• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Wars 2 Beta Live on PC (12GB) [Up: And Xbox One]

SOR5

Member
Really fun game

Love the art style
Music is hit and miss
Miss Cutters moustache
Bit iffy about Anders new look
Love the new "boop, boop, boop" before a match, hope mainline Halo adapts it
 

EvB

Member
umm, why do super units have a time limit? That's a very weird decision.

Not really, they essentially serve a way of holding a point without any real opposition.
Being able to call In an near invulnerable unit at random near the start of a match is hardly balanced
 

Tecnniqe

Banned
Yeah they need to add push to talk for the pc version.
We need VoIP;
On
Push-To-Talk
Off
as options. Shouldn't be too hard for them to implement.
artillery units are OP
Grunts can take down Kodiak's
latest


They seem unable to fire when close proximity to them :D

What does annoy me is how Fog of War don't seem to exist for long range units, even when you don't have any units or "real" visibility both them and units like Locust attacks outside the cone of vision which does put them on a bit of "OP" edge I guess.
Yeah, it's stupid. Anders looks fantastic in Halo Wars, it sucks so bad that they changed her :////
Yeah she was kinda unique and stood out. While the new model is not bad, it's not my Anders :3
#NotMyAnders
Really fun game

Love the art style
Music is hit and miss
Miss Cutters mustache
Bit iffy about Anders new look
Love the new "boop, boop, boop" before a match, hope mainline Halo adapts it
I do really like the announcer additions. Like "Overkill" and all those. Good feels.
umm, why do super units have a time limit? That's a very weird decision.
They're hard to take down I guess, for the cost.

My issue is balancing, as the Scarab is much weaker than the Condor. I'd like their timer to increase slightly to be a bit more useful.
 

mcz117chief

Member
Not really, they essentially serve a way of holding a point without any real opposition.
Being able to call In an near invulnerable unit at random near the start of a match is hardly balanced

Near the start? Who has 300 points near the start?
 

Tecnniqe

Banned
Near the start? Who has 300 points near the start?

Nobody unless they get all the power ups which is their own fault.

Its mid to end game as matches are usually 5-10 minutes.
You might be able to push one out if you save everything, but that's a waste IMO.

My longest match was like 11 minutes and there had been 5 Scarabs and 3 Concords all on the same point during the 7 minute and out.


But even then its pointless to use them outside big team fights, as they're timer is too low.

Scarab also seem to have a targeting issue at random.
 

mcz117chief

Member
This "blitz" mode reminds me a little bit of Battleforge but with a lot more jank. I feel like the controls are not very responsive. I sometimes have to click numerous times on the mini map to make it move, units react slow especially when using special abilities, most cards have to be order twice for some reason (active and place why?) and some other nitpicks. Not as fun as the first Halo Wars and not as fun as Battleforge.
 

Tecnniqe

Banned
I've noticed some units "ignore" commands or move along with the big ground even when I tried to split them up. Kinda frustrating at time but a minor issue in Blitz.

If you try to order multiple items, you must wait until the first unit is spawned before you use a card again.

Placing two in rapid succession will deselect the other command until the first is properly spawned.


There are some minor issues, which I hope is limited to Blitz as the unit pathing/command issue could be worse in the other modes if its there.
 

mcz117chief

Member
If you try to order multiple items, you must wait until the first unit is spawned before you use a card again.

You actually don't. If you use number keys you can spam cards as quickly as you can click, it's only the mouse that it ignores.

I was talking about some cards needing to be order twice, for example ODSTs, Watchtower or Ark Defence, first to "active" it and second to place it. It's weird.
 

Werd

Member
The Scarab/Condor would have to be more expensive if they were permanent units, keeping them temporary keeps the cost down and lets them be used more in a game type that can be very short and isn't supposed to be about saving up too much money. I didn't play the first beta or look at unit costs from the recent event videos, but I know in Blitz the Scorpion is 110 energy and the Scarab is 300, where as in HW1 a Scorpion is 500 resources and a Scarab 3,000.

Also keep in mind Blitz has free, fast healing on a small map as well, which is more and more useful on larger units. Right now they function as a leader power to control a point for however long it lasts or at least kill a few retreating units. I think it works pretty well and is cost effective in late game fights. You just obviously don't call it in to kill 2-3 infantry units or something.

I'm assuming that is just a Blitz adaption and it is an actual unit in the main game modes though, I would be disappointed if it's a leader power or something there.

Anyway, I'm just shy of level 7 now (faced someone that was level 15, can't imagine how long that took given they'd have no more dailies/weeklies to help) and like Blitz more now that I've got it figured out better. I could see myself playing it a decent bit in the full release, pending actually getting to try everything else and seeing how the whole micro-transaction thing works out. I'm not worried about getting the cards, there don't seem to be that many I think that will be fine.... just not sure about this card leveling mechanic that provides stat bonuses as you open duplicates.

Oh, and they really need to let me choose the keybinds for blitz cards and give back 1-4 to control groups. Even if I switch the cards it still says that key is occupied.
 

Tecnniqe

Banned
You actually don't. If you use number keys you can spam cards as quickly as you can click, it's only the mouse that it ignores.

