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STEAM | January 2017 - Time to get GAMEDUMPED

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Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Evoland 2 continues to be shockingly good, even from story standpoint. Its telling a nice little time travel stoy so far. The gimick is scarcely used, its really just a normal action rpg that sometimes turns into something else (like a 2d platformer).

I liked the first for what it was, but I did not see this one coming at all. Both the stuff in the
empire town where you have to do odd jobs to get money
, and then the
haunted forest
levels had just great rpg design. Im shortly after that now, where
the game went full 3d graphics.

At one point I will stop being surprised that this is a "proper" game, but that point hasnt come yet.
 

Wok

Member
This just sounds crazy.
To me at the time Crash was the awful platformer with an awful protag that people had to settle for because they didn't own N64 and Mario. And time hasn't been kind to it at all.
It's always been a mystery to me how some people remember Crash fondly. Spyro was the PS1 platformer/collectathon that was actually good.

The moves of the dragon were too focused on combat for a platformer. Crash is the true platformer.
 

zkylon

zkylewd
Yeah, 2017 gaf goty will be Horizon or Zelda, with Persona being the third. It's hard to see anything else top those 3.

Which is a bit depressing because I like the world of Mass Effect, but everything they've shown of the game has been kind of eh.
after the trainwreck of me3 bioware kind of doesn't deserve another hit but it's hard for me to root against mass effect

i love that series
 

Knurek

Member
Yeah, 2017 gaf goty will be Horizon or Zelda, with Persona being the third. It's hard to see anything else top those 3.

True GAF 2017 GOTY:
pachislot-metal-gear-solid-snake-eater-original-soundtrack.jpg
 

Tizoc

Member
The moves of the dragon were too focused on combat for a platformer. Crash is the true platformer.

Spyro games were more about exploration and collectathon-ing really.
Dunno if I'd call them a true platformer, more an Adventure game I guess.
 

Mivey

Member
after the trainwreck of me3 bioware kind of doesn't deserve another hit but it's hard for me to root against mass effect

i love that series
Isn't it a totally different team? I would not be that quick to judge. With a focus on exploration and bringing the Mako back, they have already made great decisions. The only thing they have to avoid is making the open world sections completely life less and filling it with terrible, terrible fetch quests ("Oy,Inquisitor, I know you gotta save the world and all that, but would you kindly fetch me some pillows, these refugees can't sleep very comfortably."
 

barber

Member
Evoland 2 continues to be shockingly good, even from story standpoint. Its telling a nice little time travel stoy so far. The gimick is scarcely used, its really just a normal action rpg that sometimes turns into something else (like a 2d platformer).

I liked the first for what it was, but I did not see this one coming at all. Both the stuff in the
empire town where you have to do odd jobs to get money
, and then the
haunted forest
levels had just great rpg design. Im shortly after that now, where
the game went full 3d graphics.

At one point I will stop being surprised that this is a "proper" game, but that point hasnt come yet.

later on when you have access to the whole spectrum it becomes really interesting with all the effects and everything and the story is... well it took me a time to completely understand haha
and i still hate one part of the game
the whole inside the singularity part with the weird puzzles uggg that got annoying really fast
 
I actually think Persona has a good chance of being GOTY next year.

The gameplay is nowhere near mainstream enough. A lot of people are going to be disappointed since it's likely their first Persona game.

Maybe SMT comes out on everything (UE4!) and ends up being unanimous GOTY.
lol
 

Arulan

Member
The general GAF GOTY awards are never very interesting in my opinion. Much like other mainstream GOTY awards, it's a very AAA-centric list that favors cinematic and narrative-focused single-player experiences. I do appreciate the work that goes into it though.

