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Nintendo FY2017 3rd Quarter Results (3DS HW LTD 65.3 mln)

AniHawk

Member
psp > gba > 3ds > gb 1996-2002 > gb 1989-1996

from where the 3ds started, and given the health of the dedicated hardware industry, i think that the 3ds wound up doing pretty well for itself. it definitely set the stage for the switch quite nicely, and even has a decent 2017 ahead of it, especially once third-parties chime in a bit more.
 

hiska-kun

Member
Am I really bad at math or the numbers on the last page don't seem to add up? Life-to-date sales of 3DS hardware is 6,530 (sales units in ten thousands), but adding up the detailed numbers (from 2DS, new 3DS etc) you only get 3905 (?). I wanted to see the percentage of each model. Anyway, considering the 3905 total, it would be:
50% 3DS XL
18% 2DS
6% New 3DS
25% New 3DS XL
But I don't understand why the total is different.

3DS OG - 26,250,000
3DS XL - 19,640,000
2DS - 7,100,000
New3DS - 2,490,000
New3DS XL - 9,820,000
Total - 65,300,000
 

Bitanator

Member
It'll probably help that multiple games are coming out in the next few months that use amiibo. Besides the New Leaf update, that's been sorely lacking.

Yeah, wonder how sustainable they will be, there should have already been a game that really utilized them in meaningful ways.
 

Celine

Member
Software for the quarter

WiiU

SM3DW: 280K
MK8: 260K
Splatoon: 190K
Smash 4: 170K
NSMBU:170K
Super Mario Maker: 160K
NSBLU :150K
Wind Waker: 130K
Mario Party 10: 100K
Nintendo Land: 60K

3DS

Pokemon S/M: 14.89M
Mario Kart 7: 880K
Pokemon OR/AS: 500M
NSMB2: 490K
Pokemon X/Y: 420K
Smash 4: 240K
Tomodachi: 280K
SM3DL: 190K
Luigi Mansion 2: 170K
AC NL: 110K
 
Software for the quarter

WiiU

SM3DW: 280K
MK8: 260K
Splatoon: 190K
Smash 4: 170K
NSMBU:170K
Super Mario Maker: 160K
NSBLU :150K
Wind Waker: 130K
Mario Party 10: 100K
Nintendo Land: 60K

3DS

Pokemon S/M: 14.89M
Mario Kart 7: 880K
Pokemon OR/AS: 500M
NSMB2: 490K
Pokemon X/Y: 420K
Smash 4: 240K
Tomodachi: 280K
SM3DL: 190K
Luigi Mansion 2: 170K
AC NL: 110K
Damn 500M for OR/AS :p jk.
 

starmud

Member
While the craze is over, amiibo is holding up nicely for not really having any huge release in sometime. It'll need games to continue the line, which switch will provide. I'm still surprised the amiibo cards worked out as well as they did. I was skeptical on the AC packs. Most are sold out with the last two series getting restocks just now...
 

random25

Member
After a slow start, SM3DW could possibly outsell NSMBU if Wii U games continue to sell this year. Didn't see that one coming.
 

watershed

Banned
No wonder Nintendo still likes the 3ds so much. A lot of money to be made off aoftware still. And I guess last year Nintendo was spending a lot on r&d on the Switch.
 

Bitanator

Member
Software for the quarter

3DS


Luigi Mansion 2: 170K

People needing to wash their eyes and memories of Metroid federation force and remind themselves of NLG as a competent developer, still feel bad for them having to make that turd, glad this one is still selling, possibly 3x as much here compared to the Ltd of that disaster.
 
So their eshop revenue is down a ton and Super Mario Run only had four million PAID downloads....wonder if they'll ever think maybe they should price their digital stuff correctly and also have sales? Nah, they won't do that.
 

Celine

Member
So their eshop revenue is down a ton and Super Mario Run only had four million downloads....wonder if they'll ever think maybe they should price their digital stuff correctly and also have sales? Nah, they won't do that.
The only official info we have is that in roughly 10 days, Super Mario Run had 50 million downloads.

Super-Mario-Run-50-million-downloads-teaser-001.jpeg

EDIT:
Ah ok, paid download.
 

Shiggy

Member
Sales in the category of Smart devices, IP related income, etc. was 7,275 mio Yen this quarter. The previous 6 months were only 3,408 mio Yen. While I assume that IP related income also increased, a decent chunk of this should be coming from Super Mario Run sales.

