW.
Does anyone have a list of games that can't be emulated due to not having any official releases using those types of chips?
Wiki is your friend
https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips
He's actually asking which ones don't work on the SNES VC I think. It wouldn't surprise me if they were all implemented in the emulator and just unused without the appropriate license. From what I've heard the one used in Megaman X3 is actually the hardest to implement from a technical perspective.
There is no way they're "all" implemented. There are some which would make zero sense to implement. Say, Super Game Boy, or some super complex early RISC core that did nothing but ran board game bots.He's actually asking which ones don't work on the SNES VC I think. It wouldn't surprise me if they were all implemented in the emulator and just unused without the appropriate license. From what I've heard the one used in Megaman X3 is actually the hardest to implement from a technical perspective.
There is no way they're "all" implemented. There are some which would make zero sense to implement. Say, Super Game Boy, or some super complex early RISC core that did nothing but ran board game bots.
I don't know which is the hardest though.
Well, i assume that all of them will not work, no?
Hmm ? 3DS flash cards are different to DS flash carts , you don't really need a 3DS flash card at all, CFW has replaced it.
If you have a CFWed 3DS then for DS Flashcarts you can use pretty much anything that had proper support to the DS's EOL (you could use ones that didn't but then you'd have to patch the anti-piracy checks out of the dumps yourself and that's kinda tedious) since CFW allows you to bypass Nintendo's blocks on pretty much all carts.
The ones with with built in CPUs like the DSTwo have more feature but drain battery faster, the ones without (like acekard 2i) have fewer features but use less battery.
He's actually asking which ones don't work on the SNES VC I think. It wouldn't surprise me if they were all implemented in the emulator and just unused without the appropriate license. From what I've heard the one used in Megaman X3 is actually the hardest to implement from a technical perspective.
Yeah. That list of games with special chips was useful though.
Damn the only games on that list that I own are the MM X games and Super Mario RPG, but they're also big ones that I would love to be able to play on the 3DS.
So i guess there's no way to inject those games and have them work then?
And I'm guessing the other consoles that the 3DS has VC for don't really have games with special chips? Like NES, GB, GBC, and GBA? It was just a SNES thing?
Just picked up a retail copy of DQ8 - its safe to update if I have A9LH installed already? I'm on 10.7 right now from DQ7 and DQ8 forces 11.0. Also updated to latest Luma3DS (v6.6)
I guess ideally I'd like eShop access back as well to re-download some things, I never bothered when I first installed A9LH/Luma3DS to SysNAND
All three X games have been released as VC so those are definitely compatible. You should look up of VC releases too to have a better idea of which are injectable and which aren't.
Every VC game is basically a rom with an individual emulator, so if a game with a particular chip is officially available, it means every other game that uses the same chip should work if you inject it in that corresponding emulator.
And yeah virtually every game for those platforms should be injectable without issues.
Super Mario RPG runs full speed without any issues on retroarch, by the way.
A9LH + Luma means you can update freely without worrying ever again, yeah.
No worries, that's what the thread is for.
This new injector requires a "container game" (it's the decrypted SNES VC cia it talks about in the instructions). I used the previous, more primitive version to inject Final Fantasy VI into Mega Man X3, and it worked without issues.
And I don't think that's possible... The closest is having the retroarch emulator on your menu, but that's about it. There's no other way to play SMRPG currently, though it seems likely that it'll end up on the eShop sooner or later.
Edit: Hold on, I already linked you to the older program before haha. But like I said, the program asks you for a base cia, which is basically the emulator you'll be using. So for injecting X2 or 3 you'll need to get a hold of either's cia first.
Just checking since I plan to look into this during the weekend:
1. https://3ds.guide/ is the place to go and follow steps, right?
2. About how long does that take?
3. Likelihood of bricking the system?
Yeah I'm referring to DS flash carts. What's the benefit of a cpu or non-cpu one?
I basically just want one to play my AAI2 and New Mystery of the Emblem with fan translations.
Just delete the contents of the "data" folder, that's where the everything the program needs from the cia is stored. Once you do it'll ask you for a new cia recipient.
And yeah, definitely. The last SNES VC release was two weeks ago, I believe. Nintendo are extremely slow with this but considering the library more or less mirrors the Wii U's, we should get SMRPG eventually.
The CPU allowed them to better fool Nintendo's checks for Flash Carts (irrelevant for your situation given CFW), and allowed extra features (GBA emulator / Real Time Save States / In Game Cheat Menus), Most of that probably doesn't matter to you, there's only a few GBA games that won't work on the VC on the DS, most non-CPU Flash Carts allowed Action Replay conditional cheats anyway and Real Time Save states aren't generally necessary or even particularly useful for DS games which were designed to be played on the go in the first place.
Sorry, one last question -- how/what is the best way to backup saved data on a digital game? I've got Fantasy Life and Hyrule Warriors downloaded that I'd enjoy not losing the data from