I was talking about some cards needing to be order twice, for example ODSTs, Watchtower or Ark Defence, first to "active" it and second to place it. It's weird.

Aaahhh why does the mouse ignore it :( It bugged me so much sometimes.

As for ODST its place and select drop pod location (you'll see some white markings for each pod)

Kinda like the powers, select area and then fine select within the circle.
Gonna go out on a limb and say the reason for the drop pod selection is that it will do damage to enemies if you hit them.

The Scarab/Condor would have to be more expensive if they were permanent units, keeping them temporary keeps the cost down and lets them be used more in a game type that can be very short and isn't supposed to be about saving up too much money. I didn't play the first beta or look at unit costs from the recent event videos, but I know in Blitz the Scorpion is 110 energy and the Scarab is 300, where as in HW1 a Scorpion is 500 resources and a Scarab 3,000.

They shouldn't be permanent, not like it is right now, 300 is fine but a slightly tweak on Scarab targeting and HP and a slight nerf in Condors HP as well as a slight increase in their timers would be nice.
 

TechnicPuppet

Nothing! I said nothing!
I must be thick. I can't workout how to play the marine card in the tutorial in Xbox.

It says press A it isn't doing anything.
 

Rodelero

Member
I must be thick. I can't workout how to play the marine card in the tutorial in Xbox.

It says press A it isn't doing anything.

Are you sure you are meant to be playing that card? The tutorial gives you almost no choice in what you do early on, so you must play the card it's asking for at each stage. Playing a card is a case of, holding the left trigger, moving the left analogue stick so you highlight the correct card, and pressing A. You also have to have your reticle over walkable ground.
 

TechnicPuppet

Nothing! I said nothing!
Are you sure you are meant to be playing that card? The tutorial gives you almost no choice in what you do early on, so you must play the card it's asking for at each stage. Playing a card is a case of, holding the left trigger, moving the left analogue stick so you highlight the correct card, and pressing A. You also have to have your reticle over walkable ground.

Very first thing it says is play marine card. I can't though. How would I usually do it. Hold down LT then move to marine card and press a I assume?
 

Danny 117

Member
Very first thing it says is play marine card. I can't though. How would I usually do it. Hold down LT then move to marine card and press a I assume?

I was having the exact same issue. I was trying to move the stick left and right to select the marine card, when in fact you have to tilt the stick forwards to select the top two cards.
 

Zedox

Member
It's kinda wonky at first when selecting just be precise and take ur time when selecting with the controller. It'll get better and easier. It is just the tutorial that is tucked.
 

mcz117chief

Member
As for ODST its place and select drop pod location (you'll see some white markings for each pod)

Kinda like the powers, select area and then fine select within the circle.
Gonna go out on a limb and say the reason for the drop pod selection is that it will do damage to enemies if you hit them.

I understand how it works but I am just asking WHY it works like that. Just let me spawn them immediately or use my abilities immediately, there is NO reason to click twice.
 

TechnicPuppet

Nothing! I said nothing!
I was having the exact same issue. I was trying to move the stick left and right to select the marine card, when in fact you have to tilt the stick forwards to select the top two cards.

Yeah just noticed the that. Seems very odd choice of they meant that.
 

Tecnniqe

Banned
I understand how it works but I am just asking WHY it works like that. Just let me spawn them immediately or use my abilities immediately, there is NO reason to click twice.

My guess its due to controllers it was left in. I would prefer just to select card and select drop pod location.
 

Werd

Member
~50FPS maxed 4K in 3v3

What are you using to see FPS in W10 apps? I looked once but didn't bother when it was a a 10 step process to get it to work or a paid app.

Anyway obviously I don't know the exact FPS I'm getting but am happy with the performance, certainly feels like it's around 60 fps in 4K on my 1070 in the mostly 1v1 and 2v2s I played on PC (did a lot of 3v3s on XB1).
 

Tecnniqe

Banned
What are you using to see FPS in W10 apps? I looked once but didn't bother when it was a a 10 step process to get it to work or a paid app.

Anyway obviously I don't know the exact FPS I'm getting but am happy with the performance, certainly feels like it's around 60 fps in 4K on my 1070 in the mostly 1v1 and 2v2s I played on PC (did a lot of 3v3s on XB1).

Yours should be around 60, yes.

I used Dxtory, it's got a free trial too.
 

JoeLT

Member
I'm getting pretty poor performance with an i5 6600 and a GTX 960 2GB, particularly when I'm moving the camera across the map. Going by the requirements I'm assuming I'm low on VRAM? What settings should I be turning down to help with this?
 

Rodelero

Member
I feel they need to increase the points to win to maybe 250 because some games depending on your teammates end so quickly.

I don't really agree. Close games take a decent amount of time and walkovers are quick. That's ideal really, no point dragging out a comfortable victory. One change I would like to see though, is for total domination to override time victories. i.e. You should not be able to win on time unless you hold a control point.
 

Tecnniqe

Banned
I'm getting pretty poor performance with an i5 6600 and a GTX 960 2GB, particularly when I'm moving the camera across the map. Going by the requirements I'm assuming I'm low on VRAM? What settings should I be turning down to help with this?