Also, forecasts for 3DS HW were adjusted.
3DS HW: 7.2 mio (before: 6.0 mio)
 

ggx2ac

Member
Updated OP regarding Super Mario Run.

The above should be at least 3.9 million purchases or more of Super Mario Run. That should give approximately $39 million in revenue and approximately $27.3 million in gross profit.
 

Gambit

Member
Yeah paid downloads, sorry - but I think they should have priced it aggressively at $2.99.

and let customers think 2D Mario is worth only 3 dollars?

I think Nintendo, to the detriment of mobile sales, very intentionally made it a premium product so it doesn't devalue the whole IP.

Eventual temporary sales are a much better approach
 
Yeah paid downloads, sorry - but I think they should have priced it aggressively at $2.99.

Do you expect people paying $2.99 for Super Mario Run to easily make the jump to $39.99, $49.99 or $59.99 Mario games? If they just wanted to make truckloads of money off mobile whales, they would have released a microtransactions-laden F2P Super Mario Run.
 
They are always in time to do temporary price discount (well after Android version is released of course) and push a notification.

and let customers think 2D Mario is worth only 3 dollars?

I think Nintendo, to the detriment of mobile sales, very intentionally made it a premium product so it doesn't devalue the whole IP.

Eventual temporary sales are a much better approach

Pros and Cons to both sides - I do hope it does well over all, which for that amount of revenue collected, it most likely has. Still it pains me to see only 5% thought it was worth buying. Which I know is high for mobile, but only 5% buying it seems extremely small for a Mario game.
 

D.Lo

Member
Four million for a $10 iphone game is killer IMO. Shows you can sell at higher prices.

They could have made more money by making an asshole microtransaction F2P, but I'm very glad they didn't.
 

Bitanator

Member
Yeah paid downloads, sorry - but I think they should have priced it aggressively at $2.99.

Probably would have sold not too much better due to mobile environment and made less revenue because of it

Woops, fixing it up.

Edit: That feels disappointing because Pokémon Go has almost made $1 billion in revenue.

Does super mario run have any IAP? Pokemon GO makes money on its business model and cultural phenomenon status
 

ggx2ac

Member
Maybe Super Mario Run could get to 6 million total purchases or more when it comes out on Android in March.

Edit:

Does super mario run have any IAP? Pokemon GO makes money on its business model and cultural phenomenon status

No, it's just I'm noticing the magnitude in difference of revenue for Super Mario Run and Pokémon Go.
 

Ninja Dom

Member
Woops, fixing it up.

Edit: That feels disappointing because Pokémon Go has almost made $1 billion in revenue.

Not too disappointing at all.

It's only been out just over a month. Android version not available yet.

I bet there isn't any similarly priced app on iOS that has sold as much regardless of type of app. Obviously there aren't that many £7.99 apps.
 

gtj1092

Member
psp > gba > 3ds > gb 1996-2002 > gb 1989-1996

from where the 3ds started, and given the health of the dedicated hardware industry, i think that the 3ds wound up doing pretty well for itself. it definitely set the stage for the switch quite nicely, and even has a decent 2017 ahead of it, especially once third-parties chime in a bit more.

It started off selling faster than the DS and sales began to fall after the 2nd full fiscal year.
 

Shiggy

Member
I can't believe Super Mario Maker sold 3 mil on the 3ds.

Why? There's not really anything better out there despite the botched sharing of levels.


I don't think anyone on here thought it would do well without online. Truly an egg on all of our faces.

A 2D Mario with level creation tools on a popular Nintendo handheld. This was pretty much one of the easiest moneymakers, and Nintendo agrees on this given how fast they produced the port.
 

daxgame

Member
I thought it was interesting how Europe keeps growing its share on the net sales since a while (even if the sales per-se declined like everywhere else)

Forecasted R&D expenses for the next FY apparently will be higher than both 2015 and 2016... fascinating.
Advertising too but that's to be expected
 

ggx2ac

Member
I thought it was interesting how Europe keeps growing its share on the net sales since a while (even if the sales per-se declined like everywhere else)

Forecasted R&D expenses for the next FY apparently will be higher than both 2015 and 2016... fascinating.
Advertising too but that's to be expected

Well, they can either be working on the next console or... The fact that the Joy-Cons for the Switch are detachable means they could come up with new kinds of controllers with new tech aside from what we've seen of HD Rumble and the IR Motion Camera.
 
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