I beat it in just under eight hours.
I didn't like the ship as much as the mines, but I wish the mines had more enemies to dump your ammo on. I killed everything and had a ton of ammo to play with. I would have enjoyed the CoD-lite aspect of the final area a little more if there were more enemies.
My problem with the ship, aside from the very good environmental/navigational puzzle, were as follows: amount of space you had to traverse for it; the locale was really bland and repetitive; and, the enemy placement was a bit sparse. I liked the remote bombs a lot though. I did not like playing through Mia's memory and then playing through the Ship again. That felt like padding even if it did add to the story.
The final boss was too scripted. If I could dump my ammo on a really good final boss, then my issue with the mines would be alleviated. Albert seems like a pretty sweet weapon though and it's a dorky kind of twist on the rocket launcher. Not only is it a pistol, but it's named after a villain killed by a rocket launcher(s). Which ties into the subverted chopper rescue.
I liked the story. Particularly, I liked the candid moment in Ethan's fungus-induced dreamspace where you converse with Jack. Overall, I felt the story could have used some more character moments and much stronger dialogue. The dialogue just felt too staged/gamey/disconnected. That's hard to explain, but kudos to anyone who agrees. I think the only voice I liked was Jack's. The notes were entertaining to read, which is a first for the franchise, I think.
My favorite bosses were Jack 1, Margueritte 2, and Jack 3.
I'm interested in playing Madhouse in Japanese. Magueritte sounded horrifying from what I could remember, and so did Clancy's screaming in the VHS.
I enjoyed the combat a lot, but it could have used better sounds and more viscerally satisfying enemy feedback. I felt combat was at its best when I was forced to use the pistol although I did enjoy the flamethrower and grenade launcher. Shotgun felt a bit too powerful for how much ammo you were given. Machine gun was a bit lame with how inaccurate it was combined with the serpentine enemy movements.
Played on PC with a 360 pad, and the controls were very slick without needing to adjust.