Shadows first and then turn down texture quality and other visuals if the problem persists.
 

Rodelero

Member
I've played a fair bit now - I think I'm Level 6 - and I have to say the beta has restored my faith in the game after the first beta which was truly dreadful. I'm really appreciating a lot of the newer/more advanced control mechanisms in the game, and while the controls aren't necessarily intuitive, they are easily the best console RTS controls I can think of.

As for Blitz, I can't deny I'm enjoying the mode so far, but I'm skeptical as to its longevity due to the fairly limited range cards (in terms of their mechanical variety). Games are already starting to feel quite repetitive, though the fact I'm winning practically every game right now is perhaps responsible for me being able to trot out the same tactics without a great deal of thought. Though the game mode is heavily inspired by Clash Royale, it doesn't capture the sheer importance of each card choice which makes Clash Royale feel intense.

I'm not yet feeling a great deal of depth in the deck building. While it's incredibly easy to build a bad deck, I've not seen that much evidence, so far, that there is scope for unusual decks. I'm sure that will come in time, but right now, it feels easy to build extremely versatile decks.

I'm also not sure about the energy resource mechanic. Collecting the resource pickups isn't just beneficial its downright necessary, it is the mechanic around which everything else revolves right now. Few people seem to realise this yet, but picking up the energy doesn't actually give you extra energy straightaway, it increases (permanently) the rate at which you gain energy. The drops are timed consistently but positioned semi randomly, and at times you can end up at a big advantage/disadvantage purely because the drops favour the positions you happen to hold.
 

ManCannon

Member
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already :) Keep the feedback coming!
 

Tecnniqe

Banned
I've played a fair bit now - I think I'm Level 6 - and I have to say the beta has restored my faith in the game after the first beta which was truly dreadful. I'm really appreciating a lot of the newer/more advanced control mechanisms in the game, and while the controls aren't necessarily intuitive, they are easily the best console RTS controls I can think of.

As for Blitz, I can't deny I'm enjoying the mode so far, but I'm skeptical as to its longevity due to the fairly limited range cards (in terms of their mechanical variety). Games are already starting to feel quite repetitive, though the fact I'm winning practically every game right now is perhaps responsible for me being able to trot out the same tactics without a great deal of thought. Though the game mode is heavily inspired by Clash Royale, it doesn't capture the sheer importance of each card choice which makes Clash Royale feel intense.

I'm not yet feeling a great deal of depth in the deck building. While it's incredibly easy to build a bad deck, I've not seen that much evidence, so far, that there is scope for unusual decks. I'm sure that will come in time, but right now, it feels easy to build extremely versatile decks.

I'm also not sure about the energy resource mechanic. Collecting the resource pickups isn't just beneficial its downright necessary, it is the mechanic around which everything else revolves right now. Few people seem to realise this yet, but picking up the energy doesn't actually give you extra energy straightaway, it increases (permanently) the rate at which you gain energy. The drops are timed consistently but positioned semi randomly, and at times you can end up at a big advantage/disadvantage purely because the drops favour the positions you happen to hold.
Yeah I think we're more or less on the same page for Blitz.
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already :) Keep the feedback coming!
It's a nice guide, had a read before I hopped on in.
 

Akai__

Member
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already :) Keep the feedback coming!

Do you guys plan on activating Firefight too in this Beta or is PvP everything you will have? Completely understandable if it's not comming.
 

bigDave

Member
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already :) Keep the feedback coming!

are there more cards in final game?
 

OldRoutes

Member
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already :) Keep the feedback coming!

Super helpful! Thanks!
 

Brakara

Member
That guide is a good start, but are there any strategy videos explaining what to do in more detail (like what to build, when to build it, placement, etc.) ? I mean, with both me and the matchmaking sucking equally hard, I need some pointers.
 

ManCannon

Member
That guide is a good start, but are there any strategy videos explaining what to do in more detail (like what to build, when to build it, placement, etc.) ? I mean, with both me and the matchmaking sucking equally hard, I need some pointers.
We don't have anything official like that yet but I've seen some stuff popping up over on r/Halo and r/HaloWars (uh can we mention that site on NeoGaf? :) For now the vast majority of players are just feeling things out and spamming cards but as people get familiar we'll definitely start seeing a skill curve/gap expand. I saw a pretty good deck/meta video on YouTube yesterday (sorry don't have a link handy atm)

Do you guys plan on activating Firefight too in this Beta or is PvP everything you will have? Completely understandable if it's not comming.
Currently no plans to add Firefight to the Beta.

Also @bigDave - what's in the beta is what will be in the game on day one but more leaders and cards will be added over time.
 

Stinkles

Clothed, sober, cooperative
Shameless plug: There's a lot to figure out with Blitz and honestly quite a lot of info that's not immediately evident to players. If you're looking to better understand how things work, check out my guide on Waypoint if you haven't already :) Keep the feedback coming!

Where's our studio tour fix armor lock etc
 

etta

my hard graphic balls
Tried the tutorial, couldn't get into it. Not my type, it's gonna be a pass for me. I'm glad it has been receiving warm impressions, though.
 
Top Bottom