Is mic always on? I cant find a push to talk option.
Edit: just disabled mic in windows
Yeah they need to add push to talk for the pc version.
Is mic always on? I cant find a push to talk option.
Edit: just disabled mic in windows
I miss the old Anders look
umm, why do super units have a time limit? That's a very weird decision.
We need VoIP;Yeah they need to add push to talk for the pc version.
Grunts can take down Kodiak'sartillery units are OP
Yeah she was kinda unique and stood out. While the new model is not bad, it's not my Anders :3Yeah, it's stupid. Anders looks fantastic in Halo Wars, it sucks so bad that they changed her :////
I do really like the announcer additions. Like "Overkill" and all those. Good feels.Really fun game
Love the art style
Music is hit and miss
Miss Cutters mustache
Bit iffy about Anders new look
Love the new "boop, boop, boop" before a match, hope mainline Halo adapts it
They're hard to take down I guess, for the cost.umm, why do super units have a time limit? That's a very weird decision.
Not really, they essentially serve a way of holding a point without any real opposition.
Being able to call In an near invulnerable unit at random near the start of a match is hardly balanced
Near the start? Who has 300 points near the start?
If you try to order multiple items, you must wait until the first unit is spawned before you use a card again.
You actually don't. If you use number keys you can spam cards as quickly as you can click, it's only the mouse that it ignores.
I was talking about some cards needing to be order twice, for example ODSTs, Watchtower or Ark Defence, first to "active" it and second to place it. It's weird.
The Scarab/Condor would have to be more expensive if they were permanent units, keeping them temporary keeps the cost down and lets them be used more in a game type that can be very short and isn't supposed to be about saving up too much money. I didn't play the first beta or look at unit costs from the recent event videos, but I know in Blitz the Scorpion is 110 energy and the Scarab is 300, where as in HW1 a Scorpion is 500 resources and a Scarab 3,000.
I must be thick. I can't workout how to play the marine card in the tutorial in Xbox.
It says press A it isn't doing anything.
Are you sure you are meant to be playing that card? The tutorial gives you almost no choice in what you do early on, so you must play the card it's asking for at each stage. Playing a card is a case of, holding the left trigger, moving the left analogue stick so you highlight the correct card, and pressing A. You also have to have your reticle over walkable ground.
Very first thing it says is play marine card. I can't though. How would I usually do it. Hold down LT then move to marine card and press a I assume?
When you select the card you must select where on the map to drop it also.
Very first thing it says is play marine card. I can't though. How would I usually do it. Hold down LT then move to marine card and press a I assume?
As for ODST its place and select drop pod location (you'll see some white markings for each pod)
Kinda like the powers, select area and then fine select within the circle.
Gonna go out on a limb and say the reason for the drop pod selection is that it will do damage to enemies if you hit them.
I was having the exact same issue. I was trying to move the stick left and right to select the marine card, when in fact you have to tilt the stick forwards to select the top two cards.
I understand how it works but I am just asking WHY it works like that. Just let me spawn them immediately or use my abilities immediately, there is NO reason to click twice.
Love the new "boop, boop, boop" before a match, hope mainline Halo adapts it
Yeah just noticed the that. Seems very odd choice of they meant that.
Why kind of performance are you guys getting on your PC's?
~50FPS maxed 4K in 3v3
What are you using to see FPS in W10 apps? I looked once but didn't bother when it was a a 10 step process to get it to work or a paid app.
Anyway obviously I don't know the exact FPS I'm getting but am happy with the performance, certainly feels like it's around 60 fps in 4K on my 1070 in the mostly 1v1 and 2v2s I played on PC (did a lot of 3v3s on XB1).
I feel they need to increase the points to win to maybe 250 because some games depending on your teammates end so quickly.
I'm getting pretty poor performance with an i5 6600 and a GTX 960 2GB, particularly when I'm moving the camera across the map. Going by the requirements I'm assuming I'm low on VRAM? What settings should I be turning down to help with this?
Yeah I think we're more or less on the same page for Blitz.I've played a fair bit now - I think I'm Level 6 - and I have to say the beta has restored my faith in the game after the first beta which was truly dreadful. I'm really appreciating a lot of the newer/more advanced control mechanisms in the game, and while the controls aren't necessarily intuitive, they are easily the best console RTS controls I can think of.
As for Blitz, I can't deny I'm enjoying the mode so far, but I'm skeptical as to its longevity due to the fairly limited range cards (in terms of their mechanical variety). Games are already starting to feel quite repetitive, though the fact I'm winning practically every game right now is perhaps responsible for me being able to trot out the same tactics without a great deal of thought. Though the game mode is heavily inspired by Clash Royale, it doesn't capture the sheer importance of each card choice which makes Clash Royale feel intense.
I'm not yet feeling a great deal of depth in the deck building. While it's incredibly easy to build a bad deck, I've not seen that much evidence, so far, that there is scope for unusual decks. I'm sure that will come in time, but right now, it feels easy to build extremely versatile decks.
I'm also not sure about the energy resource mechanic. Collecting the resource pickups isn't just beneficial its downright necessary, it is the mechanic around which everything else revolves right now. Few people seem to realise this yet, but picking up the energy doesn't actually give you extra energy straightaway, it increases (permanently) the rate at which you gain energy. The drops are timed consistently but positioned semi randomly, and at times you can end up at a big advantage/disadvantage purely because the drops favour the positions you happen to hold.
It's a nice guide, had a read before I hopped on in.Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already Keep the feedback coming!
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already Keep the feedback coming!
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already Keep the feedback coming!
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already Keep the feedback coming!
We don't have anything official like that yet but I've seen some stuff popping up over on r/Halo and r/HaloWars (uh can we mention that site on NeoGaf? For now the vast majority of players are just feeling things out and spamming cards but as people get familiar we'll definitely start seeing a skill curve/gap expand. I saw a pretty good deck/meta video on YouTube yesterday (sorry don't have a link handy atm)That guide is a good start, but are there any strategy videos explaining what to do in more detail (like what to build, when to build it, placement, etc.) ? I mean, with both me and the matchmaking sucking equally hard, I need some pointers.
Currently no plans to add Firefight to the Beta.Do you guys plan on activating Firefight too in this Beta or is PvP everything you will have? Completely understandable if it's not comming.
Why kind of performance are you guys getting on your PC's?
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already Keep the feedback coming!
So what's everyone's play time looking like? I've already put in 8hrs 7 minutes
Tried the tutorial, couldn't get into it. Not my type, it's gonna be a pass for me. I'm glad it has been receiving warm impressions, though.