Personally, I find RPG Codex's RPG GOTY awards the most interesting. Steam-GAF's GOTY awards are also usually good for finding some of the better lesser-known games I haven't yet played. Momodora: Reverie Under the Moonlight being one such title I'll check out sometime this year.
 

zkylon

zkylewd
Isn't it a totally different team? I would not be that quick to judge. With a focus on exploration and bringing the Mako back, they have already made great decisions. The only thing they have to avoid is making the open world sections completely life less and filling it with terrible, terrible fetch quests ("Oy,Inquisitor, I know you gotta save the world and all that, but would you kindly fetch me some pillows, these refugees can't sleep very comfortably."
i mostly want them to have the grand story figured out from the beginning

i don't want another space child and i don't want andromeda shepard to be randomly guilty stricken when i've spent 200 hours turning her into a complete badass that would never turn into a whiny asshole like she was in me3

i really hope they don't fuck it up
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
FF 12 HD hasnt come out for PS4 yet right? Much less announced for pc (although theres no reason not to think it wont come eventually like all the rest)

no one plays jrpgs nowadays.

giphy.gif
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
yoooo this race track cut scene tho. Sometimes I forget that those SE cats really know their CGI huh? :eek:
 

rahji

Member
I think jrpg is a niche genre just like the horror genre. Not everybody wants to be frightened in game and not everybody wants to grind endless hours or wants to spend 50+ hours for one single playthrough. My claim was maybe a little bit bold.
 

Vibranium

Banned
This just sounds crazy.
To me at the time Crash was the awful platformer with an awful protag that people had to settle for because they didn't own N64 and Mario. And time hasn't been kind to it at all.
It's always been a mystery to me how some people remember Crash fondly. Spyro was the PS1 platformer/collectathon that was actually good.

I want Spyro to come back pretty badly. Activision should get Insomniac working on it after Crash and Spidey. Throw that disgusting Skylanders design in the trash and restore him to his greater self.
 

Tizoc

Member
I think jrpg is a niche genre just like the horror genre. Not everybody wants to be frightened in game and not everybody wants to grind endless hours or wants to spend 50+ hours for one single playthrough. My claim was maybe a little bit bold.

Not all jRPGs require grinding for a long time.
How long are Western RPGs on average anyways?

jRPGs aren't THAT niche though
 
Isn't it a totally different team? I would not be that quick to judge. With a focus on exploration and bringing the Mako back, they have already made great decisions. The only thing they have to avoid is making the open world sections completely life less and filling it with terrible, terrible fetch quests ("Oy,Inquisitor, I know you gotta save the world and all that, but would you kindly fetch me some pillows, these refugees can't sleep very comfortably."

I find it interesting that people remember these kinds of quests in Inquisition when it's been a staple of Bioware games for a long time now. Even the much beloved DA Origins had a quest where I was told to deliver five pink slips around the game world and I was left thinking why the hell I should be doing this given what's at stake.

The problem is not with game design, but rather the writing. Bioware has been telling the same story for years now. "You are the chosen one who has to save the universe from it's peril." As long as they keep telling this story, every side quest like this is going to feel stupid from a narrative point of view. And they inevitably end up being a fetch quest or gathering or delivery because nobody at Bioware cares enough to make them good.
 
I am playing Shin Megami Tensei 4 Apoc.

I'm going through my second run of it.

It's a lot of fun, but I seriously wish there was an easier way to boost the chance of fusion accidents. Getting demons sick isn't that easy, and I need like a dozen more accident-only demons.
 

tmarg

Member
The problem is not with game design, but rather the writing. Bioware has been telling the same story for years now. "You are the chosen one who has to save the universe from it's peril." As long as they keep telling this story, every side quest like this is going to feel stupid from a narrative point of view. And they inevitably end up being a fetch quest or gathering or delivery because nobody at Bioware cares enough to make them good.

Videogames in general have this problem, even MMOs and games designed to be sandboxes, where having the player character be a big damn hero generally make no sense.
 

Lashley

Why does he wear the mask!?
Why are people overhyping Horizon? Haven't seen anything from it to suggest it'll be a GOTY game for me
 

cyba89

Member
The general GAF GOTY awards are never very interesting in my opinion. Much like other mainstream GOTY awards, it's a very AAA-centric list that favors cinematic and narrative-focused single-player experiences. I do appreciate the work that goes into it though.

