In an interview with BBC Radio 1 Newsbeat, Hideo Kojima defended the way female characters have been represented in his games, particularly when it comes to over sexualisation of certain women.
That said, the legendary designer noted that he's going to ”have a different approach for the next game."
”What I really want to avoid is, like you see in some games, characters with big breasts with no back story," said Kojima. ”If I make characters that at first glance might look like this then they'll have a deep background story to give a specific reason why."
Kojima is presumably referring to Quiet, a major character in the recent Metal Gear Solid 5: The Phantom Pain. Quiet was heavily criticised prior to the game's launch for her choice of clothes, but the designer insisted that it'll be explained in the game.
While the game did have a backstory for Quiet that justified her revealing attire, it was flimsy at best.
http://www.vg247.com/2017/01/26/koj...ent-approach-to-overly-sexualised-characters/
Nothing wrong with this in principle I guess, but I am not sure that Kojima is capable of it and it also seems weird as to explain the sexualizaton of his female characters with some story reason. His track record, along with the incredibly flawed excuse for Quiet, do not instill confidence in me personally.