Personally, I find RPG Codex's RPG GOTY awards the most interesting. Steam-GAF's GOTY awards are also usually good for finding some of the better lesser-known games I haven't yet played. Momodora: Reverie Under the Moonlight being one such title I'll check out sometime this year.

Community votes with lots of ballots are always a popularity contest. Of course the games most people played have the highest chances at the top spots. And there's nothing wrong with that because this isn't supposed to be a definite list of the best games of the year. It's just a list of games people of the community liked in that year.

SteamGAF had less people voting so there are a few outsiders (Momodora, Xanadu Next) but the SteamGAF list overall was also pretty AAA-centric.
 

gelf

Member
Not all jRPGs require grinding for a long time.
How long are Western RPGs on average anyways?

jRPGs aren't THAT niche though

I'm not a massive JRPG fan but I'm not sure I've played a single JRPG where I really felt I had to grind to progress unless I was trying to beat some totally optional side activity not needed to finish the game.
 

Jawmuncher

Member
A MGS3 remake with those graphics would probably destroy all records for GAF GOTY. Unless of course Konami changes some stuff from the original game. I doubt they would tho.

I mean they'd probably give it the MGSV controls, which honestly would be amazing.
That and maybe make the area bigger with less loads to each new section.
 

Hektor

Member
This just sounds crazy.
To me at the time Crash was the awful platformer with an awful protag that people had to settle for because they didn't own N64 and Mario. And time hasn't been kind to it at all.
It's always been a mystery to me how some people remember Crash fondly. Spyro was the PS1 platformer/collectathon that was actually good.

But i had both and liked Crash a lot more. The linear forward nature felt a lot more like a transition from classic 2D-Sidescroll platforming into a 3D environment than SM64 ever did, the faster pacing and imho better soundtrack and art design just cement it's quality for me.

I mean they'd probably give it the MGSV controls, which honestly would be amazing.
That and maybe make the area bigger with less loads to each new section.

Konami should remake all MGS games in MGSV's engine, like Yakuza Kiwami.
 
Why are people overhyping Horizon? Haven't seen anything from it to suggest it'll be a GOTY game for me

I think it looks fantastic on many levels and I suspect it could be one of the best games of the year. I usually like AAA action adventure RPG games. That being said, I'm also wary of the Guerrilla games pedigree - in my opinion they've never made anything better than an average game.
 

MadGear

Member
imo JRPG fans should keep an eye on Battle Chasers: Nightwar. They haven't shown too much of it yet but the games combat looks like traditional JRPG combat. I really hope this turns out well.
 

yuraya

Member
I mean they'd probably give it the MGSV controls, which honestly would be amazing.
That and maybe make the area bigger with less loads to each new section.

Revamping it all in fox engine would be fine. I meant like story related stuff. If they altered something for whatever reason it would probably piss off a lot of people. The cutscenes and story telling direction was perfection in MGS3.

Have you not noticed the 'pachislot' part?
#FucKonami

Its not true if I don't notice it.
 

Ladekabel

Member
I haven't owned a Sony system since the ps1, and I think it looks damn good.

Graphically it looks impressive to me, too, and will likely get it down the line, but for me to get hyped about it it must show that it isn't a generic open world game. And robot dinosaurs don't do as much for me as I thought I would.

Pretty much true. Why is GAF so sony oriented?

The PS4 is currently the most popular console.
 

Lashley

Why does he wear the mask!?
They put out great games that appeal to most hardcore gamers.

Probably.
very true
Graphically it looks impressive to me, too, and will likely get it down the line, but for me to get hyped about it it must show that it isn't a generic open world game. And robot dinosaurs don't do as much for me as I thought I would.



The PS4 is currently the most popular console.

I'm aware, but GAF was Sony heavy even when 360 had the lead in last gen days. Gaming side seems to be heavily "fanboyish" toward Sony too

I have a PS4/PC but I can admit Sony has faults, some refuse to.
 
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